Create InfinityGloves.py

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Anas 2026-01-22 19:41:15 +01:00 committed by GitHub
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# ba_meta require api 9
# mod actualizado por: SOMBR1
# mod updated by: SOMBR1
# (see https://ballistica.net/wiki/meta-tag-system)
from __future__ import annotations
from typing import TYPE_CHECKING
import bascenev1lib
import babase
import bascenev1 as bs
from bascenev1lib.actor import playerspaz
if TYPE_CHECKING:
from typing import Sequence
plugman = dict(
plugin_name="Infinity Gloves",
description="this plugin give you infinity gloves (isn't mine)",
external_url="",
authors=[
{"name": "ATD", "email": "anasdhaoidi001@gmail.com", "discord": ""},
],
version="1.0.0",
)
class NewPlayerSpaz(playerspaz.PlayerSpaz):
def __init__(self,
player: bascenev1.Player,
color: Sequence[float] = (1.0, 1.0, 1.0),
highlight: Sequence[float] = (0.5, 0.5, 0.5),
character: str = 'Spaz',
powerups_expire: bool = True):
super().__init__(player=player,
color=color,
highlight=highlight,
character=character,
powerups_expire=powerups_expire)
self.equip_boxing_gloves()
def handlemessage(self, msg: Any) -> Any:
if isinstance(msg, bs.PowerupMessage):
if msg.poweruptype == 'punch':
self.equip_boxing_gloves()
self.node.handlemessage('flash')
if msg.sourcenode:
msg.sourcenode.handlemessage(bs.PowerupAcceptMessage())
else:
return super().handlemessage(msg)
else:
return super().handlemessage(msg)
# ba_meta export babase.Plugin
class InfinityGlovesPlugin(babase.Plugin):
playerspaz.PlayerSpaz = NewPlayerSpaz