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add floating_star plugin
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172
plugins/utilities/floating_star.py
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172
plugins/utilities/floating_star.py
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# ba_meta require api 9
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# @BsRush_Mod
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# کپی با ذکر منبع آزاد
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from __future__ import annotations
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from bascenev1lib.mainmenu import MainMenuSession
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from bascenev1._map import Map
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import random
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import bauiv1 as bui
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import bascenev1 as bs
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import babase
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from typing import TYPE_CHECKING, cast
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plugman = dict(
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plugin_name="floating_star",
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description="Get floating stars with colorful text",
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external_url="",
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authors=[
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{"name": "BsRush_Mod", "email": "", "discord": ""},
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],
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version="1.0.0",
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)
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if TYPE_CHECKING:
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from typing import Any, Sequence, Callable, List, Dict, Tuple, Optional, Union
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# ==============================================================================#
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# تنظیمات متن
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TEXT_CONTENT = "\ue00cBsRush Mod\ue00c"
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TEXT_SIZE = 0.01
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TEXT_COLOR = (1, 1, 1)
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# ba_meta export plugin
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class UwUuser(babase.Plugin):
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Map._old_init = Map.__init__
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def _new_init(self, vr_overlay_offset: Optional[Sequence[float]] = None) -> None:
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self._old_init(vr_overlay_offset)
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in_game = not isinstance(bs.get_foreground_host_session(), MainMenuSession)
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if not in_game:
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return
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def path():
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shield1 = bs.newnode("shield", attrs={
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'color': (1, 1, 1),
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'position': (-5.750, 4.3515026107, 2.0),
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'radius': 1.4
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})
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bs.animate_array(shield1, 'color', 3, {
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0: (random.choice([1, 2, 3, 4, 5, 6, 7, 8, 9]),
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random.choice([1, 2, 3, 4, 5, 6, 7, 8, 9]),
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random.choice([1, 2, 3, 4, 5, 6, 7, 8, 9])),
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0.2: (2, 0, 2),
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0.4: (2, 2, 0),
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0.6: (0, 2, 0),
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0.8: (0, 2, 2)
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}, loop=True)
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flash1 = bs.newnode("flash", attrs={
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'position': (0, 0, 0),
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'size': 0.6,
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'color': (1, 1, 1)
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})
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shield1.connectattr('position', flash1, 'position')
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text_node1 = bs.newnode('text',
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attrs={
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'text': TEXT_CONTENT,
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'in_world': True,
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'shadow': 1.0,
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'flatness': 1.0,
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'color': TEXT_COLOR,
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'scale': TEXT_SIZE,
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'h_align': 'center'
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}
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)
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text_math1 = bs.newnode('math',
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attrs={
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'input1': (0, 1.2, 0),
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'operation': 'add'
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}
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)
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shield1.connectattr('position', text_math1, 'input2')
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text_math1.connectattr('output', text_node1, 'position')
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bs.animate_array(text_node1, 'color', 3, {
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0: (1, 0, 0), # قرمز
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0.2: (1, 1, 0), # زرد
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0.4: (0, 1, 0), # سبز
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0.6: (0, 1, 1), # آبی روشن
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0.8: (1, 0, 1), # بنفش
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}, loop=True)
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bs.animate_array(shield1, 'position', 3, {
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0: (-10, 3, -5),
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5: (10, 6, -5),
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10: (-10, 3, 5),
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15: (10, 6, 5),
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20: (-10, 3, -5)
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}, loop=True)
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shield2 = bs.newnode("shield", attrs={
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'color': (1, 1, 1),
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'position': (5.750, 4.3515026107, -2.0),
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'radius': 1.4
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})
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bs.animate_array(shield2, 'color', 3, {
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0: (random.choice([1, 2, 3, 4, 5, 6, 7, 8, 9]),
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random.choice([1, 2, 3, 4, 5, 6, 7, 8, 9]),
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random.choice([1, 2, 3, 4, 5, 6, 7, 8, 9])),
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0.2: (0, 2, 2),
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0.4: (2, 0, 2),
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0.6: (2, 2, 0),
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0.8: (0, 2, 0)
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}, loop=True)
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flash2 = bs.newnode("flash", attrs={
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'position': (0, 0, 0),
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'size': 0.6,
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'color': (1, 1, 1)
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})
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shield2.connectattr('position', flash2, 'position')
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text_node2 = bs.newnode('text',
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attrs={
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'text': TEXT_CONTENT,
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'in_world': True,
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'shadow': 1.0,
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'flatness': 1.0,
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'color': TEXT_COLOR,
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'scale': TEXT_SIZE,
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'h_align': 'center'
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}
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)
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text_math2 = bs.newnode('math',
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attrs={
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'input1': (0, 1.2, 0),
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'operation': 'add'
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}
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)
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shield2.connectattr('position', text_math2, 'input2')
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text_math2.connectattr('output', text_node2, 'position')
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bs.animate_array(text_node2, 'color', 3, {
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0: (1, 0, 1), # بنفش
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0.2: (0, 1, 1), # آبی روشن
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0.4: (0, 1, 0), # سبز
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0.6: (1, 1, 0), # زرد
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0.8: (1, 0, 0), # قرمز
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}, loop=True)
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bs.animate_array(shield2, 'position', 3, {
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0: (10, 6, 5),
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5: (-10, 3, 5),
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10: (10, 6, -5),
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15: (-10, 3, -5),
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20: (10, 6, 5)
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}, loop=True)
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bs.timer(0.1, path)
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Map.__init__ = _new_init
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