mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2025-11-07 17:36:00 +00:00
[ci] auto-format
This commit is contained in:
parent
bff7e1c897
commit
ab2678693d
1 changed files with 33 additions and 29 deletions
|
|
@ -50,9 +50,9 @@ class SuperSpaz(PlayerSpaz):
|
||||||
bs.getsound('superPunch').play()
|
bs.getsound('superPunch').play()
|
||||||
bs.getsound('punchStrong02').play()
|
bs.getsound('punchStrong02').play()
|
||||||
Blast(position=node.position,
|
Blast(position=node.position,
|
||||||
velocity=node.velocity,
|
velocity=node.velocity,
|
||||||
blast_radius=0.0,
|
blast_radius=0.0,
|
||||||
blast_type='normal').autoretain()
|
blast_type='normal').autoretain()
|
||||||
else:
|
else:
|
||||||
return super().handlemessage(msg)
|
return super().handlemessage(msg)
|
||||||
return None
|
return None
|
||||||
|
|
@ -60,6 +60,7 @@ class SuperSpaz(PlayerSpaz):
|
||||||
|
|
||||||
class Player(bs.Player['Team']):
|
class Player(bs.Player['Team']):
|
||||||
"""Our player type for this game."""
|
"""Our player type for this game."""
|
||||||
|
|
||||||
def __init__(self) -> None:
|
def __init__(self) -> None:
|
||||||
self.icons: List[Icon] = []
|
self.icons: List[Icon] = []
|
||||||
self.in_game: bool = False
|
self.in_game: bool = False
|
||||||
|
|
@ -103,6 +104,8 @@ else:
|
||||||
boxing_gloves = 'Boxing Gloves'
|
boxing_gloves = 'Boxing Gloves'
|
||||||
|
|
||||||
# ba_meta export bascenev1.GameActivity
|
# ba_meta export bascenev1.GameActivity
|
||||||
|
|
||||||
|
|
||||||
class NewDuelGame(bs.TeamGameActivity[Player, Team]):
|
class NewDuelGame(bs.TeamGameActivity[Player, Team]):
|
||||||
"""A game type based on acquiring kills."""
|
"""A game type based on acquiring kills."""
|
||||||
|
|
||||||
|
|
@ -225,19 +228,19 @@ class NewDuelGame(bs.TeamGameActivity[Player, Team]):
|
||||||
if self._enable_powerups:
|
if self._enable_powerups:
|
||||||
self.setup_standard_powerup_drops()
|
self.setup_standard_powerup_drops()
|
||||||
self._vs_text = bs.NodeActor(
|
self._vs_text = bs.NodeActor(
|
||||||
bs.newnode('text',
|
bs.newnode('text',
|
||||||
attrs={
|
attrs={
|
||||||
'position': (0, 105),
|
'position': (0, 105),
|
||||||
'h_attach': 'center',
|
'h_attach': 'center',
|
||||||
'h_align': 'center',
|
'h_align': 'center',
|
||||||
'maxwidth': 200,
|
'maxwidth': 200,
|
||||||
'shadow': 0.5,
|
'shadow': 0.5,
|
||||||
'vr_depth': 390,
|
'vr_depth': 390,
|
||||||
'scale': 0.6,
|
'scale': 0.6,
|
||||||
'v_attach': 'bottom',
|
'v_attach': 'bottom',
|
||||||
'color': (0.8, 0.8, 0.3, 1.0),
|
'color': (0.8, 0.8, 0.3, 1.0),
|
||||||
'text': babase.Lstr(resource='vsText')
|
'text': babase.Lstr(resource='vsText')
|
||||||
}))
|
}))
|
||||||
|
|
||||||
# Base kills needed to win on the size of the largest team.
|
# Base kills needed to win on the size of the largest team.
|
||||||
self._score_to_win = (self._kills_to_win_per_player *
|
self._score_to_win = (self._kills_to_win_per_player *
|
||||||
|
|
@ -249,8 +252,6 @@ class NewDuelGame(bs.TeamGameActivity[Player, Team]):
|
||||||
if len(self.players) == 1:
|
if len(self.players) == 1:
|
||||||
'self.end_game()'
|
'self.end_game()'
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def spawn_player(self, player: PlayerType) -> bs.Actor:
|
def spawn_player(self, player: PlayerType) -> bs.Actor:
|
||||||
# pylint: disable=too-many-locals
|
# pylint: disable=too-many-locals
|
||||||
# pylint: disable=cyclic-import
|
# pylint: disable=cyclic-import
|
||||||
|
|
@ -298,18 +299,20 @@ class NewDuelGame(bs.TeamGameActivity[Player, Team]):
|
||||||
pos1 = [self.map.get_start_position(0), 90]
|
pos1 = [self.map.get_start_position(0), 90]
|
||||||
pos2 = [self.map.get_start_position(1), 270]
|
pos2 = [self.map.get_start_position(1), 270]
|
||||||
pos3 = []
|
pos3 = []
|
||||||
|
|
||||||
for x in self.players:
|
for x in self.players:
|
||||||
if x.is_alive():
|
if x.is_alive():
|
||||||
if x is player: continue
|
if x is player:
|
||||||
|
continue
|
||||||
p = x.actor.node.position
|
p = x.actor.node.position
|
||||||
if 0.0 not in (p[0], p[2]):
|
if 0.0 not in (p[0], p[2]):
|
||||||
if p[0] <= 0:
|
if p[0] <= 0:
|
||||||
pos3.append(pos2[0])
|
pos3.append(pos2[0])
|
||||||
else: pos3.append(pos1[0])
|
else:
|
||||||
|
pos3.append(pos1[0])
|
||||||
|
|
||||||
spaz.handlemessage(bs.StandMessage(pos1[0] if player.playervs1 else pos2[0],
|
spaz.handlemessage(bs.StandMessage(pos1[0] if player.playervs1 else pos2[0],
|
||||||
pos1[1] if player.playervs1 else pos2[1]))
|
pos1[1] if player.playervs1 else pos2[1]))
|
||||||
|
|
||||||
if any(pos3):
|
if any(pos3):
|
||||||
spaz.handlemessage(bs.StandMessage(pos3[0]))
|
spaz.handlemessage(bs.StandMessage(pos3[0]))
|
||||||
|
|
@ -323,6 +326,7 @@ class NewDuelGame(bs.TeamGameActivity[Player, Team]):
|
||||||
'color': color,
|
'color': color,
|
||||||
'radius': 0.3,
|
'radius': 0.3,
|
||||||
'intensity': 0.3})
|
'intensity': 0.3})
|
||||||
|
|
||||||
def sp_fx():
|
def sp_fx():
|
||||||
if not spaz.node:
|
if not spaz.node:
|
||||||
lfx.delete()
|
lfx.delete()
|
||||||
|
|
@ -364,7 +368,7 @@ class NewDuelGame(bs.TeamGameActivity[Player, Team]):
|
||||||
if not player.is_alive():
|
if not player.is_alive():
|
||||||
self.spawn_player(player)
|
self.spawn_player(player)
|
||||||
# player.actor.disconnect_controls_from_player()
|
# player.actor.disconnect_controls_from_player()
|
||||||
|
|
||||||
if self._night_mode:
|
if self._night_mode:
|
||||||
if not player.light:
|
if not player.light:
|
||||||
player.light = True
|
player.light = True
|
||||||
|
|
@ -381,7 +385,7 @@ class NewDuelGame(bs.TeamGameActivity[Player, Team]):
|
||||||
'position', light, 'position')
|
'position', light, 'position')
|
||||||
else:
|
else:
|
||||||
player.actor.disconnect_controls_from_player()
|
player.actor.disconnect_controls_from_player()
|
||||||
|
|
||||||
bs.timer(0.0, self._countdown)
|
bs.timer(0.0, self._countdown)
|
||||||
# bs.timer(0.1, self._clear_all_objects)
|
# bs.timer(0.1, self._clear_all_objects)
|
||||||
|
|
||||||
|
|
@ -436,13 +440,13 @@ class NewDuelGame(bs.TeamGameActivity[Player, Team]):
|
||||||
})
|
})
|
||||||
if self._fight_delay == 0.7:
|
if self._fight_delay == 0.7:
|
||||||
bs.animate(self.node, 'scale',
|
bs.animate(self.node, 'scale',
|
||||||
{0: 0, 0.1: 3.9, 0.64: 4.3, 0.68: 0})
|
{0: 0, 0.1: 3.9, 0.64: 4.3, 0.68: 0})
|
||||||
elif self._fight_delay == 0.4:
|
elif self._fight_delay == 0.4:
|
||||||
bs.animate(self.node, 'scale',
|
bs.animate(self.node, 'scale',
|
||||||
{0: 0, 0.1: 3.9, 0.34: 4.3, 0.38: 0})
|
{0: 0, 0.1: 3.9, 0.34: 4.3, 0.38: 0})
|
||||||
else:
|
else:
|
||||||
bs.animate(self.node, 'scale',
|
bs.animate(self.node, 'scale',
|
||||||
{0: 0, 0.1: 3.9, 0.92: 4.3, 0.96: 0})
|
{0: 0, 0.1: 3.9, 0.92: 4.3, 0.96: 0})
|
||||||
cmb = bs.newnode('combine', owner=self.node, attrs={'size': 4})
|
cmb = bs.newnode('combine', owner=self.node, attrs={'size': 4})
|
||||||
cmb.connectattr('output', self.node, 'color')
|
cmb.connectattr('output', self.node, 'color')
|
||||||
bs.animate(cmb, 'input0', {0: 1.0, 0.15: 1.0}, loop=True)
|
bs.animate(cmb, 'input0', {0: 1.0, 0.15: 1.0}, loop=True)
|
||||||
|
|
@ -595,4 +599,4 @@ class NewDuelGame(bs.TeamGameActivity[Player, Team]):
|
||||||
results = bs.GameResults()
|
results = bs.GameResults()
|
||||||
for team in self.teams:
|
for team in self.teams:
|
||||||
results.set_team_score(team, team.score)
|
results.set_team_score(team, team.score)
|
||||||
self.end(results=results)
|
self.end(results=results)
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue