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https://github.com/bombsquad-community/plugin-manager.git
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[ci] auto-format
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bff7e1c897
commit
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1 changed files with 33 additions and 29 deletions
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@ -50,9 +50,9 @@ class SuperSpaz(PlayerSpaz):
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bs.getsound('superPunch').play()
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bs.getsound('punchStrong02').play()
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Blast(position=node.position,
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velocity=node.velocity,
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blast_radius=0.0,
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blast_type='normal').autoretain()
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velocity=node.velocity,
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blast_radius=0.0,
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blast_type='normal').autoretain()
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else:
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return super().handlemessage(msg)
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return None
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@ -60,6 +60,7 @@ class SuperSpaz(PlayerSpaz):
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class Player(bs.Player['Team']):
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"""Our player type for this game."""
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def __init__(self) -> None:
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self.icons: List[Icon] = []
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self.in_game: bool = False
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@ -103,6 +104,8 @@ else:
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boxing_gloves = 'Boxing Gloves'
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# ba_meta export bascenev1.GameActivity
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class NewDuelGame(bs.TeamGameActivity[Player, Team]):
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"""A game type based on acquiring kills."""
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@ -225,19 +228,19 @@ class NewDuelGame(bs.TeamGameActivity[Player, Team]):
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if self._enable_powerups:
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self.setup_standard_powerup_drops()
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self._vs_text = bs.NodeActor(
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bs.newnode('text',
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attrs={
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'position': (0, 105),
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'h_attach': 'center',
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'h_align': 'center',
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'maxwidth': 200,
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'shadow': 0.5,
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'vr_depth': 390,
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'scale': 0.6,
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'v_attach': 'bottom',
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'color': (0.8, 0.8, 0.3, 1.0),
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'text': babase.Lstr(resource='vsText')
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}))
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bs.newnode('text',
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attrs={
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'position': (0, 105),
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'h_attach': 'center',
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'h_align': 'center',
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'maxwidth': 200,
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'shadow': 0.5,
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'vr_depth': 390,
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'scale': 0.6,
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'v_attach': 'bottom',
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'color': (0.8, 0.8, 0.3, 1.0),
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'text': babase.Lstr(resource='vsText')
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}))
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# Base kills needed to win on the size of the largest team.
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self._score_to_win = (self._kills_to_win_per_player *
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@ -249,8 +252,6 @@ class NewDuelGame(bs.TeamGameActivity[Player, Team]):
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if len(self.players) == 1:
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'self.end_game()'
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def spawn_player(self, player: PlayerType) -> bs.Actor:
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# pylint: disable=too-many-locals
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# pylint: disable=cyclic-import
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@ -298,18 +299,20 @@ class NewDuelGame(bs.TeamGameActivity[Player, Team]):
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pos1 = [self.map.get_start_position(0), 90]
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pos2 = [self.map.get_start_position(1), 270]
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pos3 = []
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for x in self.players:
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if x.is_alive():
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if x is player: continue
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if x is player:
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continue
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p = x.actor.node.position
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if 0.0 not in (p[0], p[2]):
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if p[0] <= 0:
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pos3.append(pos2[0])
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else: pos3.append(pos1[0])
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else:
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pos3.append(pos1[0])
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spaz.handlemessage(bs.StandMessage(pos1[0] if player.playervs1 else pos2[0],
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pos1[1] if player.playervs1 else pos2[1]))
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pos1[1] if player.playervs1 else pos2[1]))
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if any(pos3):
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spaz.handlemessage(bs.StandMessage(pos3[0]))
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@ -323,6 +326,7 @@ class NewDuelGame(bs.TeamGameActivity[Player, Team]):
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'color': color,
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'radius': 0.3,
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'intensity': 0.3})
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def sp_fx():
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if not spaz.node:
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lfx.delete()
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@ -364,7 +368,7 @@ class NewDuelGame(bs.TeamGameActivity[Player, Team]):
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if not player.is_alive():
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self.spawn_player(player)
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# player.actor.disconnect_controls_from_player()
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if self._night_mode:
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if not player.light:
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player.light = True
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@ -381,7 +385,7 @@ class NewDuelGame(bs.TeamGameActivity[Player, Team]):
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'position', light, 'position')
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else:
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player.actor.disconnect_controls_from_player()
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bs.timer(0.0, self._countdown)
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# bs.timer(0.1, self._clear_all_objects)
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@ -436,13 +440,13 @@ class NewDuelGame(bs.TeamGameActivity[Player, Team]):
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})
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if self._fight_delay == 0.7:
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bs.animate(self.node, 'scale',
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{0: 0, 0.1: 3.9, 0.64: 4.3, 0.68: 0})
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{0: 0, 0.1: 3.9, 0.64: 4.3, 0.68: 0})
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elif self._fight_delay == 0.4:
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bs.animate(self.node, 'scale',
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{0: 0, 0.1: 3.9, 0.34: 4.3, 0.38: 0})
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{0: 0, 0.1: 3.9, 0.34: 4.3, 0.38: 0})
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else:
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bs.animate(self.node, 'scale',
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{0: 0, 0.1: 3.9, 0.92: 4.3, 0.96: 0})
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{0: 0, 0.1: 3.9, 0.92: 4.3, 0.96: 0})
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cmb = bs.newnode('combine', owner=self.node, attrs={'size': 4})
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cmb.connectattr('output', self.node, 'color')
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bs.animate(cmb, 'input0', {0: 1.0, 0.15: 1.0}, loop=True)
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@ -595,4 +599,4 @@ class NewDuelGame(bs.TeamGameActivity[Player, Team]):
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results = bs.GameResults()
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for team in self.teams:
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results.set_team_score(team, team.score)
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self.end(results=results)
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self.end(results=results)
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