mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2026-08-15 13:03:08 +00:00
commit
97a4a6a244
3 changed files with 1109 additions and 0 deletions
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@ -273,6 +273,44 @@
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"md5sum": "7296a71c9ed796ab1f54c2eb5d843bda"
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}
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}
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},
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"shimla": {
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"description": "Death match with elevators, 2-D view.",
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"external_url": "https://www.youtube.com/channel/UCaQajfKHrTPgiOhuias5iPg",
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"authors": [
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{
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"name": "Mr.Smoothy",
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"email": "smoothy@bombsquad.ga",
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"discord": "mr.smoothy#5824"
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}
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],
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"versions": {
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"1.0.0": {
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"api_version": 7,
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"commit_sha": "52094fc",
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"released_on": "06-05-2023",
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||||
"md5sum": "d4303c1338df50aa15c718cfd9c4ba0a"
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}
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}
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},
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"air_soccer": {
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"description": "Play soccer while flying in air",
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"external_url": "https://youtu.be/j6FFk7E6W_U",
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"authors": [
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{
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"name": "Mr.Smoothy",
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"email": "smoothy@bombsquad.ga",
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"discord": "mr.smoothy#5824"
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}
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],
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"versions": {
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"1.0.0": {
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"api_version": 7,
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"commit_sha": "52094fc",
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"released_on": "06-05-2023",
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"md5sum": "4eb4a07830e4bd52fd19150a593d70c5"
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}
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}
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}
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}
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}
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660
plugins/minigames/air_soccer.py
Normal file
660
plugins/minigames/air_soccer.py
Normal file
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@ -0,0 +1,660 @@
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# Released under the MIT License. See LICENSE for details.
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# BY Stary_Agent
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"""Hockey game and support classes."""
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# ba_meta require api 7
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# (see https://ballistica.net/wiki/meta-tag-system)
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import ba
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import _ba
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from bastd.actor.playerspaz import PlayerSpaz
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from bastd.actor.scoreboard import Scoreboard
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from bastd.actor.powerupbox import PowerupBoxFactory
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from bastd.gameutils import SharedObjects
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if TYPE_CHECKING:
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from typing import Any, Sequence, Dict, Type, List, Optional, Union
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class PuckDiedMessage:
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"""Inform something that a puck has died."""
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def __init__(self, puck: Puck):
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self.puck = puck
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def create_slope(self):
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shared = SharedObjects.get()
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x = 5
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y = 12
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for i in range(0, 10):
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ba.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (0.2, 0.1, 6),
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'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
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x = x+0.3
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y = y+0.1
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class Puck(ba.Actor):
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"""A lovely giant hockey puck."""
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def __init__(self, position: Sequence[float] = (0.0, 13.0, 0.0)):
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super().__init__()
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shared = SharedObjects.get()
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activity = self.getactivity()
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# Spawn just above the provided point.
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self._spawn_pos = (position[0], position[1] + 1.0, position[2])
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self.last_players_to_touch: Dict[int, Player] = {}
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self.scored = False
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assert activity is not None
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assert isinstance(activity, HockeyGame)
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pmats = [shared.object_material, activity.puck_material]
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self.node = ba.newnode('prop',
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delegate=self,
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attrs={
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'model': activity.puck_model,
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'color_texture': activity.puck_tex,
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'body': 'sphere',
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'reflection': 'soft',
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'reflection_scale': [0.2],
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'gravity_scale': 0.3,
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'shadow_size': 0.5,
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'is_area_of_interest': True,
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'position': self._spawn_pos,
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'materials': pmats
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})
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ba.animate(self.node, 'model_scale', {0: 0, 0.2: 1.3, 0.26: 1})
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, ba.DieMessage):
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assert self.node
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self.node.delete()
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activity = self._activity()
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if activity and not msg.immediate:
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activity.handlemessage(PuckDiedMessage(self))
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# If we go out of bounds, move back to where we started.
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elif isinstance(msg, ba.OutOfBoundsMessage):
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assert self.node
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self.node.position = self._spawn_pos
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elif isinstance(msg, ba.HitMessage):
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assert self.node
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assert msg.force_direction is not None
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self.node.handlemessage(
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'impulse', msg.pos[0], msg.pos[1], msg.pos[2], msg.velocity[0],
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msg.velocity[1], msg.velocity[2], 1.0 * msg.magnitude,
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1.0 * msg.velocity_magnitude, msg.radius, 0,
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msg.force_direction[0], msg.force_direction[1],
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msg.force_direction[2])
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# If this hit came from a player, log them as the last to touch us.
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s_player = msg.get_source_player(Player)
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if s_player is not None:
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activity = self._activity()
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if activity:
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if s_player in activity.players:
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self.last_players_to_touch[s_player.team.id] = s_player
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else:
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super().handlemessage(msg)
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class Player(ba.Player['Team']):
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"""Our player type for this game."""
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class Team(ba.Team[Player]):
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"""Our team type for this game."""
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def __init__(self) -> None:
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self.score = 0
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# ba_meta export game
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class AirSoccerGame(ba.TeamGameActivity[Player, Team]):
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"""Ice hockey game."""
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name = 'Epic Air Soccer'
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description = 'Score some goals.'
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available_settings = [
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ba.IntSetting(
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'Score to Win',
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min_value=1,
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default=1,
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increment=1,
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),
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ba.IntChoiceSetting(
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'Time Limit',
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choices=[
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('None', 0),
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('1 Minute', 60),
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('2 Minutes', 120),
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('5 Minutes', 300),
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('10 Minutes', 600),
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('20 Minutes', 1200),
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],
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default=0,
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),
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ba.FloatChoiceSetting(
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'Respawn Times',
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choices=[
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('Shorter', 0.1),
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('Short', 0.5),
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('Normal', 1.0),
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('Long', 2.0),
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('Longer', 4.0),
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],
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default=1.0,
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),
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]
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default_music = ba.MusicType.HOCKEY
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@classmethod
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def supports_session_type(cls, sessiontype: Type[ba.Session]) -> bool:
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return issubclass(sessiontype, ba.DualTeamSession)
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@classmethod
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def get_supported_maps(cls, sessiontype: Type[ba.Session]) -> List[str]:
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return ['Creative Thoughts']
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def __init__(self, settings: dict):
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super().__init__(settings)
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shared = SharedObjects.get()
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self.slow_motion = True
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self._scoreboard = Scoreboard()
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self._cheer_sound = ba.getsound('cheer')
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self._chant_sound = ba.getsound('crowdChant')
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self._foghorn_sound = ba.getsound('foghorn')
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self._swipsound = ba.getsound('swip')
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self._whistle_sound = ba.getsound('refWhistle')
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self.puck_model = ba.getmodel('bomb')
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self.puck_tex = ba.gettexture('landMine')
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self.puck_scored_tex = ba.gettexture('landMineLit')
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self._puck_sound = ba.getsound('metalHit')
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self.puck_material = ba.Material()
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self.puck_material.add_actions(actions=(('modify_part_collision',
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'friction', 0.5)))
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self.puck_material.add_actions(conditions=('they_have_material',
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shared.pickup_material),
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actions=('modify_part_collision',
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'collide', True))
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self.puck_material.add_actions(
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conditions=(
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('we_are_younger_than', 100),
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'and',
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('they_have_material', shared.object_material),
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||||
),
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actions=('modify_node_collision', 'collide', False),
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)
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self.puck_material.add_actions(conditions=('they_have_material',
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shared.footing_material),
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actions=('impact_sound',
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self._puck_sound, 0.2, 5))
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self._real_wall_material = ba.Material()
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self._real_wall_material.add_actions(
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actions=(
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('modify_part_collision', 'collide', True),
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('modify_part_collision', 'physical', True)
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||||
))
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self._real_wall_material.add_actions(
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conditions=('they_have_material', shared.player_material),
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actions=(
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('modify_part_collision', 'collide', True),
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||||
('modify_part_collision', 'physical', True)
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||||
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||||
))
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self._goal_post_material = ba.Material()
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self._goal_post_material.add_actions(
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actions=(
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||||
('modify_part_collision', 'collide', True),
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||||
('modify_part_collision', 'physical', True)
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||||
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||||
))
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self._goal_post_material.add_actions(
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conditions=('they_have_material', shared.player_material),
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actions=(
|
||||
('modify_part_collision', 'collide', False),
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||||
('modify_part_collision', 'physical', False)
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||||
|
||||
))
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# Keep track of which player last touched the puck
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self.puck_material.add_actions(
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conditions=('they_have_material', shared.player_material),
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actions=(('call', 'at_connect',
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self._handle_puck_player_collide), ))
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|
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# We want the puck to kill powerups; not get stopped by them
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self.puck_material.add_actions(
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conditions=('they_have_material',
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PowerupBoxFactory.get().powerup_material),
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actions=(('modify_part_collision', 'physical', False),
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('message', 'their_node', 'at_connect', ba.DieMessage())))
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self._score_region_material = ba.Material()
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self._score_region_material.add_actions(
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conditions=('they_have_material', self.puck_material),
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actions=(('modify_part_collision', 'collide',
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True), ('modify_part_collision', 'physical', False),
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('call', 'at_connect', self._handle_score)))
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self._puck_spawn_pos: Optional[Sequence[float]] = None
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self._score_regions: Optional[List[ba.NodeActor]] = None
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self._puck: Optional[Puck] = None
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self._score_to_win = int(settings['Score to Win'])
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self._time_limit = float(settings['Time Limit'])
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def get_instance_description(self) -> Union[str, Sequence]:
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if self._score_to_win == 1:
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return 'Score a goal.'
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return 'Score ${ARG1} goals.', self._score_to_win
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def get_instance_description_short(self) -> Union[str, Sequence]:
|
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if self._score_to_win == 1:
|
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return 'score a goal'
|
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return 'score ${ARG1} goals', self._score_to_win
|
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|
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def on_begin(self) -> None:
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super().on_begin()
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|
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self.setup_standard_time_limit(self._time_limit)
|
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self.setup_standard_powerup_drops()
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self._puck_spawn_pos = (0, 16.9, -5.5)
|
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self._spawn_puck()
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self.make_map()
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|
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# Set up the two score regions.
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defs = self.map.defs
|
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self._score_regions = []
|
||||
self._score_regions.append(
|
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ba.NodeActor(
|
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ba.newnode('region',
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attrs={
|
||||
'position': (17, 14.5, -5.52),
|
||||
'scale': (1, 3, 1),
|
||||
'type': 'box',
|
||||
'materials': [self._score_region_material]
|
||||
})))
|
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self._score_regions.append(
|
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ba.NodeActor(
|
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ba.newnode('region',
|
||||
attrs={
|
||||
'position': (-17, 14.5, -5.52),
|
||||
'scale': (1, 3, 1),
|
||||
'type': 'box',
|
||||
'materials': [self._score_region_material]
|
||||
})))
|
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self._update_scoreboard()
|
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ba.playsound(self._chant_sound)
|
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|
||||
def on_team_join(self, team: Team) -> None:
|
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self._update_scoreboard()
|
||||
|
||||
def _handle_puck_player_collide(self) -> None:
|
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collision = ba.getcollision()
|
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try:
|
||||
puck = collision.sourcenode.getdelegate(Puck, True)
|
||||
player = collision.opposingnode.getdelegate(PlayerSpaz,
|
||||
True).getplayer(
|
||||
Player, True)
|
||||
except ba.NotFoundError:
|
||||
return
|
||||
|
||||
puck.last_players_to_touch[player.team.id] = player
|
||||
|
||||
def make_map(self):
|
||||
shared = SharedObjects.get()
|
||||
_ba.get_foreground_host_activity()._map.leftwall.materials = [
|
||||
shared.footing_material, self._real_wall_material]
|
||||
|
||||
_ba.get_foreground_host_activity()._map.rightwall.materials = [
|
||||
shared.footing_material, self._real_wall_material]
|
||||
|
||||
_ba.get_foreground_host_activity()._map.topwall.materials = [
|
||||
shared.footing_material, self._real_wall_material]
|
||||
self.floorwall = ba.newnode('region', attrs={'position': (0, 5, -5.52), 'scale': (
|
||||
35.4, 0.2, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
ba.newnode('locator', attrs={'shape': 'box', 'position': (
|
||||
0, 5, -5.52), 'color': (0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (35.4, 0.2, 2)})
|
||||
|
||||
self.create_goal_post(-16.65, 12.69)
|
||||
self.create_goal_post(-16.65, 16.69)
|
||||
|
||||
self.create_goal_post(16.65, 12.69)
|
||||
self.create_goal_post(16.65, 16.69)
|
||||
|
||||
self.create_static_step(0, 16.29)
|
||||
|
||||
self.create_static_step(4.35, 11.1)
|
||||
self.create_static_step(-4.35, 11.1)
|
||||
|
||||
self.create_vertical(10, 15.6)
|
||||
self.create_vertical(-10, 15.6)
|
||||
|
||||
def create_static_step(self, x, y):
|
||||
floor = ""
|
||||
for i in range(0, 7):
|
||||
floor += "_ "
|
||||
shared = SharedObjects.get()
|
||||
step = {}
|
||||
step["r"] = ba.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (
|
||||
3, 0.1, 6), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
ba.newnode('locator', attrs={'shape': 'box', 'position': (
|
||||
x, y, -5.52), 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (3, 0.1, 2)})
|
||||
|
||||
return step
|
||||
|
||||
def create_goal_post(self, x, y):
|
||||
shared = SharedObjects.get()
|
||||
if x > 0:
|
||||
color = (1, 0, 0) # change to team specific color
|
||||
else:
|
||||
color = (0, 0, 1)
|
||||
floor = ""
|
||||
for i in range(0, 4):
|
||||
floor += "_ "
|
||||
ba.newnode('region', attrs={'position': (x-0.2, y, -5.52), 'scale': (1.8, 0.1, 6),
|
||||
'type': 'box', 'materials': [shared.footing_material, self._goal_post_material]})
|
||||
|
||||
ba.newnode('locator', attrs={'shape': 'box', 'position': (
|
||||
x-0.2, y, -5.52), 'color': color, 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (1.8, 0.1, 2)})
|
||||
|
||||
def create_vertical(self, x, y):
|
||||
shared = SharedObjects.get()
|
||||
floor = ""
|
||||
for i in range(0, 4):
|
||||
floor += "|\n"
|
||||
ba.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (0.1, 2.8, 1),
|
||||
'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
ba.newnode('locator', attrs={'shape': 'box', 'position': (
|
||||
x, y, -5.52), 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (0.1, 2.8, 2)})
|
||||
|
||||
def spawn_player_spaz(self,
|
||||
player: Player,
|
||||
position: Sequence[float] = None,
|
||||
angle: float = None) -> PlayerSpaz:
|
||||
"""Intercept new spazzes and add our team material for them."""
|
||||
if player.team.id == 0:
|
||||
position = (-10.75152479, 5.057427485, -5.52)
|
||||
elif player.team.id == 1:
|
||||
position = (8.75152479, 5.057427485, -5.52)
|
||||
|
||||
spaz = super().spawn_player_spaz(player, position, angle)
|
||||
return spaz
|
||||
|
||||
def _kill_puck(self) -> None:
|
||||
self._puck = None
|
||||
|
||||
def _handle_score(self) -> None:
|
||||
"""A point has been scored."""
|
||||
|
||||
assert self._puck is not None
|
||||
assert self._score_regions is not None
|
||||
|
||||
# Our puck might stick around for a second or two
|
||||
# we don't want it to be able to score again.
|
||||
if self._puck.scored:
|
||||
return
|
||||
|
||||
region = ba.getcollision().sourcenode
|
||||
index = 0
|
||||
for index in range(len(self._score_regions)):
|
||||
if region == self._score_regions[index].node:
|
||||
break
|
||||
|
||||
for team in self.teams:
|
||||
if team.id == index:
|
||||
scoring_team = team
|
||||
team.score += 1
|
||||
|
||||
# Tell all players to celebrate.
|
||||
for player in team.players:
|
||||
if player.actor:
|
||||
player.actor.handlemessage(ba.CelebrateMessage(2.0))
|
||||
|
||||
# If we've got the player from the scoring team that last
|
||||
# touched us, give them points.
|
||||
if (scoring_team.id in self._puck.last_players_to_touch
|
||||
and self._puck.last_players_to_touch[scoring_team.id]):
|
||||
self.stats.player_scored(
|
||||
self._puck.last_players_to_touch[scoring_team.id],
|
||||
20,
|
||||
big_message=True)
|
||||
|
||||
# End game if we won.
|
||||
if team.score >= self._score_to_win:
|
||||
self.end_game()
|
||||
|
||||
ba.playsound(self._foghorn_sound)
|
||||
ba.playsound(self._cheer_sound)
|
||||
|
||||
self._puck.scored = True
|
||||
|
||||
# Change puck texture to something cool
|
||||
self._puck.node.color_texture = self.puck_scored_tex
|
||||
# Kill the puck (it'll respawn itself shortly).
|
||||
ba.timer(1.0, self._kill_puck)
|
||||
|
||||
light = ba.newnode('light',
|
||||
attrs={
|
||||
'position': ba.getcollision().position,
|
||||
'height_attenuated': False,
|
||||
'color': (1, 0, 0)
|
||||
})
|
||||
ba.animate(light, 'intensity', {0: 0, 0.5: 1, 1.0: 0}, loop=True)
|
||||
ba.timer(1.0, light.delete)
|
||||
|
||||
ba.cameraflash(duration=10.0)
|
||||
self._update_scoreboard()
|
||||
|
||||
def end_game(self) -> None:
|
||||
results = ba.GameResults()
|
||||
for team in self.teams:
|
||||
results.set_team_score(team, team.score)
|
||||
self.end(results=results)
|
||||
|
||||
def _update_scoreboard(self) -> None:
|
||||
winscore = self._score_to_win
|
||||
for team in self.teams:
|
||||
self._scoreboard.set_team_value(team, team.score, winscore)
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
|
||||
# Respawn dead players if they're still in the game.
|
||||
if isinstance(msg, ba.PlayerDiedMessage):
|
||||
# Augment standard behavior...
|
||||
super().handlemessage(msg)
|
||||
self.respawn_player(msg.getplayer(Player))
|
||||
|
||||
# Respawn dead pucks.
|
||||
elif isinstance(msg, PuckDiedMessage):
|
||||
if not self.has_ended():
|
||||
ba.timer(3.0, self._spawn_puck)
|
||||
else:
|
||||
super().handlemessage(msg)
|
||||
|
||||
def _flash_puck_spawn(self) -> None:
|
||||
light = ba.newnode('light',
|
||||
attrs={
|
||||
'position': self._puck_spawn_pos,
|
||||
'height_attenuated': False,
|
||||
'color': (1, 0, 0)
|
||||
})
|
||||
ba.animate(light, 'intensity', {0.0: 0, 0.25: 1, 0.5: 0}, loop=True)
|
||||
ba.timer(1.0, light.delete)
|
||||
|
||||
def _spawn_puck(self) -> None:
|
||||
ba.playsound(self._swipsound)
|
||||
ba.playsound(self._whistle_sound)
|
||||
self._flash_puck_spawn()
|
||||
assert self._puck_spawn_pos is not None
|
||||
self._puck = Puck(position=self._puck_spawn_pos)
|
||||
|
||||
|
||||
class mapdefs:
|
||||
points = {}
|
||||
# noinspection PyDictCreation
|
||||
boxes = {}
|
||||
boxes['area_of_interest_bounds'] = (-1.045859963, 12.67722855,
|
||||
-5.401537075) + (0.0, 0.0, 0.0) + (
|
||||
42.46156851, 20.94044653, 0.6931564611)
|
||||
points['ffa_spawn1'] = (-9.295167711, 8.010664315,
|
||||
-5.44451005) + (1.555840357, 1.453808816, 0.1165648888)
|
||||
points['ffa_spawn2'] = (7.484707127, 8.172681752, -5.614479365) + (
|
||||
1.553861796, 1.453808816, 0.04419853907)
|
||||
points['ffa_spawn3'] = (9.55724115, 11.30789446, -5.614479365) + (
|
||||
1.337925849, 1.453808816, 0.04419853907)
|
||||
points['ffa_spawn4'] = (-11.55747023, 10.99170684, -5.614479365) + (
|
||||
1.337925849, 1.453808816, 0.04419853907)
|
||||
points['ffa_spawn5'] = (-1.878892369, 9.46490571, -5.614479365) + (
|
||||
1.337925849, 1.453808816, 0.04419853907)
|
||||
points['ffa_spawn6'] = (-0.4912812943, 5.077006397, -5.521672101) + (
|
||||
1.878332089, 1.453808816, 0.007578097856)
|
||||
points['flag1'] = (-11.75152479, 8.057427485, -5.52)
|
||||
points['flag2'] = (9.840909039, 8.188634282, -5.52)
|
||||
points['flag3'] = (-0.2195258696, 5.010273907, -5.52)
|
||||
points['flag4'] = (-0.04605809154, 12.73369108, -5.52)
|
||||
points['flag_default'] = (-0.04201942896, 12.72374492, -5.52)
|
||||
boxes['map_bounds'] = (-0.8748348681, 9.212941713, -5.729538885) + (
|
||||
0.0, 0.0, 0.0) + (42.09666006, 26.19950145, 7.89541168)
|
||||
points['powerup_spawn1'] = (1.160232442, 6.745963662, -5.469115985)
|
||||
points['powerup_spawn2'] = (-1.899700206, 10.56447241, -5.505721177)
|
||||
points['powerup_spawn3'] = (10.56098871, 12.25165669, -5.576232453)
|
||||
points['powerup_spawn4'] = (-12.33530337, 12.25165669, -5.576232453)
|
||||
points['spawn1'] = (-9.295167711, 8.010664315,
|
||||
-5.44451005) + (1.555840357, 1.453808816, 0.1165648888)
|
||||
points['spawn2'] = (7.484707127, 8.172681752,
|
||||
-5.614479365) + (1.553861796, 1.453808816, 0.04419853907)
|
||||
points['spawn_by_flag1'] = (-9.295167711, 8.010664315, -5.44451005) + (
|
||||
1.555840357, 1.453808816, 0.1165648888)
|
||||
points['spawn_by_flag2'] = (7.484707127, 8.172681752, -5.614479365) + (
|
||||
1.553861796, 1.453808816, 0.04419853907)
|
||||
points['spawn_by_flag3'] = (-1.45994593, 5.038762459, -5.535288724) + (
|
||||
0.9516389866, 0.6666414677, 0.08607244075)
|
||||
points['spawn_by_flag4'] = (0.4932087091, 12.74493212, -5.598987003) + (
|
||||
0.5245740665, 0.5245740665, 0.01941146064)
|
||||
|
||||
|
||||
class CreativeThoughts(ba.Map):
|
||||
"""Freaking map by smoothy."""
|
||||
|
||||
defs = mapdefs
|
||||
|
||||
name = 'Creative Thoughts'
|
||||
|
||||
@classmethod
|
||||
def get_play_types(cls) -> List[str]:
|
||||
"""Return valid play types for this map."""
|
||||
return [
|
||||
'melee', 'keep_away', 'team_flag'
|
||||
]
|
||||
|
||||
@classmethod
|
||||
def get_preview_texture_name(cls) -> str:
|
||||
return 'alwaysLandPreview'
|
||||
|
||||
@classmethod
|
||||
def on_preload(cls) -> Any:
|
||||
data: Dict[str, Any] = {
|
||||
'model': ba.getmodel('alwaysLandLevel'),
|
||||
'bottom_model': ba.getmodel('alwaysLandLevelBottom'),
|
||||
'bgmodel': ba.getmodel('alwaysLandBG'),
|
||||
'collide_model': ba.getcollidemodel('alwaysLandLevelCollide'),
|
||||
'tex': ba.gettexture('alwaysLandLevelColor'),
|
||||
'bgtex': ba.gettexture('alwaysLandBGColor'),
|
||||
'vr_fill_mound_model': ba.getmodel('alwaysLandVRFillMound'),
|
||||
'vr_fill_mound_tex': ba.gettexture('vrFillMound')
|
||||
}
|
||||
return data
|
||||
|
||||
@classmethod
|
||||
def get_music_type(cls) -> ba.MusicType:
|
||||
return ba.MusicType.FLYING
|
||||
|
||||
def __init__(self) -> None:
|
||||
super().__init__(vr_overlay_offset=(0, -3.7, 2.5))
|
||||
shared = SharedObjects.get()
|
||||
self._fake_wall_material = ba.Material()
|
||||
self._real_wall_material = ba.Material()
|
||||
self._fake_wall_material.add_actions(
|
||||
conditions=(('they_are_younger_than', 9000), 'and',
|
||||
('they_have_material', shared.player_material)),
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', True)
|
||||
|
||||
))
|
||||
self._real_wall_material.add_actions(
|
||||
conditions=('they_have_material', shared.player_material),
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', True)
|
||||
|
||||
))
|
||||
self.background = ba.newnode(
|
||||
'terrain',
|
||||
attrs={
|
||||
'model': self.preloaddata['bgmodel'],
|
||||
'lighting': False,
|
||||
'background': True,
|
||||
'color_texture': ba.gettexture("rampageBGColor")
|
||||
})
|
||||
|
||||
self.leftwall = ba.newnode('region', attrs={'position': (-17.75152479, 13, -5.52), 'scale': (
|
||||
0.1, 15.5, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
self.rightwall = ba.newnode('region', attrs={'position': (17.75, 13, -5.52), 'scale': (
|
||||
0.1, 15.5, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
self.topwall = ba.newnode('region', attrs={'position': (0, 21.0, -5.52), 'scale': (
|
||||
35.4, 0.2, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
ba.newnode('locator', attrs={'shape': 'box', 'position': (-17.75152479, 13, -5.52), 'color': (
|
||||
0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (0.1, 15.5, 2)})
|
||||
ba.newnode('locator', attrs={'shape': 'box', 'position': (17.75, 13, -5.52), 'color': (
|
||||
0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (0.1, 15.5, 2)})
|
||||
ba.newnode('locator', attrs={'shape': 'box', 'position': (0, 21.0, -5.52), 'color': (
|
||||
0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (35.4, 0.2, 2)})
|
||||
|
||||
gnode = ba.getactivity().globalsnode
|
||||
gnode.happy_thoughts_mode = True
|
||||
gnode.shadow_offset = (0.0, 8.0, 5.0)
|
||||
gnode.tint = (1.3, 1.23, 1.0)
|
||||
gnode.ambient_color = (1.3, 1.23, 1.0)
|
||||
gnode.vignette_outer = (0.64, 0.59, 0.69)
|
||||
gnode.vignette_inner = (0.95, 0.95, 0.93)
|
||||
gnode.vr_near_clip = 1.0
|
||||
self.is_flying = True
|
||||
|
||||
# throw out some tips on flying
|
||||
txt = ba.newnode('text',
|
||||
attrs={
|
||||
'text': ba.Lstr(resource='pressJumpToFlyText'),
|
||||
'scale': 1.2,
|
||||
'maxwidth': 800,
|
||||
'position': (0, 200),
|
||||
'shadow': 0.5,
|
||||
'flatness': 0.5,
|
||||
'h_align': 'center',
|
||||
'v_attach': 'bottom'
|
||||
})
|
||||
cmb = ba.newnode('combine',
|
||||
owner=txt,
|
||||
attrs={
|
||||
'size': 4,
|
||||
'input0': 0.3,
|
||||
'input1': 0.9,
|
||||
'input2': 0.0
|
||||
})
|
||||
ba.animate(cmb, 'input3', {3.0: 0, 4.0: 1, 9.0: 1, 10.0: 0})
|
||||
cmb.connectattr('output', txt, 'color')
|
||||
ba.timer(10.0, txt.delete)
|
||||
|
||||
|
||||
try:
|
||||
ba._map.register_map(CreativeThoughts)
|
||||
except:
|
||||
pass
|
||||
411
plugins/minigames/shimla.py
Normal file
411
plugins/minigames/shimla.py
Normal file
|
|
@ -0,0 +1,411 @@
|
|||
# Released under the MIT License. See LICENSE for details.
|
||||
#
|
||||
"""DeathMatch game and support classes."""
|
||||
|
||||
# ba_meta require api 7
|
||||
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import ba
|
||||
import _ba
|
||||
from bastd.actor.playerspaz import PlayerSpaz
|
||||
from bastd.actor.scoreboard import Scoreboard
|
||||
from bastd.gameutils import SharedObjects
|
||||
from bastd.game.deathmatch import DeathMatchGame, Player, Team
|
||||
from bastd.gameutils import SharedObjects
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Sequence, Dict, Type, List, Optional, Union
|
||||
|
||||
# ba_meta export game
|
||||
|
||||
|
||||
class ShimlaGame(DeathMatchGame):
|
||||
name = 'Shimla'
|
||||
|
||||
@classmethod
|
||||
def supports_session_type(cls, sessiontype: Type[ba.Session]) -> bool:
|
||||
return issubclass(sessiontype, ba.DualTeamSession)
|
||||
|
||||
@classmethod
|
||||
def get_supported_maps(cls, sessiontype: Type[ba.Session]) -> List[str]:
|
||||
return ['Creative Thoughts']
|
||||
|
||||
def __init__(self, settings: dict):
|
||||
super().__init__(settings)
|
||||
shared = SharedObjects.get()
|
||||
self.lifts = {}
|
||||
self._real_wall_material = ba.Material()
|
||||
self._real_wall_material.add_actions(
|
||||
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', True)
|
||||
|
||||
))
|
||||
|
||||
self._real_wall_material.add_actions(
|
||||
conditions=('they_have_material', shared.player_material),
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', True)
|
||||
|
||||
))
|
||||
self._lift_material = ba.Material()
|
||||
self._lift_material.add_actions(
|
||||
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', True)
|
||||
|
||||
))
|
||||
self._lift_material.add_actions(
|
||||
conditions=('they_have_material', shared.player_material),
|
||||
actions=(('call', 'at_connect', self._handle_lift),),
|
||||
)
|
||||
self._lift_material.add_actions(
|
||||
conditions=('they_have_material', shared.player_material),
|
||||
actions=(('call', 'at_disconnect', self._handle_lift_disconnect),),
|
||||
)
|
||||
|
||||
def on_begin(self):
|
||||
ba.getactivity().globalsnode.happy_thoughts_mode = False
|
||||
super().on_begin()
|
||||
|
||||
self.make_map()
|
||||
ba.timer(2, self.disable_fly)
|
||||
|
||||
def disable_fly(self):
|
||||
activity = _ba.get_foreground_host_activity()
|
||||
|
||||
for players in activity.players:
|
||||
players.actor.node.fly = False
|
||||
|
||||
def spawn_player_spaz(
|
||||
self,
|
||||
player: Player,
|
||||
position: Sequence[float] | None = None,
|
||||
angle: float | None = None,
|
||||
) -> PlayerSpaz:
|
||||
"""Intercept new spazzes and add our team material for them."""
|
||||
spaz = super().spawn_player_spaz(player, position, angle)
|
||||
|
||||
spaz.connect_controls_to_player(enable_punch=True,
|
||||
enable_bomb=True,
|
||||
enable_pickup=True,
|
||||
enable_fly=False,
|
||||
enable_jump=True)
|
||||
spaz.fly = False
|
||||
return spaz
|
||||
|
||||
def make_map(self):
|
||||
shared = SharedObjects.get()
|
||||
_ba.get_foreground_host_activity()._map.leftwall.materials = [
|
||||
shared.footing_material, self._real_wall_material]
|
||||
|
||||
_ba.get_foreground_host_activity()._map.rightwall.materials = [
|
||||
shared.footing_material, self._real_wall_material]
|
||||
|
||||
_ba.get_foreground_host_activity()._map.topwall.materials = [
|
||||
shared.footing_material, self._real_wall_material]
|
||||
|
||||
self.floorwall1 = ba.newnode('region', attrs={'position': (-10, 5, -5.52), 'scale':
|
||||
(15, 0.2, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
self.floorwall2 = ba.newnode('region', attrs={'position': (10, 5, -5.52), 'scale': (
|
||||
15, 0.2, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
|
||||
self.wall1 = ba.newnode('region', attrs={'position': (0, 11, -6.90), 'scale': (
|
||||
35.4, 20, 1), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
self.wall2 = ba.newnode('region', attrs={'position': (0, 11, -4.14), 'scale': (
|
||||
35.4, 20, 1), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
|
||||
ba.newnode('locator', attrs={'shape': 'box', 'position': (-10, 5, -5.52), 'color': (
|
||||
0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (15, 0.2, 2)})
|
||||
|
||||
ba.newnode('locator', attrs={'shape': 'box', 'position': (10, 5, -5.52), 'color': (
|
||||
0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (15, 0.2, 2)})
|
||||
self.create_lift(-16.65, 8)
|
||||
|
||||
self.create_lift(16.65, 8)
|
||||
|
||||
self.create_static_step(0, 18.29)
|
||||
self.create_static_step(0, 7)
|
||||
|
||||
self.create_static_step(13, 17)
|
||||
self.create_static_step(-13, 17)
|
||||
self.create_slope(8, 15, True)
|
||||
self.create_slope(-8, 15, False)
|
||||
self.create_static_step(5, 15)
|
||||
self.create_static_step(-5, 15)
|
||||
|
||||
self.create_static_step(13, 12)
|
||||
self.create_static_step(-13, 12)
|
||||
self.create_slope(8, 10, True)
|
||||
self.create_slope(-8, 10, False)
|
||||
self.create_static_step(5, 10)
|
||||
self.create_static_step(-5, 10)
|
||||
|
||||
def create_static_step(self, x, y):
|
||||
|
||||
shared = SharedObjects.get()
|
||||
|
||||
ba.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (5.5, 0.1, 6),
|
||||
'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
ba.newnode('locator', attrs={'shape': 'box', 'position': (x, y, -5.52), 'color': (
|
||||
1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (5.5, 0.1, 2)})
|
||||
|
||||
def create_lift(self, x, y):
|
||||
shared = SharedObjects.get()
|
||||
color = (0.7, 0.6, 0.5)
|
||||
|
||||
floor = ba.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (
|
||||
1.8, 0.1, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material, self._lift_material]})
|
||||
|
||||
cleaner = ba.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (
|
||||
2, 0.3, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
|
||||
lift = ba.newnode('locator', attrs={'shape': 'box', 'position': (
|
||||
x, y, -5.52), 'color': color, 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (1.8, 3.7, 2)})
|
||||
|
||||
_tcombine = ba.newnode('combine',
|
||||
owner=floor,
|
||||
attrs={
|
||||
'input0': x,
|
||||
'input2': -5.5,
|
||||
'size': 3
|
||||
})
|
||||
mnode = ba.newnode('math',
|
||||
owner=lift,
|
||||
attrs={
|
||||
'input1': (0, 2, 0),
|
||||
'operation': 'add'
|
||||
})
|
||||
_tcombine.connectattr('output', mnode, 'input2')
|
||||
|
||||
_cleaner_combine = ba.newnode('combine',
|
||||
owner=cleaner,
|
||||
attrs={
|
||||
'input1': 5.6,
|
||||
'input2': -5.5,
|
||||
'size': 3
|
||||
})
|
||||
_cleaner_combine.connectattr('output', cleaner, 'position')
|
||||
ba.animate(_tcombine, 'input1', {
|
||||
0: 5.1,
|
||||
})
|
||||
ba.animate(_cleaner_combine, 'input0', {
|
||||
0: -19 if x < 0 else 19,
|
||||
})
|
||||
|
||||
_tcombine.connectattr('output', floor, 'position')
|
||||
mnode.connectattr('output', lift, 'position')
|
||||
self.lifts[floor] = {"state": "origin", "lift": _tcombine,
|
||||
"cleaner": _cleaner_combine, 'leftLift': x < 0}
|
||||
|
||||
def _handle_lift(self):
|
||||
region = ba.getcollision().sourcenode
|
||||
lift = self.lifts[region]
|
||||
|
||||
def clean(lift):
|
||||
ba.animate(lift["cleaner"], 'input0', {
|
||||
0: -19 if lift["leftLift"] else 19,
|
||||
2: -16 if lift["leftLift"] else 16,
|
||||
4.3: -19 if lift["leftLift"] else 19
|
||||
})
|
||||
if lift["state"] == "origin":
|
||||
lift["state"] = "transition"
|
||||
ba.animate(lift["lift"], 'input1', {
|
||||
0: 5.1,
|
||||
1.3: 5.1,
|
||||
6: 5+12,
|
||||
9: 5+12,
|
||||
15: 5.1
|
||||
})
|
||||
ba.timer(16, ba.Call(lambda lift: lift.update({'state': 'end'}), lift))
|
||||
ba.timer(12, ba.Call(clean, lift))
|
||||
|
||||
def _handle_lift_disconnect(self):
|
||||
region = ba.getcollision().sourcenode
|
||||
lift = self.lifts[region]
|
||||
if lift["state"] == 'end':
|
||||
lift["state"] = "origin"
|
||||
|
||||
def create_slope(self, x, y, backslash):
|
||||
shared = SharedObjects.get()
|
||||
|
||||
for i in range(0, 21):
|
||||
ba.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (0.2, 0.1, 6),
|
||||
'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
ba.newnode('locator', attrs={'shape': 'box', 'position': (x, y, -5.52), 'color': (
|
||||
1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (0.2, 0.1, 2)})
|
||||
if backslash:
|
||||
x = x+0.1
|
||||
y = y+0.1
|
||||
else:
|
||||
x = x-0.1
|
||||
y = y+0.1
|
||||
|
||||
|
||||
class mapdefs:
|
||||
points = {}
|
||||
# noinspection PyDictCreation
|
||||
boxes = {}
|
||||
boxes['area_of_interest_bounds'] = (-1.045859963, 12.67722855,
|
||||
-5.401537075) + (0.0, 0.0, 0.0) + (
|
||||
42.46156851, 20.94044653, 0.6931564611)
|
||||
points['ffa_spawn1'] = (-9.295167711, 8.010664315,
|
||||
-5.44451005) + (1.555840357, 1.453808816, 0.1165648888)
|
||||
points['ffa_spawn2'] = (7.484707127, 8.172681752, -5.614479365) + (
|
||||
1.553861796, 1.453808816, 0.04419853907)
|
||||
points['ffa_spawn3'] = (9.55724115, 11.30789446, -5.614479365) + (
|
||||
1.337925849, 1.453808816, 0.04419853907)
|
||||
points['ffa_spawn4'] = (-11.55747023, 10.99170684, -5.614479365) + (
|
||||
1.337925849, 1.453808816, 0.04419853907)
|
||||
points['ffa_spawn5'] = (-1.878892369, 9.46490571, -5.614479365) + (
|
||||
1.337925849, 1.453808816, 0.04419853907)
|
||||
points['ffa_spawn6'] = (-0.4912812943, 5.077006397, -5.521672101) + (
|
||||
1.878332089, 1.453808816, 0.007578097856)
|
||||
points['flag1'] = (-11.75152479, 8.057427485, -5.52)
|
||||
points['flag2'] = (9.840909039, 8.188634282, -5.52)
|
||||
points['flag3'] = (-0.2195258696, 5.010273907, -5.52)
|
||||
points['flag4'] = (-0.04605809154, 12.73369108, -5.52)
|
||||
points['flag_default'] = (-0.04201942896, 12.72374492, -5.52)
|
||||
boxes['map_bounds'] = (-0.8748348681, 9.212941713, -5.729538885) + (
|
||||
0.0, 0.0, 0.0) + (42.09666006, 26.19950145, 7.89541168)
|
||||
points['powerup_spawn1'] = (1.160232442, 6.745963662, -5.469115985)
|
||||
points['powerup_spawn2'] = (-1.899700206, 10.56447241, -5.505721177)
|
||||
points['powerup_spawn3'] = (10.56098871, 12.25165669, -5.576232453)
|
||||
points['powerup_spawn4'] = (-12.33530337, 12.25165669, -5.576232453)
|
||||
points['spawn1'] = (-9.295167711, 8.010664315,
|
||||
-5.44451005) + (1.555840357, 1.453808816, 0.1165648888)
|
||||
points['spawn2'] = (7.484707127, 8.172681752,
|
||||
-5.614479365) + (1.553861796, 1.453808816, 0.04419853907)
|
||||
points['spawn_by_flag1'] = (-9.295167711, 8.010664315, -5.44451005) + (
|
||||
1.555840357, 1.453808816, 0.1165648888)
|
||||
points['spawn_by_flag2'] = (7.484707127, 8.172681752, -5.614479365) + (
|
||||
1.553861796, 1.453808816, 0.04419853907)
|
||||
points['spawn_by_flag3'] = (-1.45994593, 5.038762459, -5.535288724) + (
|
||||
0.9516389866, 0.6666414677, 0.08607244075)
|
||||
points['spawn_by_flag4'] = (0.4932087091, 12.74493212, -5.598987003) + (
|
||||
0.5245740665, 0.5245740665, 0.01941146064)
|
||||
|
||||
|
||||
class CreativeThoughts(ba.Map):
|
||||
"""Freaking map by smoothy."""
|
||||
|
||||
defs = mapdefs
|
||||
|
||||
name = 'Creative Thoughts'
|
||||
|
||||
@classmethod
|
||||
def get_play_types(cls) -> List[str]:
|
||||
"""Return valid play types for this map."""
|
||||
return [
|
||||
'melee', 'keep_away', 'team_flag'
|
||||
]
|
||||
|
||||
@classmethod
|
||||
def get_preview_texture_name(cls) -> str:
|
||||
return 'alwaysLandPreview'
|
||||
|
||||
@classmethod
|
||||
def on_preload(cls) -> Any:
|
||||
data: Dict[str, Any] = {
|
||||
'model': ba.getmodel('alwaysLandLevel'),
|
||||
'bottom_model': ba.getmodel('alwaysLandLevelBottom'),
|
||||
'bgmodel': ba.getmodel('alwaysLandBG'),
|
||||
'collide_model': ba.getcollidemodel('alwaysLandLevelCollide'),
|
||||
'tex': ba.gettexture('alwaysLandLevelColor'),
|
||||
'bgtex': ba.gettexture('alwaysLandBGColor'),
|
||||
'vr_fill_mound_model': ba.getmodel('alwaysLandVRFillMound'),
|
||||
'vr_fill_mound_tex': ba.gettexture('vrFillMound')
|
||||
}
|
||||
return data
|
||||
|
||||
@classmethod
|
||||
def get_music_type(cls) -> ba.MusicType:
|
||||
return ba.MusicType.FLYING
|
||||
|
||||
def __init__(self) -> None:
|
||||
super().__init__(vr_overlay_offset=(0, -3.7, 2.5))
|
||||
shared = SharedObjects.get()
|
||||
self._fake_wall_material = ba.Material()
|
||||
self._real_wall_material = ba.Material()
|
||||
self._fake_wall_material.add_actions(
|
||||
conditions=(('they_are_younger_than', 9000), 'and',
|
||||
('they_have_material', shared.player_material)),
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', True)
|
||||
|
||||
))
|
||||
self._real_wall_material.add_actions(
|
||||
conditions=('they_have_material', shared.player_material),
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', True)
|
||||
|
||||
))
|
||||
self.background = ba.newnode(
|
||||
'terrain',
|
||||
attrs={
|
||||
'model': self.preloaddata['bgmodel'],
|
||||
'lighting': False,
|
||||
'background': True,
|
||||
'color_texture': ba.gettexture("rampageBGColor")
|
||||
})
|
||||
|
||||
self.leftwall = ba.newnode('region', attrs={'position': (-17.75152479, 13, -5.52), 'scale': (
|
||||
0.1, 15.5, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
self.rightwall = ba.newnode('region', attrs={'position': (17.75, 13, -5.52), 'scale': (
|
||||
0.1, 15.5, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
self.topwall = ba.newnode('region', attrs={'position': (0, 21.0, -5.52), 'scale': (
|
||||
35.4, 0.2, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
ba.newnode('locator', attrs={'shape': 'box', 'position': (-17.75152479, 13, -5.52), 'color': (
|
||||
0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (0.1, 15.5, 2)})
|
||||
ba.newnode('locator', attrs={'shape': 'box', 'position': (17.75, 13, -5.52), 'color': (
|
||||
0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (0.1, 15.5, 2)})
|
||||
ba.newnode('locator', attrs={'shape': 'box', 'position': (0, 21.0, -5.52), 'color': (
|
||||
0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (35.4, 0.2, 2)})
|
||||
|
||||
gnode = ba.getactivity().globalsnode
|
||||
gnode.happy_thoughts_mode = True
|
||||
gnode.shadow_offset = (0.0, 8.0, 5.0)
|
||||
gnode.tint = (1.3, 1.23, 1.0)
|
||||
gnode.ambient_color = (1.3, 1.23, 1.0)
|
||||
gnode.vignette_outer = (0.64, 0.59, 0.69)
|
||||
gnode.vignette_inner = (0.95, 0.95, 0.93)
|
||||
gnode.vr_near_clip = 1.0
|
||||
self.is_flying = True
|
||||
|
||||
# throw out some tips on flying
|
||||
txt = ba.newnode('text',
|
||||
attrs={
|
||||
'text': ba.Lstr(resource='pressJumpToFlyText'),
|
||||
'scale': 1.2,
|
||||
'maxwidth': 800,
|
||||
'position': (0, 200),
|
||||
'shadow': 0.5,
|
||||
'flatness': 0.5,
|
||||
'h_align': 'center',
|
||||
'v_attach': 'bottom'
|
||||
})
|
||||
cmb = ba.newnode('combine',
|
||||
owner=txt,
|
||||
attrs={
|
||||
'size': 4,
|
||||
'input0': 0.3,
|
||||
'input1': 0.9,
|
||||
'input2': 0.0
|
||||
})
|
||||
ba.animate(cmb, 'input3', {3.0: 0, 4.0: 1, 9.0: 1, 10.0: 0})
|
||||
cmb.connectattr('output', txt, 'color')
|
||||
ba.timer(10.0, txt.delete)
|
||||
|
||||
|
||||
try:
|
||||
ba._map.register_map(CreativeThoughts)
|
||||
except:
|
||||
pass
|
||||
Loading…
Add table
Add a link
Reference in a new issue