[ci] auto-format

This commit is contained in:
Loup-Garou911XD 2022-10-06 05:40:50 +00:00 committed by github-actions[bot]
parent 1b952756d5
commit 96a71b57a8

View file

@ -4,7 +4,8 @@ from typing import TYPE_CHECKING, cast
if TYPE_CHECKING:
from typing import Any, Sequence, Callable, List, Dict, Tuple, Optional, Union
import ba,_ba
import ba
import _ba
import random
from ba._map import Map
from bastd import mainmenu
@ -15,44 +16,45 @@ from time import sleep
"""mood light plugin by ʟօʊքɢǟʀօʊ
type ml in chat or use plugin manager to open settings"""
def Print(*args):
out=" ".join(args)
out = " ".join(args)
ba.screenmessage(out)
def cprint(*args):
out="\n".join(args)
out = "\n".join(args)
_ba.chatmessage(out)
#
#class printerr:#for debugging
#
# class printerr:#for debugging
# #def __init__(self):
# global errcounter
# errcounter=1
# def __enter__(self):
# _ba.chatmessage("executing")
#
#
# def __exit__(self, exc_type, exc_value, exc_tb):
# cprint(exc_type, exc_value, exc_tb)
# cprint(exc_type, exc_value, exc_tb)
# if not(exc_type==None):
# cprint(exc_type, exc_value, exc_tb)
# cprint(exc_type, exc_value, exc_tb)
# else:
# cprint("Executed sucessfully","No error")
try:
Ldefault, Udefault=ba.app.config.get("moodlightingSettings")
Ldefault, Udefault = ba.app.config.get("moodlightingSettings")
except:
ba.app.config["moodlightingSettings"]=(15,20)
Ldefault, Udefault=ba.app.config.get("moodlightingSettings")
Print("settings up moodlight")
Print("Type ml in chat or use plugin manager to access settings")
ba.app.config["moodlightingSettings"] = (15, 20)
Ldefault, Udefault = ba.app.config.get("moodlightingSettings")
Print("settings up moodlight")
Print("Type ml in chat or use plugin manager to access settings")
try:
loop=ba.app.config.get("moodlightEnabled")
loop = ba.app.config.get("moodlightEnabled")
except:
ba.app.config["moodlightEnabled"]=True
ba.app.config["moodlightEnabled"] = True
ba.app.config.commit()
loop=True
loop = True
class SettingWindow(ba.Window):
@ -123,25 +125,24 @@ class SettingWindow(ba.Window):
v_align="center",
text="Mood light settings",
color=(0, 1, 0))
self.enable_button=ba.buttonwidget(
self.enable_button = ba.buttonwidget(
parent=self._root_widget,
position=(100, 470),
size=(90, 70),
scale=1.5,
color=(1,0,0) if loop else (0,1,0),
color=(1, 0, 0) if loop else (0, 1, 0),
label="DISABLE" if loop else "ENABLE",
on_activate_call=self.on_enableButton_press)
save_button = ba.buttonwidget(
parent=self._root_widget,
position=(520, 470),
size=(90, 70),
scale=1.5,
label="SAVE",
on_activate_call=self.save_settings)
on_activate_call=self.save_settings)
self.close_button = ba.buttonwidget(
parent=self._root_widget,
position=(550, 590),
@ -192,7 +193,7 @@ class SettingWindow(ba.Window):
h_align="center",
v_align="center",
text="Limit brightness")
decrease_button = ba.buttonwidget(
parent=self._root_widget,
position=(100, 100),
@ -200,7 +201,7 @@ class SettingWindow(ba.Window):
scale=3.5,
extra_touch_border_scale=2.5,
icon=ba.gettexture("downButton"),
on_activate_call=self.decrease_limit)
on_activate_call=self.decrease_limit)
increase_button = ba.buttonwidget(
parent=self._root_widget,
@ -218,39 +219,46 @@ class SettingWindow(ba.Window):
position=(150, 300),
h_align="center",
v_align="center",
maxwidth=600)
maxwidth=600)
# ++++++++++++++++for keyboard navigation++++++++++++++++
ba.widget(edit=self.enable_button, up_widget=decrease_button,
down_widget=self.lower_text, left_widget=save_button, right_widget=save_button)
ba.widget(edit=save_button, up_widget=self.close_button, down_widget=self.upper_text,
left_widget=self.enable_button, right_widget=self.enable_button)
ba.widget(edit=self.close_button, up_widget=increase_button, down_widget=save_button,
left_widget=self.enable_button, right_widget=save_button)
ba.widget(edit=self.lower_text, up_widget=self.enable_button, down_widget=decrease_button,
left_widget=self.upper_text, right_widget=self.upper_text)
ba.widget(edit=self.upper_text, up_widget=save_button, down_widget=increase_button,
left_widget=self.lower_text, right_widget=self.lower_text)
ba.widget(edit=decrease_button, up_widget=self.lower_text, down_widget=self.enable_button,
left_widget=increase_button, right_widget=increase_button)
ba.widget(edit=increase_button, up_widget=self.upper_text, down_widget=self.close_button,
left_widget=decrease_button, right_widget=decrease_button)
# --------------------------------------------------------------------------------------------------
#++++++++++++++++for keyboard navigation++++++++++++++++
ba.widget(edit=self.enable_button,up_widget=decrease_button,down_widget=self.lower_text,left_widget=save_button,right_widget=save_button)
ba.widget(edit=save_button,up_widget=self.close_button,down_widget=self.upper_text,left_widget=self.enable_button,right_widget=self.enable_button)
ba.widget(edit=self.close_button,up_widget=increase_button,down_widget=save_button,left_widget=self.enable_button,right_widget=save_button)
ba.widget(edit=self.lower_text,up_widget=self.enable_button,down_widget=decrease_button,left_widget=self.upper_text,right_widget=self.upper_text)
ba.widget(edit=self.upper_text,up_widget=save_button,down_widget=increase_button,left_widget=self.lower_text,right_widget=self.lower_text)
ba.widget(edit=decrease_button,up_widget=self.lower_text,down_widget=self.enable_button,left_widget=increase_button,right_widget=increase_button)
ba.widget(edit=increase_button,up_widget=self.upper_text,down_widget=self.close_button,left_widget=decrease_button,right_widget=decrease_button)
#--------------------------------------------------------------------------------------------------
ba.textwidget(edit=self.upper_text, on_activate_call=ba.Call(self.on_text_click, "upper"))
ba.textwidget(edit=self.lower_text, on_activate_call=ba.Call(self.on_text_click, "lower"))
def on_enableButton_press(self):
global loop
loop=ba.app.config.get("moodlightEnabled")
loop = ba.app.config.get("moodlightEnabled")
if loop:
loop=False
label="ENABLE"
color=(0,1,0)
loop = False
label = "ENABLE"
color = (0, 1, 0)
elif not loop:
loop=True
label="DISABLE"
color=(1,0,0)
Print("Restart level to enable")
ba.app.config["moodlightEnabled"]=loop
loop = True
label = "DISABLE"
color = (1, 0, 0)
Print("Restart level to enable")
ba.app.config["moodlightEnabled"] = loop
ba.app.config.commit()
ba.buttonwidget(edit=self.enable_button,label=label,color=color)
ba.buttonwidget(edit=self.enable_button, label=label, color=color)
def save_settings(self):
ba.app.config["moodlightingSettings"]=(Ldefault,Udefault)
ba.app.config["moodlightingSettings"] = (Ldefault, Udefault)
ba.app.config.commit()
Print("settings saved")
self.close()
@ -258,58 +266,60 @@ class SettingWindow(ba.Window):
def close(self):
ba.containerwidget(edit=self._root_widget, transition="out_right",)
def new_chat_message(msg: Union[str, ba.Lstr], clients:Sequence[int] = None, sender_override: str = None):
old_fcm(msg, clients, sender_override)
if msg == 'ml':
try:
Ldefault, Udefault=ba.app.config.get("moodlightingSettings")
SettingWindow()
cprint("Mood light settings opened")
except Exception as err:
Print(err)
def new_chat_message(msg: Union[str, ba.Lstr], clients: Sequence[int] = None, sender_override: str = None):
old_fcm(msg, clients, sender_override)
if msg == 'ml':
try:
Ldefault, Udefault = ba.app.config.get("moodlightingSettings")
SettingWindow()
cprint("Mood light settings opened")
except Exception as err:
Print(err)
old_fcm = _ba.chatmessage
_ba.chatmessage = new_chat_message
_ba.set_party_icon_always_visible(True)
Map._old_init = Map.__init__
Map._old_init = Map.__init__
# ba_meta export plugin
class moodlight(ba.Plugin):
def __init__(self):
pass
def on_app_running(self):
_ba.show_progress_bar()
def on_plugin_manager_prompt(self):#called by plugin manager
SettingWindow()
def on_app_running(self):
_ba.show_progress_bar()
def on_plugin_manager_prompt(self): # called by plugin manager
SettingWindow()
def _new_init(self, vr_overlay_offset: Optional[Sequence[float]] = None) -> None:
self._old_init(vr_overlay_offset)
in_game = not isinstance(_ba.get_foreground_host_session(), mainmenu.MainMenuSession)
in_game = not isinstance(_ba.get_foreground_host_session(), mainmenu.MainMenuSession)
if not in_game:
return
gnode = _ba.getactivity().globalsnode
default_tint=(1.100000023841858, 1.0, 0.8999999761581421)
transition_duration=1.0#for future improvements
def changetint():
if loop:
Range = (random.randrange(Ldefault, Udefault)/10, random.randrange(Ldefault,
Udefault)/10, random.randrange(Ldefault, Udefault)/10)
ba.animate_array(gnode, 'tint', 3 ,{
0.0: gnode.tint,
transition_duration: Range
})
else:
global timer
timer=None
ba.animate_array(gnode,"tint",3, {0.0:gnode.tint,0.4:default_tint})
global timer
timer=ba.Timer(0.3, changetint, repeat=True)
Map.__init__ = _new_init
gnode = _ba.getactivity().globalsnode
default_tint = (1.100000023841858, 1.0, 0.8999999761581421)
transition_duration = 1.0 # for future improvements
def changetint():
if loop:
Range = (random.randrange(Ldefault, Udefault)/10, random.randrange(Ldefault,
Udefault)/10, random.randrange(Ldefault, Udefault)/10)
ba.animate_array(gnode, 'tint', 3, {
0.0: gnode.tint,
transition_duration: Range
})
else:
global timer
timer = None
ba.animate_array(gnode, "tint", 3, {0.0: gnode.tint, 0.4: default_tint})
global timer
timer = ba.Timer(0.3, changetint, repeat=True)
Map.__init__ = _new_init