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https://github.com/bombsquad-community/plugin-manager.git
synced 2025-10-08 14:54:36 +00:00
[ci] auto-format
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1b952756d5
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1 changed files with 101 additions and 91 deletions
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@ -4,7 +4,8 @@ from typing import TYPE_CHECKING, cast
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if TYPE_CHECKING:
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from typing import Any, Sequence, Callable, List, Dict, Tuple, Optional, Union
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import ba,_ba
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import ba
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import _ba
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import random
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from ba._map import Map
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from bastd import mainmenu
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@ -15,44 +16,45 @@ from time import sleep
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"""mood light plugin by ʟօʊքɢǟʀօʊ
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type ml in chat or use plugin manager to open settings"""
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def Print(*args):
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out=" ".join(args)
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out = " ".join(args)
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ba.screenmessage(out)
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def cprint(*args):
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out="\n".join(args)
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out = "\n".join(args)
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_ba.chatmessage(out)
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#
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#class printerr:#for debugging
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#
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# class printerr:#for debugging
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# #def __init__(self):
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# global errcounter
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# errcounter=1
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# def __enter__(self):
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# _ba.chatmessage("executing")
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#
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#
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# def __exit__(self, exc_type, exc_value, exc_tb):
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# cprint(exc_type, exc_value, exc_tb)
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# cprint(exc_type, exc_value, exc_tb)
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# if not(exc_type==None):
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# cprint(exc_type, exc_value, exc_tb)
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# cprint(exc_type, exc_value, exc_tb)
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# else:
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# cprint("Executed sucessfully","No error")
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try:
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Ldefault, Udefault=ba.app.config.get("moodlightingSettings")
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Ldefault, Udefault = ba.app.config.get("moodlightingSettings")
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except:
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ba.app.config["moodlightingSettings"]=(15,20)
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Ldefault, Udefault=ba.app.config.get("moodlightingSettings")
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Print("settings up moodlight")
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Print("Type ml in chat or use plugin manager to access settings")
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ba.app.config["moodlightingSettings"] = (15, 20)
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Ldefault, Udefault = ba.app.config.get("moodlightingSettings")
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Print("settings up moodlight")
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Print("Type ml in chat or use plugin manager to access settings")
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try:
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loop=ba.app.config.get("moodlightEnabled")
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loop = ba.app.config.get("moodlightEnabled")
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except:
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ba.app.config["moodlightEnabled"]=True
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ba.app.config["moodlightEnabled"] = True
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ba.app.config.commit()
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loop=True
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loop = True
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class SettingWindow(ba.Window):
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@ -123,25 +125,24 @@ class SettingWindow(ba.Window):
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v_align="center",
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text="Mood light settings",
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color=(0, 1, 0))
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self.enable_button=ba.buttonwidget(
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self.enable_button = ba.buttonwidget(
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parent=self._root_widget,
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position=(100, 470),
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size=(90, 70),
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scale=1.5,
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color=(1,0,0) if loop else (0,1,0),
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color=(1, 0, 0) if loop else (0, 1, 0),
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label="DISABLE" if loop else "ENABLE",
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on_activate_call=self.on_enableButton_press)
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save_button = ba.buttonwidget(
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parent=self._root_widget,
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position=(520, 470),
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size=(90, 70),
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scale=1.5,
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label="SAVE",
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on_activate_call=self.save_settings)
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on_activate_call=self.save_settings)
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self.close_button = ba.buttonwidget(
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parent=self._root_widget,
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position=(550, 590),
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@ -192,7 +193,7 @@ class SettingWindow(ba.Window):
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h_align="center",
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v_align="center",
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text="Limit brightness")
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decrease_button = ba.buttonwidget(
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parent=self._root_widget,
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position=(100, 100),
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@ -200,7 +201,7 @@ class SettingWindow(ba.Window):
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scale=3.5,
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extra_touch_border_scale=2.5,
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icon=ba.gettexture("downButton"),
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on_activate_call=self.decrease_limit)
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on_activate_call=self.decrease_limit)
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increase_button = ba.buttonwidget(
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parent=self._root_widget,
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@ -218,39 +219,46 @@ class SettingWindow(ba.Window):
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position=(150, 300),
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h_align="center",
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v_align="center",
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maxwidth=600)
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maxwidth=600)
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# ++++++++++++++++for keyboard navigation++++++++++++++++
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ba.widget(edit=self.enable_button, up_widget=decrease_button,
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down_widget=self.lower_text, left_widget=save_button, right_widget=save_button)
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ba.widget(edit=save_button, up_widget=self.close_button, down_widget=self.upper_text,
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left_widget=self.enable_button, right_widget=self.enable_button)
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ba.widget(edit=self.close_button, up_widget=increase_button, down_widget=save_button,
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left_widget=self.enable_button, right_widget=save_button)
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ba.widget(edit=self.lower_text, up_widget=self.enable_button, down_widget=decrease_button,
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left_widget=self.upper_text, right_widget=self.upper_text)
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ba.widget(edit=self.upper_text, up_widget=save_button, down_widget=increase_button,
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left_widget=self.lower_text, right_widget=self.lower_text)
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ba.widget(edit=decrease_button, up_widget=self.lower_text, down_widget=self.enable_button,
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left_widget=increase_button, right_widget=increase_button)
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ba.widget(edit=increase_button, up_widget=self.upper_text, down_widget=self.close_button,
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left_widget=decrease_button, right_widget=decrease_button)
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# --------------------------------------------------------------------------------------------------
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#++++++++++++++++for keyboard navigation++++++++++++++++
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ba.widget(edit=self.enable_button,up_widget=decrease_button,down_widget=self.lower_text,left_widget=save_button,right_widget=save_button)
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ba.widget(edit=save_button,up_widget=self.close_button,down_widget=self.upper_text,left_widget=self.enable_button,right_widget=self.enable_button)
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ba.widget(edit=self.close_button,up_widget=increase_button,down_widget=save_button,left_widget=self.enable_button,right_widget=save_button)
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ba.widget(edit=self.lower_text,up_widget=self.enable_button,down_widget=decrease_button,left_widget=self.upper_text,right_widget=self.upper_text)
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ba.widget(edit=self.upper_text,up_widget=save_button,down_widget=increase_button,left_widget=self.lower_text,right_widget=self.lower_text)
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ba.widget(edit=decrease_button,up_widget=self.lower_text,down_widget=self.enable_button,left_widget=increase_button,right_widget=increase_button)
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ba.widget(edit=increase_button,up_widget=self.upper_text,down_widget=self.close_button,left_widget=decrease_button,right_widget=decrease_button)
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#--------------------------------------------------------------------------------------------------
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ba.textwidget(edit=self.upper_text, on_activate_call=ba.Call(self.on_text_click, "upper"))
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ba.textwidget(edit=self.lower_text, on_activate_call=ba.Call(self.on_text_click, "lower"))
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def on_enableButton_press(self):
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global loop
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loop=ba.app.config.get("moodlightEnabled")
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loop = ba.app.config.get("moodlightEnabled")
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if loop:
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loop=False
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label="ENABLE"
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color=(0,1,0)
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loop = False
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label = "ENABLE"
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color = (0, 1, 0)
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elif not loop:
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loop=True
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label="DISABLE"
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color=(1,0,0)
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Print("Restart level to enable")
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ba.app.config["moodlightEnabled"]=loop
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loop = True
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label = "DISABLE"
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color = (1, 0, 0)
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Print("Restart level to enable")
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ba.app.config["moodlightEnabled"] = loop
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ba.app.config.commit()
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ba.buttonwidget(edit=self.enable_button,label=label,color=color)
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ba.buttonwidget(edit=self.enable_button, label=label, color=color)
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def save_settings(self):
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ba.app.config["moodlightingSettings"]=(Ldefault,Udefault)
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ba.app.config["moodlightingSettings"] = (Ldefault, Udefault)
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ba.app.config.commit()
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Print("settings saved")
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self.close()
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@ -258,58 +266,60 @@ class SettingWindow(ba.Window):
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def close(self):
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ba.containerwidget(edit=self._root_widget, transition="out_right",)
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def new_chat_message(msg: Union[str, ba.Lstr], clients:Sequence[int] = None, sender_override: str = None):
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old_fcm(msg, clients, sender_override)
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if msg == 'ml':
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try:
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Ldefault, Udefault=ba.app.config.get("moodlightingSettings")
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SettingWindow()
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cprint("Mood light settings opened")
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except Exception as err:
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Print(err)
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def new_chat_message(msg: Union[str, ba.Lstr], clients: Sequence[int] = None, sender_override: str = None):
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old_fcm(msg, clients, sender_override)
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if msg == 'ml':
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try:
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Ldefault, Udefault = ba.app.config.get("moodlightingSettings")
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SettingWindow()
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cprint("Mood light settings opened")
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except Exception as err:
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Print(err)
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old_fcm = _ba.chatmessage
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_ba.chatmessage = new_chat_message
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_ba.set_party_icon_always_visible(True)
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Map._old_init = Map.__init__
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Map._old_init = Map.__init__
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# ba_meta export plugin
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class moodlight(ba.Plugin):
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def __init__(self):
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pass
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def on_app_running(self):
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_ba.show_progress_bar()
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def on_plugin_manager_prompt(self):#called by plugin manager
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SettingWindow()
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def on_app_running(self):
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_ba.show_progress_bar()
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def on_plugin_manager_prompt(self): # called by plugin manager
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SettingWindow()
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def _new_init(self, vr_overlay_offset: Optional[Sequence[float]] = None) -> None:
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self._old_init(vr_overlay_offset)
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in_game = not isinstance(_ba.get_foreground_host_session(), mainmenu.MainMenuSession)
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in_game = not isinstance(_ba.get_foreground_host_session(), mainmenu.MainMenuSession)
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if not in_game:
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return
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gnode = _ba.getactivity().globalsnode
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default_tint=(1.100000023841858, 1.0, 0.8999999761581421)
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transition_duration=1.0#for future improvements
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def changetint():
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if loop:
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Range = (random.randrange(Ldefault, Udefault)/10, random.randrange(Ldefault,
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Udefault)/10, random.randrange(Ldefault, Udefault)/10)
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ba.animate_array(gnode, 'tint', 3 ,{
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0.0: gnode.tint,
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transition_duration: Range
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})
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else:
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global timer
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timer=None
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ba.animate_array(gnode,"tint",3, {0.0:gnode.tint,0.4:default_tint})
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global timer
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timer=ba.Timer(0.3, changetint, repeat=True)
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Map.__init__ = _new_init
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gnode = _ba.getactivity().globalsnode
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default_tint = (1.100000023841858, 1.0, 0.8999999761581421)
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transition_duration = 1.0 # for future improvements
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def changetint():
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if loop:
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Range = (random.randrange(Ldefault, Udefault)/10, random.randrange(Ldefault,
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Udefault)/10, random.randrange(Ldefault, Udefault)/10)
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ba.animate_array(gnode, 'tint', 3, {
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0.0: gnode.tint,
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transition_duration: Range
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})
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else:
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global timer
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timer = None
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ba.animate_array(gnode, "tint", 3, {0.0: gnode.tint, 0.4: default_tint})
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global timer
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timer = ba.Timer(0.3, changetint, repeat=True)
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Map.__init__ = _new_init
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