mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2025-10-08 14:54:36 +00:00
Adding MusicalFlags
This commit is contained in:
parent
4a81d280e6
commit
93e3111d56
1 changed files with 241 additions and 0 deletions
241
plugins/minigames/musical_flags.py
Normal file
241
plugins/minigames/musical_flags.py
Normal file
|
|
@ -0,0 +1,241 @@
|
||||||
|
## Made by MattZ45986 on GitHub
|
||||||
|
## Ported by: Freaku / @[Just] Freak#4999
|
||||||
|
|
||||||
|
|
||||||
|
#Bug Fixes & Improvements as well...
|
||||||
|
|
||||||
|
#Join BCS:
|
||||||
|
# https://discord.gg/ucyaesh
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
from __future__ import annotations
|
||||||
|
from typing import TYPE_CHECKING
|
||||||
|
import _ba,ba,random,math
|
||||||
|
from bastd.actor.flag import Flag,FlagPickedUpMessage
|
||||||
|
from bastd.actor.playerspaz import PlayerSpaz
|
||||||
|
if TYPE_CHECKING:
|
||||||
|
from typing import Any, Type, List, Dict, Tuple, Union, Sequence, Optional
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
class Player(ba.Player['Team']):
|
||||||
|
def __init__(self) -> None:
|
||||||
|
self.done: bool = False
|
||||||
|
self.survived: bool = True
|
||||||
|
|
||||||
|
class Team(ba.Team[Player]):
|
||||||
|
def __init__(self) -> None:
|
||||||
|
self.score = 0
|
||||||
|
|
||||||
|
|
||||||
|
# ba_meta require api 7
|
||||||
|
# ba_meta export game
|
||||||
|
class MFGame(ba.TeamGameActivity[Player, Team]):
|
||||||
|
name = 'Musical Flags'
|
||||||
|
description = "Don't be the one stuck without a flag!"
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def get_available_settings(
|
||||||
|
cls, sessiontype: Type[ba.Session]) -> List[ba.Setting]:
|
||||||
|
settings = [
|
||||||
|
ba.IntChoiceSetting(
|
||||||
|
'Time Limit',
|
||||||
|
choices=[
|
||||||
|
('None', 0),
|
||||||
|
('1 Minute', 60),
|
||||||
|
('2 Minutes', 120),
|
||||||
|
('5 Minutes', 300),
|
||||||
|
('10 Minutes', 600),
|
||||||
|
('20 Minutes', 1200),
|
||||||
|
],
|
||||||
|
default=0,
|
||||||
|
),
|
||||||
|
ba.BoolSetting('Epic Mode', default=False),
|
||||||
|
ba.BoolSetting('Enable Running', default=True),
|
||||||
|
ba.BoolSetting('Enable Punching', default=False),
|
||||||
|
ba.BoolSetting('Enable Bottom Credit', True)
|
||||||
|
]
|
||||||
|
return settings
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def supports_session_type(cls, sessiontype: Type[ba.Session]) -> bool:
|
||||||
|
return (issubclass(sessiontype, ba.DualTeamSession)
|
||||||
|
or issubclass(sessiontype, ba.FreeForAllSession))
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def get_supported_maps(cls, sessiontype: Type[ba.Session]) -> List[str]:
|
||||||
|
return ['Doom Shroom']
|
||||||
|
|
||||||
|
def __init__(self, settings: dict):
|
||||||
|
super().__init__(settings)
|
||||||
|
self.nodes = []
|
||||||
|
self._dingsound = ba.getsound('dingSmall')
|
||||||
|
self._epic_mode = bool(settings['Epic Mode'])
|
||||||
|
self.credit_text = bool(settings['Enable Bottom Credit'])
|
||||||
|
self._time_limit = float(settings['Time Limit'])
|
||||||
|
self.is_punch = bool(settings['Enable Punching'])
|
||||||
|
self.is_run = bool(settings['Enable Running'])
|
||||||
|
|
||||||
|
self._textRound = ba.newnode('text',
|
||||||
|
attrs={'text': '',
|
||||||
|
'position': (0, -38),
|
||||||
|
'scale': 1,
|
||||||
|
'shadow': 1.0,
|
||||||
|
'flatness': 1.0,
|
||||||
|
'color': (1.0, 0.0, 1.0),
|
||||||
|
'opacity': 1,
|
||||||
|
'v_attach': 'top',
|
||||||
|
'h_attach': 'center',
|
||||||
|
'h_align': 'center',
|
||||||
|
'v_align': 'center'})
|
||||||
|
|
||||||
|
self.slow_motion = self._epic_mode
|
||||||
|
# A cool music, matching our gamemode theme
|
||||||
|
self.default_music = ba.MusicType.FLAG_CATCHER
|
||||||
|
|
||||||
|
def get_instance_description(self) -> Union[str, Sequence]:
|
||||||
|
return 'Catch Flag for yourself'
|
||||||
|
|
||||||
|
def get_instance_description_short(self) -> Union[str, Sequence]:
|
||||||
|
return 'Catch Flag for yourself'
|
||||||
|
|
||||||
|
def on_player_join(self, player: Player) -> None:
|
||||||
|
if self.has_begun():
|
||||||
|
ba.screenmessage(
|
||||||
|
ba.Lstr(resource='playerDelayedJoinText',
|
||||||
|
subs=[('${PLAYER}', player.getname(full=True))]),
|
||||||
|
color=(0, 1, 0),transient=True)
|
||||||
|
player.survived = False
|
||||||
|
return
|
||||||
|
self.spawn_player(player)
|
||||||
|
|
||||||
|
def on_player_leave(self, player: Player) -> None:
|
||||||
|
super().on_player_leave(player)
|
||||||
|
# A departing player may trigger game-over.
|
||||||
|
self.checkEnd()
|
||||||
|
|
||||||
|
def on_begin(self) -> None:
|
||||||
|
super().on_begin()
|
||||||
|
self.roundNum = 0
|
||||||
|
self.numPickedUp = 0
|
||||||
|
self.nodes = []
|
||||||
|
self.flags = []
|
||||||
|
self.spawned = []
|
||||||
|
self.setup_standard_time_limit(self._time_limit)
|
||||||
|
if self.credit_text:
|
||||||
|
t = ba.newnode('text',
|
||||||
|
attrs={ 'text':"Ported by Freaku\nMade by MattZ45986", ## Disable 'Enable Bottom Credits' when making playlist, No need to edit this lovely...
|
||||||
|
'scale':0.7,
|
||||||
|
'position':(0,0),
|
||||||
|
'shadow':0.5,
|
||||||
|
'flatness':1.2,
|
||||||
|
'color':(1, 1, 1),
|
||||||
|
'h_align':'center',
|
||||||
|
'v_attach':'bottom'})
|
||||||
|
self.makeRound()
|
||||||
|
self._textRound.text = 'Round ' + str(self.roundNum)
|
||||||
|
ba.timer(5, self.checkEnd)
|
||||||
|
|
||||||
|
def makeRound(self):
|
||||||
|
for player in self.players:
|
||||||
|
if player.survived: player.team.score += 1
|
||||||
|
self.roundNum += 1
|
||||||
|
self._textRound.text = 'Round ' + str(self.roundNum)
|
||||||
|
self.flags = []
|
||||||
|
self.spawned = []
|
||||||
|
angle = random.randint(0,359)
|
||||||
|
c=0
|
||||||
|
for player in self.players:
|
||||||
|
if player.survived: c+=1
|
||||||
|
spacing = 10
|
||||||
|
for player in self.players:
|
||||||
|
player.done = False
|
||||||
|
if player.survived:
|
||||||
|
if not player.is_alive():
|
||||||
|
self.spawn_player(player,(.5,5,-4))
|
||||||
|
self.spawned.append(player)
|
||||||
|
try: spacing = 360 // (c)
|
||||||
|
except: self.checkEnd()
|
||||||
|
colors = [(1,0,0),(0,1,0),(0,0,1),(1,1,0),(1,0,1),(0,1,1),(0,0,0),(0.5,0.8,0),(0,0.8,0.5),(0.8,0.25,0.7),(0,0.27,0.55),(2,2,0.6),(0.4,3,0.85)]
|
||||||
|
# Smart Mathematics:
|
||||||
|
# All Flags spawn same distance from the players
|
||||||
|
for i in range(c-1):
|
||||||
|
angle += spacing
|
||||||
|
angle %= 360
|
||||||
|
x=6 * math.sin(math.degrees(angle))
|
||||||
|
z=6 * math.cos(math.degrees(angle))
|
||||||
|
flag = Flag(position=(x+.5,5,z-4), color=colors[i]).autoretain()
|
||||||
|
self.flags.append(flag)
|
||||||
|
|
||||||
|
def killRound(self):
|
||||||
|
self.numPickedUp = 0
|
||||||
|
for player in self.players:
|
||||||
|
if player.is_alive(): player.actor.handlemessage(ba.DieMessage())
|
||||||
|
for flag in self.flags: flag.node.delete()
|
||||||
|
for light in self.nodes: light.delete()
|
||||||
|
|
||||||
|
def spawn_player(self, player: Player, pos: tuple = (0,0,0)) -> ba.Actor:
|
||||||
|
spaz = self.spawn_player_spaz(player)
|
||||||
|
if pos == (0,0,0):
|
||||||
|
pos = (-.5+random.random()*2,3+random.random()*2,-5+random.random()*2)
|
||||||
|
spaz.connect_controls_to_player(enable_punch=self.is_punch, enable_bomb=False, enable_run=self.is_run)
|
||||||
|
spaz.handlemessage(ba.StandMessage(pos))
|
||||||
|
return spaz
|
||||||
|
|
||||||
|
def check_respawn(self, player):
|
||||||
|
if not player.done and player.survived:
|
||||||
|
self.respawn_player(player, 2.5)
|
||||||
|
|
||||||
|
def handlemessage(self, msg: Any) -> Any:
|
||||||
|
|
||||||
|
if isinstance(msg, ba.PlayerDiedMessage):
|
||||||
|
super().handlemessage(msg)
|
||||||
|
player = msg.getplayer(Player)
|
||||||
|
ba.timer(0.1, ba.Call(self.check_respawn, player))
|
||||||
|
ba.timer(0.5, self.checkEnd)
|
||||||
|
elif isinstance(msg, FlagPickedUpMessage):
|
||||||
|
self.numPickedUp += 1
|
||||||
|
msg.node.getdelegate(PlayerSpaz, True).getplayer(Player, True).done = True
|
||||||
|
l = ba.newnode('light',
|
||||||
|
owner=None,
|
||||||
|
attrs={'color':msg.node.color,
|
||||||
|
'position':(msg.node.position_center),
|
||||||
|
'intensity':1})
|
||||||
|
self.nodes.append(l)
|
||||||
|
msg.flag.handlemessage(ba.DieMessage())
|
||||||
|
msg.node.handlemessage(ba.DieMessage())
|
||||||
|
msg.node.delete()
|
||||||
|
if self.numPickedUp == len(self.flags):
|
||||||
|
for player in self.spawned:
|
||||||
|
if not player.done:
|
||||||
|
try:
|
||||||
|
player.survived = False
|
||||||
|
ba.screenmessage("No Flag? "+player.getname())
|
||||||
|
player.actor.handlemessage(ba.StandMessage((0,3,-2)))
|
||||||
|
ba.timer(0.5,ba.Call(player.actor.handlemessage, ba.FreezeMessage()))
|
||||||
|
ba.timer(3,ba.Call(player.actor.handlemessage, ba.ShouldShatterMessage()))
|
||||||
|
except: pass
|
||||||
|
ba.timer(3.5,self.killRound)
|
||||||
|
ba.timer(3.55,self.makeRound)
|
||||||
|
else:
|
||||||
|
return super().handlemessage(msg)
|
||||||
|
return None
|
||||||
|
|
||||||
|
def checkEnd(self):
|
||||||
|
i = 0
|
||||||
|
for player in self.players:
|
||||||
|
if player.survived:
|
||||||
|
i+=1
|
||||||
|
if i <= 1:
|
||||||
|
for player in self.players:
|
||||||
|
if player.survived:
|
||||||
|
player.team.score += 10
|
||||||
|
ba.timer(2.5, self.end_game)
|
||||||
|
|
||||||
|
def end_game(self) -> None:
|
||||||
|
results = ba.GameResults()
|
||||||
|
for team in self.teams:
|
||||||
|
results.set_team_score(team, team.score)
|
||||||
|
self.end(results=results)
|
||||||
Loading…
Add table
Add a link
Reference in a new issue