[ci] auto-format

This commit is contained in:
brostosjoined 2024-01-18 13:41:11 +00:00 committed by github-actions[bot]
parent d2e9830d8c
commit 87b302a50f
20 changed files with 703 additions and 685 deletions

View file

@ -282,7 +282,8 @@ class RocketLauncher:
direction = [x, 0, z]
direction[1] = 0.0
mag = 10.0 / 1 if babase.Vec3(*direction).length() == 0 else babase.Vec3(*direction).length()
mag = 10.0 / \
1 if babase.Vec3(*direction).length() == 0 else babase.Vec3(*direction).length()
vel = [v * mag for v in direction]
Rocket(position=position,
velocity=vel,

View file

@ -791,7 +791,8 @@ class HotPotato(bs.TeamGameActivity[Player, bs.Team]):
self._end_game_timer = bs.Timer(1.25, babase.Call(self.end_game))
else:
# There's still players remaining, so let's wait a while before marking a new player.
self.new_mark_timer = bs.Timer(2.0 if self.slow_motion else 4.0, babase.Call(self.new_mark))
self.new_mark_timer = bs.Timer(
2.0 if self.slow_motion else 4.0, babase.Call(self.new_mark))
# Another extensively used function that returns all alive players.
def get_alive_players(self) -> Sequence[bs.Player]:
@ -852,7 +853,8 @@ class HotPotato(bs.TeamGameActivity[Player, bs.Team]):
self._round_end_timer = bs.Timer(0.5, self.end_game)
else:
# Pick random player(s) to get marked
self.new_mark_timer = bs.Timer(2.0 if self.slow_motion else 5.2, babase.Call(self.new_mark))
self.new_mark_timer = bs.Timer(
2.0 if self.slow_motion else 5.2, babase.Call(self.new_mark))
self._update_icons() # Create player state icons

View file

@ -206,7 +206,7 @@ class SimonSays(bs.TeamGameActivity[Player, Team]):
if self.has_begun():
bs.broadcastmessage(
babase.Lstr(resource='playerDelayedJoinText',
subs=[('${PLAYER}', player.getname(full=True))]),
subs=[('${PLAYER}', player.getname(full=True))]),
color=(0, 1, 0),)
return
else:
@ -232,7 +232,7 @@ class SimonSays(bs.TeamGameActivity[Player, Team]):
if len(self.players) == 1:
bs.timer(4000/1000, lambda: self.check_end())
else:
bs.timer(6000/1000, self.call_round)
bs.timer(6000/1000, self.call_round)
def spawn_player(self, player: PlayerT) -> bs.Actor:
assert player
@ -310,7 +310,7 @@ class SimonSays(bs.TeamGameActivity[Player, Team]):
if ((self.simon and safe == False) or ((not self.simon) and safe == True)):
player.team.score = self.round_num
player.actor.handlemessage(bs.DieMessage())
bs.timer(1633/1000, self.call_round)
bs.timer(1633/1000, self.call_round)
def in_circle(self, pos) -> None:
circles = []

View file

@ -340,10 +340,10 @@ class SleepRaceGame(bs.TeamGameActivity[Player, Team]):
player.actor.node.connectattr(
'torso_position', mathnode, 'input2')
tstr = babase.Lstr(resource='lapNumberText',
subs=[('${CURRENT}',
str(player.lap + 1)),
('${TOTAL}', str(self._laps))
])
subs=[('${CURRENT}',
str(player.lap + 1)),
('${TOTAL}', str(self._laps))
])
txtnode = bs.newnode('text',
owner=mathnode,
attrs={

View file

@ -349,10 +349,10 @@ class SquidRaceGame(bs.TeamGameActivity[Player, Team]):
player.actor.node.connectattr(
'torso_position', mathnode, 'input2')
tstr = babase.Lstr(resource='lapNumberText',
subs=[('${CURRENT}',
str(player.lap + 1)),
('${TOTAL}', str(self._laps))
])
subs=[('${CURRENT}',
str(player.lap + 1)),
('${TOTAL}', str(self._laps))
])
txtnode = bs.newnode('text',
owner=mathnode,
attrs={
@ -382,7 +382,7 @@ class SquidRaceGame(bs.TeamGameActivity[Player, Team]):
if self.has_begun():
bs.broadcastmessage(
babase.Lstr(resource='playerDelayedJoinText',
subs=[('${PLAYER}', player.getname(full=True))]),
subs=[('${PLAYER}', player.getname(full=True))]),
color=(0, 1, 0),
)
return

View file

@ -253,8 +253,8 @@ class UFO(bs.Actor):
1.0 + i,
lambda: self._bots.spawn_bot(
RoboBot, pos=(self.node.position[0],
self.node.position[1] - 1,
self.node.position[2]), spawn_time=0.0
self.node.position[1] - 1,
self.node.position[2]), spawn_time=0.0
),
)
@ -297,7 +297,6 @@ class UFO(bs.Actor):
node.position[2], 0, 5, 0, 3, 10, 0,
0, 0, 5, 0)
except:
pass
@ -321,7 +320,7 @@ class UFO(bs.Actor):
self.handlemessage(bs.DieMessage())
def _get_target_player_pt(self) -> tuple[
bs.Vec3 | None, bs.Vec3 | None]:
bs.Vec3 | None, bs.Vec3 | None]:
"""Returns the position and velocity of our target.
Both values will be None in the case of no target.
@ -514,7 +513,6 @@ class UFO(bs.Actor):
{0: self.shield_deco.color, 0.2: (5, 0.2, 0.2)})
self.bot_count = 6
def update_ai(self) -> None:
"""Should be called periodically to update the spaz' AI."""
# pylint: disable=too-many-branches
@ -706,8 +704,8 @@ class UFOSet:
+ str(self._ufo_bot_lists[self._ufo_bot_update_list])
)
self._bot_update_list = (
self._ufo_bot_update_list + 1
) % self._ufo_bot_list_count
self._ufo_bot_update_list + 1
) % self._ufo_bot_list_count
# Update our list of player points for the bots to use.
player_pts = []
@ -780,7 +778,7 @@ class UFOSet:
"""Add a bs.SpazBot instance to the set."""
self._ufo_bot_lists[self._ufo_bot_add_list].append(bot)
self._ufo_bot_add_list = (
self._ufo_bot_add_list + 1) % self._ufo_bot_list_count
self._ufo_bot_add_list + 1) % self._ufo_bot_list_count
def have_living_bots(self) -> bool:
"""Return whether any bots in the set are alive or spawning."""
@ -855,18 +853,16 @@ class UFOightGame(bs.TeamGameActivity[Player, Team]):
self._bots = UFOSet()
self._preset = str(settings['preset'])
self._credit = bs.newnode('text',
attrs={
'v_attach': 'bottom',
'h_align': 'center',
'color': (0.4, 0.4, 0.4),
'flatness': 0.5,
'shadow': 0.5,
'position': (0, 20),
'scale': 0.7,
'text': 'By Cross Joy'
})
attrs={
'v_attach': 'bottom',
'h_align': 'center',
'color': (0.4, 0.4, 0.4),
'flatness': 0.5,
'shadow': 0.5,
'position': (0, 20),
'scale': 0.7,
'text': 'By Cross Joy'
})
def on_transition_in(self) -> None:
super().on_transition_in()
@ -878,8 +874,6 @@ class UFOightGame(bs.TeamGameActivity[Player, Team]):
super().on_begin()
self.setup_standard_powerup_drops()
# In pro mode there's no powerups.
# Make our on-screen timer and start it roughly when our bots appear.
@ -987,4 +981,3 @@ class MyUFOFightLevel(babase.Plugin):
preview_texture_name='footballStadiumPreview',
)
)

View file

@ -43,11 +43,11 @@ from bascenev1lib.actor.onscreentimer import OnScreenTimer
from bascenev1lib.actor.scoreboard import Scoreboard
from bascenev1lib.actor.spazfactory import SpazFactory
from bascenev1lib.actor.spazbot import (SpazBot, SpazBotSet, BomberBot,
BomberBotPro, BomberBotProShielded,
BrawlerBot, BrawlerBotPro,
BrawlerBotProShielded, TriggerBot,
TriggerBotPro, TriggerBotProShielded,
ChargerBot, StickyBot, ExplodeyBot)
BomberBotPro, BomberBotProShielded,
BrawlerBot, BrawlerBotPro,
BrawlerBotProShielded, TriggerBot,
TriggerBotPro, TriggerBotProShielded,
ChargerBot, StickyBot, ExplodeyBot)
if TYPE_CHECKING:
from typing import Any, Sequence

View file

@ -122,7 +122,7 @@ class zBotSet(SpazBotSet):
except Exception:
bot_list = []
babase.print_exception('Error updating bot list: ' +
str(self._bot_lists[self._bot_update_list]))
str(self._bot_lists[self._bot_update_list]))
self._bot_update_list = (self._bot_update_list +
1) % self._bot_list_count
@ -286,7 +286,7 @@ class ZombieHorde(bs.TeamGameActivity[Player, Team]):
player.icons = []
bs.broadcastmessage(
babase.Lstr(resource='playerDelayedJoinText',
subs=[('${PLAYER}', player.getname(full=True))]),
subs=[('${PLAYER}', player.getname(full=True))]),
color=(0, 1, 0),
)
return

View file

@ -284,7 +284,8 @@ def replay(player, stunt_name):
else:
bs.timer(
move["time"],
babase.Call(player.actor.move_map[move["move"]["action"]], move["move"]["value"])
babase.Call(player.actor.move_map[move["move"]
["action"]], move["move"]["value"])
)
last_move_time = move["time"]
time_to_hide_controls = last_move_time + 1

View file

@ -40,7 +40,6 @@ class _cmds:
except:
pass
def _handle():
messages = get_chat_messages()
if len(messages) > 1:
@ -544,13 +543,16 @@ class _cmds:
cmsg(u'\U0001F95A Nazz are past/present/future \U0001F95A')
cmsg(u'\U0001F95A everything is Nazz \U0001F95A')
class NewMainMenuWindow(mainmenu.MainMenuWindow):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
# Display chat icon, but if user open/close gather it may disappear
bui.set_party_icon_always_visible(True)
# bs.timer(0.05, _update, repeat=True)
def same():
# bs.timer(0.5, _cmds._process_cmd, True)
_cmds._process_cmd()
@ -558,10 +560,7 @@ def same():
class _enableee(babase.Plugin):
timer = bs.AppTimer(0.5, same,repeat=True)
timer = bs.AppTimer(0.5, same, repeat=True)
def on_app_running(self):
mainmenu.MainMenuWindow = NewMainMenuWindow

View file

@ -55,7 +55,8 @@ def is_game_version_lower_than(version):
version is lower than the passed version. Useful for addressing
any breaking changes within game versions.
"""
game_version = tuple(map(int, babase.app.version if build_number < 21282 else babase.app.env.split(".")))
game_version = tuple(map(int, babase.app.version if build_number <
21282 else babase.app.env.split(".")))
version = tuple(map(int, version.split(".")))
return game_version < version
@ -103,23 +104,23 @@ def partyLight(switch=True):
b = random.choice([0.5, 1])
light = NodeActor(
bs.newnode('light',
attrs={
'position': (positions[i][0], 0, positions[i][1]),
'radius': 1.0,
'lights_volumes': False,
'height_attenuated': False,
'color': (r, g, b)
}))
attrs={
'position': (positions[i][0], 0, positions[i][1]),
'radius': 1.0,
'lights_volumes': False,
'height_attenuated': False,
'color': (r, g, b)
}))
sval = 1.87
iscale = 1.3
tcombine = bs.newnode('combine',
owner=light.node,
attrs={
'size': 3,
'input0': positions[i][0],
'input1': 0,
'input2': positions[i][1]
})
owner=light.node,
attrs={
'size': 3,
'input0': positions[i][0],
'input1': 0,
'input2': positions[i][1]
})
assert light.node
tcombine.connectattr('output', light.node, 'position')
xval = positions[i][0]
@ -154,7 +155,7 @@ def partyLight(switch=True):
offset=times[i])
if not switch:
bs.timer(0.1,
light.node.delete)
light.node.delete)
activity.camera_flash_data.append(light) # type: ignore
@ -163,12 +164,12 @@ def rainbow(self) -> None:
"""Create RGB tint."""
c_existing = self.globalsnode.tint
cnode = bs.newnode('combine',
attrs={
'input0': c_existing[0],
'input1': c_existing[1],
'input2': c_existing[2],
'size': 3
})
attrs={
'input0': c_existing[0],
'input1': c_existing[1],
'input2': c_existing[2],
'size': 3
})
_gameutils.animate(cnode, 'input0',
{0.0: 1.0, 1.0: 1.0, 2.0: 1.0, 3.0: 1.0,
@ -199,12 +200,12 @@ def stop_rainbow(self):
tint = (1, 1, 1)
cnode = bs.newnode('combine',
attrs={
'input0': c_existing[0],
'input1': c_existing[1],
'input2': c_existing[2],
'size': 3
})
attrs={
'input0': c_existing[0],
'input1': c_existing[1],
'input2': c_existing[2],
'size': 3
})
_gameutils.animate(cnode, 'input0', {0: c_existing[0], 1.0: tint[0]})
_gameutils.animate(cnode, 'input1', {0: c_existing[1], 1.0: tint[1]})
@ -268,12 +269,14 @@ def new_chat_message(msg: Union[str, babase.Lstr], clients: Sequence[int] = None
if msg == '/disco off':
stop()
class NewMainMenuWindow(mainmenu.MainMenuWindow):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
# Display chat icon, but if user open/close gather it may disappear
bui.set_party_icon_always_visible(True)
# Replace new chat func to the original game codes.
bs.chatmessage = new_chat_message
@ -282,4 +285,3 @@ bs.chatmessage = new_chat_message
class ByCrossJoy(babase.Plugin):
def on_app_running(self):
mainmenu.MainMenuWindow = NewMainMenuWindow

View file

@ -370,7 +370,8 @@ def get_event_loop(force_fresh=False):
def _generate_join_secret(self):
# resp = requests.get('https://legacy.ballistica.net/bsAccessCheck').text
connection_info = bs.get_connection_to_host_info() if build_number < 21697 else bs.get_connection_to_host_info_2()
connection_info = bs.get_connection_to_host_info(
) if build_number < 21697 else bs.get_connection_to_host_info_2()
if connection_info:
addr = _last_server_addr
port = _last_server_port
@ -794,7 +795,7 @@ class DiscordRP(babase.Plugin):
def on_app_running(self) -> None:
if not ANDROID:
self.rpc_thread.start()
self.update_timer = bs.AppTimer(
1, bs.WeakCall(self.update_status), repeat=True
)
@ -803,7 +804,7 @@ class DiscordRP(babase.Plugin):
self.update_timer = bs.AppTimer(
4, bs.WeakCall(self.update_status), repeat=True
)
def has_settings_ui(self):
return True
@ -870,7 +871,8 @@ class DiscordRP(babase.Plugin):
def update_status(self) -> None:
roster = bs.get_game_roster()
connection_info = bs.get_connection_to_host_info() if build_number < 21697 else bs.get_connection_to_host_info_2()
connection_info = bs.get_connection_to_host_info(
) if build_number < 21697 else bs.get_connection_to_host_info_2()
self.rpc_thread.large_image_key = "bombsquadicon"
self.rpc_thread.large_image_text = "BombSquad"

View file

@ -136,7 +136,7 @@ class SettingsMaxPlayers(PopupWindow):
icon=bui.gettexture('crossOut'),
iconscale=1.2)
bui.containerwidget(edit=self.root_widget,
cancel_button=self._cancel_button)
cancel_button=self._cancel_button)
bui.textwidget(
parent=self.root_widget,

View file

@ -61,7 +61,7 @@ class SettingWindow(bui.Window):
try:
if Udefault >= 29 and self.selected == "upper":
bui.textwidget(edit=self.warn_text,
text="Careful!You risk get blind beyond this point")
text="Careful!You risk get blind beyond this point")
elif self.selected == "lower" and Ldefault >= -20 or self.selected == "upper" and Udefault <= 30:
bui.textwidget(edit=self.warn_text, text="")
if self.selected == "lower":
@ -78,7 +78,7 @@ class SettingWindow(bui.Window):
try:
if Ldefault <= -19 and self.selected == "lower":
bui.textwidget(edit=self.warn_text,
text="DON'T BE AFRAID OF DARK,IT'S A PLACE WHERE YOU CAN HIDE")
text="DON'T BE AFRAID OF DARK,IT'S A PLACE WHERE YOU CAN HIDE")
elif (self.selected == "upper" and Udefault <= 30) or (self.selected == "lower" and Ldefault >= -20):
bui.textwidget(edit=self.warn_text, text="")
if self.selected == "lower":
@ -218,23 +218,25 @@ class SettingWindow(bui.Window):
# ++++++++++++++++for keyboard navigation++++++++++++++++
bui.widget(edit=self.enable_button, up_widget=decrease_button,
down_widget=self.lower_text, left_widget=save_button, right_widget=save_button)
down_widget=self.lower_text, left_widget=save_button, right_widget=save_button)
bui.widget(edit=save_button, up_widget=self.close_button, down_widget=self.upper_text,
left_widget=self.enable_button, right_widget=self.enable_button)
left_widget=self.enable_button, right_widget=self.enable_button)
bui.widget(edit=self.close_button, up_widget=increase_button, down_widget=save_button,
left_widget=self.enable_button, right_widget=save_button)
left_widget=self.enable_button, right_widget=save_button)
bui.widget(edit=self.lower_text, up_widget=self.enable_button, down_widget=decrease_button,
left_widget=self.upper_text, right_widget=self.upper_text)
left_widget=self.upper_text, right_widget=self.upper_text)
bui.widget(edit=self.upper_text, up_widget=save_button, down_widget=increase_button,
left_widget=self.lower_text, right_widget=self.lower_text)
left_widget=self.lower_text, right_widget=self.lower_text)
bui.widget(edit=decrease_button, up_widget=self.lower_text, down_widget=self.enable_button,
left_widget=increase_button, right_widget=increase_button)
left_widget=increase_button, right_widget=increase_button)
bui.widget(edit=increase_button, up_widget=self.upper_text, down_widget=self.close_button,
left_widget=decrease_button, right_widget=decrease_button)
left_widget=decrease_button, right_widget=decrease_button)
# --------------------------------------------------------------------------------------------------
bui.textwidget(edit=self.upper_text, on_activate_call=babase.Call(self.on_text_click, "upper"))
bui.textwidget(edit=self.lower_text, on_activate_call=babase.Call(self.on_text_click, "lower"))
bui.textwidget(edit=self.upper_text, on_activate_call=babase.Call(
self.on_text_click, "upper"))
bui.textwidget(edit=self.lower_text, on_activate_call=babase.Call(
self.on_text_click, "lower"))
def on_enableButton_press(self):
global loop
@ -275,12 +277,14 @@ def new_chat_message(msg: Union[str, babase.Lstr], clients: Sequence[int] = None
except Exception as err:
Print(err, "-from new_chat_message")
class NewMainMenuWindow(MainMenuWindow):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
# Display chat icon, but if user open/close gather it may disappear
bui.set_party_icon_always_visible(True)
old_fcm = bs.chatmessage
bs.chatmessage = new_chat_message
Map._old_init = Map.__init__

View file

@ -135,15 +135,15 @@ class SelectGameWindow(PlaylistAddGameWindow):
stack_offset=(0, 1) if uiscale is babase.UIScale.SMALL else (0, 0))
self._back_button = bui.buttonwidget(parent=self._root_widget,
position=(58 + x_inset,
self._height - 53),
size=(165, 70),
scale=0.75,
text_scale=1.2,
label=babase.Lstr(resource='backText'),
autoselect=True,
button_type='back',
on_activate_call=self._back)
position=(58 + x_inset,
self._height - 53),
size=(165, 70),
scale=0.75,
text_scale=1.2,
label=babase.Lstr(resource='backText'),
autoselect=True,
button_type='back',
on_activate_call=self._back)
self._select_button = select_button = bui.buttonwidget(
parent=self._root_widget,
position=(self._width - (172 + x_inset), self._height - 50),
@ -156,17 +156,17 @@ class SelectGameWindow(PlaylistAddGameWindow):
if bui.app.ui_v1.use_toolbars:
bui.widget(edit=select_button,
right_widget=bui.get_special_widget('party_button'))
right_widget=bui.get_special_widget('party_button'))
bui.textwidget(parent=self._root_widget,
position=(self._width * 0.5, self._height - 28),
size=(0, 0),
scale=1.0,
text=babase.Lstr(resource=self._r + '.titleText'),
h_align='center',
color=bui.app.ui_v1.title_color,
maxwidth=250,
v_align='center')
position=(self._width * 0.5, self._height - 28),
size=(0, 0),
scale=1.0,
text=babase.Lstr(resource=self._r + '.titleText'),
h_align='center',
color=bui.app.ui_v1.title_color,
maxwidth=250,
v_align='center')
v = self._height - 64
self._selected_title_text = bui.textwidget(
@ -194,32 +194,32 @@ class SelectGameWindow(PlaylistAddGameWindow):
v = self._height - 60
self._scrollwidget = bui.scrollwidget(parent=self._root_widget,
position=(x_inset + 61,
v - scroll_height),
size=(self._scroll_width,
scroll_height),
highlight=False)
position=(x_inset + 61,
v - scroll_height),
size=(self._scroll_width,
scroll_height),
highlight=False)
bui.widget(edit=self._scrollwidget,
up_widget=self._back_button,
left_widget=self._back_button,
right_widget=select_button)
up_widget=self._back_button,
left_widget=self._back_button,
right_widget=select_button)
self._column: Optional[bui.Widget] = None
v -= 35
bui.containerwidget(edit=self._root_widget,
cancel_button=self._back_button,
start_button=select_button)
cancel_button=self._back_button,
start_button=select_button)
self._selected_game_type: Optional[Type[bs.GameActivity]] = None
bui.containerwidget(edit=self._root_widget,
selected_child=self._scrollwidget)
selected_child=self._scrollwidget)
self._game_types: list[type[bs.GameActivity]] = []
# Get actual games loading in the bg.
babase.app.meta.load_exported_classes(bs.GameActivity,
self._on_game_types_loaded,
completion_cb_in_bg_thread=True)
self._on_game_types_loaded,
completion_cb_in_bg_thread=True)
# Refresh with our initial empty list. We'll refresh again once
# game loading is complete.
@ -240,29 +240,29 @@ class SelectGameWindow(PlaylistAddGameWindow):
self._column.delete()
self._column = bui.columnwidget(parent=self._scrollwidget,
border=2,
margin=0)
border=2,
margin=0)
for i, gametype in enumerate(self._game_types):
def _doit() -> None:
if self._select_button:
bs.apptimer(0.1,
self._select_button.activate)
self._select_button.activate)
txt = bui.textwidget(parent=self._column,
position=(0, 0),
size=(self._width - 88, 24),
text=gametype.get_display_string(),
h_align='left',
v_align='center',
color=(0.8, 0.8, 0.8, 1.0),
maxwidth=self._scroll_width * 0.8,
on_select_call=babase.Call(
self._set_selected_game_type, gametype),
always_highlight=True,
selectable=True,
on_activate_call=_doit)
position=(0, 0),
size=(self._width - 88, 24),
text=gametype.get_display_string(),
h_align='left',
v_align='center',
color=(0.8, 0.8, 0.8, 1.0),
maxwidth=self._scroll_width * 0.8,
on_select_call=babase.Call(
self._set_selected_game_type, gametype),
always_highlight=True,
selectable=True,
on_activate_call=_doit)
if i == 0:
bui.widget(edit=txt, up_widget=self._back_button)
@ -276,8 +276,8 @@ class SelectGameWindow(PlaylistAddGameWindow):
size=(178, 50))
if select_get_more_games_button:
bui.containerwidget(edit=self._column,
selected_child=self._get_more_games_button,
visible_child=self._get_more_games_button)
selected_child=self._get_more_games_button,
visible_child=self._get_more_games_button)
def _add(self) -> None:
_babase.lock_all_input() # Make sure no more commands happen.
@ -364,7 +364,7 @@ def _restore_state(self) -> None:
return # ensure that our monkey patched init ran
if self.__class__.__name__ not in bui.app.ui_v1.window_states:
bui.containerwidget(edit=self._root_widget,
selected_child=self._coop_button)
selected_child=self._coop_button)
return
sel = states(self).get(
bui.app.ui_v1.window_states[self.__class__.__name__], None)
@ -372,7 +372,7 @@ def _restore_state(self) -> None:
bui.containerwidget(edit=self._root_widget, selected_child=sel)
else:
bui.containerwidget(edit=self._root_widget,
selected_child=self._coop_button)
selected_child=self._coop_button)
babase.print_exception(f'Error restoring state for {self}.')

View file

@ -132,7 +132,8 @@ class Quickturn(babase.Plugin):
func(*args, **kwargs)
return wrapper
bascenev1lib.actor.spaz.Spaz.handlemessage = new_handlemessage(bascenev1lib.actor.spaz.Spaz.handlemessage)
bascenev1lib.actor.spaz.Spaz.handlemessage = new_handlemessage(
bascenev1lib.actor.spaz.Spaz.handlemessage)
def new_on_run(func):
def wrapper(*args, **kwargs):

View file

@ -119,4 +119,5 @@ class RagdollBGone(babase.Plugin):
# Finally we """travel through the game files""" to replace the function we want with our own version.
# We transplant the old function's arguments into our version.
bascenev1lib.actor.spaz.Spaz.handlemessage = new_handlemessage(bascenev1lib.actor.spaz.Spaz.handlemessage)
bascenev1lib.actor.spaz.Spaz.handlemessage = new_handlemessage(
bascenev1lib.actor.spaz.Spaz.handlemessage)

View file

@ -60,7 +60,7 @@ class NewPublicGatherTab(PublicGatherTab, PingThread):
on_activate_call=bs.WeakCall(self._join_random_server),
)
bui.widget(edit=self._random_join_button, up_widget=self._host_text,
left_widget=self._filter_text)
left_widget=self._filter_text)
# We could place it somewhere under plugin settings which is kind of
# official way to customise plugins. Although it's too deep:
@ -100,7 +100,7 @@ class NewPublicGatherTab(PublicGatherTab, PingThread):
if not parties:
bui.screenmessage('No suitable servers found; wait',
color=(1, 0, 0))
color=(1, 0, 0))
bui.getsound('error').play()
return
@ -228,7 +228,7 @@ class RandomJoinSettingsPopup(bui.Window):
bui.textwidget(query=self._minimum_players_edit))
except ValueError:
bui.screenmessage('"Minimum players" should be integer',
color=(1, 0, 0))
color=(1, 0, 0))
bui.getsound('error').play()
errored = True
try:
@ -236,7 +236,7 @@ class RandomJoinSettingsPopup(bui.Window):
bui.textwidget(query=self._maximum_ping_edit))
except ValueError:
bui.screenmessage('"Maximum ping" should be integer',
color=(1, 0, 0))
color=(1, 0, 0))
bui.getsound('error').play()
errored = True
if errored:
@ -247,16 +247,16 @@ class RandomJoinSettingsPopup(bui.Window):
if minimum_players < 0:
bui.screenmessage('"Minimum players" should be at least 0',
color=(1, 0, 0))
color=(1, 0, 0))
bui.getsound('error').play()
errored = True
if maximum_ping <= 0:
bui.screenmessage('"Maximum ping" should be greater than 0',
color=(1, 0, 0))
color=(1, 0, 0))
bui.getsound('error').play()
bui.screenmessage('(use 9999 as dont-care value)',
color=(1, 0, 0))
color=(1, 0, 0))
errored = True
if errored:
@ -294,7 +294,7 @@ class RandomJoin:
self.minimum_players = cfg['minimum_players']
except KeyError:
bui.screenmessage('Error: RandomJoin config is broken, resetting..',
color=(1, 0, 0), log=True)
color=(1, 0, 0), log=True)
bui.getsound('error').play()
self.commit_config()

View file

@ -129,7 +129,8 @@ class TNTRespawnText(babase.Plugin):
args[0]._tnt.node.add_death_action(tnt_callback)
return wrapper
# Let's replace the original init function with our modified version.
bascenev1lib.actor.bomb.TNTSpawner.__init__ = new_init(bascenev1lib.actor.bomb.TNTSpawner.__init__)
bascenev1lib.actor.bomb.TNTSpawner.__init__ = new_init(
bascenev1lib.actor.bomb.TNTSpawner.__init__)
# Our modified update function.
# This gets called every 1.1s. Check the TNTSpawner class in the game's code for details.
@ -215,4 +216,5 @@ class TNTRespawnText(babase.Plugin):
return wrapper
# Let's replace the original update function with our modified version.
bascenev1lib.actor.bomb.TNTSpawner._update = new_update(bascenev1lib.actor.bomb.TNTSpawner._update)
bascenev1lib.actor.bomb.TNTSpawner._update = new_update(
bascenev1lib.actor.bomb.TNTSpawner._update)

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