[ci] auto-format

This commit is contained in:
brostosjoined 2024-01-18 13:41:11 +00:00 committed by github-actions[bot]
parent d2e9830d8c
commit 87b302a50f
20 changed files with 703 additions and 685 deletions

View file

@ -135,15 +135,15 @@ class SelectGameWindow(PlaylistAddGameWindow):
stack_offset=(0, 1) if uiscale is babase.UIScale.SMALL else (0, 0))
self._back_button = bui.buttonwidget(parent=self._root_widget,
position=(58 + x_inset,
self._height - 53),
size=(165, 70),
scale=0.75,
text_scale=1.2,
label=babase.Lstr(resource='backText'),
autoselect=True,
button_type='back',
on_activate_call=self._back)
position=(58 + x_inset,
self._height - 53),
size=(165, 70),
scale=0.75,
text_scale=1.2,
label=babase.Lstr(resource='backText'),
autoselect=True,
button_type='back',
on_activate_call=self._back)
self._select_button = select_button = bui.buttonwidget(
parent=self._root_widget,
position=(self._width - (172 + x_inset), self._height - 50),
@ -156,17 +156,17 @@ class SelectGameWindow(PlaylistAddGameWindow):
if bui.app.ui_v1.use_toolbars:
bui.widget(edit=select_button,
right_widget=bui.get_special_widget('party_button'))
right_widget=bui.get_special_widget('party_button'))
bui.textwidget(parent=self._root_widget,
position=(self._width * 0.5, self._height - 28),
size=(0, 0),
scale=1.0,
text=babase.Lstr(resource=self._r + '.titleText'),
h_align='center',
color=bui.app.ui_v1.title_color,
maxwidth=250,
v_align='center')
position=(self._width * 0.5, self._height - 28),
size=(0, 0),
scale=1.0,
text=babase.Lstr(resource=self._r + '.titleText'),
h_align='center',
color=bui.app.ui_v1.title_color,
maxwidth=250,
v_align='center')
v = self._height - 64
self._selected_title_text = bui.textwidget(
@ -194,32 +194,32 @@ class SelectGameWindow(PlaylistAddGameWindow):
v = self._height - 60
self._scrollwidget = bui.scrollwidget(parent=self._root_widget,
position=(x_inset + 61,
v - scroll_height),
size=(self._scroll_width,
scroll_height),
highlight=False)
position=(x_inset + 61,
v - scroll_height),
size=(self._scroll_width,
scroll_height),
highlight=False)
bui.widget(edit=self._scrollwidget,
up_widget=self._back_button,
left_widget=self._back_button,
right_widget=select_button)
up_widget=self._back_button,
left_widget=self._back_button,
right_widget=select_button)
self._column: Optional[bui.Widget] = None
v -= 35
bui.containerwidget(edit=self._root_widget,
cancel_button=self._back_button,
start_button=select_button)
cancel_button=self._back_button,
start_button=select_button)
self._selected_game_type: Optional[Type[bs.GameActivity]] = None
bui.containerwidget(edit=self._root_widget,
selected_child=self._scrollwidget)
selected_child=self._scrollwidget)
self._game_types: list[type[bs.GameActivity]] = []
# Get actual games loading in the bg.
babase.app.meta.load_exported_classes(bs.GameActivity,
self._on_game_types_loaded,
completion_cb_in_bg_thread=True)
self._on_game_types_loaded,
completion_cb_in_bg_thread=True)
# Refresh with our initial empty list. We'll refresh again once
# game loading is complete.
@ -240,29 +240,29 @@ class SelectGameWindow(PlaylistAddGameWindow):
self._column.delete()
self._column = bui.columnwidget(parent=self._scrollwidget,
border=2,
margin=0)
border=2,
margin=0)
for i, gametype in enumerate(self._game_types):
def _doit() -> None:
if self._select_button:
bs.apptimer(0.1,
self._select_button.activate)
self._select_button.activate)
txt = bui.textwidget(parent=self._column,
position=(0, 0),
size=(self._width - 88, 24),
text=gametype.get_display_string(),
h_align='left',
v_align='center',
color=(0.8, 0.8, 0.8, 1.0),
maxwidth=self._scroll_width * 0.8,
on_select_call=babase.Call(
self._set_selected_game_type, gametype),
always_highlight=True,
selectable=True,
on_activate_call=_doit)
position=(0, 0),
size=(self._width - 88, 24),
text=gametype.get_display_string(),
h_align='left',
v_align='center',
color=(0.8, 0.8, 0.8, 1.0),
maxwidth=self._scroll_width * 0.8,
on_select_call=babase.Call(
self._set_selected_game_type, gametype),
always_highlight=True,
selectable=True,
on_activate_call=_doit)
if i == 0:
bui.widget(edit=txt, up_widget=self._back_button)
@ -276,8 +276,8 @@ class SelectGameWindow(PlaylistAddGameWindow):
size=(178, 50))
if select_get_more_games_button:
bui.containerwidget(edit=self._column,
selected_child=self._get_more_games_button,
visible_child=self._get_more_games_button)
selected_child=self._get_more_games_button,
visible_child=self._get_more_games_button)
def _add(self) -> None:
_babase.lock_all_input() # Make sure no more commands happen.
@ -364,7 +364,7 @@ def _restore_state(self) -> None:
return # ensure that our monkey patched init ran
if self.__class__.__name__ not in bui.app.ui_v1.window_states:
bui.containerwidget(edit=self._root_widget,
selected_child=self._coop_button)
selected_child=self._coop_button)
return
sel = states(self).get(
bui.app.ui_v1.window_states[self.__class__.__name__], None)
@ -372,7 +372,7 @@ def _restore_state(self) -> None:
bui.containerwidget(edit=self._root_widget, selected_child=sel)
else:
bui.containerwidget(edit=self._root_widget,
selected_child=self._coop_button)
selected_child=self._coop_button)
babase.print_exception(f'Error restoring state for {self}.')