[ci] auto-format

This commit is contained in:
brostosjoined 2024-01-18 13:41:11 +00:00 committed by github-actions[bot]
parent d2e9830d8c
commit 87b302a50f
20 changed files with 703 additions and 685 deletions

View file

@ -55,7 +55,8 @@ def is_game_version_lower_than(version):
version is lower than the passed version. Useful for addressing
any breaking changes within game versions.
"""
game_version = tuple(map(int, babase.app.version if build_number < 21282 else babase.app.env.split(".")))
game_version = tuple(map(int, babase.app.version if build_number <
21282 else babase.app.env.split(".")))
version = tuple(map(int, version.split(".")))
return game_version < version
@ -103,23 +104,23 @@ def partyLight(switch=True):
b = random.choice([0.5, 1])
light = NodeActor(
bs.newnode('light',
attrs={
'position': (positions[i][0], 0, positions[i][1]),
'radius': 1.0,
'lights_volumes': False,
'height_attenuated': False,
'color': (r, g, b)
}))
attrs={
'position': (positions[i][0], 0, positions[i][1]),
'radius': 1.0,
'lights_volumes': False,
'height_attenuated': False,
'color': (r, g, b)
}))
sval = 1.87
iscale = 1.3
tcombine = bs.newnode('combine',
owner=light.node,
attrs={
'size': 3,
'input0': positions[i][0],
'input1': 0,
'input2': positions[i][1]
})
owner=light.node,
attrs={
'size': 3,
'input0': positions[i][0],
'input1': 0,
'input2': positions[i][1]
})
assert light.node
tcombine.connectattr('output', light.node, 'position')
xval = positions[i][0]
@ -154,7 +155,7 @@ def partyLight(switch=True):
offset=times[i])
if not switch:
bs.timer(0.1,
light.node.delete)
light.node.delete)
activity.camera_flash_data.append(light) # type: ignore
@ -163,12 +164,12 @@ def rainbow(self) -> None:
"""Create RGB tint."""
c_existing = self.globalsnode.tint
cnode = bs.newnode('combine',
attrs={
'input0': c_existing[0],
'input1': c_existing[1],
'input2': c_existing[2],
'size': 3
})
attrs={
'input0': c_existing[0],
'input1': c_existing[1],
'input2': c_existing[2],
'size': 3
})
_gameutils.animate(cnode, 'input0',
{0.0: 1.0, 1.0: 1.0, 2.0: 1.0, 3.0: 1.0,
@ -199,12 +200,12 @@ def stop_rainbow(self):
tint = (1, 1, 1)
cnode = bs.newnode('combine',
attrs={
'input0': c_existing[0],
'input1': c_existing[1],
'input2': c_existing[2],
'size': 3
})
attrs={
'input0': c_existing[0],
'input1': c_existing[1],
'input2': c_existing[2],
'size': 3
})
_gameutils.animate(cnode, 'input0', {0: c_existing[0], 1.0: tint[0]})
_gameutils.animate(cnode, 'input1', {0: c_existing[1], 1.0: tint[1]})
@ -268,12 +269,14 @@ def new_chat_message(msg: Union[str, babase.Lstr], clients: Sequence[int] = None
if msg == '/disco off':
stop()
class NewMainMenuWindow(mainmenu.MainMenuWindow):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
# Display chat icon, but if user open/close gather it may disappear
bui.set_party_icon_always_visible(True)
# Replace new chat func to the original game codes.
bs.chatmessage = new_chat_message
@ -282,4 +285,3 @@ bs.chatmessage = new_chat_message
class ByCrossJoy(babase.Plugin):
def on_app_running(self):
mainmenu.MainMenuWindow = NewMainMenuWindow