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https://github.com/bombsquad-community/plugin-manager.git
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[ci] auto-format
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3 changed files with 362 additions and 329 deletions
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@ -12,41 +12,42 @@ from __future__ import annotations
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# (& some improvements)
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# incase someone is wondering how is map floating. Check out
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# def spawnAllMap(self)
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# ba_meta require api 7
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from typing import TYPE_CHECKING, overload
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import _ba,ba,random
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import _ba
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import ba
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import random
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from bastd.gameutils import SharedObjects
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if TYPE_CHECKING:
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from typing import Any, Sequence, Optional, List, Dict, Type, Union, Any, Literal
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class OnTimer(ba.Actor):
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"""Timer which counts but doesn't show on-screen"""
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def __init__(self) -> None:
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super().__init__()
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self._starttime_ms: Optional[int] = None
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self.node = ba.newnode('text', attrs={ 'v_attach': 'top', 'h_attach': 'center', 'h_align': 'center', 'color': (1, 1, 0.5, 1), 'flatness': 0.5, 'shadow': 0.5, 'position': (0, -70), 'scale': 0, 'text': ''})
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self.inputnode = ba.newnode('timedisplay', attrs={ 'timemin': 0, 'showsubseconds': True })
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self.node = ba.newnode('text', attrs={'v_attach': 'top', 'h_attach': 'center', 'h_align': 'center', 'color': (
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1, 1, 0.5, 1), 'flatness': 0.5, 'shadow': 0.5, 'position': (0, -70), 'scale': 0, 'text': ''})
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self.inputnode = ba.newnode('timedisplay', attrs={
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'timemin': 0, 'showsubseconds': True})
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self.inputnode.connectattr('output', self.node, 'text')
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def start(self) -> None:
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tval = ba.time(timeformat=ba.TimeFormat.MILLISECONDS)
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assert isinstance(tval, int)
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self._starttime_ms = tval
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self.inputnode.time1 = self._starttime_ms
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ba.getactivity().globalsnode.connectattr('time', self.inputnode, 'time2')
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def has_started(self) -> bool:
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return self._starttime_ms is not None
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def stop(self,
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endtime: Union[int, float] = None,
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timeformat: ba.TimeFormat = ba.TimeFormat.SECONDS) -> None:
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@ -67,13 +68,16 @@ class OnTimer(ba.Actor):
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self.inputnode.timemax = endtime_ms - self._starttime_ms
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# Overloads so type checker knows our exact return type based in args.
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@overload
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def getstarttime(self, timeformat: Literal[ba.TimeFormat.SECONDS] = ba.TimeFormat.SECONDS) -> float:
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...
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@overload
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def getstarttime(self,
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timeformat: Literal[ba.TimeFormat.MILLISECONDS]) -> int:
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...
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def getstarttime(
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self,
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timeformat: ba.TimeFormat = ba.TimeFormat.SECONDS
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@ -108,8 +112,6 @@ class OnTimer(ba.Actor):
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self.node.delete()
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class Player(ba.Player['Team']):
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"""Our player type for this game."""
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@ -127,7 +129,8 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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name = 'Memory Game'
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description = 'Memories tiles and survive till the end!'
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available_settings = [ba.BoolSetting('Epic Mode', default=False), ba.BoolSetting('Enable Bottom Credits', True)]
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available_settings = [ba.BoolSetting(
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'Epic Mode', default=False), ba.BoolSetting('Enable Bottom Credits', True)]
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scoreconfig = ba.ScoreConfig(label='Survived', scoretype=ba.ScoreType.MILLISECONDS, version='B')
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# Print messages when players die (since its meaningful in this game).
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@ -159,9 +162,9 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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if self._epic_mode:
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self.slow_motion = True
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shared = SharedObjects.get()
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self._collide_with_player=ba.Material()
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self._collide_with_player = ba.Material()
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self._collide_with_player.add_actions(actions=(('modify_part_collision', 'collide', True)))
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self.dont_collide=ba.Material()
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self.dont_collide = ba.Material()
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self.dont_collide.add_actions(actions=(('modify_part_collision', 'collide', False)))
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self._levelStage = 0
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@ -184,7 +187,7 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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self._mapFGSpaz = ba.gettexture('neoSpazIcon')
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self._mapFGZoe = ba.gettexture('zoeIcon')
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self._mapFGSnake = ba.gettexture('ninjaIcon')
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self._mapFGKronk= ba.gettexture('kronkIcon')
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self._mapFGKronk = ba.gettexture('kronkIcon')
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self._mapFGMel = ba.gettexture('melIcon')
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self._mapFGJack = ba.gettexture('jackIcon')
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self._mapFGSanta = ba.gettexture('santaIcon')
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@ -203,10 +206,10 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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self._image = ba.newnode('image',
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attrs={'texture': self._imageTextDefault,
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'position':(0,-100),
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'scale':(100,100),
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'position': (0, -100),
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'scale': (100, 100),
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'opacity': 0.0,
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'attach':'topCenter'})
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'attach': 'topCenter'})
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self._textCounter = ba.newnode('text',
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attrs={'text': '10',
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@ -236,26 +239,25 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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self._imageCircle = ba.newnode('image',
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attrs={'texture': self._circleTex,
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'position': (75, -75),
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'scale': (20,20),
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'scale': (20, 20),
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'color': (0.2, 0.2, 0.2),
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'opacity': 0.0,
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'attach': 'topCenter'})
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self._imageCircle2 = ba.newnode('image',
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attrs={'texture': self._circleTex,
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'position': (75, -100),
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'scale': (20,20),
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'scale': (20, 20),
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'color': (0.2, 0.2, 0.2),
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'opacity': 0.0,
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'attach': 'topCenter'})
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self._imageCircle3 = ba.newnode('image',
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attrs={'texture': self._circleTex,
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'position': (75, -125),
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'scale': (20,20),
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'scale': (20, 20),
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'color': (0.2, 0.2, 0.2),
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'opacity': 0.0,
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'attach': 'topCenter'})
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def on_transition_in(self) -> None:
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super().on_transition_in()
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self._bellLow = ba.getsound('bellLow')
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@ -307,14 +309,14 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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self.coldel16 = True
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if self.credit_text:
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t = ba.newnode('text',
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attrs={ 'text':"Made by Freaku\nOriginally for 1.4: byANG3L", ## Disable 'Enable Bottom Credits' when making playlist, No need to edit this lovely...
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'scale':0.7,
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'position':(0,0),
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'shadow':0.5,
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'flatness':1.2,
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'color':(1, 1, 1),
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'h_align':'center',
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'v_attach':'bottom'})
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attrs={'text': "Made by Freaku\nOriginally for 1.4: byANG3L", # Disable 'Enable Bottom Credits' when making playlist, No need to edit this lovely...
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'scale': 0.7,
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'position': (0, 0),
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'shadow': 0.5,
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'flatness': 1.2,
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'color': (1, 1, 1),
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'h_align': 'center',
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'v_attach': 'bottom'})
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self.spawnAllMap()
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self.flashHide()
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@ -325,6 +327,7 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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def startCounter(self):
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self._textCounter.text = '10'
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def count9():
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def count8():
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def count7():
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@ -374,7 +377,7 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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ba.screenmessage(
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ba.Lstr(resource='playerDelayedJoinText',
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subs=[('${PLAYER}', player.getname(full=True))]),
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color=(0, 1, 0),transient=True,clients=[player.sessionplayer.inputdevice.client_id])
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color=(0, 1, 0), transient=True, clients=[player.sessionplayer.inputdevice.client_id])
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# For score purposes, mark them as having died right as the
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# game started.
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assert self._timer is not None
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@ -392,7 +395,8 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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# overriding the default character spawning..
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def spawn_player(self, player: Player) -> ba.Actor:
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spaz = self.spawn_player_spaz(player)
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pos = (self._spawnCenter[0] + random.uniform(-1.5, 2.5), self._spawnCenter[1], self._spawnCenter[2] + random.uniform(-2.5, 1.5))
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pos = (self._spawnCenter[0] + random.uniform(-1.5, 2.5),
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self._spawnCenter[1], self._spawnCenter[2] + random.uniform(-2.5, 1.5))
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spaz.connect_controls_to_player(enable_punch=False, enable_bomb=False, enable_pickup=False)
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spaz.handlemessage(ba.StandMessage(pos))
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return spaz
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@ -406,13 +410,13 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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self._textureSelected = random.choice([self._mapFGIceTex,
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self._mapFGShieldTex])
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self._image.texture = self._textureSelected
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elif self._levelStage in [3,4,5]:
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elif self._levelStage in [3, 4, 5]:
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self._textureSelected = random.choice([self._mapFGStickyTex,
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self._mapFGIceTex,
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self._mapFGImpactTex,
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self._mapFGMinesTex])
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self._image.texture = self._textureSelected
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elif self._levelStage in [6,7,8,9]:
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elif self._levelStage in [6, 7, 8, 9]:
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self._textureSelected = random.choice([self._mapFGCurseTex,
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self._mapFGHealthTex,
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self._mapFGIceTex,
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@ -443,6 +447,7 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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def _stop(self):
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self._textureSelected = self._randomSelect()
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def circle():
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def circle2():
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def circle3():
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@ -462,7 +467,7 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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def _randomPlatform(self):
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if self._levelStage == 1:
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randomTexture=[self._mapFGMinesTex,
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randomTexture = [self._mapFGMinesTex,
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self._mapFGMinesTex,
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self._mapFGMinesTex,
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self._mapFGMinesTex,
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@ -479,7 +484,7 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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self._mapFGStickyTex,
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self._mapFGStickyTex]
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elif self._levelStage == 2:
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randomTexture=[self._mapFGIceTex,
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randomTexture = [self._mapFGIceTex,
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self._mapFGIceTex,
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self._mapFGIceTex,
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self._mapFGIceTex,
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@ -495,8 +500,8 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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self._mapFGShieldTex,
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self._mapFGShieldTex,
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self._mapFGShieldTex]
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elif self._levelStage in [3,4,5]:
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randomTexture=[self._mapFGStickyTex,
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elif self._levelStage in [3, 4, 5]:
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randomTexture = [self._mapFGStickyTex,
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self._mapFGStickyTex,
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self._mapFGStickyTex,
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self._mapFGStickyTex,
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@ -512,8 +517,8 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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self._mapFGMinesTex,
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self._mapFGMinesTex,
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self._mapFGMinesTex]
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elif self._levelStage in [6,7,8,9]:
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randomTexture=[self._mapFGHealthTex,
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elif self._levelStage in [6, 7, 8, 9]:
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randomTexture = [self._mapFGHealthTex,
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self._mapFGShieldTex,
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self._mapFGCurseTex,
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self._mapFGCurseTex,
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@ -530,7 +535,7 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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self._mapFGShieldTex,
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self._mapFGShieldTex]
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elif self._levelStage >= 10:
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randomTexture=[self._mapFGSpaz,
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randomTexture = [self._mapFGSpaz,
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self._mapFGZoe,
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self._mapFGSnake,
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self._mapFGKronk,
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@ -551,7 +556,7 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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self.mapFGP3Tex, self.mapFGP4Tex,
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self.mapFGP5Tex, self.mapFGP6Tex,
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self.mapFGP7Tex, self.mapFGP8Tex,
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self.mapFGP9Tex,self.mapFGP10Tex,
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self.mapFGP9Tex, self.mapFGP10Tex,
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self.mapFGP11Tex, self.mapFGP12Tex,
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self.mapFGP13Tex, self.mapFGP14Tex,
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self.mapFGP15Tex, self.mapFGP16Tex) = (
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@ -692,114 +697,130 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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shared = SharedObjects.get()
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if self.coldel:
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self.mapFGP = ba.newnode('prop',
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attrs={'body': 'puck', 'position': (3,2,-9), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
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attrs={'body': 'puck', 'position': (3, 2, -9), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
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self.mapFGPTex = None
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self.mapFGPcol = ba.newnode('region',attrs={'position': (3,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
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self.mapFGPcol = ba.newnode('region', attrs={'position': (3, 2, -9), 'scale': (
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3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
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self.coldel = False
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if self.coldel2:
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self.mapFGP2 = ba.newnode('prop',
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attrs={'body': 'puck', 'position': (3,2,-6), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
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attrs={'body': 'puck', 'position': (3, 2, -6), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
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self.mapFGP2Tex = None
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self.mapFGP2col = ba.newnode('region',attrs={'position': (3,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
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self.mapFGP2col = ba.newnode('region', attrs={'position': (3, 2, -6), 'scale': (
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3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
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self.coldel2 = False
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if self.coldel3:
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self.mapFGP3 = ba.newnode('prop',
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attrs={'body': 'puck', 'position': (3,2,-3), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
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attrs={'body': 'puck', 'position': (3, 2, -3), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
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self.mapFGP3Tex = None
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self.mapFGP3col = ba.newnode('region',attrs={'position': (3,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
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self.mapFGP3col = ba.newnode('region', attrs={'position': (3, 2, -3), 'scale': (
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3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
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self.coldel3 = False
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if self.coldel4:
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self.mapFGP4 = ba.newnode('prop',
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attrs={'body': 'puck', 'position': (3,2,0), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
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attrs={'body': 'puck', 'position': (3, 2, 0), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
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self.mapFGP4Tex = None
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self.mapFGP4col = ba.newnode('region',attrs={'position': (3,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
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self.mapFGP4col = ba.newnode('region', attrs={'position': (3, 2, 0), 'scale': (
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3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
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self.coldel4 = False
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if self.coldel5:
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self.mapFGP5 = ba.newnode('prop',
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attrs={'body': 'puck', 'position': (0,2,-9), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
attrs={'body': 'puck', 'position': (0, 2, -9), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP5Tex = None
|
||||
self.mapFGP5col = ba.newnode('region',attrs={'position': (0,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP5col = ba.newnode('region', attrs={'position': (0, 2, -9), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel5 = False
|
||||
|
||||
if self.coldel6:
|
||||
self.mapFGP6 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (0,2,-6), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
attrs={'body': 'puck', 'position': (0, 2, -6), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP6Tex = None
|
||||
self.mapFGP6col = ba.newnode('region',attrs={'position': (0,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP6col = ba.newnode('region', attrs={'position': (0, 2, -6), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel6 = False
|
||||
|
||||
if self.coldel7:
|
||||
self.mapFGP7 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (0,2,-3), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
attrs={'body': 'puck', 'position': (0, 2, -3), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP7Tex = None
|
||||
self.mapFGP7col = ba.newnode('region',attrs={'position': (0,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP7col = ba.newnode('region', attrs={'position': (0, 2, -3), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel7 = False
|
||||
|
||||
if self.coldel8:
|
||||
self.mapFGP8 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (0,2,0), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
attrs={'body': 'puck', 'position': (0, 2, 0), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP8Tex = None
|
||||
self.mapFGP8col = ba.newnode('region',attrs={'position': (0,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP8col = ba.newnode('region', attrs={'position': (0, 2, 0), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel8 = False
|
||||
|
||||
if self.coldel9:
|
||||
self.mapFGP9 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-3,2,-9), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
attrs={'body': 'puck', 'position': (-3, 2, -9), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP9Tex = None
|
||||
self.mapFGP9col = ba.newnode('region',attrs={'position': (-3,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP9col = ba.newnode('region', attrs={'position': (-3, 2, -9), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel9 = False
|
||||
|
||||
if self.coldel10:
|
||||
self.mapFGP10 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-3,2,-6), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
attrs={'body': 'puck', 'position': (-3, 2, -6), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP10Tex = None
|
||||
self.mapFGP10col = ba.newnode('region',attrs={'position': (-3,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP10col = ba.newnode('region', attrs={'position': (-3, 2, -6), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel10 = False
|
||||
|
||||
if self.coldel11:
|
||||
self.mapFGP11 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-3,2,-3), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
attrs={'body': 'puck', 'position': (-3, 2, -3), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP11Tex = None
|
||||
self.mapFGP11col = ba.newnode('region',attrs={'position': (-3,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP11col = ba.newnode('region', attrs={'position': (-3, 2, -3), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel11 = False
|
||||
|
||||
if self.coldel12:
|
||||
self.mapFGP12 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-3,2,0), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
attrs={'body': 'puck', 'position': (-3, 2, 0), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP12Tex = None
|
||||
self.mapFGP12col = ba.newnode('region',attrs={'position': (-3,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP12col = ba.newnode('region', attrs={'position': (-3, 2, 0), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel12 = False
|
||||
|
||||
if self.coldel13:
|
||||
self.mapFGP13 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-6,2,-9), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
attrs={'body': 'puck', 'position': (-6, 2, -9), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP13Tex = None
|
||||
self.mapFGP13col = ba.newnode('region',attrs={'position': (-6,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP13col = ba.newnode('region', attrs={'position': (-6, 2, -9), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel13 = False
|
||||
|
||||
if self.coldel14:
|
||||
self.mapFGP14 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-6,2,-6), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
attrs={'body': 'puck', 'position': (-6, 2, -6), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP14Tex = None
|
||||
self.mapFGP14col = ba.newnode('region',attrs={'position': (-6,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP14col = ba.newnode('region', attrs={'position': (-6, 2, -6), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel14 = False
|
||||
|
||||
if self.coldel15:
|
||||
self.mapFGP15 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-6,2,-3), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
attrs={'body': 'puck', 'position': (-6, 2, -3), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP15Tex = None
|
||||
self.mapFGP15col = ba.newnode('region',attrs={'position': (-6,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP15col = ba.newnode('region', attrs={'position': (-6, 2, -3), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel15 = False
|
||||
|
||||
if self.coldel16:
|
||||
self.mapFGP16 = ba.newnode('prop',
|
||||
attrs={'body': 'puck', 'position': (-6,2,0), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale':0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
attrs={'body': 'puck', 'position': (-6, 2, 0), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||
self.mapFGP16Tex = None
|
||||
self.mapFGP16col = ba.newnode('region',attrs={'position': (-6,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.mapFGP16col = ba.newnode('region', attrs={'position': (-6, 2, 0), 'scale': (
|
||||
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||
self.coldel16 = False
|
||||
|
||||
def _platformTexDefault(self):
|
||||
|
|
@ -883,7 +904,6 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
|
|||
if living_team_count <= 1:
|
||||
self.end_game()
|
||||
|
||||
|
||||
def end_game(self) -> None:
|
||||
cur_time = ba.time()
|
||||
assert self._timer is not None
|
||||
|
|
@ -936,18 +956,14 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
|
|||
self.end(results=results)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class MGdefs():
|
||||
points = {}
|
||||
boxes = {}
|
||||
boxes['area_of_interest_bounds'] = (0.3544110667, 4.493562578, -2.518391331) + (0.0, 0.0, 0.0) + (16.64754831, 8.06138989, 18.5029888)
|
||||
boxes['map_bounds'] = (0.2608783669, 4.899663734, -3.543675157) + (0.0, 0.0, 0.0) + (29.23565494, 14.19991443, 29.92689344)
|
||||
boxes['area_of_interest_bounds'] = (
|
||||
0.3544110667, 4.493562578, -2.518391331) + (0.0, 0.0, 0.0) + (16.64754831, 8.06138989, 18.5029888)
|
||||
boxes['map_bounds'] = (0.2608783669, 4.899663734, -3.543675157) + \
|
||||
(0.0, 0.0, 0.0) + (29.23565494, 14.19991443, 29.92689344)
|
||||
|
||||
|
||||
class MGmap(ba.Map):
|
||||
defs = MGdefs()
|
||||
|
|
@ -990,16 +1006,12 @@ class MGmap(ba.Map):
|
|||
gnode.vr_near_clip = 0.5
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
ba._map.register_map(MGmap)
|
||||
|
||||
|
||||
|
||||
|
||||
# ba_meta export plugin
|
||||
class byFreaku(ba.Plugin):
|
||||
def __init__(self):
|
||||
## Campaign support ##
|
||||
ba.app.add_coop_practice_level(ba.Level(name='Memory Game', displayname='${GAME}', gametype=MGgame, settings={}, preview_texture_name='achievementOffYouGo'))
|
||||
ba.app.add_coop_practice_level(ba.Level(name='Memory Game', displayname='${GAME}', gametype=MGgame, settings={
|
||||
}, preview_texture_name='achievementOffYouGo'))
|
||||
|
|
|
|||
|
|
@ -1,30 +1,31 @@
|
|||
## Made by MattZ45986 on GitHub
|
||||
## Ported by: Freaku / @[Just] Freak#4999
|
||||
# Made by MattZ45986 on GitHub
|
||||
# Ported by: Freaku / @[Just] Freak#4999
|
||||
|
||||
|
||||
#Bug Fixes & Improvements as well...
|
||||
# Bug Fixes & Improvements as well...
|
||||
|
||||
#Join BCS:
|
||||
# Join BCS:
|
||||
# https://discord.gg/ucyaesh
|
||||
|
||||
|
||||
|
||||
|
||||
from __future__ import annotations
|
||||
from typing import TYPE_CHECKING
|
||||
import _ba,ba,random,math
|
||||
from bastd.actor.flag import Flag,FlagPickedUpMessage
|
||||
import _ba
|
||||
import ba
|
||||
import random
|
||||
import math
|
||||
from bastd.actor.flag import Flag, FlagPickedUpMessage
|
||||
from bastd.actor.playerspaz import PlayerSpaz
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Type, List, Dict, Tuple, Union, Sequence, Optional
|
||||
|
||||
|
||||
|
||||
class Player(ba.Player['Team']):
|
||||
def __init__(self) -> None:
|
||||
self.done: bool = False
|
||||
self.survived: bool = True
|
||||
|
||||
|
||||
class Team(ba.Team[Player]):
|
||||
def __init__(self) -> None:
|
||||
self.score = 0
|
||||
|
|
@ -106,7 +107,7 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
|
|||
ba.screenmessage(
|
||||
ba.Lstr(resource='playerDelayedJoinText',
|
||||
subs=[('${PLAYER}', player.getname(full=True))]),
|
||||
color=(0, 1, 0),transient=True)
|
||||
color=(0, 1, 0), transient=True)
|
||||
player.survived = False
|
||||
return
|
||||
self.spawn_player(player)
|
||||
|
|
@ -126,61 +127,70 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
|
|||
self.setup_standard_time_limit(self._time_limit)
|
||||
if self.credit_text:
|
||||
t = ba.newnode('text',
|
||||
attrs={ 'text':"Ported by Freaku\nMade by MattZ45986", ## Disable 'Enable Bottom Credits' when making playlist, No need to edit this lovely...
|
||||
'scale':0.7,
|
||||
'position':(0,0),
|
||||
'shadow':0.5,
|
||||
'flatness':1.2,
|
||||
'color':(1, 1, 1),
|
||||
'h_align':'center',
|
||||
'v_attach':'bottom'})
|
||||
attrs={'text': "Ported by Freaku\nMade by MattZ45986", # Disable 'Enable Bottom Credits' when making playlist, No need to edit this lovely...
|
||||
'scale': 0.7,
|
||||
'position': (0, 0),
|
||||
'shadow': 0.5,
|
||||
'flatness': 1.2,
|
||||
'color': (1, 1, 1),
|
||||
'h_align': 'center',
|
||||
'v_attach': 'bottom'})
|
||||
self.makeRound()
|
||||
self._textRound.text = 'Round ' + str(self.roundNum)
|
||||
ba.timer(5, self.checkEnd)
|
||||
|
||||
def makeRound(self):
|
||||
for player in self.players:
|
||||
if player.survived: player.team.score += 1
|
||||
if player.survived:
|
||||
player.team.score += 1
|
||||
self.roundNum += 1
|
||||
self._textRound.text = 'Round ' + str(self.roundNum)
|
||||
self.flags = []
|
||||
self.spawned = []
|
||||
angle = random.randint(0,359)
|
||||
c=0
|
||||
angle = random.randint(0, 359)
|
||||
c = 0
|
||||
for player in self.players:
|
||||
if player.survived: c+=1
|
||||
if player.survived:
|
||||
c += 1
|
||||
spacing = 10
|
||||
for player in self.players:
|
||||
player.done = False
|
||||
if player.survived:
|
||||
if not player.is_alive():
|
||||
self.spawn_player(player,(.5,5,-4))
|
||||
self.spawn_player(player, (.5, 5, -4))
|
||||
self.spawned.append(player)
|
||||
try: spacing = 360 // (c)
|
||||
except: self.checkEnd()
|
||||
colors = [(1,0,0),(0,1,0),(0,0,1),(1,1,0),(1,0,1),(0,1,1),(0,0,0),(0.5,0.8,0),(0,0.8,0.5),(0.8,0.25,0.7),(0,0.27,0.55),(2,2,0.6),(0.4,3,0.85)]
|
||||
try:
|
||||
spacing = 360 // (c)
|
||||
except:
|
||||
self.checkEnd()
|
||||
colors = [(1, 0, 0), (0, 1, 0), (0, 0, 1), (1, 1, 0), (1, 0, 1), (0, 1, 1), (0, 0, 0),
|
||||
(0.5, 0.8, 0), (0, 0.8, 0.5), (0.8, 0.25, 0.7), (0, 0.27, 0.55), (2, 2, 0.6), (0.4, 3, 0.85)]
|
||||
# Smart Mathematics:
|
||||
# All Flags spawn same distance from the players
|
||||
for i in range(c-1):
|
||||
angle += spacing
|
||||
angle %= 360
|
||||
x=6 * math.sin(math.degrees(angle))
|
||||
z=6 * math.cos(math.degrees(angle))
|
||||
flag = Flag(position=(x+.5,5,z-4), color=colors[i]).autoretain()
|
||||
x = 6 * math.sin(math.degrees(angle))
|
||||
z = 6 * math.cos(math.degrees(angle))
|
||||
flag = Flag(position=(x+.5, 5, z-4), color=colors[i]).autoretain()
|
||||
self.flags.append(flag)
|
||||
|
||||
def killRound(self):
|
||||
self.numPickedUp = 0
|
||||
for player in self.players:
|
||||
if player.is_alive(): player.actor.handlemessage(ba.DieMessage())
|
||||
for flag in self.flags: flag.node.delete()
|
||||
for light in self.nodes: light.delete()
|
||||
if player.is_alive():
|
||||
player.actor.handlemessage(ba.DieMessage())
|
||||
for flag in self.flags:
|
||||
flag.node.delete()
|
||||
for light in self.nodes:
|
||||
light.delete()
|
||||
|
||||
def spawn_player(self, player: Player, pos: tuple = (0,0,0)) -> ba.Actor:
|
||||
def spawn_player(self, player: Player, pos: tuple = (0, 0, 0)) -> ba.Actor:
|
||||
spaz = self.spawn_player_spaz(player)
|
||||
if pos == (0,0,0):
|
||||
pos = (-.5+random.random()*2,3+random.random()*2,-5+random.random()*2)
|
||||
spaz.connect_controls_to_player(enable_punch=self.is_punch, enable_bomb=False, enable_run=self.is_run)
|
||||
if pos == (0, 0, 0):
|
||||
pos = (-.5+random.random()*2, 3+random.random()*2, -5+random.random()*2)
|
||||
spaz.connect_controls_to_player(enable_punch=self.is_punch,
|
||||
enable_bomb=False, enable_run=self.is_run)
|
||||
spaz.handlemessage(ba.StandMessage(pos))
|
||||
return spaz
|
||||
|
||||
|
|
@ -200,9 +210,9 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
|
|||
msg.node.getdelegate(PlayerSpaz, True).getplayer(Player, True).done = True
|
||||
l = ba.newnode('light',
|
||||
owner=None,
|
||||
attrs={'color':msg.node.color,
|
||||
'position':(msg.node.position_center),
|
||||
'intensity':1})
|
||||
attrs={'color': msg.node.color,
|
||||
'position': (msg.node.position_center),
|
||||
'intensity': 1})
|
||||
self.nodes.append(l)
|
||||
msg.flag.handlemessage(ba.DieMessage())
|
||||
msg.node.handlemessage(ba.DieMessage())
|
||||
|
|
@ -213,12 +223,13 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
|
|||
try:
|
||||
player.survived = False
|
||||
ba.screenmessage("No Flag? "+player.getname())
|
||||
player.actor.handlemessage(ba.StandMessage((0,3,-2)))
|
||||
ba.timer(0.5,ba.Call(player.actor.handlemessage, ba.FreezeMessage()))
|
||||
ba.timer(3,ba.Call(player.actor.handlemessage, ba.ShouldShatterMessage()))
|
||||
except: pass
|
||||
ba.timer(3.5,self.killRound)
|
||||
ba.timer(3.55,self.makeRound)
|
||||
player.actor.handlemessage(ba.StandMessage((0, 3, -2)))
|
||||
ba.timer(0.5, ba.Call(player.actor.handlemessage, ba.FreezeMessage()))
|
||||
ba.timer(3, ba.Call(player.actor.handlemessage, ba.ShouldShatterMessage()))
|
||||
except:
|
||||
pass
|
||||
ba.timer(3.5, self.killRound)
|
||||
ba.timer(3.55, self.makeRound)
|
||||
else:
|
||||
return super().handlemessage(msg)
|
||||
return None
|
||||
|
|
@ -227,7 +238,7 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
|
|||
i = 0
|
||||
for player in self.players:
|
||||
if player.survived:
|
||||
i+=1
|
||||
i += 1
|
||||
if i <= 1:
|
||||
for player in self.players:
|
||||
if player.survived:
|
||||
|
|
|
|||
|
|
@ -1,18 +1,20 @@
|
|||
#Ported by: Freaku / @[Just] Freak#4999
|
||||
# Ported by: Freaku / @[Just] Freak#4999
|
||||
|
||||
#Join BCS:
|
||||
# Join BCS:
|
||||
# https://discord.gg/ucyaesh
|
||||
|
||||
|
||||
#My GitHub:
|
||||
# My GitHub:
|
||||
# https://github.com/Freaku17/BombSquad-Mods-byFreaku
|
||||
|
||||
|
||||
|
||||
# ba_meta require api 7
|
||||
from __future__ import annotations
|
||||
from typing import TYPE_CHECKING
|
||||
import _ba,ba,random,math
|
||||
import _ba
|
||||
import ba
|
||||
import random
|
||||
import math
|
||||
from bastd.gameutils import SharedObjects
|
||||
from bastd.actor.bomb import Bomb
|
||||
from bastd.actor.popuptext import PopupText
|
||||
|
|
@ -107,7 +109,8 @@ class Floater(ba.Actor):
|
|||
})
|
||||
self.node.connectattr('position', self.node2, 'position')
|
||||
|
||||
def pop(self): PopupText(text="Ported by \ue048Freaku", scale=1.3, position=(self.node.position[0],self.node.position[1]-1,self.node.position[2]), color=(0,1,1)).autoretain() #Edit = YouNoob...
|
||||
def pop(self): PopupText(text="Ported by \ue048Freaku", scale=1.3, position=(
|
||||
self.node.position[0], self.node.position[1]-1, self.node.position[2]), color=(0, 1, 1)).autoretain() # Edit = YouNoob...
|
||||
|
||||
def checkCanControl(self):
|
||||
if not self.node.exists():
|
||||
|
|
@ -183,7 +186,8 @@ class Floater(ba.Actor):
|
|||
np = self.node.position
|
||||
except:
|
||||
np = (0, 0, 0)
|
||||
self.b = Bomb(bomb_type=random.choice(['normal', 'ice', 'sticky', 'impact', 'land_mine', 'tnt']), source_player=self.source_player, position=(np[0], np[1] - 1, np[2]), velocity=(0, -1, 0)).autoretain()
|
||||
self.b = Bomb(bomb_type=random.choice(['normal', 'ice', 'sticky', 'impact', 'land_mine', 'tnt']),
|
||||
source_player=self.source_player, position=(np[0], np[1] - 1, np[2]), velocity=(0, -1, 0)).autoretain()
|
||||
if self.b.bomb_type in ['impact', 'land_mine']:
|
||||
self.b.arm()
|
||||
|
||||
|
|
@ -208,21 +212,21 @@ class Floater(ba.Actor):
|
|||
super().handlemessage(msg)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
def assignFloInputs(clientID: int):
|
||||
with ba.Context(_ba.get_foreground_host_activity()):
|
||||
activity = ba.getactivity()
|
||||
if not hasattr(activity, 'flo') or not activity.flo.node.exists():
|
||||
try: activity.flo = Floater(activity.map.get_def_bound_box('map_bounds'))
|
||||
except: return #Perhaps using in main-menu/score-screen
|
||||
try:
|
||||
activity.flo = Floater(activity.map.get_def_bound_box('map_bounds'))
|
||||
except:
|
||||
return # Perhaps using in main-menu/score-screen
|
||||
floater = activity.flo
|
||||
if floater.controlled:
|
||||
ba.screenmessage('Floater is already being controlled', color=(1, 0, 0), transient=True, clients=[clientID])
|
||||
ba.screenmessage('Floater is already being controlled',
|
||||
color=(1, 0, 0), transient=True, clients=[clientID])
|
||||
return
|
||||
ba.screenmessage('You Gained Control Over The Floater!\n Press Bomb to Throw Bombs and Punch to leave!', clients=[clientID], transient=True, color=(0, 1, 1))
|
||||
ba.screenmessage('You Gained Control Over The Floater!\n Press Bomb to Throw Bombs and Punch to leave!', clients=[
|
||||
clientID], transient=True, color=(0, 1, 1))
|
||||
|
||||
for i in _ba.get_foreground_host_activity().players:
|
||||
if i.sessionplayer.inputdevice.client_id == clientID:
|
||||
|
|
@ -251,16 +255,22 @@ def assignFloInputs(clientID: int):
|
|||
i.assigninput(ba.InputType.LEFT_RIGHT, floater.leftright)
|
||||
|
||||
|
||||
|
||||
|
||||
old_fcm = _ba.chatmessage
|
||||
|
||||
|
||||
def new_chat_message(msg: Union[str, ba.Lstr], clients: Sequence[int] = None, sender_override: str = None):
|
||||
old_fcm(msg, clients, sender_override)
|
||||
if msg == '/floater':
|
||||
try: assignFloInputs(-1)
|
||||
except: pass
|
||||
try:
|
||||
assignFloInputs(-1)
|
||||
except:
|
||||
pass
|
||||
|
||||
|
||||
_ba.chatmessage = new_chat_message
|
||||
|
||||
# ba_meta export plugin
|
||||
|
||||
|
||||
class byFreaku(ba.Plugin):
|
||||
def __init__(self): pass
|
||||
Loading…
Add table
Add a link
Reference in a new issue