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https://github.com/bombsquad-community/plugin-manager.git
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[ci] auto-format
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3 changed files with 362 additions and 329 deletions
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@ -12,41 +12,42 @@ from __future__ import annotations
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# (& some improvements)
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# (& some improvements)
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# incase someone is wondering how is map floating. Check out
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# incase someone is wondering how is map floating. Check out
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# def spawnAllMap(self)
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# def spawnAllMap(self)
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# ba_meta require api 7
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# ba_meta require api 7
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from typing import TYPE_CHECKING, overload
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from typing import TYPE_CHECKING, overload
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import _ba,ba,random
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import _ba
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import ba
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import random
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from bastd.gameutils import SharedObjects
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from bastd.gameutils import SharedObjects
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if TYPE_CHECKING:
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if TYPE_CHECKING:
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from typing import Any, Sequence, Optional, List, Dict, Type, Union, Any, Literal
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from typing import Any, Sequence, Optional, List, Dict, Type, Union, Any, Literal
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class OnTimer(ba.Actor):
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class OnTimer(ba.Actor):
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"""Timer which counts but doesn't show on-screen"""
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"""Timer which counts but doesn't show on-screen"""
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def __init__(self) -> None:
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def __init__(self) -> None:
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super().__init__()
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super().__init__()
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self._starttime_ms: Optional[int] = None
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self._starttime_ms: Optional[int] = None
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self.node = ba.newnode('text', attrs={ 'v_attach': 'top', 'h_attach': 'center', 'h_align': 'center', 'color': (1, 1, 0.5, 1), 'flatness': 0.5, 'shadow': 0.5, 'position': (0, -70), 'scale': 0, 'text': ''})
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self.node = ba.newnode('text', attrs={'v_attach': 'top', 'h_attach': 'center', 'h_align': 'center', 'color': (
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self.inputnode = ba.newnode('timedisplay', attrs={ 'timemin': 0, 'showsubseconds': True })
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1, 1, 0.5, 1), 'flatness': 0.5, 'shadow': 0.5, 'position': (0, -70), 'scale': 0, 'text': ''})
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self.inputnode = ba.newnode('timedisplay', attrs={
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'timemin': 0, 'showsubseconds': True})
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self.inputnode.connectattr('output', self.node, 'text')
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self.inputnode.connectattr('output', self.node, 'text')
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def start(self) -> None:
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def start(self) -> None:
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tval = ba.time(timeformat=ba.TimeFormat.MILLISECONDS)
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tval = ba.time(timeformat=ba.TimeFormat.MILLISECONDS)
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assert isinstance(tval, int)
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assert isinstance(tval, int)
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self._starttime_ms = tval
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self._starttime_ms = tval
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self.inputnode.time1 = self._starttime_ms
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self.inputnode.time1 = self._starttime_ms
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ba.getactivity().globalsnode.connectattr('time', self.inputnode, 'time2')
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ba.getactivity().globalsnode.connectattr('time', self.inputnode, 'time2')
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def has_started(self) -> bool:
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def has_started(self) -> bool:
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return self._starttime_ms is not None
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return self._starttime_ms is not None
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def stop(self,
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def stop(self,
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endtime: Union[int, float] = None,
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endtime: Union[int, float] = None,
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timeformat: ba.TimeFormat = ba.TimeFormat.SECONDS) -> None:
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timeformat: ba.TimeFormat = ba.TimeFormat.SECONDS) -> None:
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@ -67,13 +68,16 @@ class OnTimer(ba.Actor):
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self.inputnode.timemax = endtime_ms - self._starttime_ms
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self.inputnode.timemax = endtime_ms - self._starttime_ms
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# Overloads so type checker knows our exact return type based in args.
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# Overloads so type checker knows our exact return type based in args.
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@overload
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@overload
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def getstarttime(self, timeformat: Literal[ba.TimeFormat.SECONDS] = ba.TimeFormat.SECONDS) -> float:
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def getstarttime(self, timeformat: Literal[ba.TimeFormat.SECONDS] = ba.TimeFormat.SECONDS) -> float:
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...
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...
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@overload
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@overload
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def getstarttime(self,
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def getstarttime(self,
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timeformat: Literal[ba.TimeFormat.MILLISECONDS]) -> int:
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timeformat: Literal[ba.TimeFormat.MILLISECONDS]) -> int:
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...
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...
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def getstarttime(
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def getstarttime(
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self,
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self,
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timeformat: ba.TimeFormat = ba.TimeFormat.SECONDS
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timeformat: ba.TimeFormat = ba.TimeFormat.SECONDS
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@ -108,8 +112,6 @@ class OnTimer(ba.Actor):
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self.node.delete()
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self.node.delete()
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class Player(ba.Player['Team']):
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class Player(ba.Player['Team']):
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"""Our player type for this game."""
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"""Our player type for this game."""
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@ -127,7 +129,8 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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name = 'Memory Game'
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name = 'Memory Game'
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description = 'Memories tiles and survive till the end!'
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description = 'Memories tiles and survive till the end!'
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available_settings = [ba.BoolSetting('Epic Mode', default=False), ba.BoolSetting('Enable Bottom Credits', True)]
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available_settings = [ba.BoolSetting(
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'Epic Mode', default=False), ba.BoolSetting('Enable Bottom Credits', True)]
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scoreconfig = ba.ScoreConfig(label='Survived', scoretype=ba.ScoreType.MILLISECONDS, version='B')
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scoreconfig = ba.ScoreConfig(label='Survived', scoretype=ba.ScoreType.MILLISECONDS, version='B')
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# Print messages when players die (since its meaningful in this game).
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# Print messages when players die (since its meaningful in this game).
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@ -255,7 +258,6 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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'opacity': 0.0,
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'opacity': 0.0,
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'attach': 'topCenter'})
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'attach': 'topCenter'})
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def on_transition_in(self) -> None:
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def on_transition_in(self) -> None:
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super().on_transition_in()
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super().on_transition_in()
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self._bellLow = ba.getsound('bellLow')
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self._bellLow = ba.getsound('bellLow')
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@ -307,7 +309,7 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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self.coldel16 = True
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self.coldel16 = True
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if self.credit_text:
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if self.credit_text:
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t = ba.newnode('text',
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t = ba.newnode('text',
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attrs={ 'text':"Made by Freaku\nOriginally for 1.4: byANG3L", ## Disable 'Enable Bottom Credits' when making playlist, No need to edit this lovely...
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attrs={'text': "Made by Freaku\nOriginally for 1.4: byANG3L", # Disable 'Enable Bottom Credits' when making playlist, No need to edit this lovely...
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'scale': 0.7,
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'scale': 0.7,
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'position': (0, 0),
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'position': (0, 0),
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'shadow': 0.5,
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'shadow': 0.5,
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@ -325,6 +327,7 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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def startCounter(self):
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def startCounter(self):
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self._textCounter.text = '10'
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self._textCounter.text = '10'
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def count9():
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def count9():
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def count8():
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def count8():
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def count7():
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def count7():
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@ -392,7 +395,8 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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# overriding the default character spawning..
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# overriding the default character spawning..
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def spawn_player(self, player: Player) -> ba.Actor:
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def spawn_player(self, player: Player) -> ba.Actor:
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spaz = self.spawn_player_spaz(player)
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spaz = self.spawn_player_spaz(player)
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pos = (self._spawnCenter[0] + random.uniform(-1.5, 2.5), self._spawnCenter[1], self._spawnCenter[2] + random.uniform(-2.5, 1.5))
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pos = (self._spawnCenter[0] + random.uniform(-1.5, 2.5),
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self._spawnCenter[1], self._spawnCenter[2] + random.uniform(-2.5, 1.5))
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spaz.connect_controls_to_player(enable_punch=False, enable_bomb=False, enable_pickup=False)
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spaz.connect_controls_to_player(enable_punch=False, enable_bomb=False, enable_pickup=False)
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spaz.handlemessage(ba.StandMessage(pos))
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spaz.handlemessage(ba.StandMessage(pos))
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return spaz
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return spaz
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@ -443,6 +447,7 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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def _stop(self):
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def _stop(self):
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self._textureSelected = self._randomSelect()
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self._textureSelected = self._randomSelect()
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def circle():
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def circle():
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def circle2():
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def circle2():
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def circle3():
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def circle3():
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@ -694,112 +699,128 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
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self.mapFGP = ba.newnode('prop',
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self.mapFGP = ba.newnode('prop',
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attrs={'body': 'puck', 'position': (3, 2, -9), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
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attrs={'body': 'puck', 'position': (3, 2, -9), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
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self.mapFGPTex = None
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self.mapFGPTex = None
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self.mapFGPcol = ba.newnode('region',attrs={'position': (3,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
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self.mapFGPcol = ba.newnode('region', attrs={'position': (3, 2, -9), 'scale': (
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3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
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self.coldel = False
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self.coldel = False
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if self.coldel2:
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if self.coldel2:
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self.mapFGP2 = ba.newnode('prop',
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self.mapFGP2 = ba.newnode('prop',
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attrs={'body': 'puck', 'position': (3, 2, -6), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
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attrs={'body': 'puck', 'position': (3, 2, -6), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
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self.mapFGP2Tex = None
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self.mapFGP2Tex = None
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self.mapFGP2col = ba.newnode('region',attrs={'position': (3,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
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self.mapFGP2col = ba.newnode('region', attrs={'position': (3, 2, -6), 'scale': (
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3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
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self.coldel2 = False
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self.coldel2 = False
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if self.coldel3:
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if self.coldel3:
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self.mapFGP3 = ba.newnode('prop',
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self.mapFGP3 = ba.newnode('prop',
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attrs={'body': 'puck', 'position': (3, 2, -3), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
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attrs={'body': 'puck', 'position': (3, 2, -3), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
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self.mapFGP3Tex = None
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self.mapFGP3Tex = None
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self.mapFGP3col = ba.newnode('region',attrs={'position': (3,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
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self.mapFGP3col = ba.newnode('region', attrs={'position': (3, 2, -3), 'scale': (
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3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
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self.coldel3 = False
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self.coldel3 = False
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if self.coldel4:
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if self.coldel4:
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self.mapFGP4 = ba.newnode('prop',
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self.mapFGP4 = ba.newnode('prop',
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attrs={'body': 'puck', 'position': (3, 2, 0), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
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attrs={'body': 'puck', 'position': (3, 2, 0), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
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self.mapFGP4Tex = None
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self.mapFGP4Tex = None
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self.mapFGP4col = ba.newnode('region',attrs={'position': (3,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
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self.mapFGP4col = ba.newnode('region', attrs={'position': (3, 2, 0), 'scale': (
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3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
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self.coldel4 = False
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self.coldel4 = False
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if self.coldel5:
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if self.coldel5:
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self.mapFGP5 = ba.newnode('prop',
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self.mapFGP5 = ba.newnode('prop',
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attrs={'body': 'puck', 'position': (0, 2, -9), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
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attrs={'body': 'puck', 'position': (0, 2, -9), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
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self.mapFGP5Tex = None
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self.mapFGP5Tex = None
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self.mapFGP5col = ba.newnode('region',attrs={'position': (0,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
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self.mapFGP5col = ba.newnode('region', attrs={'position': (0, 2, -9), 'scale': (
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3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
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self.coldel5 = False
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self.coldel5 = False
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if self.coldel6:
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if self.coldel6:
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self.mapFGP6 = ba.newnode('prop',
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self.mapFGP6 = ba.newnode('prop',
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attrs={'body': 'puck', 'position': (0, 2, -6), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
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attrs={'body': 'puck', 'position': (0, 2, -6), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
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self.mapFGP6Tex = None
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self.mapFGP6Tex = None
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self.mapFGP6col = ba.newnode('region',attrs={'position': (0,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
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self.mapFGP6col = ba.newnode('region', attrs={'position': (0, 2, -6), 'scale': (
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3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
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self.coldel6 = False
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self.coldel6 = False
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if self.coldel7:
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if self.coldel7:
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self.mapFGP7 = ba.newnode('prop',
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self.mapFGP7 = ba.newnode('prop',
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attrs={'body': 'puck', 'position': (0, 2, -3), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
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attrs={'body': 'puck', 'position': (0, 2, -3), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
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self.mapFGP7Tex = None
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self.mapFGP7Tex = None
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self.mapFGP7col = ba.newnode('region',attrs={'position': (0,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
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self.mapFGP7col = ba.newnode('region', attrs={'position': (0, 2, -3), 'scale': (
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3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
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self.coldel7 = False
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self.coldel7 = False
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if self.coldel8:
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if self.coldel8:
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self.mapFGP8 = ba.newnode('prop',
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self.mapFGP8 = ba.newnode('prop',
|
||||||
attrs={'body': 'puck', 'position': (0, 2, 0), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
attrs={'body': 'puck', 'position': (0, 2, 0), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||||
self.mapFGP8Tex = None
|
self.mapFGP8Tex = None
|
||||||
self.mapFGP8col = ba.newnode('region',attrs={'position': (0,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
self.mapFGP8col = ba.newnode('region', attrs={'position': (0, 2, 0), 'scale': (
|
||||||
|
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||||
self.coldel8 = False
|
self.coldel8 = False
|
||||||
|
|
||||||
if self.coldel9:
|
if self.coldel9:
|
||||||
self.mapFGP9 = ba.newnode('prop',
|
self.mapFGP9 = ba.newnode('prop',
|
||||||
attrs={'body': 'puck', 'position': (-3, 2, -9), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
attrs={'body': 'puck', 'position': (-3, 2, -9), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||||
self.mapFGP9Tex = None
|
self.mapFGP9Tex = None
|
||||||
self.mapFGP9col = ba.newnode('region',attrs={'position': (-3,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
self.mapFGP9col = ba.newnode('region', attrs={'position': (-3, 2, -9), 'scale': (
|
||||||
|
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||||
self.coldel9 = False
|
self.coldel9 = False
|
||||||
|
|
||||||
if self.coldel10:
|
if self.coldel10:
|
||||||
self.mapFGP10 = ba.newnode('prop',
|
self.mapFGP10 = ba.newnode('prop',
|
||||||
attrs={'body': 'puck', 'position': (-3, 2, -6), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
attrs={'body': 'puck', 'position': (-3, 2, -6), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||||
self.mapFGP10Tex = None
|
self.mapFGP10Tex = None
|
||||||
self.mapFGP10col = ba.newnode('region',attrs={'position': (-3,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
self.mapFGP10col = ba.newnode('region', attrs={'position': (-3, 2, -6), 'scale': (
|
||||||
|
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||||
self.coldel10 = False
|
self.coldel10 = False
|
||||||
|
|
||||||
if self.coldel11:
|
if self.coldel11:
|
||||||
self.mapFGP11 = ba.newnode('prop',
|
self.mapFGP11 = ba.newnode('prop',
|
||||||
attrs={'body': 'puck', 'position': (-3, 2, -3), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
attrs={'body': 'puck', 'position': (-3, 2, -3), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||||
self.mapFGP11Tex = None
|
self.mapFGP11Tex = None
|
||||||
self.mapFGP11col = ba.newnode('region',attrs={'position': (-3,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
self.mapFGP11col = ba.newnode('region', attrs={'position': (-3, 2, -3), 'scale': (
|
||||||
|
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||||
self.coldel11 = False
|
self.coldel11 = False
|
||||||
|
|
||||||
if self.coldel12:
|
if self.coldel12:
|
||||||
self.mapFGP12 = ba.newnode('prop',
|
self.mapFGP12 = ba.newnode('prop',
|
||||||
attrs={'body': 'puck', 'position': (-3, 2, 0), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
attrs={'body': 'puck', 'position': (-3, 2, 0), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||||
self.mapFGP12Tex = None
|
self.mapFGP12Tex = None
|
||||||
self.mapFGP12col = ba.newnode('region',attrs={'position': (-3,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
self.mapFGP12col = ba.newnode('region', attrs={'position': (-3, 2, 0), 'scale': (
|
||||||
|
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||||
self.coldel12 = False
|
self.coldel12 = False
|
||||||
|
|
||||||
if self.coldel13:
|
if self.coldel13:
|
||||||
self.mapFGP13 = ba.newnode('prop',
|
self.mapFGP13 = ba.newnode('prop',
|
||||||
attrs={'body': 'puck', 'position': (-6, 2, -9), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
attrs={'body': 'puck', 'position': (-6, 2, -9), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||||
self.mapFGP13Tex = None
|
self.mapFGP13Tex = None
|
||||||
self.mapFGP13col = ba.newnode('region',attrs={'position': (-6,2,-9),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
self.mapFGP13col = ba.newnode('region', attrs={'position': (-6, 2, -9), 'scale': (
|
||||||
|
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||||
self.coldel13 = False
|
self.coldel13 = False
|
||||||
|
|
||||||
if self.coldel14:
|
if self.coldel14:
|
||||||
self.mapFGP14 = ba.newnode('prop',
|
self.mapFGP14 = ba.newnode('prop',
|
||||||
attrs={'body': 'puck', 'position': (-6, 2, -6), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
attrs={'body': 'puck', 'position': (-6, 2, -6), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||||
self.mapFGP14Tex = None
|
self.mapFGP14Tex = None
|
||||||
self.mapFGP14col = ba.newnode('region',attrs={'position': (-6,2,-6),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
self.mapFGP14col = ba.newnode('region', attrs={'position': (-6, 2, -6), 'scale': (
|
||||||
|
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||||
self.coldel14 = False
|
self.coldel14 = False
|
||||||
|
|
||||||
if self.coldel15:
|
if self.coldel15:
|
||||||
self.mapFGP15 = ba.newnode('prop',
|
self.mapFGP15 = ba.newnode('prop',
|
||||||
attrs={'body': 'puck', 'position': (-6, 2, -3), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
attrs={'body': 'puck', 'position': (-6, 2, -3), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||||
self.mapFGP15Tex = None
|
self.mapFGP15Tex = None
|
||||||
self.mapFGP15col = ba.newnode('region',attrs={'position': (-6,2,-3),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
self.mapFGP15col = ba.newnode('region', attrs={'position': (-6, 2, -3), 'scale': (
|
||||||
|
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||||
self.coldel15 = False
|
self.coldel15 = False
|
||||||
|
|
||||||
if self.coldel16:
|
if self.coldel16:
|
||||||
self.mapFGP16 = ba.newnode('prop',
|
self.mapFGP16 = ba.newnode('prop',
|
||||||
attrs={'body': 'puck', 'position': (-6, 2, 0), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
attrs={'body': 'puck', 'position': (-6, 2, 0), 'model': self._mapFGPModel, 'model_scale': 3.8, 'body_scale': 3.8, 'shadow_size': 0.5, 'gravity_scale': 0.0, 'color_texture': self._mapFGPDefaultTex, 'reflection': 'soft', 'reflection_scale': [1.0], 'is_area_of_interest': True, 'materials': [self.dont_collide]})
|
||||||
self.mapFGP16Tex = None
|
self.mapFGP16Tex = None
|
||||||
self.mapFGP16col = ba.newnode('region',attrs={'position': (-6,2,0),'scale': (3.5,0.1,3.5),'type': 'box','materials': (self._collide_with_player, shared.footing_material)})
|
self.mapFGP16col = ba.newnode('region', attrs={'position': (-6, 2, 0), 'scale': (
|
||||||
|
3.5, 0.1, 3.5), 'type': 'box', 'materials': (self._collide_with_player, shared.footing_material)})
|
||||||
self.coldel16 = False
|
self.coldel16 = False
|
||||||
|
|
||||||
def _platformTexDefault(self):
|
def _platformTexDefault(self):
|
||||||
|
|
@ -883,7 +904,6 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
|
||||||
if living_team_count <= 1:
|
if living_team_count <= 1:
|
||||||
self.end_game()
|
self.end_game()
|
||||||
|
|
||||||
|
|
||||||
def end_game(self) -> None:
|
def end_game(self) -> None:
|
||||||
cur_time = ba.time()
|
cur_time = ba.time()
|
||||||
assert self._timer is not None
|
assert self._timer is not None
|
||||||
|
|
@ -936,18 +956,14 @@ class MGgame(ba.TeamGameActivity[Player, Team]):
|
||||||
self.end(results=results)
|
self.end(results=results)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class MGdefs():
|
class MGdefs():
|
||||||
points = {}
|
points = {}
|
||||||
boxes = {}
|
boxes = {}
|
||||||
boxes['area_of_interest_bounds'] = (0.3544110667, 4.493562578, -2.518391331) + (0.0, 0.0, 0.0) + (16.64754831, 8.06138989, 18.5029888)
|
boxes['area_of_interest_bounds'] = (
|
||||||
boxes['map_bounds'] = (0.2608783669, 4.899663734, -3.543675157) + (0.0, 0.0, 0.0) + (29.23565494, 14.19991443, 29.92689344)
|
0.3544110667, 4.493562578, -2.518391331) + (0.0, 0.0, 0.0) + (16.64754831, 8.06138989, 18.5029888)
|
||||||
|
boxes['map_bounds'] = (0.2608783669, 4.899663734, -3.543675157) + \
|
||||||
|
(0.0, 0.0, 0.0) + (29.23565494, 14.19991443, 29.92689344)
|
||||||
|
|
||||||
|
|
||||||
class MGmap(ba.Map):
|
class MGmap(ba.Map):
|
||||||
defs = MGdefs()
|
defs = MGdefs()
|
||||||
|
|
@ -990,16 +1006,12 @@ class MGmap(ba.Map):
|
||||||
gnode.vr_near_clip = 0.5
|
gnode.vr_near_clip = 0.5
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
ba._map.register_map(MGmap)
|
ba._map.register_map(MGmap)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# ba_meta export plugin
|
# ba_meta export plugin
|
||||||
class byFreaku(ba.Plugin):
|
class byFreaku(ba.Plugin):
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
## Campaign support ##
|
## Campaign support ##
|
||||||
ba.app.add_coop_practice_level(ba.Level(name='Memory Game', displayname='${GAME}', gametype=MGgame, settings={}, preview_texture_name='achievementOffYouGo'))
|
ba.app.add_coop_practice_level(ba.Level(name='Memory Game', displayname='${GAME}', gametype=MGgame, settings={
|
||||||
|
}, preview_texture_name='achievementOffYouGo'))
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
## Made by MattZ45986 on GitHub
|
# Made by MattZ45986 on GitHub
|
||||||
## Ported by: Freaku / @[Just] Freak#4999
|
# Ported by: Freaku / @[Just] Freak#4999
|
||||||
|
|
||||||
|
|
||||||
# Bug Fixes & Improvements as well...
|
# Bug Fixes & Improvements as well...
|
||||||
|
|
@ -8,23 +8,24 @@
|
||||||
# https://discord.gg/ucyaesh
|
# https://discord.gg/ucyaesh
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
from typing import TYPE_CHECKING
|
from typing import TYPE_CHECKING
|
||||||
import _ba,ba,random,math
|
import _ba
|
||||||
|
import ba
|
||||||
|
import random
|
||||||
|
import math
|
||||||
from bastd.actor.flag import Flag, FlagPickedUpMessage
|
from bastd.actor.flag import Flag, FlagPickedUpMessage
|
||||||
from bastd.actor.playerspaz import PlayerSpaz
|
from bastd.actor.playerspaz import PlayerSpaz
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from typing import Any, Type, List, Dict, Tuple, Union, Sequence, Optional
|
from typing import Any, Type, List, Dict, Tuple, Union, Sequence, Optional
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class Player(ba.Player['Team']):
|
class Player(ba.Player['Team']):
|
||||||
def __init__(self) -> None:
|
def __init__(self) -> None:
|
||||||
self.done: bool = False
|
self.done: bool = False
|
||||||
self.survived: bool = True
|
self.survived: bool = True
|
||||||
|
|
||||||
|
|
||||||
class Team(ba.Team[Player]):
|
class Team(ba.Team[Player]):
|
||||||
def __init__(self) -> None:
|
def __init__(self) -> None:
|
||||||
self.score = 0
|
self.score = 0
|
||||||
|
|
@ -126,7 +127,7 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
|
||||||
self.setup_standard_time_limit(self._time_limit)
|
self.setup_standard_time_limit(self._time_limit)
|
||||||
if self.credit_text:
|
if self.credit_text:
|
||||||
t = ba.newnode('text',
|
t = ba.newnode('text',
|
||||||
attrs={ 'text':"Ported by Freaku\nMade by MattZ45986", ## Disable 'Enable Bottom Credits' when making playlist, No need to edit this lovely...
|
attrs={'text': "Ported by Freaku\nMade by MattZ45986", # Disable 'Enable Bottom Credits' when making playlist, No need to edit this lovely...
|
||||||
'scale': 0.7,
|
'scale': 0.7,
|
||||||
'position': (0, 0),
|
'position': (0, 0),
|
||||||
'shadow': 0.5,
|
'shadow': 0.5,
|
||||||
|
|
@ -140,7 +141,8 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
|
||||||
|
|
||||||
def makeRound(self):
|
def makeRound(self):
|
||||||
for player in self.players:
|
for player in self.players:
|
||||||
if player.survived: player.team.score += 1
|
if player.survived:
|
||||||
|
player.team.score += 1
|
||||||
self.roundNum += 1
|
self.roundNum += 1
|
||||||
self._textRound.text = 'Round ' + str(self.roundNum)
|
self._textRound.text = 'Round ' + str(self.roundNum)
|
||||||
self.flags = []
|
self.flags = []
|
||||||
|
|
@ -148,7 +150,8 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
|
||||||
angle = random.randint(0, 359)
|
angle = random.randint(0, 359)
|
||||||
c = 0
|
c = 0
|
||||||
for player in self.players:
|
for player in self.players:
|
||||||
if player.survived: c+=1
|
if player.survived:
|
||||||
|
c += 1
|
||||||
spacing = 10
|
spacing = 10
|
||||||
for player in self.players:
|
for player in self.players:
|
||||||
player.done = False
|
player.done = False
|
||||||
|
|
@ -156,9 +159,12 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
|
||||||
if not player.is_alive():
|
if not player.is_alive():
|
||||||
self.spawn_player(player, (.5, 5, -4))
|
self.spawn_player(player, (.5, 5, -4))
|
||||||
self.spawned.append(player)
|
self.spawned.append(player)
|
||||||
try: spacing = 360 // (c)
|
try:
|
||||||
except: self.checkEnd()
|
spacing = 360 // (c)
|
||||||
colors = [(1,0,0),(0,1,0),(0,0,1),(1,1,0),(1,0,1),(0,1,1),(0,0,0),(0.5,0.8,0),(0,0.8,0.5),(0.8,0.25,0.7),(0,0.27,0.55),(2,2,0.6),(0.4,3,0.85)]
|
except:
|
||||||
|
self.checkEnd()
|
||||||
|
colors = [(1, 0, 0), (0, 1, 0), (0, 0, 1), (1, 1, 0), (1, 0, 1), (0, 1, 1), (0, 0, 0),
|
||||||
|
(0.5, 0.8, 0), (0, 0.8, 0.5), (0.8, 0.25, 0.7), (0, 0.27, 0.55), (2, 2, 0.6), (0.4, 3, 0.85)]
|
||||||
# Smart Mathematics:
|
# Smart Mathematics:
|
||||||
# All Flags spawn same distance from the players
|
# All Flags spawn same distance from the players
|
||||||
for i in range(c-1):
|
for i in range(c-1):
|
||||||
|
|
@ -172,15 +178,19 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
|
||||||
def killRound(self):
|
def killRound(self):
|
||||||
self.numPickedUp = 0
|
self.numPickedUp = 0
|
||||||
for player in self.players:
|
for player in self.players:
|
||||||
if player.is_alive(): player.actor.handlemessage(ba.DieMessage())
|
if player.is_alive():
|
||||||
for flag in self.flags: flag.node.delete()
|
player.actor.handlemessage(ba.DieMessage())
|
||||||
for light in self.nodes: light.delete()
|
for flag in self.flags:
|
||||||
|
flag.node.delete()
|
||||||
|
for light in self.nodes:
|
||||||
|
light.delete()
|
||||||
|
|
||||||
def spawn_player(self, player: Player, pos: tuple = (0, 0, 0)) -> ba.Actor:
|
def spawn_player(self, player: Player, pos: tuple = (0, 0, 0)) -> ba.Actor:
|
||||||
spaz = self.spawn_player_spaz(player)
|
spaz = self.spawn_player_spaz(player)
|
||||||
if pos == (0, 0, 0):
|
if pos == (0, 0, 0):
|
||||||
pos = (-.5+random.random()*2, 3+random.random()*2, -5+random.random()*2)
|
pos = (-.5+random.random()*2, 3+random.random()*2, -5+random.random()*2)
|
||||||
spaz.connect_controls_to_player(enable_punch=self.is_punch, enable_bomb=False, enable_run=self.is_run)
|
spaz.connect_controls_to_player(enable_punch=self.is_punch,
|
||||||
|
enable_bomb=False, enable_run=self.is_run)
|
||||||
spaz.handlemessage(ba.StandMessage(pos))
|
spaz.handlemessage(ba.StandMessage(pos))
|
||||||
return spaz
|
return spaz
|
||||||
|
|
||||||
|
|
@ -216,7 +226,8 @@ class MFGame(ba.TeamGameActivity[Player, Team]):
|
||||||
player.actor.handlemessage(ba.StandMessage((0, 3, -2)))
|
player.actor.handlemessage(ba.StandMessage((0, 3, -2)))
|
||||||
ba.timer(0.5, ba.Call(player.actor.handlemessage, ba.FreezeMessage()))
|
ba.timer(0.5, ba.Call(player.actor.handlemessage, ba.FreezeMessage()))
|
||||||
ba.timer(3, ba.Call(player.actor.handlemessage, ba.ShouldShatterMessage()))
|
ba.timer(3, ba.Call(player.actor.handlemessage, ba.ShouldShatterMessage()))
|
||||||
except: pass
|
except:
|
||||||
|
pass
|
||||||
ba.timer(3.5, self.killRound)
|
ba.timer(3.5, self.killRound)
|
||||||
ba.timer(3.55, self.makeRound)
|
ba.timer(3.55, self.makeRound)
|
||||||
else:
|
else:
|
||||||
|
|
|
||||||
|
|
@ -8,11 +8,13 @@
|
||||||
# https://github.com/Freaku17/BombSquad-Mods-byFreaku
|
# https://github.com/Freaku17/BombSquad-Mods-byFreaku
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# ba_meta require api 7
|
# ba_meta require api 7
|
||||||
from __future__ import annotations
|
from __future__ import annotations
|
||||||
from typing import TYPE_CHECKING
|
from typing import TYPE_CHECKING
|
||||||
import _ba,ba,random,math
|
import _ba
|
||||||
|
import ba
|
||||||
|
import random
|
||||||
|
import math
|
||||||
from bastd.gameutils import SharedObjects
|
from bastd.gameutils import SharedObjects
|
||||||
from bastd.actor.bomb import Bomb
|
from bastd.actor.bomb import Bomb
|
||||||
from bastd.actor.popuptext import PopupText
|
from bastd.actor.popuptext import PopupText
|
||||||
|
|
@ -107,7 +109,8 @@ class Floater(ba.Actor):
|
||||||
})
|
})
|
||||||
self.node.connectattr('position', self.node2, 'position')
|
self.node.connectattr('position', self.node2, 'position')
|
||||||
|
|
||||||
def pop(self): PopupText(text="Ported by \ue048Freaku", scale=1.3, position=(self.node.position[0],self.node.position[1]-1,self.node.position[2]), color=(0,1,1)).autoretain() #Edit = YouNoob...
|
def pop(self): PopupText(text="Ported by \ue048Freaku", scale=1.3, position=(
|
||||||
|
self.node.position[0], self.node.position[1]-1, self.node.position[2]), color=(0, 1, 1)).autoretain() # Edit = YouNoob...
|
||||||
|
|
||||||
def checkCanControl(self):
|
def checkCanControl(self):
|
||||||
if not self.node.exists():
|
if not self.node.exists():
|
||||||
|
|
@ -183,7 +186,8 @@ class Floater(ba.Actor):
|
||||||
np = self.node.position
|
np = self.node.position
|
||||||
except:
|
except:
|
||||||
np = (0, 0, 0)
|
np = (0, 0, 0)
|
||||||
self.b = Bomb(bomb_type=random.choice(['normal', 'ice', 'sticky', 'impact', 'land_mine', 'tnt']), source_player=self.source_player, position=(np[0], np[1] - 1, np[2]), velocity=(0, -1, 0)).autoretain()
|
self.b = Bomb(bomb_type=random.choice(['normal', 'ice', 'sticky', 'impact', 'land_mine', 'tnt']),
|
||||||
|
source_player=self.source_player, position=(np[0], np[1] - 1, np[2]), velocity=(0, -1, 0)).autoretain()
|
||||||
if self.b.bomb_type in ['impact', 'land_mine']:
|
if self.b.bomb_type in ['impact', 'land_mine']:
|
||||||
self.b.arm()
|
self.b.arm()
|
||||||
|
|
||||||
|
|
@ -208,21 +212,21 @@ class Floater(ba.Actor):
|
||||||
super().handlemessage(msg)
|
super().handlemessage(msg)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def assignFloInputs(clientID: int):
|
def assignFloInputs(clientID: int):
|
||||||
with ba.Context(_ba.get_foreground_host_activity()):
|
with ba.Context(_ba.get_foreground_host_activity()):
|
||||||
activity = ba.getactivity()
|
activity = ba.getactivity()
|
||||||
if not hasattr(activity, 'flo') or not activity.flo.node.exists():
|
if not hasattr(activity, 'flo') or not activity.flo.node.exists():
|
||||||
try: activity.flo = Floater(activity.map.get_def_bound_box('map_bounds'))
|
try:
|
||||||
except: return #Perhaps using in main-menu/score-screen
|
activity.flo = Floater(activity.map.get_def_bound_box('map_bounds'))
|
||||||
|
except:
|
||||||
|
return # Perhaps using in main-menu/score-screen
|
||||||
floater = activity.flo
|
floater = activity.flo
|
||||||
if floater.controlled:
|
if floater.controlled:
|
||||||
ba.screenmessage('Floater is already being controlled', color=(1, 0, 0), transient=True, clients=[clientID])
|
ba.screenmessage('Floater is already being controlled',
|
||||||
|
color=(1, 0, 0), transient=True, clients=[clientID])
|
||||||
return
|
return
|
||||||
ba.screenmessage('You Gained Control Over The Floater!\n Press Bomb to Throw Bombs and Punch to leave!', clients=[clientID], transient=True, color=(0, 1, 1))
|
ba.screenmessage('You Gained Control Over The Floater!\n Press Bomb to Throw Bombs and Punch to leave!', clients=[
|
||||||
|
clientID], transient=True, color=(0, 1, 1))
|
||||||
|
|
||||||
for i in _ba.get_foreground_host_activity().players:
|
for i in _ba.get_foreground_host_activity().players:
|
||||||
if i.sessionplayer.inputdevice.client_id == clientID:
|
if i.sessionplayer.inputdevice.client_id == clientID:
|
||||||
|
|
@ -251,16 +255,22 @@ def assignFloInputs(clientID: int):
|
||||||
i.assigninput(ba.InputType.LEFT_RIGHT, floater.leftright)
|
i.assigninput(ba.InputType.LEFT_RIGHT, floater.leftright)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
old_fcm = _ba.chatmessage
|
old_fcm = _ba.chatmessage
|
||||||
|
|
||||||
|
|
||||||
def new_chat_message(msg: Union[str, ba.Lstr], clients: Sequence[int] = None, sender_override: str = None):
|
def new_chat_message(msg: Union[str, ba.Lstr], clients: Sequence[int] = None, sender_override: str = None):
|
||||||
old_fcm(msg, clients, sender_override)
|
old_fcm(msg, clients, sender_override)
|
||||||
if msg == '/floater':
|
if msg == '/floater':
|
||||||
try: assignFloInputs(-1)
|
try:
|
||||||
except: pass
|
assignFloInputs(-1)
|
||||||
|
except:
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
_ba.chatmessage = new_chat_message
|
_ba.chatmessage = new_chat_message
|
||||||
|
|
||||||
# ba_meta export plugin
|
# ba_meta export plugin
|
||||||
|
|
||||||
|
|
||||||
class byFreaku(ba.Plugin):
|
class byFreaku(ba.Plugin):
|
||||||
def __init__(self): pass
|
def __init__(self): pass
|
||||||
Loading…
Add table
Add a link
Reference in a new issue