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https://github.com/bombsquad-community/plugin-manager.git
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Updating infinity_shield.py to api 9
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parent
0d46d483d5
commit
85193fe691
2 changed files with 16 additions and 6 deletions
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@ -1453,6 +1453,7 @@
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}
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}
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],
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],
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"versions": {
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"versions": {
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"1.1.0": null,
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"1.0.0": {
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"1.0.0": {
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"api_version": 8,
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"api_version": 8,
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"commit_sha": "718039b",
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"commit_sha": "718039b",
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@ -1,18 +1,18 @@
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# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
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# ba_meta require api 9
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# ba_meta require api 8
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# (see https://ballistica.net/wiki/meta-tag-system)
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from __future__ import annotations
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from typing import TYPE_CHECKING
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import babase
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import babase
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import bauiv1 as bui
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import bascenev1 as bs
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import bascenev1 as bs
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import random
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import random
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from bascenev1lib.actor.spaz import Spaz
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from bascenev1lib.actor.spaz import Spaz
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from bascenev1lib.actor.spazfactory import SpazFactory
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from bascenev1lib.actor.spazfactory import SpazFactory
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if TYPE_CHECKING:
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from typing import Sequence
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if TYPE_CHECKING:
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if TYPE_CHECKING:
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pass
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pass
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@ -21,6 +21,7 @@ Spaz._old_init = Spaz.__init__
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def __init__(self,
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def __init__(self,
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*,
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color: Sequence[float] = (1.0, 1.0, 1.0),
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color: Sequence[float] = (1.0, 1.0, 1.0),
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highlight: Sequence[float] = (0.5, 0.5, 0.5),
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highlight: Sequence[float] = (0.5, 0.5, 0.5),
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character: str = 'Spaz',
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character: str = 'Spaz',
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@ -29,8 +30,16 @@ def __init__(self,
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can_accept_powerups: bool = True,
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can_accept_powerups: bool = True,
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powerups_expire: bool = False,
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powerups_expire: bool = False,
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demo_mode: bool = False):
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demo_mode: bool = False):
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self._old_init(color, highlight, character, source_player, start_invincible,
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self._old_init(
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can_accept_powerups, powerups_expire, demo_mode)
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color=color,
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highlight=highlight,
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character=character,
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source_player=source_player,
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start_invincible=start_invincible,
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can_accept_powerups=can_accept_powerups,
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powerups_expire=powerups_expire,
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demo_mode=demo_mode
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)
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if self.source_player:
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if self.source_player:
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self.equip_shields()
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self.equip_shields()
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