[ci] auto-format

This commit is contained in:
Freaku17 2023-07-28 11:37:09 +00:00 committed by github-actions[bot]
parent 3f65846527
commit 7dcf3c711e
9 changed files with 553 additions and 564 deletions

View file

@ -1,18 +1,20 @@
# Ported by your friend: Freaku
#Join BCS:
# Join BCS:
# https://discord.gg/ucyaesh
#My GitHub:
# My GitHub:
# https://github.com/Freaku17/BombSquad-Mods-byFreaku
# ba_meta require api 8
from __future__ import annotations
from typing import TYPE_CHECKING
import _babase, babase, random, math
import _babase
import babase
import random
import math
import bauiv1 as bui
import bascenev1 as bs
from bascenev1lib.gameutils import SharedObjects
@ -110,7 +112,8 @@ class Floater(bs.Actor):
})
self.node.connectattr('position', self.node2, 'position')
def pop(self): PopupText(text="Ported by \ue048Freaku", scale=1.3, position=(self.node.position[0],self.node.position[1]-1,self.node.position[2]), color=(0,1,1)).autoretain()
def pop(self): PopupText(text="Ported by \ue048Freaku", scale=1.3, position=(
self.node.position[0], self.node.position[1]-1, self.node.position[2]), color=(0, 1, 1)).autoretain()
def checkCanControl(self):
if not self.node.exists():
@ -186,7 +189,8 @@ class Floater(bs.Actor):
np = self.node.position
except:
np = (0, 0, 0)
self.b = Bomb(bomb_type=random.choice(['normal', 'ice', 'sticky', 'impact', 'land_mine', 'tnt']), source_player=self.source_player, position=(np[0], np[1] - 1, np[2]), velocity=(0, -1, 0)).autoretain()
self.b = Bomb(bomb_type=random.choice(['normal', 'ice', 'sticky', 'impact', 'land_mine', 'tnt']),
source_player=self.source_player, position=(np[0], np[1] - 1, np[2]), velocity=(0, -1, 0)).autoretain()
if self.b.bomb_type in ['impact', 'land_mine']:
self.b.arm()
@ -198,7 +202,7 @@ class Floater(bs.Actor):
pn = self.node.position
dist = self.distance(pn[0], pn[1], pn[2], px, py, pz)
self.node.velocity = ((px - pn[0]) / dist, (py - pn[1]) / dist, (pz - pn[2]) / dist)
bs.timer(dist-1, bs.WeakCall(self.move)) #suppress_format_warning=True)
bs.timer(dist-1, bs.WeakCall(self.move)) # suppress_format_warning=True)
def handlemessage(self, msg):
if isinstance(msg, bs.DieMessage):
@ -211,21 +215,21 @@ class Floater(bs.Actor):
super().handlemessage(msg)
def assignFloInputs(clientID: int):
activity = bs.get_foreground_host_activity()
with activity.context:
if not hasattr(activity, 'flo') or not activity.flo.node.exists():
try: activity.flo = Floater(activity.map.get_def_bound_box('map_bounds'))
except: return #Perhaps using in main-menu/score-screen
try:
activity.flo = Floater(activity.map.get_def_bound_box('map_bounds'))
except:
return # Perhaps using in main-menu/score-screen
floater = activity.flo
if floater.controlled:
bs.broadcastmessage('Floater is already being controlled', color=(1, 0, 0), transient=True, clients=[clientID])
bs.broadcastmessage('Floater is already being controlled',
color=(1, 0, 0), transient=True, clients=[clientID])
return
bs.broadcastmessage('You Gained Control Over The Floater!\n Press Bomb to Throw Bombs and Punch to leave!', clients=[clientID], transient=True, color=(0, 1, 1))
bs.broadcastmessage('You Gained Control Over The Floater!\n Press Bomb to Throw Bombs and Punch to leave!', clients=[
clientID], transient=True, color=(0, 1, 1))
for i in activity.players:
if i.sessionplayer.inputdevice.client_id == clientID:
@ -259,20 +263,32 @@ bui.set_party_icon_always_visible(True)
old_piv = bui.set_party_icon_always_visible
def new_piv(*args, **kwargs):
# Do not let chat icon go away
old_piv(True)
bui.set_party_icon_always_visible = new_piv
old_fcm = bs.chatmessage
def new_chat_message(*args, **kwargs):
old_fcm(*args, **kwargs)
if args[0] == '/floater':
try: assignFloInputs(-1)
except: pass
try:
assignFloInputs(-1)
except:
pass
bs.chatmessage = new_chat_message
# ba_meta export plugin
class byFreaku(babase.Plugin):
def __init__(self): pass
def __init__(self): pass