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https://github.com/bombsquad-community/plugin-manager.git
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Work with all kinds of exports
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parent
b4b9401892
commit
7c4504cc1e
1 changed files with 8 additions and 2 deletions
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@ -382,6 +382,10 @@ class PluginLocal:
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self._has_minigames = REGEXP["minigames"].search(content) is not None
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return self._has_minigames
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async def has_plugins(self):
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entry_points = await self.get_entry_points()
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return len(entry_points) > 0
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def load_minigames(self):
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scanner = ba._meta.DirectoryScan(paths="")
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directory, module = self.install_path.rsplit(os.path.sep, 1)
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@ -414,6 +418,8 @@ class PluginLocal:
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"""
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Return True even if a single entry point is enabled or contains minigames.
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"""
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if not await self.has_plugins():
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return True
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for entry_point, plugin_info in ba.app.config["Plugins"].items():
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if entry_point.startswith(self._entry_point_initials) and plugin_info["enabled"]:
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return True
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@ -422,7 +428,7 @@ class PluginLocal:
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# for entry_point in await self.get_entry_points():
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# if ba.app.config["Plugins"][entry_point]["enabled"]:
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# return True
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return await self.has_minigames()
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return False
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# XXX: Commenting this out for now, since `enable` and `disable` currently have their
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# own separate logic.
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@ -728,7 +734,7 @@ class PluginWindow(popup.PopupWindow):
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to_draw_button4 = False
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if self.plugin.is_installed:
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self.local_plugin = self.plugin.get_local()
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if await self.local_plugin.has_minigames():
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if not await self.local_plugin.has_plugins():
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to_draw_button1 = False
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else:
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if await self.local_plugin.is_enabled():
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