[ci] auto-format

This commit is contained in:
imayushsaini 2022-11-26 12:33:00 +00:00 committed by github-actions[bot]
parent 37dfd46953
commit 7bc4d9e3f3

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@ -38,35 +38,43 @@ class ControlsUI:
def on_jump_press(activity):
print("jumped pressed in UI control")
print(activity._jump_image.node.color)
activity._jump_image.node.color = list(channel * 2 for channel in activity._jump_image.node.color[:3]) + [1]
activity._jump_image.node.color = list(
channel * 2 for channel in activity._jump_image.node.color[:3]) + [1]
print(activity._jump_image.node.color)
def on_jump_release(activity):
activity._jump_image.node.color = list(channel * 0.5 for channel in activity._jump_image.node.color[:3]) + [1]
activity._jump_image.node.color = list(
channel * 0.5 for channel in activity._jump_image.node.color[:3]) + [1]
def on_pickup_press(activity):
activity._pickup_image.node.color = list(channel * 2 for channel in activity._pickup_image.node.color[:3]) + [1]
activity._pickup_image.node.color = list(
channel * 2 for channel in activity._pickup_image.node.color[:3]) + [1]
def on_pickup_release(activity):
activity._pickup_image.node.color = list(channel * 0.5 for channel in activity._pickup_image.node.color[:3]) + [1]
activity._pickup_image.node.color = list(
channel * 0.5 for channel in activity._pickup_image.node.color[:3]) + [1]
def on_punch_press(activity):
activity._punch_image.node.color = list(channel * 2 for channel in activity._punch_image.node.color[:3]) + [1]
activity._punch_image.node.color = list(
channel * 2 for channel in activity._punch_image.node.color[:3]) + [1]
def on_punch_release(activity):
activity._punch_image.node.color = list(channel * 0.5 for channel in activity._punch_image.node.color[:3]) + [1]
activity._punch_image.node.color = list(
channel * 0.5 for channel in activity._punch_image.node.color[:3]) + [1]
def on_bomb_press(activity):
activity._bomb_image.node.color = list(channel * 2 for channel in activity._bomb_image.node.color[:3]) + [1]
activity._bomb_image.node.color = list(
channel * 2 for channel in activity._bomb_image.node.color[:3]) + [1]
def on_bomb_release(activity):
activity._bomb_image.node.color = list(channel * 0.5 for channel in activity._bomb_image.node.color[:3]) + [1]
activity._bomb_image.node.color = list(
channel * 0.5 for channel in activity._bomb_image.node.color[:3]) + [1]
def on_move_ud(activity,value):
activity.set_stick_image_position(activity,x=activity.stick_image_position_x,y=value)
def on_move_ud(activity, value):
activity.set_stick_image_position(activity, x=activity.stick_image_position_x, y=value)
def on_move_lr(activity,value):
activity.set_stick_image_position(activity,x=value,y=activity.stick_image_position_y)
def on_move_lr(activity, value):
activity.set_stick_image_position(activity, x=value, y=activity.stick_image_position_y)
def display(activity):
activity._jump_image.node.color = list(activity._jump_image.node.color[:3]) + [1]
@ -97,6 +105,8 @@ CONTROLS_UI_MAP = {
"UP_DOWN": ControlsUI.on_move_ud,
"LEFT_RIGHT": ControlsUI.on_move_lr
}
class NewSpaz(bastd.actor.spaz.Spaz):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
@ -116,6 +126,7 @@ class NewSpaz(bastd.actor.spaz.Spaz):
"RUN": self.on_run,
}
class NewPlayerSpaz(bastd.actor.playerspaz.PlayerSpaz):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
@ -138,7 +149,6 @@ class NewPlayerSpaz(bastd.actor.playerspaz.PlayerSpaz):
self.source_player.in_replay = False
self.source_player.mirror_mode = False
def _handle_action(self, action, value: Optional[float] = None) -> None:
if self.source_player.sessionplayer in PLAYERS_STUNT_INFO:
PLAYERS_STUNT_INFO[self.source_player.sessionplayer].append({
@ -151,21 +161,18 @@ class NewPlayerSpaz(bastd.actor.playerspaz.PlayerSpaz):
elif self.source_player.in_replay:
ui_activation = CONTROLS_UI_MAP.get(action)
if ui_activation:
if action in ["UP_DOWN","LEFT_RIGHT"]:
ui_activation(self.source_player.actor._activity(),value)
if action in ["UP_DOWN", "LEFT_RIGHT"]:
ui_activation(self.source_player.actor._activity(), value)
else:
ui_activation(self.source_player.actor._activity())
elif self.source_player.mirror_mode:
for mspaz in self.mirror_spaz:
if mspaz and mspaz.node.exists():
if action in ["UP_DOWN","LEFT_RIGHT","RUN"]:
if action in ["UP_DOWN", "LEFT_RIGHT", "RUN"]:
mspaz.move_map[action](value)
else:
mspaz.move_map[action]()
def on_move_up_down(self, value: float, *args, **kwargs) -> None:
self._handle_action("UP_DOWN", value)
super().on_move_up_down(value, *args, **kwargs)
@ -231,10 +238,12 @@ def get_player_from_client_id(client_id, activity=None):
return player
raise ba.SessionPlayerNotFound()
def mirror(clieid):
player = get_player_from_client_id(clieid)
spawn_mirror_spaz(player)
def capture(player):
with ba.Context(player.actor._activity()):
player.recording_start_time = ba.time()
@ -280,15 +289,18 @@ def replay(player, stunt_name):
time_to_hide_controls = last_move_time + 1
ba.timer(time_to_hide_controls, ba.Call(handle_player_replay_end, player))
def spawn_mirror_spaz(player):
player.mirror_mode = True
with ba.Context(player.actor._activity()):
bot=spaz.Spaz(player.color,player.highlight,character=player.character).autoretain()
bot.handlemessage(ba.StandMessage((player.actor.node.position[0], player.actor.node.position[1], player.actor.node.position[2]+1), 93))
bot = spaz.Spaz(player.color, player.highlight, character=player.character).autoretain()
bot.handlemessage(ba.StandMessage(
(player.actor.node.position[0], player.actor.node.position[1], player.actor.node.position[2]+1), 93))
bot.node.name = player.actor.node.name
bot.node.name_color = player.actor.node.name_color
player.actor.mirror_spaz.append(bot)
def ghost(player, stunt_name):
stunt_path = f"{os.path.join(BASE_STUNTS_DIRECTORY, stunt_name)}.json"
if stunt_name in STUNT_CACHE:
@ -303,10 +315,9 @@ def ghost(player, stunt_name):
return
player.in_replay = True
with ba.Context(player.actor._activity()):
bot=spaz.Spaz((1,0,0),character="Spaz").autoretain()
bot.handlemessage(ba.StandMessage(player.actor.node.position,93))
bot = spaz.Spaz((1, 0, 0), character="Spaz").autoretain()
bot.handlemessage(ba.StandMessage(player.actor.node.position, 93))
give_ghost_power(bot)
ControlsUI.display(player.actor._activity())
for move in stunt:
@ -320,7 +331,7 @@ def ghost(player, stunt_name):
if ui_activation:
ba.timer(
move["time"],
ba.Call(ui_activation,player.actor._activity())
ba.Call(ui_activation, player.actor._activity())
)
else:
ba.timer(
@ -332,18 +343,19 @@ def ghost(player, stunt_name):
if ui_activation:
ba.timer(
move["time"],
ba.Call(ui_activation,player.actor._activity(), move["move"]["value"] )
ba.Call(ui_activation, player.actor._activity(), move["move"]["value"])
)
last_move_time = move["time"]
time_to_hide_controls = last_move_time + 1
ba.timer(time_to_hide_controls, ba.Call(handle_player_replay_end, player))
ba.timer(time_to_hide_controls, ba.Call(bot.node.delete))
def give_ghost_power(spaz):
spaz.node.invincible = True
shared = SharedObjects.get()
factory = SpazFactory.get()
ghost=ba.Material()
ghost = ba.Material()
# smoothy hecks
ghost.add_actions(
conditions=(('they_have_material', factory.spaz_material), 'or',
@ -355,11 +367,11 @@ def give_ghost_power(spaz):
('modify_part_collision', 'collide', False),
('modify_part_collision', 'physical', False)
))
mats=list(spaz.node.materials)
roller=list(spaz.node.roller_materials)
ext=list(spaz.node.extras_material)
pick=list(spaz.node.pickup_materials)
punch=list(spaz.node.punch_materials)
mats = list(spaz.node.materials)
roller = list(spaz.node.roller_materials)
ext = list(spaz.node.extras_material)
pick = list(spaz.node.pickup_materials)
punch = list(spaz.node.punch_materials)
mats.append(ghost)
roller.append(ghost)
@ -367,11 +379,11 @@ def give_ghost_power(spaz):
pick.append(ghost)
punch.append(ghost)
spaz.node.materials=tuple(mats)
spaz.node.roller_materials=tuple(roller)
spaz.node.extras_material=tuple(ext)
spaz.node.pickup_materials=tuple(pick)
spaz.node.punch_materials=tuple(pick)
spaz.node.materials = tuple(mats)
spaz.node.roller_materials = tuple(roller)
spaz.node.extras_material = tuple(ext)
spaz.node.pickup_materials = tuple(pick)
spaz.node.punch_materials = tuple(pick)
def new_chatmessage(msg):
@ -425,6 +437,7 @@ def new_chatmessage(msg):
spawn_mirror_spaz(player)
return original_chatmessage(msg)
def set_stick_image_position(self, x: float, y: float) -> None:
# Clamp this to a circle.
@ -459,33 +472,34 @@ def set_stick_image_position(self, x: float, y: float) -> None:
assert self._stick_base_image is not None
self._stick_base_image.color = c
def on_begin(self, *args, **kwargs) -> None:
self._jump_image = Image(
ba.gettexture('buttonJump'),
position=(385,160),
scale=(50,50),
color=[0.1,0.45,0.1,0]
position=(385, 160),
scale=(50, 50),
color=[0.1, 0.45, 0.1, 0]
)
self._pickup_image = Image(
ba.gettexture('buttonPickUp'),
position=(385,240),
scale=(50,50),
color=[0,0.35,0,0]
position=(385, 240),
scale=(50, 50),
color=[0, 0.35, 0, 0]
)
self._punch_image = Image(
ba.gettexture('buttonPunch'),
position=(345,200),
scale=(50,50),
color=[0.45,0.45,0,0]
position=(345, 200),
scale=(50, 50),
color=[0.45, 0.45, 0, 0]
)
self._bomb_image = Image(
ba.gettexture('buttonBomb'),
position=(425,200),
scale=(50,50),
color=[0.45,0.1,0.1,0]
position=(425, 200),
scale=(50, 50),
color=[0.45, 0.1, 0.1, 0]
)
self.stick_image_position_x = self.stick_image_position_y = 0.0
self._stick_base_position = p = (-328,200)
self._stick_base_position = p = (-328, 200)
self._stick_base_image_color = c2 = (0.25, 0.25, 0.25, 1.0)
self._stick_base_image = ba.newnode(
'image',
@ -494,7 +508,7 @@ def on_begin(self, *args, **kwargs) -> None:
'absolute_scale': True,
'vr_depth': -40,
'position': p,
'scale': ( 220.0*0.6, 220.0*0.6),
'scale': (220.0*0.6, 220.0*0.6),
'color': c2
})
self._stick_nub_position = p = (-328, 200)
@ -523,8 +537,6 @@ class byHeySmoothy(ba.Plugin):
bastd.actor.spaz.Spaz = NewSpaz
# lets define a sample elimination game that can use super power of this plugin
# ba_meta export game