[ci] auto-format

This commit is contained in:
imayushsaini 2022-11-26 12:33:00 +00:00 committed by github-actions[bot]
parent 37dfd46953
commit 7bc4d9e3f3

View file

@ -38,29 +38,37 @@ class ControlsUI:
def on_jump_press(activity):
print("jumped pressed in UI control")
print(activity._jump_image.node.color)
activity._jump_image.node.color = list(channel * 2 for channel in activity._jump_image.node.color[:3]) + [1]
activity._jump_image.node.color = list(
channel * 2 for channel in activity._jump_image.node.color[:3]) + [1]
print(activity._jump_image.node.color)
def on_jump_release(activity):
activity._jump_image.node.color = list(channel * 0.5 for channel in activity._jump_image.node.color[:3]) + [1]
activity._jump_image.node.color = list(
channel * 0.5 for channel in activity._jump_image.node.color[:3]) + [1]
def on_pickup_press(activity):
activity._pickup_image.node.color = list(channel * 2 for channel in activity._pickup_image.node.color[:3]) + [1]
activity._pickup_image.node.color = list(
channel * 2 for channel in activity._pickup_image.node.color[:3]) + [1]
def on_pickup_release(activity):
activity._pickup_image.node.color = list(channel * 0.5 for channel in activity._pickup_image.node.color[:3]) + [1]
activity._pickup_image.node.color = list(
channel * 0.5 for channel in activity._pickup_image.node.color[:3]) + [1]
def on_punch_press(activity):
activity._punch_image.node.color = list(channel * 2 for channel in activity._punch_image.node.color[:3]) + [1]
activity._punch_image.node.color = list(
channel * 2 for channel in activity._punch_image.node.color[:3]) + [1]
def on_punch_release(activity):
activity._punch_image.node.color = list(channel * 0.5 for channel in activity._punch_image.node.color[:3]) + [1]
activity._punch_image.node.color = list(
channel * 0.5 for channel in activity._punch_image.node.color[:3]) + [1]
def on_bomb_press(activity):
activity._bomb_image.node.color = list(channel * 2 for channel in activity._bomb_image.node.color[:3]) + [1]
activity._bomb_image.node.color = list(
channel * 2 for channel in activity._bomb_image.node.color[:3]) + [1]
def on_bomb_release(activity):
activity._bomb_image.node.color = list(channel * 0.5 for channel in activity._bomb_image.node.color[:3]) + [1]
activity._bomb_image.node.color = list(
channel * 0.5 for channel in activity._bomb_image.node.color[:3]) + [1]
def on_move_ud(activity, value):
activity.set_stick_image_position(activity, x=activity.stick_image_position_x, y=value)
@ -97,6 +105,8 @@ CONTROLS_UI_MAP = {
"UP_DOWN": ControlsUI.on_move_ud,
"LEFT_RIGHT": ControlsUI.on_move_lr
}
class NewSpaz(bastd.actor.spaz.Spaz):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
@ -116,6 +126,7 @@ class NewSpaz(bastd.actor.spaz.Spaz):
"RUN": self.on_run,
}
class NewPlayerSpaz(bastd.actor.playerspaz.PlayerSpaz):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
@ -138,7 +149,6 @@ class NewPlayerSpaz(bastd.actor.playerspaz.PlayerSpaz):
self.source_player.in_replay = False
self.source_player.mirror_mode = False
def _handle_action(self, action, value: Optional[float] = None) -> None:
if self.source_player.sessionplayer in PLAYERS_STUNT_INFO:
PLAYERS_STUNT_INFO[self.source_player.sessionplayer].append({
@ -163,9 +173,6 @@ class NewPlayerSpaz(bastd.actor.playerspaz.PlayerSpaz):
else:
mspaz.move_map[action]()
def on_move_up_down(self, value: float, *args, **kwargs) -> None:
self._handle_action("UP_DOWN", value)
super().on_move_up_down(value, *args, **kwargs)
@ -231,10 +238,12 @@ def get_player_from_client_id(client_id, activity=None):
return player
raise ba.SessionPlayerNotFound()
def mirror(clieid):
player = get_player_from_client_id(clieid)
spawn_mirror_spaz(player)
def capture(player):
with ba.Context(player.actor._activity()):
player.recording_start_time = ba.time()
@ -280,15 +289,18 @@ def replay(player, stunt_name):
time_to_hide_controls = last_move_time + 1
ba.timer(time_to_hide_controls, ba.Call(handle_player_replay_end, player))
def spawn_mirror_spaz(player):
player.mirror_mode = True
with ba.Context(player.actor._activity()):
bot = spaz.Spaz(player.color, player.highlight, character=player.character).autoretain()
bot.handlemessage(ba.StandMessage((player.actor.node.position[0], player.actor.node.position[1], player.actor.node.position[2]+1), 93))
bot.handlemessage(ba.StandMessage(
(player.actor.node.position[0], player.actor.node.position[1], player.actor.node.position[2]+1), 93))
bot.node.name = player.actor.node.name
bot.node.name_color = player.actor.node.name_color
player.actor.mirror_spaz.append(bot)
def ghost(player, stunt_name):
stunt_path = f"{os.path.join(BASE_STUNTS_DIRECTORY, stunt_name)}.json"
if stunt_name in STUNT_CACHE:
@ -303,7 +315,6 @@ def ghost(player, stunt_name):
return
player.in_replay = True
with ba.Context(player.actor._activity()):
bot = spaz.Spaz((1, 0, 0), character="Spaz").autoretain()
bot.handlemessage(ba.StandMessage(player.actor.node.position, 93))
@ -339,6 +350,7 @@ def ghost(player, stunt_name):
ba.timer(time_to_hide_controls, ba.Call(handle_player_replay_end, player))
ba.timer(time_to_hide_controls, ba.Call(bot.node.delete))
def give_ghost_power(spaz):
spaz.node.invincible = True
shared = SharedObjects.get()
@ -425,6 +437,7 @@ def new_chatmessage(msg):
spawn_mirror_spaz(player)
return original_chatmessage(msg)
def set_stick_image_position(self, x: float, y: float) -> None:
# Clamp this to a circle.
@ -459,6 +472,7 @@ def set_stick_image_position(self, x: float, y: float) -> None:
assert self._stick_base_image is not None
self._stick_base_image.color = c
def on_begin(self, *args, **kwargs) -> None:
self._jump_image = Image(
ba.gettexture('buttonJump'),
@ -523,8 +537,6 @@ class byHeySmoothy(ba.Plugin):
bastd.actor.spaz.Spaz = NewSpaz
# lets define a sample elimination game that can use super power of this plugin
# ba_meta export game