Done with utilities. Need some testing on ultraparty and few fix on auto stunt and quick customgame

This commit is contained in:
brostosjoined 2024-01-16 15:06:45 +03:00
parent 39845e7b61
commit 77d16e63c7
19 changed files with 1221 additions and 1093 deletions

View file

@ -1,16 +1,20 @@
# ba_meta require api 7
# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
# ba_meta require api 8
from __future__ import annotations
from typing import TYPE_CHECKING, cast
if TYPE_CHECKING:
from typing import Any, Sequence, Callable, List, Dict, Tuple, Optional, Union
import random
import ba
import _ba
from ba._map import Map
from bastd import mainmenu
from bastd.ui.party import PartyWindow
from bastd.gameutils import SharedObjects
import babase
import bauiv1 as bui
import bascenev1 as bs
import _babase
from bascenev1._map import Map
from bascenev1lib import mainmenu
from bauiv1lib.mainmenu import MainMenuWindow
from bauiv1lib.party import PartyWindow
from bascenev1lib.gameutils import SharedObjects
"""mood light plugin by ʟօʊքɢǟʀօʊ
type ml in chat or use plugin manager to open settings"""
@ -21,7 +25,7 @@ def Print(*args):
for arg in args:
a = str(arg)
out += a
ba.screenmessage(out)
bui.screenmessage(out)
def cprint(*args):
@ -29,26 +33,26 @@ def cprint(*args):
for arg in args:
a = str(arg)
out += a
_ba.chatmessage(out)
bs.chatmessage(out)
try:
Ldefault, Udefault = ba.app.config.get("moodlightingSettings")
Ldefault, Udefault = babase.app.config.get("moodlightingSettings")
except:
ba.app.config["moodlightingSettings"] = (15, 20)
Ldefault, Udefault = ba.app.config.get("moodlightingSettings")
babase.app.config["moodlightingSettings"] = (15, 20)
Ldefault, Udefault = babase.app.config.get("moodlightingSettings")
Print("settings up moodlight")
Print("Type ml in chat or use plugin manager to access settings")
try:
loop = ba.app.config.get("moodlightEnabled")
loop = babase.app.config.get("moodlightEnabled")
except:
ba.app.config["moodlightEnabled"] = True
ba.app.config.commit()
babase.app.config["moodlightEnabled"] = True
babase.app.config.commit()
loop = True
class SettingWindow(ba.Window):
class SettingWindow(bui.Window):
def __init__(self):
self.draw_ui()
@ -56,57 +60,57 @@ class SettingWindow(ba.Window):
global Ldefault, Udefault
try:
if Udefault >= 29 and self.selected == "upper":
ba.textwidget(edit=self.warn_text,
bui.textwidget(edit=self.warn_text,
text="Careful!You risk get blind beyond this point")
elif self.selected == "lower" and Ldefault >= -20 or self.selected == "upper" and Udefault <= 30:
ba.textwidget(edit=self.warn_text, text="")
bui.textwidget(edit=self.warn_text, text="")
if self.selected == "lower":
Ldefault += 1
ba.textwidget(edit=self.lower_text, text=str(Ldefault))
bui.textwidget(edit=self.lower_text, text=str(Ldefault))
elif self.selected == "upper":
Udefault += 1
ba.textwidget(edit=self.upper_text, text=str(Udefault))
bui.textwidget(edit=self.upper_text, text=str(Udefault))
except AttributeError:
ba.textwidget(edit=self.warn_text, text="Click on number to select it")
bui.textwidget(edit=self.warn_text, text="Click on number to select it")
def decrease_limit(self):
global Ldefault, Udefault
try:
if Ldefault <= -19 and self.selected == "lower":
ba.textwidget(edit=self.warn_text,
bui.textwidget(edit=self.warn_text,
text="DON'T BE AFRAID OF DARK,IT'S A PLACE WHERE YOU CAN HIDE")
elif (self.selected == "upper" and Udefault <= 30) or (self.selected == "lower" and Ldefault >= -20):
ba.textwidget(edit=self.warn_text, text="")
bui.textwidget(edit=self.warn_text, text="")
if self.selected == "lower":
Ldefault -= 1
ba.textwidget(edit=self.lower_text, text=str(Ldefault))
bui.textwidget(edit=self.lower_text, text=str(Ldefault))
elif self.selected == "upper":
Udefault -= 1
ba.textwidget(edit=self.upper_text, text=str(Udefault))
bui.textwidget(edit=self.upper_text, text=str(Udefault))
except AttributeError:
ba.textwidget(edit=self.warn_text, text="Click on number to select it")
bui.textwidget(edit=self.warn_text, text="Click on number to select it")
def on_text_click(self, selected):
self.selected = selected
if selected == "upper":
ba.textwidget(edit=self.upper_text, color=(0, 0, 1))
ba.textwidget(edit=self.lower_text, color=(1, 1, 1))
bui.textwidget(edit=self.upper_text, color=(0, 0, 1))
bui.textwidget(edit=self.lower_text, color=(1, 1, 1))
elif selected == "lower":
ba.textwidget(edit=self.lower_text, color=(0, 0, 1))
ba.textwidget(edit=self.upper_text, color=(1, 1, 1))
bui.textwidget(edit=self.lower_text, color=(0, 0, 1))
bui.textwidget(edit=self.upper_text, color=(1, 1, 1))
else:
Print("this should't happen from on_text_click")
def draw_ui(self):
self.uiscale = ba.app.ui.uiscale
self.uiscale = bui.app.ui_v1.uiscale
super().__init__(
root_widget=ba.containerwidget(
root_widget=bui.containerwidget(
size=(670, 670),
on_outside_click_call=self.close,
transition="in_right",))
moodlight_label = ba.textwidget(
moodlight_label = bui.textwidget(
parent=self._root_widget,
size=(200, 100),
position=(150, 550),
@ -117,7 +121,7 @@ class SettingWindow(ba.Window):
text="Mood light settings",
color=(0, 1, 0))
self.enable_button = ba.buttonwidget(
self.enable_button = bui.buttonwidget(
parent=self._root_widget,
position=(100, 470),
size=(90, 70),
@ -126,7 +130,7 @@ class SettingWindow(ba.Window):
label="DISABLE" if loop else "ENABLE",
on_activate_call=self.on_enableButton_press)
save_button = ba.buttonwidget(
save_button = bui.buttonwidget(
parent=self._root_widget,
position=(520, 470),
size=(90, 70),
@ -134,18 +138,18 @@ class SettingWindow(ba.Window):
label="SAVE",
on_activate_call=self.save_settings)
self.close_button = ba.buttonwidget(
self.close_button = bui.buttonwidget(
parent=self._root_widget,
position=(550, 590),
size=(35, 35),
icon=ba.gettexture("crossOut"),
icon=bui.gettexture("crossOut"),
icon_color=(1, 0.2, 0.2),
scale=2,
color=(1, 0.2, 0.2),
extra_touch_border_scale=5,
on_activate_call=self.close)
self.lower_text = ba.textwidget(
self.lower_text = bui.textwidget(
parent=self._root_widget,
size=(200, 100),
scale=2,
@ -157,7 +161,7 @@ class SettingWindow(ba.Window):
click_activate=True,
selectable=True)
lower_text_label = ba.textwidget(
lower_text_label = bui.textwidget(
parent=self._root_widget,
size=(200, 100),
position=(100, 150),
@ -165,7 +169,7 @@ class SettingWindow(ba.Window):
v_align="center",
text="Limit darkness")
self.upper_text = ba.textwidget(
self.upper_text = bui.textwidget(
parent=self._root_widget,
size=(200, 100),
scale=2,
@ -177,7 +181,7 @@ class SettingWindow(ba.Window):
click_activate=True,
selectable=True)
upper_text_label = ba.textwidget(
upper_text_label = bui.textwidget(
parent=self._root_widget,
size=(200, 100),
position=(400, 150),
@ -185,25 +189,25 @@ class SettingWindow(ba.Window):
v_align="center",
text="Limit brightness")
decrease_button = ba.buttonwidget(
decrease_button = bui.buttonwidget(
parent=self._root_widget,
position=(100, 100),
size=(5, 1),
scale=3.5,
extra_touch_border_scale=2.5,
icon=ba.gettexture("downButton"),
icon=bui.gettexture("downButton"),
on_activate_call=self.decrease_limit)
increase_button = ba.buttonwidget(
increase_button = bui.buttonwidget(
parent=self._root_widget,
position=(600, 100),
size=(5, 1),
scale=3.5,
extra_touch_border_scale=2.5,
icon=ba.gettexture("upButton"),
icon=bui.gettexture("upButton"),
on_activate_call=self.increase_limit)
self.warn_text = ba.textwidget(
self.warn_text = bui.textwidget(
parent=self._root_widget,
text="",
size=(400, 200),
@ -213,28 +217,28 @@ class SettingWindow(ba.Window):
maxwidth=600)
# ++++++++++++++++for keyboard navigation++++++++++++++++
ba.widget(edit=self.enable_button, up_widget=decrease_button,
bui.widget(edit=self.enable_button, up_widget=decrease_button,
down_widget=self.lower_text, left_widget=save_button, right_widget=save_button)
ba.widget(edit=save_button, up_widget=self.close_button, down_widget=self.upper_text,
bui.widget(edit=save_button, up_widget=self.close_button, down_widget=self.upper_text,
left_widget=self.enable_button, right_widget=self.enable_button)
ba.widget(edit=self.close_button, up_widget=increase_button, down_widget=save_button,
bui.widget(edit=self.close_button, up_widget=increase_button, down_widget=save_button,
left_widget=self.enable_button, right_widget=save_button)
ba.widget(edit=self.lower_text, up_widget=self.enable_button, down_widget=decrease_button,
bui.widget(edit=self.lower_text, up_widget=self.enable_button, down_widget=decrease_button,
left_widget=self.upper_text, right_widget=self.upper_text)
ba.widget(edit=self.upper_text, up_widget=save_button, down_widget=increase_button,
bui.widget(edit=self.upper_text, up_widget=save_button, down_widget=increase_button,
left_widget=self.lower_text, right_widget=self.lower_text)
ba.widget(edit=decrease_button, up_widget=self.lower_text, down_widget=self.enable_button,
bui.widget(edit=decrease_button, up_widget=self.lower_text, down_widget=self.enable_button,
left_widget=increase_button, right_widget=increase_button)
ba.widget(edit=increase_button, up_widget=self.upper_text, down_widget=self.close_button,
bui.widget(edit=increase_button, up_widget=self.upper_text, down_widget=self.close_button,
left_widget=decrease_button, right_widget=decrease_button)
# --------------------------------------------------------------------------------------------------
ba.textwidget(edit=self.upper_text, on_activate_call=ba.Call(self.on_text_click, "upper"))
ba.textwidget(edit=self.lower_text, on_activate_call=ba.Call(self.on_text_click, "lower"))
bui.textwidget(edit=self.upper_text, on_activate_call=babase.Call(self.on_text_click, "upper"))
bui.textwidget(edit=self.lower_text, on_activate_call=babase.Call(self.on_text_click, "lower"))
def on_enableButton_press(self):
global loop
loop = ba.app.config.get("moodlightEnabled")
loop = babase.app.config.get("moodlightEnabled")
if loop:
loop = False
label = "ENABLE"
@ -243,49 +247,54 @@ class SettingWindow(ba.Window):
loop = True
label = "DISABLE"
color = (1, 0, 0)
in_game = not isinstance(_ba.get_foreground_host_session(), mainmenu.MainMenuSession)
in_game = not isinstance(bs.get_foreground_host_session(), mainmenu.MainMenuSession)
if in_game:
Print("Restart level to apply")
ba.app.config["moodlightEnabled"] = loop
ba.app.config.commit()
ba.buttonwidget(edit=self.enable_button, label=label, color=color)
babase.app.config["moodlightEnabled"] = loop
babase.app.config.commit()
bui.buttonwidget(edit=self.enable_button, label=label, color=color)
def save_settings(self):
ba.app.config["moodlightingSettings"] = (Ldefault, Udefault)
ba.app.config.commit()
babase.app.config["moodlightingSettings"] = (Ldefault, Udefault)
babase.app.config.commit()
Print("settings saved")
self.close()
def close(self):
ba.containerwidget(edit=self._root_widget, transition="out_right",)
bui.containerwidget(edit=self._root_widget, transition="out_right",)
def new_chat_message(msg: Union[str, ba.Lstr], clients: Sequence[int] = None, sender_override: str = None):
def new_chat_message(msg: Union[str, babase.Lstr], clients: Sequence[int] = None, sender_override: str = None):
old_fcm(msg, clients, sender_override)
if msg == 'ml':
try:
global Ldefault, Udefault
Ldefault, Udefault = ba.app.config.get("moodlightingSettings")
Ldefault, Udefault = babase.app.config.get("moodlightingSettings")
SettingWindow()
cprint("Mood light settings opened")
except Exception as err:
Print(err, "-from new_chat_message")
old_fcm = _ba.chatmessage
_ba.chatmessage = new_chat_message
_ba.set_party_icon_always_visible(True)
class NewMainMenuWindow(MainMenuWindow):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
# Display chat icon, but if user open/close gather it may disappear
bui.set_party_icon_always_visible(True)
old_fcm = bs.chatmessage
bs.chatmessage = new_chat_message
Map._old_init = Map.__init__
# ba_meta export plugin
class moodlight(ba.Plugin):
class moodlight(babase.Plugin):
def __init__(self):
pass
def on_app_running(self):
_ba.show_progress_bar()
_babase.show_progress_bar()
MainMenuWindow = NewMainMenuWindow
def show_settings_ui(self, source_widget):
SettingWindow()
@ -298,11 +307,11 @@ class moodlight(ba.Plugin):
def _new_init(self, vr_overlay_offset: Optional[Sequence[float]] = None) -> None:
self._old_init(vr_overlay_offset)
in_game = not isinstance(_ba.get_foreground_host_session(), mainmenu.MainMenuSession)
in_game = not isinstance(bs.get_foreground_host_session(), mainmenu.MainMenuSession)
if not in_game:
return
gnode = _ba.getactivity().globalsnode
gnode = bs.getactivity().globalsnode
default_tint = (1.100000023841858, 1.0, 0.8999999761581421)
transition_duration = 1.0 # for future improvements
@ -310,16 +319,16 @@ class moodlight(ba.Plugin):
if loop:
Range = (random.randrange(Ldefault, Udefault)/10, random.randrange(Ldefault,
Udefault)/10, random.randrange(Ldefault, Udefault)/10)
ba.animate_array(gnode, 'tint', 3, {
bs.animate_array(gnode, 'tint', 3, {
0.0: gnode.tint,
transition_duration: Range
})
else:
global timer
timer = None
ba.animate_array(gnode, "tint", 3, {0.0: gnode.tint, 0.4: default_tint})
bs.animate_array(gnode, "tint", 3, {0.0: gnode.tint, 0.4: default_tint})
global timer
timer = ba.Timer(0.3, changetint, repeat=True)
timer = bs.Timer(0.3, changetint, repeat=True)
Map.__init__ = _new_init