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fixed exception handling
babase.print_error() was removed by eric after 1.7.39, switched to logging.error()
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4bcabc1b01
commit
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1 changed files with 3 additions and 3 deletions
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@ -41,7 +41,7 @@ import _babase
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from bascenev1lib.actor.playerspaz import PlayerSpaz
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from babase._error import print_exception, print_error, NotFoundError
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import logging
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from babase._language import Lstr
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@ -251,11 +251,11 @@ def handlemessage(self, msg: Any) -> Any:
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# If we've been removed from the lobby, ignore this stuff.
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if self._dead:
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print_error('chooser got ChangeMessage after dying')
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logging.error('chooser got ChangeMessage after dying')
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return
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if not self._text_node:
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print_error('got ChangeMessage after nodes died')
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logging.error('got ChangeMessage after nodes died')
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return
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if msg.what == 'characterchooser':
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self._click_sound.play()
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