mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2025-10-08 14:54:36 +00:00
added partyWindow, serverSwitch plugins
This commit is contained in:
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2 changed files with 2612 additions and 0 deletions
561
plugins/utilities/server_switch.py
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561
plugins/utilities/server_switch.py
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@ -0,0 +1,561 @@
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# ba_meta require api 7
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from __future__ import annotations
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import copy
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import time
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from typing import TYPE_CHECKING
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import _ba
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import ba
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import time
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import threading
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from enum import Enum
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from dataclasses import dataclass
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if TYPE_CHECKING:
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from typing import Any, Optional, Dict, List, Tuple,Type
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import ba
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from bastd.ui.gather import GatherWindow
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from bastd.ui.confirm import ConfirmWindow
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# discord @mr.smoothy#5824
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import bastd.ui.mainmenu as bastd_ui_mainmenu
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connect=_ba.connect_to_party
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disconnect=_ba.disconnect_from_host
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server=[]
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ip_add="private"
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p_port=44444
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p_name="nothing here"
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def newconnect_to_party(address,port=43210,print_progress=False):
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global ip_add
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global p_port
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dd=_ba.get_connection_to_host_info()
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if(dd!={} ):
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_ba.disconnect_from_host()
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ip_add=address
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p_port=port
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connect(address,port,print_progress)
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else:
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ip_add=address
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p_port=port
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# print(ip_add,p_port)
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connect(ip_add,port,print_progress)
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def newdisconnect_from_host():
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try:
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name=_ba.get_connection_to_host_info()['name']
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global server
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global ip_add
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global p_port
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pojo = {"name":name,"ip":ip_add,"port":p_port}
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if pojo not in server:
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server.insert(0,pojo)
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server = server[:3]
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except:
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pass
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disconnect()
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def printip():
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ba.screenmessage("ip address is"+ip_add)
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def new_refresh_in_game(
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self, positions: List[Tuple[float, float,
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float]]) -> Tuple[float, float, float]:
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# pylint: disable=too-many-branches
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# pylint: disable=too-many-locals
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# pylint: disable=too-many-statements
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custom_menu_entries: List[Dict[str, Any]] = []
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session = _ba.get_foreground_host_session()
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if session is not None:
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try:
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custom_menu_entries = session.get_custom_menu_entries()
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for cme in custom_menu_entries:
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if (not isinstance(cme, dict) or 'label' not in cme
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or not isinstance(cme['label'], (str, ba.Lstr))
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or 'call' not in cme or not callable(cme['call'])):
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raise ValueError('invalid custom menu entry: ' +
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str(cme))
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except Exception:
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custom_menu_entries = []
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ba.print_exception(
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f'Error getting custom menu entries for {session}')
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self._width = 250.0
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self._height = 250.0 if self._input_player else 180.0
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if (self._is_demo or self._is_arcade) and self._input_player:
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self._height -= 40
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if not self._have_settings_button:
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self._height -= 50
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if self._connected_to_remote_player:
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# In this case we have a leave *and* a disconnect button.
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self._height += 50
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self._height += 50 * (len(custom_menu_entries))
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uiscale = ba.app.ui.uiscale
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ba.containerwidget(
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edit=self._root_widget,
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size=(self._width*2, self._height),
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scale=(2.15 if uiscale is ba.UIScale.SMALL else
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1.6 if uiscale is ba.UIScale.MEDIUM else 1.0))
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h = 125.0
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v = (self._height - 80.0 if self._input_player else self._height - 60)
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h_offset = 0
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d_h_offset = 0
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v_offset = -50
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for _i in range(6 + len(custom_menu_entries)):
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positions.append((h, v, 1.0))
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v += v_offset
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h += h_offset
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h_offset += d_h_offset
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self._start_button = None
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ba.app.pause()
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h, v, scale = positions[self._p_index]
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ba.textwidget(
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parent=self._root_widget,
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draw_controller=None,
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text="IP: "+ip_add+" PORT: "+str(p_port),
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position=(h+self._button_width-80,v+60),
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h_align='center',
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v_align='center',
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size=(20, 60),
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scale=0.6)
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v_h=v
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global server
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def con(address,port):
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global ip_add
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global p_port
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if(address==ip_add and port==p_port):
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self._resume()
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else:
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_ba.disconnect_from_host()
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_ba.connect_to_party(address,port)
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if len(server) ==0:
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ba.textwidget(
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parent=self._root_widget,
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draw_controller=None,
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text="Nothing in \n recents",
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position=(h +self._button_width *scale ,v-30),
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h_align='center',
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v_align='center',
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size=(20, 60),
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scale=1)
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for ser in server:
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self._server_button = ba.buttonwidget(
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color=(0.8, 0, 1),
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parent=self._root_widget,
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position=(h +self._button_width *scale - 80, v_h),
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size=(self._button_width, self._button_height),
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scale=scale,
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autoselect=self._use_autoselect,
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label=ser["name"][0:22],
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on_activate_call=ba.Call(con,ser["ip"],ser["port"]))
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v_h=v_h-50
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# Player name if applicable.
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if self._input_player:
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player_name = self._input_player.getname()
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h, v, scale = positions[self._p_index]
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v += 35
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ba.textwidget(parent=self._root_widget,
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position=(h - self._button_width / 2, v),
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size=(self._button_width, self._button_height),
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color=(1, 1, 1, 0.5),
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scale=0.7,
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h_align='center',
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text=ba.Lstr(value=player_name))
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else:
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player_name = ''
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h, v, scale = positions[self._p_index]
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self._p_index += 1
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btn = ba.buttonwidget(parent=self._root_widget,
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position=(h - self._button_width / 2, v),
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size=(self._button_width, self._button_height),
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scale=scale,
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label=ba.Lstr(resource=self._r + '.resumeText'),
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autoselect=self._use_autoselect,
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on_activate_call=self._resume)
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ba.containerwidget(edit=self._root_widget, cancel_button=btn)
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# Add any custom options defined by the current game.
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for entry in custom_menu_entries:
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h, v, scale = positions[self._p_index]
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self._p_index += 1
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# Ask the entry whether we should resume when we call
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# it (defaults to true).
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resume = bool(entry.get('resume_on_call', True))
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if resume:
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call = ba.Call(self._resume_and_call, entry['call'])
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else:
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call = ba.Call(entry['call'], ba.WeakCall(self._resume))
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ba.buttonwidget(parent=self._root_widget,
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position=(h - self._button_width / 2, v),
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size=(self._button_width, self._button_height),
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scale=scale,
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on_activate_call=call,
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label=entry['label'],
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autoselect=self._use_autoselect)
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# Add a 'leave' button if the menu-owner has a player.
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if ((self._input_player or self._connected_to_remote_player)
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and not (self._is_demo or self._is_arcade)):
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h, v, scale = positions[self._p_index]
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self._p_index += 1
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btn = ba.buttonwidget(parent=self._root_widget,
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position=(h - self._button_width / 2, v),
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size=(self._button_width,
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self._button_height),
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scale=scale,
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on_activate_call=self._leave,
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label='',
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autoselect=self._use_autoselect)
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if (player_name != '' and player_name[0] != '<'
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and player_name[-1] != '>'):
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txt = ba.Lstr(resource=self._r + '.justPlayerText',
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subs=[('${NAME}', player_name)])
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else:
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txt = ba.Lstr(value=player_name)
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ba.textwidget(parent=self._root_widget,
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position=(h, v + self._button_height *
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(0.64 if player_name != '' else 0.5)),
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size=(0, 0),
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text=ba.Lstr(resource=self._r + '.leaveGameText'),
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scale=(0.83 if player_name != '' else 1.0),
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color=(0.75, 1.0, 0.7),
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h_align='center',
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v_align='center',
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draw_controller=btn,
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maxwidth=self._button_width * 0.9)
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ba.textwidget(parent=self._root_widget,
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position=(h, v + self._button_height * 0.27),
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size=(0, 0),
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text=txt,
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color=(0.75, 1.0, 0.7),
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h_align='center',
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v_align='center',
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draw_controller=btn,
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scale=0.45,
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maxwidth=self._button_width * 0.9)
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return h, v, scale
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def new_refresh(self) -> None:
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# pylint: disable=too-many-branches
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# pylint: disable=too-many-locals
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# pylint: disable=too-many-statements
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global server
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print(server)
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from bastd.ui.confirm import QuitWindow
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from bastd.ui.store.button import StoreButton
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import ba
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# Clear everything that was there.
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children = self._root_widget.get_children()
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for child in children:
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child.delete()
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self._tdelay = 0.0
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self._t_delay_inc = 0.0
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self._t_delay_play = 0.0
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self._button_width = 200.0
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self._button_height = 45.0
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self._r = 'mainMenu'
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app = ba.app
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self._have_quit_button = (app.ui.uiscale is ba.UIScale.LARGE
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or (app.platform == 'windows'
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and app.subplatform == 'oculus'))
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self._have_store_button = not self._in_game
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self._have_settings_button = (
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(not self._in_game or not app.toolbar_test)
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and not (self._is_demo or self._is_arcade or self._is_iircade))
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self._input_device = input_device = _ba.get_ui_input_device()
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self._input_player = input_device.player if input_device else None
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self._connected_to_remote_player = (
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input_device.is_connected_to_remote_player()
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if input_device else False)
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positions: List[Tuple[float, float, float]] = []
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self._p_index = 0
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if self._in_game:
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h, v, scale = self._refresh_in_game(positions)
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print("refreshing in GAME",ip_add)
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# btn = ba.buttonwidget(parent=self._root_widget,
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# position=(80,270),
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# size=(100, 90),
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# scale=1.2,
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# label=ip_add,
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# autoselect=None,
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# on_activate_call=printip)
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ba.textwidget(
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parent=self._root_widget,
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draw_controller=None,
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text="IP: "+ip_add+" PORT: "+str(p_port),
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position=(150,270),
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h_align='center',
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v_align='center',
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size=(20, 60),
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scale=1)
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self._server_button = ba.buttonwidget(
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parent=self._root_widget,
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position=(h * 3.2 +20 - self._button_width * scale, v),
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size=(self._button_width, self._button_height),
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scale=scale,
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autoselect=self._use_autoselect,
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label=ba.Lstr(resource=self._r + '.settingsText'),
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transition_delay=self._tdelay,
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on_activate_call=self._settings)
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self._server_button2 = ba.buttonwidget(
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parent=self._root_widget,
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position=(h * 3.2 +20 - self._button_width * scale, v-50),
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size=(self._button_width, self._button_height),
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scale=scale,
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autoselect=self._use_autoselect,
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label=ba.Lstr(resource=self._r + '.settingsText'),
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transition_delay=self._tdelay,
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on_activate_call=self._settings)
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self._server_button3 = ba.buttonwidget(
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parent=self._root_widget,
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position=(h * 3.2 +20 - self._button_width * scale, v-100),
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size=(self._button_width, self._button_height),
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scale=scale,
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autoselect=self._use_autoselect,
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label=ba.Lstr(resource=self._r + '.settingsText'),
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transition_delay=self._tdelay,
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on_activate_call=self._settings)
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else:
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h, v, scale = self._refresh_not_in_game(positions)
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if self._have_settings_button:
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h, v, scale = positions[self._p_index]
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self._p_index += 1
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self._settings_button = ba.buttonwidget(
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parent=self._root_widget,
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position=(h - self._button_width * 0.5 * scale, v),
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size=(self._button_width, self._button_height),
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scale=scale,
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autoselect=self._use_autoselect,
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label=ba.Lstr(resource=self._r + '.settingsText'),
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transition_delay=self._tdelay,
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on_activate_call=self._settings)
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# Scattered eggs on easter.
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if _ba.get_account_misc_read_val('easter',
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False) and not self._in_game:
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icon_size = 34
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ba.imagewidget(parent=self._root_widget,
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position=(h - icon_size * 0.5 - 15,
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v + self._button_height * scale -
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icon_size * 0.24 + 1.5),
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transition_delay=self._tdelay,
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size=(icon_size, icon_size),
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texture=ba.gettexture('egg3'),
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tilt_scale=0.0)
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self._tdelay += self._t_delay_inc
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if self._in_game:
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h, v, scale = positions[self._p_index]
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self._p_index += 1
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# If we're in a replay, we have a 'Leave Replay' button.
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if _ba.is_in_replay():
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ba.buttonwidget(parent=self._root_widget,
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position=(h - self._button_width * 0.5 * scale,
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v),
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scale=scale,
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size=(self._button_width, self._button_height),
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autoselect=self._use_autoselect,
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label=ba.Lstr(resource='replayEndText'),
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on_activate_call=self._confirm_end_replay)
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elif _ba.get_foreground_host_session() is not None:
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ba.buttonwidget(
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parent=self._root_widget,
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position=(h - self._button_width * 0.5 * scale, v),
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scale=scale,
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size=(self._button_width, self._button_height),
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autoselect=self._use_autoselect,
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label=ba.Lstr(resource=self._r + '.endGameText'),
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on_activate_call=self._confirm_end_game)
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# Assume we're in a client-session.
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else:
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ba.buttonwidget(
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parent=self._root_widget,
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position=(h - self._button_width * 0.5 * scale, v),
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scale=scale,
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size=(self._button_width, self._button_height),
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autoselect=self._use_autoselect,
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label=ba.Lstr(resource=self._r + '.leavePartyText'),
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on_activate_call=self._confirm_leave_party)
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self._store_button: Optional[ba.Widget]
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if self._have_store_button:
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this_b_width = self._button_width
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h, v, scale = positions[self._p_index]
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self._p_index += 1
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sbtn = self._store_button_instance = StoreButton(
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parent=self._root_widget,
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position=(h - this_b_width * 0.5 * scale, v),
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size=(this_b_width, self._button_height),
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scale=scale,
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on_activate_call=ba.WeakCall(self._on_store_pressed),
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sale_scale=1.3,
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transition_delay=self._tdelay)
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self._store_button = store_button = sbtn.get_button()
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uiscale = ba.app.ui.uiscale
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icon_size = (55 if uiscale is ba.UIScale.SMALL else
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55 if uiscale is ba.UIScale.MEDIUM else 70)
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ba.imagewidget(
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parent=self._root_widget,
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position=(h - icon_size * 0.5,
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v + self._button_height * scale - icon_size * 0.23),
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transition_delay=self._tdelay,
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size=(icon_size, icon_size),
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texture=ba.gettexture(self._store_char_tex),
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tilt_scale=0.0,
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draw_controller=store_button)
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self._tdelay += self._t_delay_inc
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else:
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self._store_button = None
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self._quit_button: Optional[ba.Widget]
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if not self._in_game and self._have_quit_button:
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h, v, scale = positions[self._p_index]
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self._p_index += 1
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self._quit_button = quit_button = ba.buttonwidget(
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parent=self._root_widget,
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autoselect=self._use_autoselect,
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position=(h - self._button_width * 0.5 * scale, v),
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size=(self._button_width, self._button_height),
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scale=scale,
|
||||
label=ba.Lstr(resource=self._r +
|
||||
('.quitText' if 'Mac' in
|
||||
ba.app.user_agent_string else '.exitGameText')),
|
||||
on_activate_call=self._quit,
|
||||
transition_delay=self._tdelay)
|
||||
|
||||
# Scattered eggs on easter.
|
||||
if _ba.get_account_misc_read_val('easter', False):
|
||||
icon_size = 30
|
||||
ba.imagewidget(parent=self._root_widget,
|
||||
position=(h - icon_size * 0.5 + 25,
|
||||
v + self._button_height * scale -
|
||||
icon_size * 0.24 + 1.5),
|
||||
transition_delay=self._tdelay,
|
||||
size=(icon_size, icon_size),
|
||||
texture=ba.gettexture('egg1'),
|
||||
tilt_scale=0.0)
|
||||
|
||||
ba.containerwidget(edit=self._root_widget,
|
||||
cancel_button=quit_button)
|
||||
self._tdelay += self._t_delay_inc
|
||||
else:
|
||||
self._quit_button = None
|
||||
|
||||
# If we're not in-game, have no quit button, and this is android,
|
||||
# we want back presses to quit our activity.
|
||||
if (not self._in_game and not self._have_quit_button
|
||||
and ba.app.platform == 'android'):
|
||||
|
||||
def _do_quit() -> None:
|
||||
QuitWindow(swish=True, back=True)
|
||||
|
||||
ba.containerwidget(edit=self._root_widget,
|
||||
on_cancel_call=_do_quit)
|
||||
|
||||
# Add speed-up/slow-down buttons for replays.
|
||||
# (ideally this should be part of a fading-out playback bar like most
|
||||
# media players but this works for now).
|
||||
if _ba.is_in_replay():
|
||||
b_size = 50.0
|
||||
b_buffer = 10.0
|
||||
t_scale = 0.75
|
||||
uiscale = ba.app.ui.uiscale
|
||||
if uiscale is ba.UIScale.SMALL:
|
||||
b_size *= 0.6
|
||||
b_buffer *= 1.0
|
||||
v_offs = -40
|
||||
t_scale = 0.5
|
||||
elif uiscale is ba.UIScale.MEDIUM:
|
||||
v_offs = -70
|
||||
else:
|
||||
v_offs = -100
|
||||
self._replay_speed_text = ba.textwidget(
|
||||
parent=self._root_widget,
|
||||
text=ba.Lstr(resource='watchWindow.playbackSpeedText',
|
||||
subs=[('${SPEED}', str(1.23))]),
|
||||
position=(h, v + v_offs + 7 * t_scale),
|
||||
h_align='center',
|
||||
v_align='center',
|
||||
size=(0, 0),
|
||||
scale=t_scale)
|
||||
|
||||
# Update to current value.
|
||||
self._change_replay_speed(0)
|
||||
|
||||
# Keep updating in a timer in case it gets changed elsewhere.
|
||||
self._change_replay_speed_timer = ba.Timer(
|
||||
0.25,
|
||||
ba.WeakCall(self._change_replay_speed, 0),
|
||||
timetype=ba.TimeType.REAL,
|
||||
repeat=True)
|
||||
btn = ba.buttonwidget(parent=self._root_widget,
|
||||
position=(h - b_size - b_buffer,
|
||||
v - b_size - b_buffer + v_offs),
|
||||
button_type='square',
|
||||
size=(b_size, b_size),
|
||||
label='',
|
||||
autoselect=True,
|
||||
on_activate_call=ba.Call(
|
||||
self._change_replay_speed, -1))
|
||||
ba.textwidget(
|
||||
parent=self._root_widget,
|
||||
draw_controller=btn,
|
||||
text='-',
|
||||
position=(h - b_size * 0.5 - b_buffer,
|
||||
v - b_size * 0.5 - b_buffer + 5 * t_scale + v_offs),
|
||||
h_align='center',
|
||||
v_align='center',
|
||||
size=(0, 0),
|
||||
scale=3.0 * t_scale)
|
||||
btn = ba.buttonwidget(
|
||||
parent=self._root_widget,
|
||||
position=(h + b_buffer, v - b_size - b_buffer + v_offs),
|
||||
button_type='square',
|
||||
size=(b_size, b_size),
|
||||
label='',
|
||||
autoselect=True,
|
||||
on_activate_call=ba.Call(self._change_replay_speed, 1))
|
||||
ba.textwidget(
|
||||
parent=self._root_widget,
|
||||
draw_controller=btn,
|
||||
text='+',
|
||||
position=(h + b_size * 0.5 + b_buffer,
|
||||
v - b_size * 0.5 - b_buffer + 5 * t_scale + v_offs),
|
||||
h_align='center',
|
||||
v_align='center',
|
||||
size=(0, 0),
|
||||
scale=3.0 * t_scale)
|
||||
|
||||
# ba_meta export plugin
|
||||
class bySmoothy(ba.Plugin):
|
||||
def __init__(self):
|
||||
if _ba.env().get("build_number",0) >= 20577:
|
||||
bastd_ui_mainmenu.MainMenuWindow._refresh_in_game= new_refresh_in_game
|
||||
_ba.connect_to_party=newconnect_to_party
|
||||
_ba.disconnect_from_host=newdisconnect_from_host
|
||||
else:print("Server Switch only works on bs 1.7 and above")
|
||||
Loading…
Add table
Add a link
Reference in a new issue