diff --git a/plugin_manager.py b/plugin_manager.py index 3a3f926..60bb44e 100644 --- a/plugin_manager.py +++ b/plugin_manager.py @@ -561,11 +561,11 @@ class PluginLocal: pathlib.Path(directory), pathlib.Path(module), ) - scanned_results = set(babase.app.meta.scanresults.exports["babase.GameActivity"]) - for game in scanner.results.exports["babase.GameActivity"]: + scanned_results = set(babase.app.meta.scanresults.exports["bascenev1.GameActivity"]) + for game in scanner.results.exports["bascenev1.GameActivity"]: if game not in scanned_results: bui.screenmessage(f"{game} minigame loaded") - babase.app.meta.scanresults.exports["babase.GameActivity"].append(game) + babase.app.meta.scanresults.exports["bascenev1.GameActivity"].append(game) def unload_minigames(self): scanner = babase._meta.DirectoryScan(paths="") @@ -575,12 +575,12 @@ class PluginLocal: pathlib.Path(module), ) new_scanned_results_games = [] - for game in babase.app.meta.scanresults.exports["babase.GameActivity"]: - if game in scanner.results.exports["babase.GameActivity"]: + for game in babase.app.meta.scanresults.exports["bascenev1.GameActivity"]: + if game in scanner.results.exports["bascenev1.GameActivity"]: bui.screenmessage(f"{game} minigame unloaded") else: new_scanned_results_games.append(game) - babase.app.meta.scanresults.exports["babase.GameActivity"] = new_scanned_results_games + babase.app.meta.scanresults.exports["bascenev1.GameActivity"] = new_scanned_results_games async def is_enabled(self): """