Update some gamemodes for co-op support

(these games were made to also be played in co-op, during 1.6 Eric forgot to add the ability to register games in Campaign. Those a mod was required to play such gamemodes in co-op. But thanks to now added Campaign support, there's no more need of such a mod.)
This commit is contained in:
! Freaku 2024-02-16 01:05:27 +05:30 committed by GitHub
parent f2f3381235
commit 5db98e37f4
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
5 changed files with 78 additions and 83 deletions

View file

@ -16,17 +16,6 @@ if TYPE_CHECKING:
from typing import Any, List, Type, Optional
def ba_get_api_version():
return 8
def ba_get_levels():
return [bs._level.Level(
'Bot Chase', gametype=BotChaseGame,
settings={},
preview_texture_name='footballStadiumPreview')]
class Player(bs.Player['Team']):
"""Our player type for this game"""
@ -221,3 +210,13 @@ class BotChaseGame(bs.TeamGameActivity[Player, Team]):
results.set_team_score(team, int(1000.0 * longest_life))
self.end(results=results)
# ba_meta export plugin
class plugin(babase.Plugin):
def __init__(self):
## Campaign support ##
babase.app.classic.add_coop_practice_level(bs.Level(
name = 'Bot Chase', gametype=BotChaseGame,
settings={},
preview_texture_name='footballStadiumPreview'))

View file

@ -18,22 +18,6 @@ if TYPE_CHECKING:
from typing import Any, Type, Dict, List, Optional
def ba_get_api_version():
return 8
def ba_get_levels():
return [bs._level.Level(
'Explodo Run',
gametype=ExplodoRunGame,
settings={},
preview_texture_name='rampagePreview'), bs._level.Level(
'Epic Explodo Run',
gametype=ExplodoRunGame,
settings={'Epic Mode': True},
preview_texture_name='rampagePreview')]
class Player(bs.Player['Team']):
"""Our player type for this game."""
@ -142,3 +126,18 @@ class ExplodoRunGame(bs.TeamGameActivity[Player, Team]):
# Ends the activity.
self.end(results)
# ba_meta export plugin
class plugin(babase.Plugin):
def __init__(self):
## Campaign support ##
babase.app.classic.add_coop_practice_level(bs.Level(
name = 'Explodo Run',
gametype=ExplodoRunGame,
settings={},
preview_texture_name='rampagePreview'))
babase.app.classic.add_coop_practice_level(bs.Level('Epic Explodo Run',
gametype=ExplodoRunGame,
settings={'Epic Mode': True},
preview_texture_name='rampagePreview'))

View file

@ -18,23 +18,6 @@ if TYPE_CHECKING:
from typing import Any, Sequence, Optional, Type
def ba_get_api_version():
return 8
def ba_get_levels():
return [bs._level.Level(
'Extinction',
gametype=NewMeteorShowerGame,
settings={'Epic Mode': False},
preview_texture_name='footballStadiumPreview'),
bs._level.Level(
'Epic Extinction',
gametype=NewMeteorShowerGame,
settings={'Epic Mode': True},
preview_texture_name='footballStadiumPreview')]
class Meteor(bs.Actor):
"""A giant meteor instead of bombs."""
@ -255,3 +238,18 @@ class NewMeteorShowerGame(bs.TeamGameActivity[Player, Team]):
results.set_team_score(team, int(1000.0 * longest_life))
self.end(results=results)
# ba_meta export plugin
class plugin(babase.Plugin):
def __init__(self):
## Campaign support ##
babase.app.classic.add_coop_practice_level(bs.Level(
name = 'Extinction',
gametype=NewMeteorShowerGame,
settings={'Epic Mode': False},
preview_texture_name='footballStadiumPreview'))
babase.app.classic.add_coop_practice_level(bs.Level('Epic Extinction',
gametype=NewMeteorShowerGame,
settings={'Epic Mode': True},
preview_texture_name='footballStadiumPreview'))

View file

@ -18,18 +18,6 @@ if TYPE_CHECKING:
from typing import Any, Type, Dict, List, Optional
def ba_get_api_version():
return 6
def ba_get_levels():
return [babase._level.Level(
'Lame Fight',
gametype=LameFightGame,
settings={},
preview_texture_name='courtyardPreview')]
class Player(bs.Player['Team']):
"""Our player type for this game."""
@ -168,3 +156,14 @@ class LameFightGame(bs.TeamGameActivity[Player, Team]):
# Ends the activity.
self.end(results)
# ba_meta export plugin
class plugin(babase.Plugin):
def __init__(self):
## Campaign support ##
babase.app.classic.add_coop_practice_level(bs.Level(
name = 'Lame Fight',
gametype=LameFightGame,
settings={},
preview_texture_name='courtyardPreview'))

View file

@ -33,33 +33,6 @@ else:
name_hard = 'You vs BS Hard'
name_hard_epic = 'You vs BS Hard Epic'
# def ba_get_api_version():
# return 6
def ba_get_levels():
return [babase._level.Level(
name_easy,
gametype=TUvsBombSquad,
settings={},
preview_texture_name='footballStadiumPreview'),
babase._level.Level(
name_easy_epic,
gametype=TUvsBombSquad,
settings={'Epic Mode': True},
preview_texture_name='footballStadiumPreview'),
babase._level.Level(
name_hard,
gametype=TUvsBombSquad,
settings={'Hard Mode': True},
preview_texture_name='footballStadiumPreview'),
babase._level.Level(
name_hard_epic,
gametype=TUvsBombSquad,
settings={'Hard Mode': True,
'Epic Mode': True},
preview_texture_name='footballStadiumPreview')]
#### BOTS ####
@ -503,3 +476,30 @@ class TUvsBombSquad(bs.TeamGameActivity[Player, Team]):
# Ends the activity.
self.end(results)
# ba_meta export plugin
class plugin(babase.Plugin):
def __init__(self):
## Campaign support ##
babase.app.classic.add_coop_practice_level(bs.Level(
name = name_easy,
gametype=TUvsBombSquad,
settings={},
preview_texture_name='footballStadiumPreview'))
babase.app.classic.add_coop_practice_level(bs.Level(
name_easy_epic,
gametype=TUvsBombSquad,
settings={'Epic Mode': True},
preview_texture_name='footballStadiumPreview'))
babase.app.classic.add_coop_practice_level(bs.Level(
name = name_hard,
gametype=TUvsBombSquad,
settings={'Hard Mode': True},
preview_texture_name='footballStadiumPreview'))
babase.app.classic.add_coop_practice_level(bs.Level(
name = name_hard_epic,
gametype=TUvsBombSquad,
settings={'Hard Mode': True,
'Epic Mode': True},
preview_texture_name='footballStadiumPreview'))