[ci] auto-format

This commit is contained in:
brostosjoined 2024-01-26 02:02:31 +00:00 committed by github-actions[bot]
parent 1668115069
commit 546a8d0a4a
5 changed files with 1138 additions and 1111 deletions

View file

@ -23,6 +23,7 @@ from bascenev1lib.actor.playerspaz import PlayerSpaz
if TYPE_CHECKING:
from typing import Any, Sequence, Optional, List, Dict, Type, Type
class Player(bs.Player['Team']):
"""Our player type for this game."""
@ -34,36 +35,38 @@ class Team(bs.Team[Player]):
self.score = 0
# ba_meta export bascenev1.GameActivity
class DarkFieldsGame(bs.TeamGameActivity[Player, Team]):
name = 'Dark Fields'
description = 'Get to the other side.'
available_settings = [
bs.IntSetting('Score to Win',
min_value=1,
default=3,
),
min_value=1,
default=3,
),
bs.IntChoiceSetting('Time Limit',
choices=[
('None', 0),
('1 Minute', 60),
('2 Minutes', 120),
('5 Minutes', 300),
('10 Minutes', 600),
('20 Minutes', 1200),
],
default=0,
),
choices=[
('None', 0),
('1 Minute', 60),
('2 Minutes', 120),
('5 Minutes', 300),
('10 Minutes', 600),
('20 Minutes', 1200),
],
default=0,
),
bs.FloatChoiceSetting('Respawn Times',
choices=[
('Shorter', 0.25),
('Short', 0.5),
('Normal', 1.0),
('Long', 2.0),
('Longer', 4.0),
],
default=1.0,
),
choices=[
('Shorter', 0.25),
('Short', 0.5),
('Normal', 1.0),
('Long', 2.0),
('Longer', 4.0),
],
default=1.0,
),
bs.BoolSetting('Epic Mode', default=False),
bs.BoolSetting('Players as center of interest', default=True),
]
@ -90,26 +93,25 @@ class DarkFieldsGame(bs.TeamGameActivity[Player, Team]):
self._scoreRegionMaterial = bs.Material()
self._scoreRegionMaterial.add_actions(
conditions=("they_have_material",shared.player_material),
actions=(("modify_part_collision","collide",True),
("modify_part_collision","physical",False),
("call","at_connect", self._onPlayerScores)))
conditions=("they_have_material", shared.player_material),
actions=(("modify_part_collision", "collide", True),
("modify_part_collision", "physical", False),
("call", "at_connect", self._onPlayerScores)))
self.slow_motion = self._epic_mode
self.default_music = (bs.MusicType.EPIC if self._epic_mode else None)
def on_transition_in(self) -> None:
super().on_transition_in()
gnode = bs.getactivity().globalsnode
gnode.tint = (0.5,0.5,0.5)
gnode.tint = (0.5, 0.5, 0.5)
a = bs.newnode('locator', attrs={'shape': 'box', 'position': (12.2, 0, .1087926362),
'color': (5, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [2.5, 0.1, 12.8]})
b = bs.newnode('locator', attrs={'shape': 'box', 'position': (-12.1, 0, .1087926362),
'color': (0, 0, 5), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [2.5, 0.1, 12.8]})
a = bs.newnode('locator',attrs={'shape':'box','position':(12.2,0,.1087926362),
'color':(5,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[2.5,0.1,12.8]})
b = bs.newnode('locator',attrs={'shape':'box','position':(-12.1,0,.1087926362),
'color':(0,0,5),'opacity':1,'draw_beauty':True,'additive':False,'size':[2.5,0.1,12.8]})
def on_begin(self) -> None:
# self._has_begun = False
super().on_begin()
@ -132,21 +134,22 @@ class DarkFieldsGame(bs.TeamGameActivity[Player, Team]):
self._scoreRegions = []
defs = bs.getactivity().map.defs
self._scoreRegions.append(bs.NodeActor(bs.newnode('region',
attrs={'position':defs.boxes['goal1'][0:3],
'scale':defs.boxes['goal1'][6:9],
'type': 'box',
'materials':(self._scoreRegionMaterial,)})))
attrs={'position': defs.boxes['goal1'][0:3],
'scale': defs.boxes['goal1'][6:9],
'type': 'box',
'materials': (self._scoreRegionMaterial,)})))
self.mines = []
self.spawnMines()
bs.timer(0.8 if self.slow_motion else 1.7,self.start)
bs.timer(0.8 if self.slow_motion else 1.7, self.start)
def start(self):
# self._has_begun = True
self._show_info()
bs.timer(random.randrange(3,7),self.doRandomLighting)
bs.timer(random.randrange(3, 7), self.doRandomLighting)
if not self._epic_mode:
setmusic(bs.MusicType.SCARY)
animate_array(bs.getactivity().globalsnode,'tint',3,{0:(0.5,0.5,0.5),2:(0.2,0.2,0.2)})
animate_array(bs.getactivity().globalsnode, 'tint', 3,
{0: (0.5, 0.5, 0.5), 2: (0.2, 0.2, 0.2)})
for p in self.players:
self.doPlayer(p)
@ -157,10 +160,10 @@ class DarkFieldsGame(bs.TeamGameActivity[Player, Team]):
else:
self.doPlayer(player)
def doPlayer(self,player):
pos = (-12.4,1,random.randrange(-5,5))
player = self.spawn_player_spaz(player,pos)
player.connect_controls_to_player(enable_punch=False,enable_bomb=False)
def doPlayer(self, player):
pos = (-12.4, 1, random.randrange(-5, 5))
player = self.spawn_player_spaz(player, pos)
player.connect_controls_to_player(enable_punch=False, enable_bomb=False)
player.node.is_area_of_interest = self._center_of_interest
def _show_info(self) -> None:
@ -176,52 +179,53 @@ class DarkFieldsGame(bs.TeamGameActivity[Player, Team]):
self._scoreboard.set_team_value(team, team.score, self._score_to_win)
def doRandomLighting(self):
bs.timer(random.randrange(3,7),self.doRandomLighting)
if self.isUpdatingMines: return
bs.timer(random.randrange(3, 7), self.doRandomLighting)
if self.isUpdatingMines:
return
delay = 0
for mine in self.mines:
if mine.node.exists():
pos = mine.node.position
bs.timer(delay,babase.Call(self.do_light,pos))
bs.timer(delay, babase.Call(self.do_light, pos))
delay += 0.005 if self._epic_mode else 0.01
def do_light(self,pos):
light = bs.newnode('light',attrs={
'position': pos,
'volume_intensity_scale': 1.0,
'radius':0.1,
'color': (1,0,0)
})
bs.animate(light, 'intensity', { 0: 2.0, 3.0: 0.0})
def do_light(self, pos):
light = bs.newnode('light', attrs={
'position': pos,
'volume_intensity_scale': 1.0,
'radius': 0.1,
'color': (1, 0, 0)
})
bs.animate(light, 'intensity', {0: 2.0, 3.0: 0.0})
bs.timer(3.0, light.delete)
def spawnMines(self):
delay = 0
h_range = [10,8,6,4,2,0,-2,-4,-6,-8,-10]
h_range = [10, 8, 6, 4, 2, 0, -2, -4, -6, -8, -10]
for h in h_range:
for i in range(random.randint(3,4)):
for i in range(random.randint(3, 4)):
x = h+random.random()
y = random.randrange(-5,6)+(random.random())
pos = (x,1,y)
bs.timer(delay,babase.Call(self.doMine,pos))
y = random.randrange(-5, 6)+(random.random())
pos = (x, 1, y)
bs.timer(delay, babase.Call(self.doMine, pos))
delay += 0.015 if self._epic_mode else 0.04
bs.timer(5.0,self.stopUpdateMines)
bs.timer(5.0, self.stopUpdateMines)
def stopUpdateMines(self):
self.isUpdatingMines = False
def updateMines(self):
if self.isUpdatingMines: return
if self.isUpdatingMines:
return
self.isUpdatingMines = True
for m in self.mines:
m.node.delete()
self.mines = []
self.spawnMines()
def doMine(self,pos):
b = bomb.Bomb(position=pos,bomb_type='land_mine').autoretain()
def doMine(self, pos):
b = bomb.Bomb(position=pos, bomb_type='land_mine').autoretain()
b.add_explode_callback(self._on_bomb_exploded)
b.arm()
self.mines.append(b)
@ -229,8 +233,8 @@ class DarkFieldsGame(bs.TeamGameActivity[Player, Team]):
def _on_bomb_exploded(self, bomb: Bomb, blast: Blast) -> None:
assert blast.node
p = blast.node.position
pos = (p[0],p[1]+1,p[2])
bs.timer(0.5,babase.Call(self.doMine,pos))
pos = (p[0], p[1]+1, p[2])
bs.timer(0.5, babase.Call(self.doMine, pos))
def _onPlayerScores(self):
player: Optional[Player]
@ -238,7 +242,7 @@ class DarkFieldsGame(bs.TeamGameActivity[Player, Team]):
spaz = bs.getcollision().opposingnode.getdelegate(PlayerSpaz, True)
except bs.NotFoundError:
return
if not spaz.is_alive():
return
@ -246,25 +250,26 @@ class DarkFieldsGame(bs.TeamGameActivity[Player, Team]):
player = spaz.getplayer(Player, True)
except bs.NotFoundError:
return
if player.exists() and player.is_alive():
player.team.score += 1
self._scoreSound.play()
self._scoreSound.play()
pos = player.actor.node.position
animate_array(bs.getactivity().globalsnode,'tint',3,{0:(0.5,0.5,0.5),2.8:(0.2,0.2,0.2)})
animate_array(bs.getactivity().globalsnode, 'tint', 3, {
0: (0.5, 0.5, 0.5), 2.8: (0.2, 0.2, 0.2)})
self._update_scoreboard()
light = bs.newnode('light',
attrs={
'position': pos,
'radius': 0.5,
'color': (1, 0, 0)
})
attrs={
'position': pos,
'radius': 0.5,
'color': (1, 0, 0)
})
bs.animate(light, 'intensity', {0.0: 0, 0.1: 1, 0.5: 0}, loop=False)
bs.timer(1.0, light.delete)
player.actor.handlemessage(bs.DieMessage( how=bs.DeathType.REACHED_GOAL))
player.actor.handlemessage(bs.DieMessage(how=bs.DeathType.REACHED_GOAL))
self.updateMines()
if any(team.score >= self._score_to_win for team in self.teams):
@ -288,4 +293,4 @@ class DarkFieldsGame(bs.TeamGameActivity[Player, Team]):
results = bs.GameResults()
for team in self.teams:
results.set_team_score(team, team.score)
self.end(results=results)
self.end(results=results)

View file

@ -1,6 +1,6 @@
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
## Made by MattZ45986 on GitHub
## Ported by: Freaku / @[Just] Freak#4999
# Made by MattZ45986 on GitHub
# Ported by: Freaku / @[Just] Freak#4999
import babase
@ -9,26 +9,27 @@ import bascenev1 as bs
from bascenev1lib.game.elimination import EliminationGame
# ba_meta require api 8
# ba_meta export bascenev1.GameActivity
class GFGame(EliminationGame):
name = 'Gravity Falls'
def spawn_player(self, player):
actor = self.spawn_player_spaz(player, (0,5,0))
actor = self.spawn_player_spaz(player, (0, 5, 0))
if not self._solo_mode:
bs.timer(0.3, babase.Call(self._print_lives, player))
# If we have any icons, update their state.
for icon in player.icons:
icon.handle_player_spawned()
bs.timer(1,babase.Call(self.raise_player, player))
bs.timer(1, babase.Call(self.raise_player, player))
return actor
def raise_player(self, player):
if player.is_alive():
try:
player.actor.node.handlemessage("impulse",player.actor.node.position[0],player.actor.node.position[1]+.5,player.actor.node.position[2],0,5,0, 3,10,0,0, 0,5,0)
except: pass
bs.timer(0.05,babase.Call(self.raise_player,player))
player.actor.node.handlemessage(
"impulse", player.actor.node.position[0], player.actor.node.position[1]+.5, player.actor.node.position[2], 0, 5, 0, 3, 10, 0, 0, 0, 5, 0)
except:
pass
bs.timer(0.05, babase.Call(self.raise_player, player))

View file

@ -1,7 +1,7 @@
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
# ba_meta require api 8
#Copy pasted from ExplodoRun by Blitz,just edited Bots and map 😝
# Copy pasted from ExplodoRun by Blitz,just edited Bots and map 😝
from __future__ import annotations
@ -19,20 +19,24 @@ if TYPE_CHECKING:
from typing import Any, Type, Dict, List, Optional
## MoreMinigames.py support ##
def ba_get_api_version():
return 6
def ba_get_levels():
return [babase._level.Level(
'Infinite Ninjas',gametype=InfiniteNinjasGame,
'Infinite Ninjas', gametype=InfiniteNinjasGame,
settings={},
preview_texture_name = 'footballStadiumPreview'),
preview_texture_name='footballStadiumPreview'),
babase._level.Level(
'Epic Infinite Ninjas',gametype=InfiniteNinjasGame,
settings={'Epic Mode':True},
preview_texture_name = 'footballStadiumPreview')]
'Epic Infinite Ninjas', gametype=InfiniteNinjasGame,
settings={'Epic Mode': True},
preview_texture_name='footballStadiumPreview')]
## MoreMinigames.py support ##
class Player(bs.Player['Team']):
"""Our player type for this game."""
@ -41,6 +45,8 @@ class Team(bs.Team[Player]):
"""Our team type for this game."""
# ba_meta export bascenev1.GameActivity
class InfiniteNinjasGame(bs.TeamGameActivity[Player, Team]):
name = "Infinite Ninjas"
description = "How long can you survive from Ninjas??"
@ -49,8 +55,8 @@ class InfiniteNinjasGame(bs.TeamGameActivity[Player, Team]):
scoretype=bs.ScoreType.MILLISECONDS,
lower_is_better=False)
default_music = bs.MusicType.TO_THE_DEATH
def __init__(self, settings:dict):
def __init__(self, settings: dict):
settings['map'] = "Football Stadium"
self._epic_mode = settings.get('Epic Mode', False)
if self._epic_mode:
@ -61,27 +67,28 @@ class InfiniteNinjasGame(bs.TeamGameActivity[Player, Team]):
self._won = False
self._bots = SpazBotSet()
self.wave = 1
def on_begin(self) -> None:
super().on_begin()
self._timer = OnScreenTimer()
bs.timer(2.5, self._timer.start)
#Bots Hehe
bs.timer(2.5,self.street)
# Bots Hehe
bs.timer(2.5, self.street)
def street(self):
for a in range(self.wave):
p1 = random.choice([-5,-2.5,0,2.5,5])
p3 = random.choice([-4.5,-4.14,-5,-3])
time = random.choice([1,1.5,2.5,2])
self._bots.spawn_bot(ChargerBot, pos=(p1,0.4,p3),spawn_time = time)
p1 = random.choice([-5, -2.5, 0, 2.5, 5])
p3 = random.choice([-4.5, -4.14, -5, -3])
time = random.choice([1, 1.5, 2.5, 2])
self._bots.spawn_bot(ChargerBot, pos=(p1, 0.4, p3), spawn_time=time)
self.wave += 1
def botrespawn(self):
if not self._bots.have_living_bots():
self.street()
def handlemessage(self, msg: Any) -> Any:
# A player has died.
@ -89,7 +96,7 @@ class InfiniteNinjasGame(bs.TeamGameActivity[Player, Team]):
super().handlemessage(msg) # Augment standard behavior.
self._won = True
self.end_game()
# A spaz-bot has died.
elif isinstance(msg, SpazBotDiedMessage):
# Unfortunately the bot-set will always tell us there are living
@ -130,5 +137,3 @@ class InfiniteNinjasGame(bs.TeamGameActivity[Player, Team]):
# Ends the activity.
self.end(results)

View file

@ -17,15 +17,18 @@ from bascenev1lib.actor.onscreentimer import OnScreenTimer
if TYPE_CHECKING:
from typing import Any, Type, Dict, List, Optional
def ba_get_api_version():
return 6
def ba_get_levels():
return [babase._level.Level(
'Lame Fight',
gametype=LameFightGame,
settings={},
preview_texture_name='courtyardPreview')]
return [babase._level.Level(
'Lame Fight',
gametype=LameFightGame,
settings={},
preview_texture_name='courtyardPreview')]
class Player(bs.Player['Team']):
"""Our player type for this game."""
@ -35,6 +38,8 @@ class Team(bs.Team[Player]):
"""Our team type for this game."""
# ba_meta export bascenev1.GameActivity
class LameFightGame(bs.TeamGameActivity[Player, Team]):
name = "Lame Fight"
description = "Save World With Super Powers"
@ -43,54 +48,61 @@ class LameFightGame(bs.TeamGameActivity[Player, Team]):
scoretype=bs.ScoreType.MILLISECONDS,
lower_is_better=True)
default_music = bs.MusicType.TO_THE_DEATH
def __init__(self, settings:dict):
def __init__(self, settings: dict):
settings['map'] = "Courtyard"
super().__init__(settings)
self._timer: Optional[OnScreenTimer] = None
self._winsound = bs.getsound('score')
self._won = False
self._bots = SpazBotSet()
def on_begin(self) -> None:
super().on_begin()
self._timer = OnScreenTimer()
bs.timer(4.0, self._timer.start)
#Bots Hehe
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(3,3,-2),spawn_time = 3.0))
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(-3,3,-2),spawn_time = 3.0))
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(5,3,-2),spawn_time = 3.0))
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(-5,3,-2),spawn_time = 3.0))
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(0,3,1),spawn_time = 3.0))
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(0,3,-5),spawn_time = 3.0))
bs.timer(9.0, lambda: self._bots.spawn_bot(BomberBotProShielded, pos=(-7,5,-7.5),spawn_time = 3.0))
bs.timer(9.0, lambda: self._bots.spawn_bot(BomberBotProShielded, pos=(7,5,-7.5),spawn_time = 3.0))
bs.timer(9.0, lambda: self._bots.spawn_bot(BomberBotProShielded, pos=(7,5,1.5),spawn_time = 3.0))
bs.timer(9.0, lambda: self._bots.spawn_bot(BomberBotProShielded, pos=(-7,5,1.5),spawn_time = 3.0))
bs.timer(12.0, lambda: self._bots.spawn_bot(TriggerBotProShielded, pos=(-1,7,-8),spawn_time = 3.0))
bs.timer(12.0, lambda: self._bots.spawn_bot(TriggerBotProShielded, pos=(1,7,-8),spawn_time = 3.0))
bs.timer(15.0, lambda: self._bots.spawn_bot(ExplodeyBot, pos=(0,3,-5),spawn_time = 3.0))
bs.timer(20.0, lambda: self._bots.spawn_bot(ExplodeyBot, pos=(0,3,1),spawn_time = 3.0))
bs.timer(20.0, lambda: self._bots.spawn_bot(ExplodeyBot, pos=(-5,3,-2),spawn_time = 3.0))
bs.timer(20.0, lambda: self._bots.spawn_bot(ExplodeyBot, pos=(5,3,-2),spawn_time = 3.0))
bs.timer(30,self.street)
# Bots Hehe
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(3, 3, -2), spawn_time=3.0))
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(-3, 3, -2), spawn_time=3.0))
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(5, 3, -2), spawn_time=3.0))
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(-5, 3, -2), spawn_time=3.0))
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(0, 3, 1), spawn_time=3.0))
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(0, 3, -5), spawn_time=3.0))
bs.timer(9.0, lambda: self._bots.spawn_bot(
BomberBotProShielded, pos=(-7, 5, -7.5), spawn_time=3.0))
bs.timer(9.0, lambda: self._bots.spawn_bot(
BomberBotProShielded, pos=(7, 5, -7.5), spawn_time=3.0))
bs.timer(9.0, lambda: self._bots.spawn_bot(
BomberBotProShielded, pos=(7, 5, 1.5), spawn_time=3.0))
bs.timer(9.0, lambda: self._bots.spawn_bot(
BomberBotProShielded, pos=(-7, 5, 1.5), spawn_time=3.0))
bs.timer(12.0, lambda: self._bots.spawn_bot(
TriggerBotProShielded, pos=(-1, 7, -8), spawn_time=3.0))
bs.timer(12.0, lambda: self._bots.spawn_bot(
TriggerBotProShielded, pos=(1, 7, -8), spawn_time=3.0))
bs.timer(15.0, lambda: self._bots.spawn_bot(ExplodeyBot, pos=(0, 3, -5), spawn_time=3.0))
bs.timer(20.0, lambda: self._bots.spawn_bot(ExplodeyBot, pos=(0, 3, 1), spawn_time=3.0))
bs.timer(20.0, lambda: self._bots.spawn_bot(ExplodeyBot, pos=(-5, 3, -2), spawn_time=3.0))
bs.timer(20.0, lambda: self._bots.spawn_bot(ExplodeyBot, pos=(5, 3, -2), spawn_time=3.0))
bs.timer(30, self.street)
def street(self):
bs.broadcastmessage("Lame Guys Are Here!",color = (1,0,0))
for a in range(-1,2):
for b in range(-3,0):
self._bots.spawn_bot(BrawlerBotProShielded, pos=(a,3,b),spawn_time = 3.0)
bs.broadcastmessage("Lame Guys Are Here!", color=(1, 0, 0))
for a in range(-1, 2):
for b in range(-3, 0):
self._bots.spawn_bot(BrawlerBotProShielded, pos=(a, 3, b), spawn_time=3.0)
def spawn_player(self, player: Player) -> bs.Actor:
spawn_center = (0, 3, -2)
pos = (spawn_center[0] + random.uniform(-1.5, 1.5), spawn_center[1],
spawn_center[2] + random.uniform(-1.5, 1.5))
spaz = self.spawn_player_spaz(player,position = pos)
p = ["Bigger Blast","Stronger Punch","Shield","Speed"]
spaz = self.spawn_player_spaz(player, position=pos)
p = ["Bigger Blast", "Stronger Punch", "Shield", "Speed"]
Power = random.choice(p)
spaz.bomb_type = random.choice(["normal","sticky","ice","impact","normal","ice","sticky"])
spaz.bomb_type = random.choice(
["normal", "sticky", "ice", "impact", "normal", "ice", "sticky"])
bs.broadcastmessage(f"Now You Have {Power}")
if Power == p[0]:
spaz.bomb_count = 3
@ -103,10 +115,12 @@ class LameFightGame(bs.TeamGameActivity[Player, Team]):
if Power == p[3]:
spaz.node.hockey = True
return spaz
def _check_if_won(self) -> None:
if not self._bots.have_living_bots():
self._won = True
self.end_game()
def handlemessage(self, msg: Any) -> Any:
# A player has died.
@ -154,5 +168,3 @@ class LameFightGame(bs.TeamGameActivity[Player, Team]):
# Ends the activity.
self.end(results)

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