[ci] auto-format

This commit is contained in:
brostosjoined 2024-01-26 02:02:31 +00:00 committed by github-actions[bot]
parent 1668115069
commit 546a8d0a4a
5 changed files with 1138 additions and 1111 deletions

View file

@ -1,6 +1,6 @@
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
## Made by MattZ45986 on GitHub
## Ported by: Freaku / @[Just] Freak#4999
# Made by MattZ45986 on GitHub
# Ported by: Freaku / @[Just] Freak#4999
import babase
@ -9,26 +9,27 @@ import bascenev1 as bs
from bascenev1lib.game.elimination import EliminationGame
# ba_meta require api 8
# ba_meta export bascenev1.GameActivity
class GFGame(EliminationGame):
name = 'Gravity Falls'
def spawn_player(self, player):
actor = self.spawn_player_spaz(player, (0,5,0))
actor = self.spawn_player_spaz(player, (0, 5, 0))
if not self._solo_mode:
bs.timer(0.3, babase.Call(self._print_lives, player))
# If we have any icons, update their state.
for icon in player.icons:
icon.handle_player_spawned()
bs.timer(1,babase.Call(self.raise_player, player))
bs.timer(1, babase.Call(self.raise_player, player))
return actor
def raise_player(self, player):
if player.is_alive():
try:
player.actor.node.handlemessage("impulse",player.actor.node.position[0],player.actor.node.position[1]+.5,player.actor.node.position[2],0,5,0, 3,10,0,0, 0,5,0)
except: pass
bs.timer(0.05,babase.Call(self.raise_player,player))
player.actor.node.handlemessage(
"impulse", player.actor.node.position[0], player.actor.node.position[1]+.5, player.actor.node.position[2], 0, 5, 0, 3, 10, 0, 0, 0, 5, 0)
except:
pass
bs.timer(0.05, babase.Call(self.raise_player, player))