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[ci] auto-format
This commit is contained in:
parent
1668115069
commit
546a8d0a4a
5 changed files with 1138 additions and 1111 deletions
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@ -23,6 +23,7 @@ from bascenev1lib.actor.playerspaz import PlayerSpaz
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if TYPE_CHECKING:
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from typing import Any, Sequence, Optional, List, Dict, Type, Type
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class Player(bs.Player['Team']):
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"""Our player type for this game."""
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@ -34,36 +35,38 @@ class Team(bs.Team[Player]):
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self.score = 0
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# ba_meta export bascenev1.GameActivity
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class DarkFieldsGame(bs.TeamGameActivity[Player, Team]):
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name = 'Dark Fields'
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description = 'Get to the other side.'
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available_settings = [
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bs.IntSetting('Score to Win',
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min_value=1,
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default=3,
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),
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min_value=1,
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default=3,
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),
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bs.IntChoiceSetting('Time Limit',
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choices=[
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('None', 0),
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('1 Minute', 60),
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('2 Minutes', 120),
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('5 Minutes', 300),
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('10 Minutes', 600),
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('20 Minutes', 1200),
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],
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default=0,
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),
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choices=[
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('None', 0),
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('1 Minute', 60),
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('2 Minutes', 120),
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('5 Minutes', 300),
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('10 Minutes', 600),
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('20 Minutes', 1200),
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],
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default=0,
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),
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bs.FloatChoiceSetting('Respawn Times',
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choices=[
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('Shorter', 0.25),
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('Short', 0.5),
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('Normal', 1.0),
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('Long', 2.0),
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('Longer', 4.0),
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],
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default=1.0,
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),
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choices=[
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('Shorter', 0.25),
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('Short', 0.5),
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('Normal', 1.0),
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('Long', 2.0),
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('Longer', 4.0),
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],
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default=1.0,
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),
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bs.BoolSetting('Epic Mode', default=False),
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bs.BoolSetting('Players as center of interest', default=True),
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]
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@ -90,26 +93,25 @@ class DarkFieldsGame(bs.TeamGameActivity[Player, Team]):
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self._scoreRegionMaterial = bs.Material()
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self._scoreRegionMaterial.add_actions(
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conditions=("they_have_material",shared.player_material),
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actions=(("modify_part_collision","collide",True),
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("modify_part_collision","physical",False),
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("call","at_connect", self._onPlayerScores)))
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conditions=("they_have_material", shared.player_material),
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actions=(("modify_part_collision", "collide", True),
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("modify_part_collision", "physical", False),
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("call", "at_connect", self._onPlayerScores)))
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self.slow_motion = self._epic_mode
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self.default_music = (bs.MusicType.EPIC if self._epic_mode else None)
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def on_transition_in(self) -> None:
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super().on_transition_in()
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gnode = bs.getactivity().globalsnode
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gnode.tint = (0.5,0.5,0.5)
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gnode.tint = (0.5, 0.5, 0.5)
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a = bs.newnode('locator', attrs={'shape': 'box', 'position': (12.2, 0, .1087926362),
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'color': (5, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [2.5, 0.1, 12.8]})
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b = bs.newnode('locator', attrs={'shape': 'box', 'position': (-12.1, 0, .1087926362),
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'color': (0, 0, 5), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': [2.5, 0.1, 12.8]})
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a = bs.newnode('locator',attrs={'shape':'box','position':(12.2,0,.1087926362),
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'color':(5,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[2.5,0.1,12.8]})
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b = bs.newnode('locator',attrs={'shape':'box','position':(-12.1,0,.1087926362),
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'color':(0,0,5),'opacity':1,'draw_beauty':True,'additive':False,'size':[2.5,0.1,12.8]})
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def on_begin(self) -> None:
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# self._has_begun = False
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super().on_begin()
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@ -132,21 +134,22 @@ class DarkFieldsGame(bs.TeamGameActivity[Player, Team]):
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self._scoreRegions = []
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defs = bs.getactivity().map.defs
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self._scoreRegions.append(bs.NodeActor(bs.newnode('region',
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attrs={'position':defs.boxes['goal1'][0:3],
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'scale':defs.boxes['goal1'][6:9],
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'type': 'box',
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'materials':(self._scoreRegionMaterial,)})))
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attrs={'position': defs.boxes['goal1'][0:3],
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'scale': defs.boxes['goal1'][6:9],
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'type': 'box',
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'materials': (self._scoreRegionMaterial,)})))
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self.mines = []
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self.spawnMines()
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bs.timer(0.8 if self.slow_motion else 1.7,self.start)
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bs.timer(0.8 if self.slow_motion else 1.7, self.start)
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def start(self):
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# self._has_begun = True
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self._show_info()
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bs.timer(random.randrange(3,7),self.doRandomLighting)
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bs.timer(random.randrange(3, 7), self.doRandomLighting)
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if not self._epic_mode:
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setmusic(bs.MusicType.SCARY)
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animate_array(bs.getactivity().globalsnode,'tint',3,{0:(0.5,0.5,0.5),2:(0.2,0.2,0.2)})
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animate_array(bs.getactivity().globalsnode, 'tint', 3,
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{0: (0.5, 0.5, 0.5), 2: (0.2, 0.2, 0.2)})
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for p in self.players:
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self.doPlayer(p)
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@ -157,10 +160,10 @@ class DarkFieldsGame(bs.TeamGameActivity[Player, Team]):
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else:
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self.doPlayer(player)
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def doPlayer(self,player):
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pos = (-12.4,1,random.randrange(-5,5))
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player = self.spawn_player_spaz(player,pos)
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player.connect_controls_to_player(enable_punch=False,enable_bomb=False)
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def doPlayer(self, player):
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pos = (-12.4, 1, random.randrange(-5, 5))
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player = self.spawn_player_spaz(player, pos)
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player.connect_controls_to_player(enable_punch=False, enable_bomb=False)
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player.node.is_area_of_interest = self._center_of_interest
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def _show_info(self) -> None:
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@ -176,52 +179,53 @@ class DarkFieldsGame(bs.TeamGameActivity[Player, Team]):
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self._scoreboard.set_team_value(team, team.score, self._score_to_win)
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def doRandomLighting(self):
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bs.timer(random.randrange(3,7),self.doRandomLighting)
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if self.isUpdatingMines: return
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bs.timer(random.randrange(3, 7), self.doRandomLighting)
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if self.isUpdatingMines:
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return
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delay = 0
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for mine in self.mines:
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if mine.node.exists():
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pos = mine.node.position
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bs.timer(delay,babase.Call(self.do_light,pos))
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bs.timer(delay, babase.Call(self.do_light, pos))
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delay += 0.005 if self._epic_mode else 0.01
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def do_light(self,pos):
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light = bs.newnode('light',attrs={
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'position': pos,
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'volume_intensity_scale': 1.0,
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'radius':0.1,
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'color': (1,0,0)
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})
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bs.animate(light, 'intensity', { 0: 2.0, 3.0: 0.0})
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def do_light(self, pos):
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light = bs.newnode('light', attrs={
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'position': pos,
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'volume_intensity_scale': 1.0,
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'radius': 0.1,
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'color': (1, 0, 0)
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})
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bs.animate(light, 'intensity', {0: 2.0, 3.0: 0.0})
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bs.timer(3.0, light.delete)
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def spawnMines(self):
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delay = 0
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h_range = [10,8,6,4,2,0,-2,-4,-6,-8,-10]
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h_range = [10, 8, 6, 4, 2, 0, -2, -4, -6, -8, -10]
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for h in h_range:
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for i in range(random.randint(3,4)):
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for i in range(random.randint(3, 4)):
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x = h+random.random()
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y = random.randrange(-5,6)+(random.random())
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pos = (x,1,y)
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bs.timer(delay,babase.Call(self.doMine,pos))
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y = random.randrange(-5, 6)+(random.random())
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pos = (x, 1, y)
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bs.timer(delay, babase.Call(self.doMine, pos))
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delay += 0.015 if self._epic_mode else 0.04
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bs.timer(5.0,self.stopUpdateMines)
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bs.timer(5.0, self.stopUpdateMines)
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def stopUpdateMines(self):
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self.isUpdatingMines = False
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def updateMines(self):
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if self.isUpdatingMines: return
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if self.isUpdatingMines:
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return
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self.isUpdatingMines = True
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for m in self.mines:
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m.node.delete()
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self.mines = []
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self.spawnMines()
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def doMine(self,pos):
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b = bomb.Bomb(position=pos,bomb_type='land_mine').autoretain()
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def doMine(self, pos):
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b = bomb.Bomb(position=pos, bomb_type='land_mine').autoretain()
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b.add_explode_callback(self._on_bomb_exploded)
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b.arm()
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self.mines.append(b)
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@ -229,8 +233,8 @@ class DarkFieldsGame(bs.TeamGameActivity[Player, Team]):
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def _on_bomb_exploded(self, bomb: Bomb, blast: Blast) -> None:
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assert blast.node
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p = blast.node.position
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pos = (p[0],p[1]+1,p[2])
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bs.timer(0.5,babase.Call(self.doMine,pos))
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pos = (p[0], p[1]+1, p[2])
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bs.timer(0.5, babase.Call(self.doMine, pos))
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def _onPlayerScores(self):
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player: Optional[Player]
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@ -238,7 +242,7 @@ class DarkFieldsGame(bs.TeamGameActivity[Player, Team]):
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spaz = bs.getcollision().opposingnode.getdelegate(PlayerSpaz, True)
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except bs.NotFoundError:
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return
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if not spaz.is_alive():
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return
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@ -246,25 +250,26 @@ class DarkFieldsGame(bs.TeamGameActivity[Player, Team]):
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player = spaz.getplayer(Player, True)
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except bs.NotFoundError:
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return
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if player.exists() and player.is_alive():
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player.team.score += 1
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self._scoreSound.play()
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self._scoreSound.play()
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pos = player.actor.node.position
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animate_array(bs.getactivity().globalsnode,'tint',3,{0:(0.5,0.5,0.5),2.8:(0.2,0.2,0.2)})
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animate_array(bs.getactivity().globalsnode, 'tint', 3, {
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0: (0.5, 0.5, 0.5), 2.8: (0.2, 0.2, 0.2)})
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self._update_scoreboard()
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light = bs.newnode('light',
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attrs={
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'position': pos,
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'radius': 0.5,
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'color': (1, 0, 0)
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})
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attrs={
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'position': pos,
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'radius': 0.5,
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'color': (1, 0, 0)
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})
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bs.animate(light, 'intensity', {0.0: 0, 0.1: 1, 0.5: 0}, loop=False)
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bs.timer(1.0, light.delete)
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player.actor.handlemessage(bs.DieMessage( how=bs.DeathType.REACHED_GOAL))
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player.actor.handlemessage(bs.DieMessage(how=bs.DeathType.REACHED_GOAL))
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self.updateMines()
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if any(team.score >= self._score_to_win for team in self.teams):
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@ -288,4 +293,4 @@ class DarkFieldsGame(bs.TeamGameActivity[Player, Team]):
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results = bs.GameResults()
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for team in self.teams:
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results.set_team_score(team, team.score)
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self.end(results=results)
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self.end(results=results)
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@ -1,6 +1,6 @@
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# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
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## Made by MattZ45986 on GitHub
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## Ported by: Freaku / @[Just] Freak#4999
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# Made by MattZ45986 on GitHub
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# Ported by: Freaku / @[Just] Freak#4999
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import babase
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@ -9,26 +9,27 @@ import bascenev1 as bs
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from bascenev1lib.game.elimination import EliminationGame
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# ba_meta require api 8
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# ba_meta export bascenev1.GameActivity
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class GFGame(EliminationGame):
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name = 'Gravity Falls'
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def spawn_player(self, player):
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actor = self.spawn_player_spaz(player, (0,5,0))
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actor = self.spawn_player_spaz(player, (0, 5, 0))
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if not self._solo_mode:
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bs.timer(0.3, babase.Call(self._print_lives, player))
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# If we have any icons, update their state.
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for icon in player.icons:
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icon.handle_player_spawned()
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bs.timer(1,babase.Call(self.raise_player, player))
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bs.timer(1, babase.Call(self.raise_player, player))
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return actor
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def raise_player(self, player):
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if player.is_alive():
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try:
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player.actor.node.handlemessage("impulse",player.actor.node.position[0],player.actor.node.position[1]+.5,player.actor.node.position[2],0,5,0, 3,10,0,0, 0,5,0)
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except: pass
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bs.timer(0.05,babase.Call(self.raise_player,player))
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player.actor.node.handlemessage(
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"impulse", player.actor.node.position[0], player.actor.node.position[1]+.5, player.actor.node.position[2], 0, 5, 0, 3, 10, 0, 0, 0, 5, 0)
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except:
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pass
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bs.timer(0.05, babase.Call(self.raise_player, player))
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@ -1,7 +1,7 @@
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# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
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# ba_meta require api 8
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#Copy pasted from ExplodoRun by Blitz,just edited Bots and map 😝
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# Copy pasted from ExplodoRun by Blitz,just edited Bots and map 😝
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from __future__ import annotations
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@ -19,20 +19,24 @@ if TYPE_CHECKING:
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from typing import Any, Type, Dict, List, Optional
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## MoreMinigames.py support ##
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def ba_get_api_version():
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return 6
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def ba_get_levels():
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return [babase._level.Level(
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'Infinite Ninjas',gametype=InfiniteNinjasGame,
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'Infinite Ninjas', gametype=InfiniteNinjasGame,
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settings={},
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preview_texture_name = 'footballStadiumPreview'),
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preview_texture_name='footballStadiumPreview'),
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babase._level.Level(
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'Epic Infinite Ninjas',gametype=InfiniteNinjasGame,
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settings={'Epic Mode':True},
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preview_texture_name = 'footballStadiumPreview')]
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'Epic Infinite Ninjas', gametype=InfiniteNinjasGame,
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settings={'Epic Mode': True},
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preview_texture_name='footballStadiumPreview')]
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## MoreMinigames.py support ##
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class Player(bs.Player['Team']):
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"""Our player type for this game."""
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@ -41,6 +45,8 @@ class Team(bs.Team[Player]):
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"""Our team type for this game."""
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# ba_meta export bascenev1.GameActivity
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class InfiniteNinjasGame(bs.TeamGameActivity[Player, Team]):
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name = "Infinite Ninjas"
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description = "How long can you survive from Ninjas??"
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@ -49,8 +55,8 @@ class InfiniteNinjasGame(bs.TeamGameActivity[Player, Team]):
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scoretype=bs.ScoreType.MILLISECONDS,
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lower_is_better=False)
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default_music = bs.MusicType.TO_THE_DEATH
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def __init__(self, settings:dict):
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def __init__(self, settings: dict):
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settings['map'] = "Football Stadium"
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self._epic_mode = settings.get('Epic Mode', False)
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if self._epic_mode:
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@ -61,27 +67,28 @@ class InfiniteNinjasGame(bs.TeamGameActivity[Player, Team]):
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self._won = False
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self._bots = SpazBotSet()
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self.wave = 1
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def on_begin(self) -> None:
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super().on_begin()
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self._timer = OnScreenTimer()
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bs.timer(2.5, self._timer.start)
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#Bots Hehe
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bs.timer(2.5,self.street)
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# Bots Hehe
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bs.timer(2.5, self.street)
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def street(self):
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for a in range(self.wave):
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p1 = random.choice([-5,-2.5,0,2.5,5])
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p3 = random.choice([-4.5,-4.14,-5,-3])
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time = random.choice([1,1.5,2.5,2])
|
||||
self._bots.spawn_bot(ChargerBot, pos=(p1,0.4,p3),spawn_time = time)
|
||||
p1 = random.choice([-5, -2.5, 0, 2.5, 5])
|
||||
p3 = random.choice([-4.5, -4.14, -5, -3])
|
||||
time = random.choice([1, 1.5, 2.5, 2])
|
||||
self._bots.spawn_bot(ChargerBot, pos=(p1, 0.4, p3), spawn_time=time)
|
||||
self.wave += 1
|
||||
|
||||
|
||||
def botrespawn(self):
|
||||
if not self._bots.have_living_bots():
|
||||
self.street()
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
|
||||
# A player has died.
|
||||
|
|
@ -89,7 +96,7 @@ class InfiniteNinjasGame(bs.TeamGameActivity[Player, Team]):
|
|||
super().handlemessage(msg) # Augment standard behavior.
|
||||
self._won = True
|
||||
self.end_game()
|
||||
|
||||
|
||||
# A spaz-bot has died.
|
||||
elif isinstance(msg, SpazBotDiedMessage):
|
||||
# Unfortunately the bot-set will always tell us there are living
|
||||
|
|
@ -130,5 +137,3 @@ class InfiniteNinjasGame(bs.TeamGameActivity[Player, Team]):
|
|||
|
||||
# Ends the activity.
|
||||
self.end(results)
|
||||
|
||||
|
||||
|
|
@ -17,15 +17,18 @@ from bascenev1lib.actor.onscreentimer import OnScreenTimer
|
|||
if TYPE_CHECKING:
|
||||
from typing import Any, Type, Dict, List, Optional
|
||||
|
||||
|
||||
def ba_get_api_version():
|
||||
return 6
|
||||
|
||||
|
||||
def ba_get_levels():
|
||||
return [babase._level.Level(
|
||||
'Lame Fight',
|
||||
gametype=LameFightGame,
|
||||
settings={},
|
||||
preview_texture_name='courtyardPreview')]
|
||||
return [babase._level.Level(
|
||||
'Lame Fight',
|
||||
gametype=LameFightGame,
|
||||
settings={},
|
||||
preview_texture_name='courtyardPreview')]
|
||||
|
||||
|
||||
class Player(bs.Player['Team']):
|
||||
"""Our player type for this game."""
|
||||
|
|
@ -35,6 +38,8 @@ class Team(bs.Team[Player]):
|
|||
"""Our team type for this game."""
|
||||
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
|
||||
|
||||
class LameFightGame(bs.TeamGameActivity[Player, Team]):
|
||||
name = "Lame Fight"
|
||||
description = "Save World With Super Powers"
|
||||
|
|
@ -43,54 +48,61 @@ class LameFightGame(bs.TeamGameActivity[Player, Team]):
|
|||
scoretype=bs.ScoreType.MILLISECONDS,
|
||||
lower_is_better=True)
|
||||
default_music = bs.MusicType.TO_THE_DEATH
|
||||
|
||||
def __init__(self, settings:dict):
|
||||
|
||||
def __init__(self, settings: dict):
|
||||
settings['map'] = "Courtyard"
|
||||
super().__init__(settings)
|
||||
self._timer: Optional[OnScreenTimer] = None
|
||||
self._winsound = bs.getsound('score')
|
||||
self._won = False
|
||||
self._bots = SpazBotSet()
|
||||
|
||||
|
||||
def on_begin(self) -> None:
|
||||
super().on_begin()
|
||||
|
||||
|
||||
self._timer = OnScreenTimer()
|
||||
bs.timer(4.0, self._timer.start)
|
||||
|
||||
#Bots Hehe
|
||||
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(3,3,-2),spawn_time = 3.0))
|
||||
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(-3,3,-2),spawn_time = 3.0))
|
||||
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(5,3,-2),spawn_time = 3.0))
|
||||
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(-5,3,-2),spawn_time = 3.0))
|
||||
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(0,3,1),spawn_time = 3.0))
|
||||
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(0,3,-5),spawn_time = 3.0))
|
||||
bs.timer(9.0, lambda: self._bots.spawn_bot(BomberBotProShielded, pos=(-7,5,-7.5),spawn_time = 3.0))
|
||||
bs.timer(9.0, lambda: self._bots.spawn_bot(BomberBotProShielded, pos=(7,5,-7.5),spawn_time = 3.0))
|
||||
bs.timer(9.0, lambda: self._bots.spawn_bot(BomberBotProShielded, pos=(7,5,1.5),spawn_time = 3.0))
|
||||
bs.timer(9.0, lambda: self._bots.spawn_bot(BomberBotProShielded, pos=(-7,5,1.5),spawn_time = 3.0))
|
||||
bs.timer(12.0, lambda: self._bots.spawn_bot(TriggerBotProShielded, pos=(-1,7,-8),spawn_time = 3.0))
|
||||
bs.timer(12.0, lambda: self._bots.spawn_bot(TriggerBotProShielded, pos=(1,7,-8),spawn_time = 3.0))
|
||||
bs.timer(15.0, lambda: self._bots.spawn_bot(ExplodeyBot, pos=(0,3,-5),spawn_time = 3.0))
|
||||
bs.timer(20.0, lambda: self._bots.spawn_bot(ExplodeyBot, pos=(0,3,1),spawn_time = 3.0))
|
||||
bs.timer(20.0, lambda: self._bots.spawn_bot(ExplodeyBot, pos=(-5,3,-2),spawn_time = 3.0))
|
||||
bs.timer(20.0, lambda: self._bots.spawn_bot(ExplodeyBot, pos=(5,3,-2),spawn_time = 3.0))
|
||||
bs.timer(30,self.street)
|
||||
|
||||
# Bots Hehe
|
||||
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(3, 3, -2), spawn_time=3.0))
|
||||
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(-3, 3, -2), spawn_time=3.0))
|
||||
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(5, 3, -2), spawn_time=3.0))
|
||||
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(-5, 3, -2), spawn_time=3.0))
|
||||
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(0, 3, 1), spawn_time=3.0))
|
||||
bs.timer(1.0, lambda: self._bots.spawn_bot(ChargerBot, pos=(0, 3, -5), spawn_time=3.0))
|
||||
bs.timer(9.0, lambda: self._bots.spawn_bot(
|
||||
BomberBotProShielded, pos=(-7, 5, -7.5), spawn_time=3.0))
|
||||
bs.timer(9.0, lambda: self._bots.spawn_bot(
|
||||
BomberBotProShielded, pos=(7, 5, -7.5), spawn_time=3.0))
|
||||
bs.timer(9.0, lambda: self._bots.spawn_bot(
|
||||
BomberBotProShielded, pos=(7, 5, 1.5), spawn_time=3.0))
|
||||
bs.timer(9.0, lambda: self._bots.spawn_bot(
|
||||
BomberBotProShielded, pos=(-7, 5, 1.5), spawn_time=3.0))
|
||||
bs.timer(12.0, lambda: self._bots.spawn_bot(
|
||||
TriggerBotProShielded, pos=(-1, 7, -8), spawn_time=3.0))
|
||||
bs.timer(12.0, lambda: self._bots.spawn_bot(
|
||||
TriggerBotProShielded, pos=(1, 7, -8), spawn_time=3.0))
|
||||
bs.timer(15.0, lambda: self._bots.spawn_bot(ExplodeyBot, pos=(0, 3, -5), spawn_time=3.0))
|
||||
bs.timer(20.0, lambda: self._bots.spawn_bot(ExplodeyBot, pos=(0, 3, 1), spawn_time=3.0))
|
||||
bs.timer(20.0, lambda: self._bots.spawn_bot(ExplodeyBot, pos=(-5, 3, -2), spawn_time=3.0))
|
||||
bs.timer(20.0, lambda: self._bots.spawn_bot(ExplodeyBot, pos=(5, 3, -2), spawn_time=3.0))
|
||||
bs.timer(30, self.street)
|
||||
|
||||
def street(self):
|
||||
bs.broadcastmessage("Lame Guys Are Here!",color = (1,0,0))
|
||||
for a in range(-1,2):
|
||||
for b in range(-3,0):
|
||||
self._bots.spawn_bot(BrawlerBotProShielded, pos=(a,3,b),spawn_time = 3.0)
|
||||
|
||||
bs.broadcastmessage("Lame Guys Are Here!", color=(1, 0, 0))
|
||||
for a in range(-1, 2):
|
||||
for b in range(-3, 0):
|
||||
self._bots.spawn_bot(BrawlerBotProShielded, pos=(a, 3, b), spawn_time=3.0)
|
||||
|
||||
def spawn_player(self, player: Player) -> bs.Actor:
|
||||
spawn_center = (0, 3, -2)
|
||||
pos = (spawn_center[0] + random.uniform(-1.5, 1.5), spawn_center[1],
|
||||
spawn_center[2] + random.uniform(-1.5, 1.5))
|
||||
spaz = self.spawn_player_spaz(player,position = pos)
|
||||
p = ["Bigger Blast","Stronger Punch","Shield","Speed"]
|
||||
spaz = self.spawn_player_spaz(player, position=pos)
|
||||
p = ["Bigger Blast", "Stronger Punch", "Shield", "Speed"]
|
||||
Power = random.choice(p)
|
||||
spaz.bomb_type = random.choice(["normal","sticky","ice","impact","normal","ice","sticky"])
|
||||
spaz.bomb_type = random.choice(
|
||||
["normal", "sticky", "ice", "impact", "normal", "ice", "sticky"])
|
||||
bs.broadcastmessage(f"Now You Have {Power}")
|
||||
if Power == p[0]:
|
||||
spaz.bomb_count = 3
|
||||
|
|
@ -103,10 +115,12 @@ class LameFightGame(bs.TeamGameActivity[Player, Team]):
|
|||
if Power == p[3]:
|
||||
spaz.node.hockey = True
|
||||
return spaz
|
||||
|
||||
def _check_if_won(self) -> None:
|
||||
if not self._bots.have_living_bots():
|
||||
self._won = True
|
||||
self.end_game()
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
|
||||
# A player has died.
|
||||
|
|
@ -154,5 +168,3 @@ class LameFightGame(bs.TeamGameActivity[Player, Team]):
|
|||
|
||||
# Ends the activity.
|
||||
self.end(results)
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue