[ci] auto-format

This commit is contained in:
brostosjoined 2024-02-01 10:09:19 +00:00 committed by github-actions[bot]
parent 0fd7c5bed1
commit 4941d0cb0e
3 changed files with 566 additions and 561 deletions

View file

@ -1,5 +1,5 @@
#Ported by brostos to api 8
# Ported by brostos to api 8
# ba_meta require api 8
# (see https://ballistica.net/wiki/meta-tag-system)
@ -73,8 +73,8 @@ class Icon(Icon):
shadow: float = 1.0,
dead: bool = False,
):
super().__init__(player,position,scale,show_lives,show_death,
name_scale,name_maxwidth,flatness,shadow)
super().__init__(player, position, scale, show_lives, show_death,
name_scale, name_maxwidth, flatness, shadow)
if dead:
self._name_text.opacity = 0.2
self.node.color = (0.7, 0.3, 0.3)
@ -111,6 +111,7 @@ class Player(bs.Player['Team']):
self.dead = False
self.icons: list[Icon] = []
class Team(bs.Team[Player]):
"""Our team type for this game."""
@ -230,7 +231,7 @@ class FlagDayGame(bs.TeamGameActivity[Player, Team]):
'color': (0, 0.2, 0),
'shadow': 1.0,
'flatness': 1.0,
'position': (0,0),
'position': (0, 0),
'scale': 0.8,
'text': credits
})
@ -325,8 +326,8 @@ class FlagDayGame(bs.TeamGameActivity[Player, Team]):
self.bomb_survivor = self.prize_recipient
bs.broadcastmessage(bomb_rain, color=(1.0, 0.5, 0.16))
# Set positions for the bombs to drop
for bzz in range(-5,6):
for azz in range(-5,2):
for bzz in range(-5, 6):
for azz in range(-5, 2):
# for each position make a bomb drop there
self.make_bomb(bzz, azz)
self.give_points_timer = bs.Timer(3.3, self.give_points)
@ -415,7 +416,7 @@ class FlagDayGame(bs.TeamGameActivity[Player, Team]):
def make_health_box(self, position: Sequence[float]) -> None:
if position == (0.0, 3.0, 0.0):
position = (random.randint(-6, 6), 6, random.randint(-6, 4))
elif position == (0,0,0):
elif position == (0, 0, 0):
position = random.choice(
((-7, 6, -5), (7, 6, -5), (-7, 6, 1), (7, 6, 1)))
self.health_box = PowerupBox(

View file

@ -20,6 +20,7 @@ if TYPE_CHECKING:
class BotsCanAcceptPowerupsPlugin(babase.Plugin):
def on_app_running(self) -> None:
SpazBot.oldinit = SpazBot.__init__
def __init__(self) -> None:
self.oldinit()
pam = PowerupBoxFactory.get().powerup_accept_material

View file

@ -49,7 +49,7 @@ Configs = {
"SuperPunch": False,
"ImpactOnly": False,
"StickyOnly": False,
"IceOnly" : False,
"IceOnly": False,
"Infinite Bombs": False,
"More Are Coming": False,
"Credits": False,
@ -235,7 +235,7 @@ class CheatMenuWindow(bui.Window):
color=(1, 0, 0))
elif change == False and config == "SuperPunch":
bui.screenmessage("Super Punch Deactivated",
color=(0.5,0,0))
color=(0.5, 0, 0))
update_config(config, change)
bui.getsound('gunCocking').play()
except Exception:
@ -317,6 +317,7 @@ def ishost():
if player.inputdevice.client_id == -1:
return True
def activity_loop():
if bs.get_foreground_host_activity() is not None:
activity = bs.get_foreground_host_activity()
@ -340,7 +341,7 @@ def activity_loop():
player.actor.bomb_type = 'ice'
elif not config["IceOnly"]:
player.actor.bomb_type = 'normal'
player.actor.bomb_count= 1
player.actor.bomb_count = 1
if config["ImpactOnly"]:
player.actor.bomb_type = 'impact'
@ -352,4 +353,6 @@ def activity_loop():
if config["Infinite Bombs"]:
player.actor.bomb_count = 100
timer = babase.AppTimer(2, activity_loop,repeat=True)
timer = babase.AppTimer(2, activity_loop, repeat=True)