[ci] auto-format

This commit is contained in:
brostosjoined 2024-02-01 10:09:19 +00:00 committed by github-actions[bot]
parent 0fd7c5bed1
commit 4941d0cb0e
3 changed files with 566 additions and 561 deletions

File diff suppressed because it is too large Load diff

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@ -20,6 +20,7 @@ if TYPE_CHECKING:
class BotsCanAcceptPowerupsPlugin(babase.Plugin): class BotsCanAcceptPowerupsPlugin(babase.Plugin):
def on_app_running(self) -> None: def on_app_running(self) -> None:
SpazBot.oldinit = SpazBot.__init__ SpazBot.oldinit = SpazBot.__init__
def __init__(self) -> None: def __init__(self) -> None:
self.oldinit() self.oldinit()
pam = PowerupBoxFactory.get().powerup_accept_material pam = PowerupBoxFactory.get().powerup_accept_material

View file

@ -49,7 +49,7 @@ Configs = {
"SuperPunch": False, "SuperPunch": False,
"ImpactOnly": False, "ImpactOnly": False,
"StickyOnly": False, "StickyOnly": False,
"IceOnly" : False, "IceOnly": False,
"Infinite Bombs": False, "Infinite Bombs": False,
"More Are Coming": False, "More Are Coming": False,
"Credits": False, "Credits": False,
@ -115,7 +115,7 @@ def AllSettingsWindowInit(self, transition: str = 'in_right', origin_widget: bui
# on cheat button press call Window # on cheat button press call Window
def on_cheat_menu_btn_press(self): def on_cheat_menu_btn_press(self):
bui.containerwidget(edit=self._root_widget, bui.containerwidget(edit=self._root_widget,
transition='out_scale') transition='out_scale')
bui.app.ui_v1.set_main_menu_window( bui.app.ui_v1.set_main_menu_window(
CheatMenuWindow( CheatMenuWindow(
transition='in_right').get_root_widget(), from_window=self._root_widget) transition='in_right').get_root_widget(), from_window=self._root_widget)
@ -161,7 +161,7 @@ class CheatMenuWindow(bui.Window):
button_type='backSmall', button_type='backSmall',
on_activate_call=self._back) on_activate_call=self._back)
bui.containerwidget(edit=self._root_widget, bui.containerwidget(edit=self._root_widget,
cancel_button=self._back_button) cancel_button=self._back_button)
# window title, apears in top center of window # window title, apears in top center of window
self._title_text = bui.textwidget( self._title_text = bui.textwidget(
@ -183,7 +183,7 @@ class CheatMenuWindow(bui.Window):
self._scroll_height), self._scroll_height),
selection_loops_to_parent=True) selection_loops_to_parent=True)
bui.widget(edit=self._scrollwidget, bui.widget(edit=self._scrollwidget,
right_widget=self._scrollwidget) right_widget=self._scrollwidget)
# subcontainer represents scroll widget and used as parent # subcontainer represents scroll widget and used as parent
self._subcontainer = bui.containerwidget( self._subcontainer = bui.containerwidget(
@ -222,7 +222,7 @@ class CheatMenuWindow(bui.Window):
try: try:
if change == True and config == "Fly": if change == True and config == "Fly":
bui.screenmessage("Some maps may not work good for flying", bui.screenmessage("Some maps may not work good for flying",
color=(1, 0, 0)) color=(1, 0, 0))
update_config(config, change) update_config(config, change)
bui.getsound('gunCocking').play() bui.getsound('gunCocking').play()
except Exception: except Exception:
@ -232,10 +232,10 @@ class CheatMenuWindow(bui.Window):
try: try:
if change == True and config == "SuperPunch": if change == True and config == "SuperPunch":
bui.screenmessage("SuperPunch Activated", bui.screenmessage("SuperPunch Activated",
color=(1, 0, 0)) color=(1, 0, 0))
elif change == False and config == "SuperPunch": elif change == False and config == "SuperPunch":
bui.screenmessage("Super Punch Deactivated", bui.screenmessage("Super Punch Deactivated",
color=(0.5,0,0)) color=(0.5, 0, 0))
update_config(config, change) update_config(config, change)
bui.getsound('gunCocking').play() bui.getsound('gunCocking').play()
except Exception: except Exception:
@ -245,10 +245,10 @@ class CheatMenuWindow(bui.Window):
try: try:
if change == True and config == "IceOnly": if change == True and config == "IceOnly":
bui.screenmessage("Ice Bombs Activated", bui.screenmessage("Ice Bombs Activated",
color=(0.1, 1, 1)) color=(0.1, 1, 1))
elif change == False and config == "IceOnly": elif change == False and config == "IceOnly":
bui.screenmessage("Ice Bombs Deactivated", bui.screenmessage("Ice Bombs Deactivated",
color=(1, 0, 0)) color=(1, 0, 0))
update_config(config, change) update_config(config, change)
bui.getsound('gunCocking').play() bui.getsound('gunCocking').play()
except Exception: except Exception:
@ -257,10 +257,10 @@ class CheatMenuWindow(bui.Window):
try: try:
if change == True and config == "StickyOnly": if change == True and config == "StickyOnly":
bui.screenmessage("Sticky Bombs Activated", bui.screenmessage("Sticky Bombs Activated",
color=(0, 1, 0)) color=(0, 1, 0))
elif change == False and config == "StickyOnly": elif change == False and config == "StickyOnly":
bui.screenmessage("Sticky Bombs Deactivated", bui.screenmessage("Sticky Bombs Deactivated",
color=(1, 0, 0)) color=(1, 0, 0))
update_config(config, change) update_config(config, change)
bui.getsound('gunCocking').play() bui.getsound('gunCocking').play()
except Exception: except Exception:
@ -270,10 +270,10 @@ class CheatMenuWindow(bui.Window):
try: try:
if change == True and config == "ImpactOnly": if change == True and config == "ImpactOnly":
bui.screenmessage("Impact Bombs Activated", bui.screenmessage("Impact Bombs Activated",
color=(0.5, 0.5, 0.5)) color=(0.5, 0.5, 0.5))
elif change == False and config == "ImpactOnly": elif change == False and config == "ImpactOnly":
bui.screenmessage("Impact Bombs Deactivated", bui.screenmessage("Impact Bombs Deactivated",
color=(1, 0, 0)) color=(1, 0, 0))
update_config(config, change) update_config(config, change)
bui.getsound('gunCocking').play() bui.getsound('gunCocking').play()
except Exception: except Exception:
@ -283,7 +283,7 @@ class CheatMenuWindow(bui.Window):
try: try:
if change == True and config == "More Are Coming": if change == True and config == "More Are Coming":
bui.screenmessage("Check out https://discord.gg/2RKd9QQdQY For More Mods", bui.screenmessage("Check out https://discord.gg/2RKd9QQdQY For More Mods",
color=(4, 9, 2)) color=(4, 9, 2))
update_config(config, change) update_config(config, change)
bui.getsound('gunCocking').play() bui.getsound('gunCocking').play()
except Exception: except Exception:
@ -293,7 +293,7 @@ class CheatMenuWindow(bui.Window):
try: try:
if change == True and config == "Credits": if change == True and config == "Credits":
bui.screenmessage("To Pranav Made The Mod and Emily For Ideas, Thx", bui.screenmessage("To Pranav Made The Mod and Emily For Ideas, Thx",
color=(4, 9, 2)) color=(4, 9, 2))
update_config(config, change) update_config(config, change)
bui.getsound('gunCocking').play() bui.getsound('gunCocking').play()
except Exception: except Exception:
@ -304,7 +304,7 @@ class CheatMenuWindow(bui.Window):
"""Kill the window and get back to previous one """Kill the window and get back to previous one
""" """
bui.containerwidget(edit=self._root_widget, bui.containerwidget(edit=self._root_widget,
transition='out_scale') transition='out_scale')
bui.app.ui_v1.set_main_menu_window( bui.app.ui_v1.set_main_menu_window(
AllSettingsWindow( AllSettingsWindow(
transition='in_left').get_root_widget(), from_window=self._root_widget) transition='in_left').get_root_widget(), from_window=self._root_widget)
@ -317,6 +317,7 @@ def ishost():
if player.inputdevice.client_id == -1: if player.inputdevice.client_id == -1:
return True return True
def activity_loop(): def activity_loop():
if bs.get_foreground_host_activity() is not None: if bs.get_foreground_host_activity() is not None:
activity = bs.get_foreground_host_activity() activity = bs.get_foreground_host_activity()
@ -337,19 +338,21 @@ def activity_loop():
player.actor._punch_power_scale = 1.2 player.actor._punch_power_scale = 1.2
if config["IceOnly"]: if config["IceOnly"]:
player.actor.bomb_type = 'ice' player.actor.bomb_type = 'ice'
elif not config["IceOnly"]: elif not config["IceOnly"]:
player.actor.bomb_type = 'normal' player.actor.bomb_type = 'normal'
player.actor.bomb_count= 1 player.actor.bomb_count = 1
if config["ImpactOnly"]: if config["ImpactOnly"]:
player.actor.bomb_type = 'impact' player.actor.bomb_type = 'impact'
player.actor.bomb_count = 1 player.actor.bomb_count = 1
if config["StickyOnly"]: if config["StickyOnly"]:
player.actor.bomb_type = 'sticky' player.actor.bomb_type = 'sticky'
player.actor.bomb_count = 1 player.actor.bomb_count = 1
if config["Infinite Bombs"]: if config["Infinite Bombs"]:
player.actor.bomb_count = 100 player.actor.bomb_count = 100
timer = babase.AppTimer(2, activity_loop,repeat=True)
timer = babase.AppTimer(2, activity_loop, repeat=True)