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https://github.com/bombsquad-community/plugin-manager.git
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[ci] auto-format
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3 changed files with 566 additions and 561 deletions
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@ -20,6 +20,7 @@ if TYPE_CHECKING:
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class BotsCanAcceptPowerupsPlugin(babase.Plugin):
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class BotsCanAcceptPowerupsPlugin(babase.Plugin):
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def on_app_running(self) -> None:
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def on_app_running(self) -> None:
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SpazBot.oldinit = SpazBot.__init__
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SpazBot.oldinit = SpazBot.__init__
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def __init__(self) -> None:
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def __init__(self) -> None:
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self.oldinit()
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self.oldinit()
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pam = PowerupBoxFactory.get().powerup_accept_material
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pam = PowerupBoxFactory.get().powerup_accept_material
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@ -49,7 +49,7 @@ Configs = {
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"SuperPunch": False,
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"SuperPunch": False,
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"ImpactOnly": False,
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"ImpactOnly": False,
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"StickyOnly": False,
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"StickyOnly": False,
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"IceOnly" : False,
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"IceOnly": False,
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"Infinite Bombs": False,
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"Infinite Bombs": False,
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"More Are Coming": False,
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"More Are Coming": False,
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"Credits": False,
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"Credits": False,
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@ -115,7 +115,7 @@ def AllSettingsWindowInit(self, transition: str = 'in_right', origin_widget: bui
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# on cheat button press call Window
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# on cheat button press call Window
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def on_cheat_menu_btn_press(self):
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def on_cheat_menu_btn_press(self):
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bui.containerwidget(edit=self._root_widget,
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bui.containerwidget(edit=self._root_widget,
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transition='out_scale')
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transition='out_scale')
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bui.app.ui_v1.set_main_menu_window(
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bui.app.ui_v1.set_main_menu_window(
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CheatMenuWindow(
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CheatMenuWindow(
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transition='in_right').get_root_widget(), from_window=self._root_widget)
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transition='in_right').get_root_widget(), from_window=self._root_widget)
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@ -161,7 +161,7 @@ class CheatMenuWindow(bui.Window):
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button_type='backSmall',
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button_type='backSmall',
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on_activate_call=self._back)
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on_activate_call=self._back)
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bui.containerwidget(edit=self._root_widget,
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bui.containerwidget(edit=self._root_widget,
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cancel_button=self._back_button)
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cancel_button=self._back_button)
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# window title, apears in top center of window
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# window title, apears in top center of window
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self._title_text = bui.textwidget(
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self._title_text = bui.textwidget(
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@ -183,7 +183,7 @@ class CheatMenuWindow(bui.Window):
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self._scroll_height),
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self._scroll_height),
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selection_loops_to_parent=True)
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selection_loops_to_parent=True)
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bui.widget(edit=self._scrollwidget,
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bui.widget(edit=self._scrollwidget,
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right_widget=self._scrollwidget)
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right_widget=self._scrollwidget)
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# subcontainer represents scroll widget and used as parent
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# subcontainer represents scroll widget and used as parent
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self._subcontainer = bui.containerwidget(
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self._subcontainer = bui.containerwidget(
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@ -222,7 +222,7 @@ class CheatMenuWindow(bui.Window):
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try:
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try:
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if change == True and config == "Fly":
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if change == True and config == "Fly":
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bui.screenmessage("Some maps may not work good for flying",
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bui.screenmessage("Some maps may not work good for flying",
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color=(1, 0, 0))
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color=(1, 0, 0))
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update_config(config, change)
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update_config(config, change)
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bui.getsound('gunCocking').play()
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bui.getsound('gunCocking').play()
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except Exception:
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except Exception:
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@ -232,10 +232,10 @@ class CheatMenuWindow(bui.Window):
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try:
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try:
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if change == True and config == "SuperPunch":
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if change == True and config == "SuperPunch":
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bui.screenmessage("SuperPunch Activated",
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bui.screenmessage("SuperPunch Activated",
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color=(1, 0, 0))
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color=(1, 0, 0))
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elif change == False and config == "SuperPunch":
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elif change == False and config == "SuperPunch":
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bui.screenmessage("Super Punch Deactivated",
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bui.screenmessage("Super Punch Deactivated",
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color=(0.5,0,0))
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color=(0.5, 0, 0))
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update_config(config, change)
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update_config(config, change)
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bui.getsound('gunCocking').play()
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bui.getsound('gunCocking').play()
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except Exception:
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except Exception:
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@ -245,10 +245,10 @@ class CheatMenuWindow(bui.Window):
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try:
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try:
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if change == True and config == "IceOnly":
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if change == True and config == "IceOnly":
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bui.screenmessage("Ice Bombs Activated",
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bui.screenmessage("Ice Bombs Activated",
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color=(0.1, 1, 1))
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color=(0.1, 1, 1))
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elif change == False and config == "IceOnly":
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elif change == False and config == "IceOnly":
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bui.screenmessage("Ice Bombs Deactivated",
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bui.screenmessage("Ice Bombs Deactivated",
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color=(1, 0, 0))
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color=(1, 0, 0))
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update_config(config, change)
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update_config(config, change)
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bui.getsound('gunCocking').play()
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bui.getsound('gunCocking').play()
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except Exception:
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except Exception:
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@ -257,10 +257,10 @@ class CheatMenuWindow(bui.Window):
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try:
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try:
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if change == True and config == "StickyOnly":
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if change == True and config == "StickyOnly":
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bui.screenmessage("Sticky Bombs Activated",
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bui.screenmessage("Sticky Bombs Activated",
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color=(0, 1, 0))
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color=(0, 1, 0))
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elif change == False and config == "StickyOnly":
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elif change == False and config == "StickyOnly":
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bui.screenmessage("Sticky Bombs Deactivated",
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bui.screenmessage("Sticky Bombs Deactivated",
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color=(1, 0, 0))
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color=(1, 0, 0))
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update_config(config, change)
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update_config(config, change)
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bui.getsound('gunCocking').play()
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bui.getsound('gunCocking').play()
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except Exception:
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except Exception:
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@ -270,10 +270,10 @@ class CheatMenuWindow(bui.Window):
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try:
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try:
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if change == True and config == "ImpactOnly":
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if change == True and config == "ImpactOnly":
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bui.screenmessage("Impact Bombs Activated",
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bui.screenmessage("Impact Bombs Activated",
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color=(0.5, 0.5, 0.5))
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color=(0.5, 0.5, 0.5))
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elif change == False and config == "ImpactOnly":
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elif change == False and config == "ImpactOnly":
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bui.screenmessage("Impact Bombs Deactivated",
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bui.screenmessage("Impact Bombs Deactivated",
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color=(1, 0, 0))
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color=(1, 0, 0))
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update_config(config, change)
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update_config(config, change)
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bui.getsound('gunCocking').play()
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bui.getsound('gunCocking').play()
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except Exception:
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except Exception:
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@ -283,7 +283,7 @@ class CheatMenuWindow(bui.Window):
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try:
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try:
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if change == True and config == "More Are Coming":
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if change == True and config == "More Are Coming":
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bui.screenmessage("Check out https://discord.gg/2RKd9QQdQY For More Mods",
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bui.screenmessage("Check out https://discord.gg/2RKd9QQdQY For More Mods",
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color=(4, 9, 2))
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color=(4, 9, 2))
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update_config(config, change)
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update_config(config, change)
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bui.getsound('gunCocking').play()
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bui.getsound('gunCocking').play()
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except Exception:
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except Exception:
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@ -293,7 +293,7 @@ class CheatMenuWindow(bui.Window):
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try:
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try:
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if change == True and config == "Credits":
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if change == True and config == "Credits":
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bui.screenmessage("To Pranav Made The Mod and Emily For Ideas, Thx",
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bui.screenmessage("To Pranav Made The Mod and Emily For Ideas, Thx",
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color=(4, 9, 2))
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color=(4, 9, 2))
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update_config(config, change)
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update_config(config, change)
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bui.getsound('gunCocking').play()
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bui.getsound('gunCocking').play()
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except Exception:
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except Exception:
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@ -304,7 +304,7 @@ class CheatMenuWindow(bui.Window):
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"""Kill the window and get back to previous one
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"""Kill the window and get back to previous one
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"""
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"""
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bui.containerwidget(edit=self._root_widget,
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bui.containerwidget(edit=self._root_widget,
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transition='out_scale')
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transition='out_scale')
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bui.app.ui_v1.set_main_menu_window(
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bui.app.ui_v1.set_main_menu_window(
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AllSettingsWindow(
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AllSettingsWindow(
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transition='in_left').get_root_widget(), from_window=self._root_widget)
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transition='in_left').get_root_widget(), from_window=self._root_widget)
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@ -317,6 +317,7 @@ def ishost():
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if player.inputdevice.client_id == -1:
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if player.inputdevice.client_id == -1:
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return True
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return True
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def activity_loop():
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def activity_loop():
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if bs.get_foreground_host_activity() is not None:
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if bs.get_foreground_host_activity() is not None:
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activity = bs.get_foreground_host_activity()
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activity = bs.get_foreground_host_activity()
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@ -337,19 +338,21 @@ def activity_loop():
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player.actor._punch_power_scale = 1.2
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player.actor._punch_power_scale = 1.2
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if config["IceOnly"]:
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if config["IceOnly"]:
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player.actor.bomb_type = 'ice'
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player.actor.bomb_type = 'ice'
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elif not config["IceOnly"]:
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elif not config["IceOnly"]:
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player.actor.bomb_type = 'normal'
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player.actor.bomb_type = 'normal'
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player.actor.bomb_count= 1
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player.actor.bomb_count = 1
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if config["ImpactOnly"]:
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if config["ImpactOnly"]:
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player.actor.bomb_type = 'impact'
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player.actor.bomb_type = 'impact'
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player.actor.bomb_count = 1
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player.actor.bomb_count = 1
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if config["StickyOnly"]:
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if config["StickyOnly"]:
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player.actor.bomb_type = 'sticky'
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player.actor.bomb_type = 'sticky'
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player.actor.bomb_count = 1
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player.actor.bomb_count = 1
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if config["Infinite Bombs"]:
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if config["Infinite Bombs"]:
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player.actor.bomb_count = 100
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player.actor.bomb_count = 100
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timer = babase.AppTimer(2, activity_loop,repeat=True)
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timer = babase.AppTimer(2, activity_loop, repeat=True)
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