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[ci] auto-format
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3 changed files with 566 additions and 561 deletions
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@ -1,5 +1,5 @@
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#Ported by brostos to api 8
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# Ported by brostos to api 8
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# ba_meta require api 8
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# ba_meta require api 8
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# (see https://ballistica.net/wiki/meta-tag-system)
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# (see https://ballistica.net/wiki/meta-tag-system)
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@ -73,8 +73,8 @@ class Icon(Icon):
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shadow: float = 1.0,
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shadow: float = 1.0,
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dead: bool = False,
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dead: bool = False,
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):
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):
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super().__init__(player,position,scale,show_lives,show_death,
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super().__init__(player, position, scale, show_lives, show_death,
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name_scale,name_maxwidth,flatness,shadow)
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name_scale, name_maxwidth, flatness, shadow)
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if dead:
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if dead:
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self._name_text.opacity = 0.2
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self._name_text.opacity = 0.2
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self.node.color = (0.7, 0.3, 0.3)
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self.node.color = (0.7, 0.3, 0.3)
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@ -111,6 +111,7 @@ class Player(bs.Player['Team']):
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self.dead = False
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self.dead = False
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self.icons: list[Icon] = []
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self.icons: list[Icon] = []
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class Team(bs.Team[Player]):
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class Team(bs.Team[Player]):
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"""Our team type for this game."""
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"""Our team type for this game."""
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@ -230,7 +231,7 @@ class FlagDayGame(bs.TeamGameActivity[Player, Team]):
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'color': (0, 0.2, 0),
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'color': (0, 0.2, 0),
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'shadow': 1.0,
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'shadow': 1.0,
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'flatness': 1.0,
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'flatness': 1.0,
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'position': (0,0),
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'position': (0, 0),
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'scale': 0.8,
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'scale': 0.8,
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'text': credits
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'text': credits
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})
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})
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@ -325,8 +326,8 @@ class FlagDayGame(bs.TeamGameActivity[Player, Team]):
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self.bomb_survivor = self.prize_recipient
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self.bomb_survivor = self.prize_recipient
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bs.broadcastmessage(bomb_rain, color=(1.0, 0.5, 0.16))
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bs.broadcastmessage(bomb_rain, color=(1.0, 0.5, 0.16))
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# Set positions for the bombs to drop
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# Set positions for the bombs to drop
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for bzz in range(-5,6):
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for bzz in range(-5, 6):
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for azz in range(-5,2):
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for azz in range(-5, 2):
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# for each position make a bomb drop there
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# for each position make a bomb drop there
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self.make_bomb(bzz, azz)
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self.make_bomb(bzz, azz)
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self.give_points_timer = bs.Timer(3.3, self.give_points)
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self.give_points_timer = bs.Timer(3.3, self.give_points)
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@ -415,7 +416,7 @@ class FlagDayGame(bs.TeamGameActivity[Player, Team]):
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def make_health_box(self, position: Sequence[float]) -> None:
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def make_health_box(self, position: Sequence[float]) -> None:
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if position == (0.0, 3.0, 0.0):
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if position == (0.0, 3.0, 0.0):
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position = (random.randint(-6, 6), 6, random.randint(-6, 4))
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position = (random.randint(-6, 6), 6, random.randint(-6, 4))
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elif position == (0,0,0):
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elif position == (0, 0, 0):
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position = random.choice(
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position = random.choice(
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((-7, 6, -5), (7, 6, -5), (-7, 6, 1), (7, 6, 1)))
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((-7, 6, -5), (7, 6, -5), (-7, 6, 1), (7, 6, 1)))
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self.health_box = PowerupBox(
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self.health_box = PowerupBox(
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@ -20,6 +20,7 @@ if TYPE_CHECKING:
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class BotsCanAcceptPowerupsPlugin(babase.Plugin):
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class BotsCanAcceptPowerupsPlugin(babase.Plugin):
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def on_app_running(self) -> None:
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def on_app_running(self) -> None:
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SpazBot.oldinit = SpazBot.__init__
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SpazBot.oldinit = SpazBot.__init__
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def __init__(self) -> None:
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def __init__(self) -> None:
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self.oldinit()
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self.oldinit()
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pam = PowerupBoxFactory.get().powerup_accept_material
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pam = PowerupBoxFactory.get().powerup_accept_material
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@ -49,7 +49,7 @@ Configs = {
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"SuperPunch": False,
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"SuperPunch": False,
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"ImpactOnly": False,
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"ImpactOnly": False,
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"StickyOnly": False,
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"StickyOnly": False,
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"IceOnly" : False,
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"IceOnly": False,
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"Infinite Bombs": False,
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"Infinite Bombs": False,
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"More Are Coming": False,
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"More Are Coming": False,
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"Credits": False,
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"Credits": False,
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@ -235,7 +235,7 @@ class CheatMenuWindow(bui.Window):
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color=(1, 0, 0))
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color=(1, 0, 0))
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elif change == False and config == "SuperPunch":
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elif change == False and config == "SuperPunch":
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bui.screenmessage("Super Punch Deactivated",
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bui.screenmessage("Super Punch Deactivated",
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color=(0.5,0,0))
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color=(0.5, 0, 0))
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update_config(config, change)
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update_config(config, change)
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bui.getsound('gunCocking').play()
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bui.getsound('gunCocking').play()
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except Exception:
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except Exception:
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@ -317,6 +317,7 @@ def ishost():
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if player.inputdevice.client_id == -1:
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if player.inputdevice.client_id == -1:
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return True
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return True
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def activity_loop():
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def activity_loop():
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if bs.get_foreground_host_activity() is not None:
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if bs.get_foreground_host_activity() is not None:
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activity = bs.get_foreground_host_activity()
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activity = bs.get_foreground_host_activity()
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@ -340,7 +341,7 @@ def activity_loop():
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player.actor.bomb_type = 'ice'
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player.actor.bomb_type = 'ice'
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elif not config["IceOnly"]:
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elif not config["IceOnly"]:
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player.actor.bomb_type = 'normal'
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player.actor.bomb_type = 'normal'
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player.actor.bomb_count= 1
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player.actor.bomb_count = 1
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if config["ImpactOnly"]:
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if config["ImpactOnly"]:
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player.actor.bomb_type = 'impact'
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player.actor.bomb_type = 'impact'
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@ -352,4 +353,6 @@ def activity_loop():
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if config["Infinite Bombs"]:
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if config["Infinite Bombs"]:
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player.actor.bomb_count = 100
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player.actor.bomb_count = 100
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timer = babase.AppTimer(2, activity_loop,repeat=True)
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timer = babase.AppTimer(2, activity_loop, repeat=True)
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