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[ci] auto-format
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commit
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1 changed files with 59 additions and 53 deletions
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@ -53,9 +53,11 @@ else:
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slowest = 'Slowest'
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slowest = 'Slowest'
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insane = 'Insane'
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insane = 'Insane'
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def ba_get_api_version():
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def ba_get_api_version():
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return 6
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return 6
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def ba_get_levels():
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def ba_get_levels():
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return [babase._level.Level(
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return [babase._level.Level(
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name,
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name,
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@ -63,6 +65,7 @@ def ba_get_levels():
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settings={},
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settings={},
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preview_texture_name='footballStadiumPreview')]
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preview_texture_name='footballStadiumPreview')]
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class myMine(Bomb):
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class myMine(Bomb):
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# reason for the mine class is so we can add the death zone
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# reason for the mine class is so we can add the death zone
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def __init__(self,
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def __init__(self,
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@ -101,12 +104,15 @@ class myMine(Bomb):
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else:
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else:
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super().handlemessage(msg)
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super().handlemessage(msg)
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class Player(bs.Player['Team']):
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class Player(bs.Player['Team']):
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"""Our player type for this game."""
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"""Our player type for this game."""
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def __init__(self) -> None:
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def __init__(self) -> None:
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self.survival_seconds: Optional[int] = None
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self.survival_seconds: Optional[int] = None
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self.death_time: Optional[float] = None
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self.death_time: Optional[float] = None
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class Team(bs.Team[Player]):
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class Team(bs.Team[Player]):
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"""Our team type for this game."""
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"""Our team type for this game."""
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@ -122,7 +128,6 @@ class Infection(bs.TeamGameActivity[Player, Team]):
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announce_player_deaths = True
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announce_player_deaths = True
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allow_mid_activity_joins = False
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allow_mid_activity_joins = False
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@classmethod
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@classmethod
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def get_available_settings(
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def get_available_settings(
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cls, sessiontype: Type[bs.Session]) -> List[babase.Setting]:
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cls, sessiontype: Type[bs.Session]) -> List[babase.Setting]:
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@ -436,7 +441,8 @@ class Infection(bs.TeamGameActivity[Player, Team]):
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while True:
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while True:
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x = random.uniform(-1.0, 1.0)
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x = random.uniform(-1.0, 1.0)
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y = random.uniform(-1.0, 1.0)
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y = random.uniform(-1.0, 1.0)
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if x*x+y*y < 1.0: break
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if x*x+y*y < 1.0:
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break
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return ((8.0*x, 2.5, -3.5+5.0*y))
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return ((8.0*x, 2.5, -3.5+5.0*y))
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elif myMap == 'Rampage':
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elif myMap == 'Rampage':
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x = random.uniform(-6.0, 7.0)
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x = random.uniform(-6.0, 7.0)
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