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https://github.com/bombsquad-community/plugin-manager.git
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Needs some testing
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parent
1bce1d7d76
commit
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23 changed files with 2124 additions and 1626 deletions
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@ -1,5 +1,6 @@
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# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
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# ba_meta require api 7
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# ba_meta require api 8
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"""
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TheSpazGame - Mini game where all characters looks identical , identify enemies and kill them.
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Author: Mr.Smoothy
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@ -12,9 +13,11 @@ from __future__ import annotations
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from typing import TYPE_CHECKING
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import ba
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from bastd.game.elimination import EliminationGame, Player
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from bastd.actor.spazfactory import SpazFactory
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import babase
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import bauiv1 as bui
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import bascenev1 as bs
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from bascenev1lib.game.elimination import EliminationGame, Player
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from bascenev1lib.actor.spazfactory import SpazFactory
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import random
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if TYPE_CHECKING:
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@ -23,14 +26,14 @@ if TYPE_CHECKING:
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CHARACTER = 'Spaz'
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# ba_meta export game
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# ba_meta export bascenev1.GameActivity
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class TheSpazGame(EliminationGame):
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name = 'TheSpazGame'
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description = 'Enemy Spaz AmongUs. Kill them all'
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scoreconfig = ba.ScoreConfig(
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label='Survived', scoretype=ba.ScoreType.SECONDS, none_is_winner=True
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scoreconfig = bs.ScoreConfig(
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label='Survived', scoretype=bs.ScoreType.SECONDS, none_is_winner=True
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)
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announce_player_deaths = False
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@ -39,17 +42,17 @@ class TheSpazGame(EliminationGame):
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@classmethod
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def get_available_settings(
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cls, sessiontype: type[ba.Session]
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) -> list[ba.Setting]:
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cls, sessiontype: type[bs.Session]
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) -> list[babase.Setting]:
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settings = [
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ba.IntSetting(
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bs.IntSetting(
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'Lives Per Player',
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default=1,
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min_value=1,
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max_value=10,
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increment=1,
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),
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ba.IntChoiceSetting(
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bs.IntChoiceSetting(
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'Time Limit',
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choices=[
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('None', 0),
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@ -61,31 +64,31 @@ class TheSpazGame(EliminationGame):
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],
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default=0,
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),
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ba.FloatChoiceSetting(
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bs.FloatChoiceSetting(
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'Respawn Times',
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choices=[
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('Shorter', 0.15)
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],
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default=1.0,
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),
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ba.BoolSetting('Epic Mode', default=False),
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bs.BoolSetting('Epic Mode', default=False),
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]
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if issubclass(sessiontype, ba.DualTeamSession):
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settings.append(ba.BoolSetting('Solo Mode', default=False))
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if issubclass(sessiontype, bs.DualTeamSession):
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settings.append(bs.BoolSetting('Solo Mode', default=False))
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settings.append(
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ba.BoolSetting('Balance Total Lives', default=False)
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bs.BoolSetting('Balance Total Lives', default=False)
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)
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return settings
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@classmethod
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def supports_session_type(cls, sessiontype: type[ba.Session]) -> bool:
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return issubclass(sessiontype, ba.DualTeamSession) or issubclass(
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sessiontype, ba.FreeForAllSession
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def supports_session_type(cls, sessiontype: type[bs.Session]) -> bool:
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return issubclass(sessiontype, bs.DualTeamSession) or issubclass(
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sessiontype, bs.FreeForAllSession
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)
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@classmethod
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def get_supported_maps(cls, sessiontype: type[ba.Session]) -> list[str]:
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return ba.getmaps('melee')
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def get_supported_maps(cls, sessiontype: type[bs.Session]) -> list[str]:
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return bs.app.classic.getmaps('melee')
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def get_instance_description(self) -> str | Sequence:
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return (
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@ -101,7 +104,7 @@ class TheSpazGame(EliminationGame):
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super().__init__(settings)
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self._solo_mode = False
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def spawn_player(self, player: Player) -> ba.Actor:
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def spawn_player(self, player: Player) -> bs.Actor:
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p = [-6, -4.3, -2.6, -0.9, 0.8, 2.5, 4.2, 5.9]
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q = [-4, -2.3, -0.6, 1.1, 2.8, 4.5]
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