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Needs some testing
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1bce1d7d76
commit
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23 changed files with 2124 additions and 1626 deletions
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@ -1,19 +1,22 @@
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# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
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# snake
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# Released under the MIT License. See LICENSE for details.
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#
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"""Snake game by SEBASTIAN2059"""
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# ba_meta require api 7
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# ba_meta require api 8
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# (see https://ballistica.net/wiki/meta-tag-system)
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import ba
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from bastd.actor.playerspaz import PlayerSpaz
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from bastd.actor.scoreboard import Scoreboard
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from bastd.actor import bomb as stdbomb
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import babase
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import bauiv1 as bui
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import bascenev1 as bs
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from bascenev1lib.actor.playerspaz import PlayerSpaz
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from bascenev1lib.actor.scoreboard import Scoreboard
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from bascenev1lib.actor import bomb as stdbomb
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if TYPE_CHECKING:
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from typing import Any, Type, List, Dict, Tuple, Union, Sequence, Optional
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@ -29,7 +32,7 @@ class ScoreMessage:
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return self.player
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class Player(ba.Player['Team']):
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class Player(bs.Player['Team']):
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"""Our player type for this game."""
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def __init__(self) -> None:
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@ -38,14 +41,14 @@ class Player(ba.Player['Team']):
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self.actived = None
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class Team(ba.Team[Player]):
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class Team(bs.Team[Player]):
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"""Our team type for this game."""
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def __init__(self) -> None:
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self.score = 0
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lang = ba.app.lang.language
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lang = bs.app.lang.language
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if lang == 'Spanish':
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description = 'Sobrevive a un número determinado de minas para ganar.'
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join_description = 'Corre y no te dejes matar.'
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@ -65,15 +68,15 @@ class Custom_Mine(stdbomb.Bomb):
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source_player=source_player)
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, ba.HitMessage):
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if isinstance(msg, bs.HitMessage):
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return
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else:
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super().handlemessage(msg)
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# ba_meta export game
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# ba_meta export bascenev1.GameActivity
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class SnakeGame(ba.TeamGameActivity[Player, Team]):
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class SnakeGame(bs.TeamGameActivity[Player, Team]):
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"""A game type based on acquiring kills."""
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name = 'Snake'
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@ -84,15 +87,15 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
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@classmethod
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def get_available_settings(
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cls, sessiontype: Type[ba.Session]) -> List[ba.Setting]:
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cls, sessiontype: Type[bs.Session]) -> List[babase.Setting]:
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settings = [
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ba.IntSetting(
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bs.IntSetting(
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'Score to Win',
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min_value=40,
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default=80,
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increment=5,
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),
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ba.IntChoiceSetting(
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bs.IntChoiceSetting(
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'Time Limit',
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choices=[
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('None', 0),
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@ -104,7 +107,7 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
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],
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default=0,
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),
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ba.FloatChoiceSetting(
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bs.FloatChoiceSetting(
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'Respawn Times',
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choices=[
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('Shorter', 0.25),
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@ -115,27 +118,27 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
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],
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default=1.0,
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),
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ba.BoolSetting('Epic Mode', default=False),
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bs.BoolSetting('Epic Mode', default=False),
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]
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return settings
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@classmethod
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def supports_session_type(cls, sessiontype: Type[ba.Session]) -> bool:
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return (issubclass(sessiontype, ba.DualTeamSession)
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or issubclass(sessiontype, ba.FreeForAllSession))
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def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
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return (issubclass(sessiontype, bs.DualTeamSession)
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or issubclass(sessiontype, bs.FreeForAllSession))
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@classmethod
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def get_supported_maps(cls, sessiontype: Type[ba.Session]) -> List[str]:
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return ba.getmaps('melee')
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def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
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return bs.app.classic.getmaps('melee')
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def __init__(self, settings: dict):
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super().__init__(settings)
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self._scoreboard = Scoreboard()
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self._score_to_win: Optional[int] = None
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self._dingsound = ba.getsound('dingSmall')
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self._dingsound = bs.getsound('dingSmall')
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self._beep_1_sound = ba.getsound('raceBeep1')
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self._beep_2_sound = ba.getsound('raceBeep2')
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self._beep_1_sound = bs.getsound('raceBeep1')
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self._beep_2_sound = bs.getsound('raceBeep2')
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self._epic_mode = bool(settings['Epic Mode'])
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self._kills_to_win_per_player = int(
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@ -146,8 +149,8 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
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# Base class overrides.
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self.slow_motion = self._epic_mode
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self.default_music = (ba.MusicType.EPIC if self._epic_mode else
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ba.MusicType.TO_THE_DEATH)
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self.default_music = (bs.MusicType.EPIC if self._epic_mode else
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bs.MusicType.TO_THE_DEATH)
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def get_instance_description(self) -> Union[str, Sequence]:
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return join_description
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@ -178,30 +181,30 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
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lstart = 7.1 * t_scale
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inc = 1.25 * t_scale
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ba.timer(lstart, self._do_light_1)
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ba.timer(lstart + inc, self._do_light_2)
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ba.timer(lstart + 2 * inc, self._do_light_3)
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ba.timer(lstart + 3 * inc, self._start_race)
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bs.timer(lstart, self._do_light_1)
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bs.timer(lstart + inc, self._do_light_2)
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bs.timer(lstart + 2 * inc, self._do_light_3)
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bs.timer(lstart + 3 * inc, self._start_race)
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self._start_lights = []
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for i in range(4):
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lnub = ba.newnode('image',
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lnub = bs.newnode('image',
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attrs={
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'texture': ba.gettexture('nub'),
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'texture': bs.gettexture('nub'),
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'opacity': 1.0,
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'absolute_scale': True,
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'position': (-75 + i * 50, light_y),
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'scale': (50, 50),
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'attach': 'center'
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})
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ba.animate(
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bs.animate(
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lnub, 'opacity', {
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4.0 * t_scale: 0,
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5.0 * t_scale: 1.0,
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12.0 * t_scale: 1.0,
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12.5 * t_scale: 0.0
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})
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ba.timer(13.0 * t_scale, lnub.delete)
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bs.timer(13.0 * t_scale, lnub.delete)
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self._start_lights.append(lnub)
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self._start_lights[0].color = (0.2, 0, 0)
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@ -212,22 +215,22 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
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def _do_light_1(self) -> None:
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assert self._start_lights is not None
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self._start_lights[0].color = (1.0, 0, 0)
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ba.playsound(self._beep_1_sound)
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self._beep_1_sound.play()
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def _do_light_2(self) -> None:
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assert self._start_lights is not None
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self._start_lights[1].color = (1.0, 0, 0)
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ba.playsound(self._beep_1_sound)
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self._beep_1_sound.play()
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def _do_light_3(self) -> None:
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assert self._start_lights is not None
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self._start_lights[2].color = (1.0, 0.3, 0)
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ba.playsound(self._beep_1_sound)
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self._beep_1_sound.play()
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def _start_race(self) -> None:
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assert self._start_lights is not None
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self._start_lights[3].color = (0.0, 1.0, 0)
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ba.playsound(self._beep_2_sound)
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self._beep_2_sound.play()
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self._started = True
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@ -235,7 +238,7 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
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self.generate_mines(player)
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# overriding the default character spawning..
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def spawn_player(self, player: Player) -> ba.Actor:
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def spawn_player(self, player: Player) -> bs.Actor:
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spaz = self.spawn_player_spaz(player)
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# Let's reconnect this player's controls to this
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@ -252,7 +255,7 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
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def generate_mines(self, player: Player):
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try:
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player.actived = ba.Timer(0.5, ba.Call(self.spawn_mine, player), repeat=True)
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player.actived = bs.Timer(0.5, babase.Call(self.spawn_mine, player), repeat=True)
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except Exception as e:
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print('Exception -> ' + str(e))
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@ -271,7 +274,7 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
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def arm():
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mine.arm()
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ba.timer(0.5, arm)
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bs.timer(0.5, arm)
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player.mines.append(mine)
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if len(player.mines) > 15:
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@ -286,7 +289,7 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
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self.handlemessage(ScoreMessage(player))
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, ba.PlayerDiedMessage):
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if isinstance(msg, bs.PlayerDiedMessage):
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# Augment standard behavior.
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super().handlemessage(msg)
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@ -304,7 +307,7 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
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assert self._score_to_win is not None
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if any(team.score >= self._score_to_win for team in self.teams):
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self.end_game() # ba.timer(0.5, self.end_game)
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self.end_game() # bs.timer(0.5, self.end_game)
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else:
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return super().handlemessage(msg)
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return None
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@ -315,7 +318,7 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
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self._score_to_win)
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def end_game(self) -> None:
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results = ba.GameResults()
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results = bs.GameResults()
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for team in self.teams:
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results.set_team_score(team, team.score)
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self.end(results=results)
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