mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2025-11-07 17:36:00 +00:00
Needs some testing
This commit is contained in:
parent
1bce1d7d76
commit
4719c3e718
23 changed files with 2124 additions and 1626 deletions
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@ -1,3 +1,4 @@
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# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
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# Released under the MIT License. See LICENSE for details.
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# y me (: itsre3
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# =>2<=
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@ -5,7 +6,7 @@
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#
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"""Defines Race mini-game."""
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# ba_meta require api 7
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# ba_meta require api 8
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# (see https://ballistica.net/wiki/meta-tag-system)
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from __future__ import annotations
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@ -14,17 +15,17 @@ import random
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from typing import TYPE_CHECKING
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from dataclasses import dataclass
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import ba
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import _ba
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from bastd.actor.bomb import Bomb
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from bastd.actor.playerspaz import PlayerSpaz
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from bastd.actor.scoreboard import Scoreboard
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from bastd.gameutils import SharedObjects
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import babase
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import bascenev1 as bs
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from bascenev1lib.actor.bomb import Bomb
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from bascenev1lib.actor.playerspaz import PlayerSpaz
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from bascenev1lib.actor.scoreboard import Scoreboard
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from bascenev1lib.gameutils import SharedObjects
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if TYPE_CHECKING:
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from typing import (Any, Type, Tuple, List, Sequence, Optional, Dict,
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Union)
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from bastd.actor.onscreentimer import OnScreenTimer
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from bascenev1lib.actor.onscreentimer import OnScreenTimer
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@dataclass
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@ -34,7 +35,7 @@ class RaceMine:
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mine: Optional[Bomb]
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class RaceRegion(ba.Actor):
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class RaceRegion(bs.Actor):
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"""Region used to track progress during a race."""
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def __init__(self, pt: Sequence[float], index: int):
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@ -43,7 +44,7 @@ class RaceRegion(ba.Actor):
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assert isinstance(activity, RaceGame)
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self.pos = pt
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self.index = index
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self.node = ba.newnode(
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self.node = bs.newnode(
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'region',
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delegate=self,
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attrs={
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@ -54,11 +55,11 @@ class RaceRegion(ba.Actor):
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})
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class Player(ba.Player['Team']):
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class Player(bs.Player['Team']):
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"""Our player type for this game."""
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def __init__(self) -> None:
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self.distance_txt: Optional[ba.Node] = None
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self.distance_txt: Optional[bs.Node] = None
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self.last_region = 0
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self.lap = 0
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self.distance = 0.0
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@ -66,7 +67,7 @@ class Player(ba.Player['Team']):
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self.rank: Optional[int] = None
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class Team(ba.Team[Player]):
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class Team(bs.Team[Player]):
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"""Our team type for this game."""
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def __init__(self) -> None:
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@ -75,22 +76,22 @@ class Team(ba.Team[Player]):
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self.finished = False
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# ba_meta export game
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class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
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# ba_meta export bascenev1.GameActivity
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class SleepRaceGame(bs.TeamGameActivity[Player, Team]):
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"""Game of racing around a track."""
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name = 'Sleep Race'
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description = 'Can you run while sleeping?'
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scoreconfig = ba.ScoreConfig(label='Time',
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scoreconfig = bs.ScoreConfig(label='Time',
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lower_is_better=True,
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scoretype=ba.ScoreType.MILLISECONDS)
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scoretype=bs.ScoreType.MILLISECONDS)
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@classmethod
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def get_available_settings(
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cls, sessiontype: Type[ba.Session]) -> List[ba.Setting]:
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cls, sessiontype: Type[bs.Session]) -> List[babase.Setting]:
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settings = [
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ba.IntSetting('Laps', min_value=1, default=2, increment=1),
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ba.IntChoiceSetting(
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bs.IntSetting('Laps', min_value=1, default=2, increment=1),
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bs.IntChoiceSetting(
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'Time Limit',
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default=0,
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choices=[
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@ -102,7 +103,7 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
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('20 Minutes', 1200),
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],
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),
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ba.IntChoiceSetting(
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bs.IntChoiceSetting(
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'Mine Spawning',
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default=4000,
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choices=[
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@ -112,7 +113,7 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
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('2 Seconds', 2000),
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],
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),
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ba.IntChoiceSetting(
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bs.IntChoiceSetting(
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'Bomb Spawning',
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choices=[
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('None', 0),
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@ -123,7 +124,7 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
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],
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default=2000,
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),
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ba.IntChoiceSetting(
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bs.IntChoiceSetting(
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'Knockout Time',
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choices=[
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('8 Seconds', 8000),
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@ -131,48 +132,48 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
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],
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default=5000,
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),
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ba.BoolSetting('Epic Mode', default=False),
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ba.BoolSetting('Credits', default=True),
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bs.BoolSetting('Epic Mode', default=False),
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bs.BoolSetting('Credits', default=True),
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]
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# We have some specific settings in teams mode.
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if issubclass(sessiontype, ba.DualTeamSession):
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if issubclass(sessiontype, bs.DualTeamSession):
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settings.append(
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ba.BoolSetting('Entire Team Must Finish', default=False))
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bs.BoolSetting('Entire Team Must Finish', default=False))
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return settings
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@classmethod
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def supports_session_type(cls, sessiontype: Type[ba.Session]) -> bool:
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return issubclass(sessiontype, ba.MultiTeamSession)
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def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
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return issubclass(sessiontype, bs.MultiTeamSession)
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@classmethod
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def get_supported_maps(cls, sessiontype: Type[ba.Session]) -> List[str]:
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return ba.getmaps('race')
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def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
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return bs.app.classic.getmaps('race')
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def __init__(self, settings: dict):
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self._race_started = False
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super().__init__(settings)
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self._scoreboard = Scoreboard()
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self._score_sound = ba.getsound('score')
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self._swipsound = ba.getsound('swip')
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self._score_sound = bs.getsound('score')
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self._swipsound = bs.getsound('swip')
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self._last_team_time: Optional[float] = None
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self._front_race_region: Optional[int] = None
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self._nub_tex = ba.gettexture('nub')
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self._beep_1_sound = ba.getsound('raceBeep1')
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self._beep_2_sound = ba.getsound('raceBeep2')
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self.race_region_material: Optional[ba.Material] = None
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self._nub_tex = bs.gettexture('nub')
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self._beep_1_sound = bs.getsound('raceBeep1')
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self._beep_2_sound = bs.getsound('raceBeep2')
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self.race_region_material: Optional[bs.Material] = None
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self._regions: List[RaceRegion] = []
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self._team_finish_pts: Optional[int] = None
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self._time_text: Optional[ba.Actor] = None
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self._cd_text: Optional[ba.Actor] = None
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self._time_text: Optional[bs.Actor] = None
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self._cd_text: Optional[bs.Actor] = None
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self._timer: Optional[OnScreenTimer] = None
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self._race_mines: Optional[List[RaceMine]] = None
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self._race_mine_timer: Optional[ba.Timer] = None
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self._scoreboard_timer: Optional[ba.Timer] = None
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self._player_order_update_timer: Optional[ba.Timer] = None
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self._start_lights: Optional[List[ba.Node]] = None
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self._bomb_spawn_timer: Optional[ba.Timer] = None
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self._knockout_timer: Optional[ba.Timer] = None
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self._race_mine_timer: Optional[bs.Timer] = None
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self._scoreboard_timer: Optional[bs.Timer] = None
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self._player_order_update_timer: Optional[bs.Timer] = None
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self._start_lights: Optional[List[bs.Node]] = None
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self._bomb_spawn_timer: Optional[bs.Timer] = None
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self._knockout_timer: Optional[bs.Timer] = None
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self._laps = int(settings['Laps'])
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self._entire_team_must_finish = bool(
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settings.get('Entire Team Must Finish', False))
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@ -185,11 +186,11 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
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# Base class overrides.
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self.slow_motion = self._epic_mode
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self.default_music = (ba.MusicType.EPIC_RACE
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if self._epic_mode else ba.MusicType.RACE)
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self.default_music = (bs.MusicType.EPIC_RACE
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if self._epic_mode else bs.MusicType.RACE)
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def get_instance_description(self) -> Union[str, Sequence]:
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if (isinstance(self.session, ba.DualTeamSession)
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if (isinstance(self.session, bs.DualTeamSession)
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and self._entire_team_must_finish):
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t_str = ' Your entire team has to finish.'
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else:
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@ -208,7 +209,7 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
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super().on_transition_in()
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shared = SharedObjects.get()
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pts = self.map.get_def_points('race_point')
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mat = self.race_region_material = ba.Material()
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mat = self.race_region_material = bs.Material()
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mat.add_actions(conditions=('they_have_material',
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shared.player_material),
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actions=(
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@ -224,28 +225,28 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
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assert isinstance(player.actor, PlayerSpaz)
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assert player.actor.node
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pos = player.actor.node.position
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light = ba.newnode('light',
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light = bs.newnode('light',
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attrs={
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'position': pos,
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'color': (1, 1, 0),
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'height_attenuated': False,
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'radius': 0.4
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})
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ba.timer(0.5, light.delete)
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ba.animate(light, 'intensity', {0: 0, 0.1: 1.0 * scale, 0.5: 0})
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bs.timer(0.5, light.delete)
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bs.animate(light, 'intensity', {0: 0, 0.1: 1.0 * scale, 0.5: 0})
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def _handle_race_point_collide(self) -> None:
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# FIXME: Tidy this up.
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# pylint: disable=too-many-statements
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# pylint: disable=too-many-branches
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# pylint: disable=too-many-nested-blocks
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collision = ba.getcollision()
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collision = bs.getcollision()
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try:
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region = collision.sourcenode.getdelegate(RaceRegion, True)
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player = collision.opposingnode.getdelegate(PlayerSpaz,
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True).getplayer(
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Player, True)
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except ba.NotFoundError:
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except bs.NotFoundError:
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return
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last_region = player.last_region
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@ -259,8 +260,8 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
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if this_region > last_region + 2:
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if player.is_alive():
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assert player.actor
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player.actor.handlemessage(ba.DieMessage())
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ba.screenmessage(ba.Lstr(
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player.actor.handlemessage(bs.DieMessage())
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bs.broadcastmessage(babase.Lstr(
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translate=('statements', 'Killing ${NAME} for'
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' skipping part of the track!'),
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subs=[('${NAME}', player.getname(full=True))]),
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@ -279,7 +280,7 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
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# In teams mode with all-must-finish on, the team lap
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# value is the min of all team players.
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# Otherwise its the max.
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if isinstance(self.session, ba.DualTeamSession
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if isinstance(self.session, bs.DualTeamSession
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) and self._entire_team_must_finish:
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team.lap = min([p.lap for p in team.players])
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else:
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@ -290,7 +291,7 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
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# In teams mode, hand out points based on the order
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# players come in.
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if isinstance(self.session, ba.DualTeamSession):
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if isinstance(self.session, bs.DualTeamSession):
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assert self._team_finish_pts is not None
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if self._team_finish_pts > 0:
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self.stats.player_scored(player,
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@ -303,7 +304,7 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
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player.finished = True
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assert player.actor
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player.actor.handlemessage(
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ba.DieMessage(immediate=True))
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bs.DieMessage(immediate=True))
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# Makes sure noone behind them passes them in rank
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# while finishing.
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@ -311,26 +312,26 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
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# If the whole team has finished the race.
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if team.lap == self._laps:
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ba.playsound(self._score_sound)
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self._score_sound.play()
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player.team.finished = True
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assert self._timer is not None
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elapsed = ba.time() - self._timer.getstarttime()
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elapsed = bs.time() - self._timer.getstarttime()
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self._last_team_time = player.team.time = elapsed
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self._check_end_game()
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# Team has yet to finish.
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else:
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ba.playsound(self._swipsound)
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self._swipsound.play()
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# They've just finished a lap but not the race.
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else:
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ba.playsound(self._swipsound)
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self._swipsound.play()
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self._flash_player(player, 0.3)
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# Print their lap number over their head.
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try:
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assert isinstance(player.actor, PlayerSpaz)
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mathnode = ba.newnode('math',
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mathnode = bs.newnode('math',
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owner=player.actor.node,
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attrs={
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'input1': (0, 1.9, 0),
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@ -338,12 +339,12 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
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})
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player.actor.node.connectattr(
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'torso_position', mathnode, 'input2')
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tstr = ba.Lstr(resource='lapNumberText',
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tstr = babase.Lstr(resource='lapNumberText',
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subs=[('${CURRENT}',
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str(player.lap + 1)),
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('${TOTAL}', str(self._laps))
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])
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txtnode = ba.newnode('text',
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txtnode = bs.newnode('text',
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owner=mathnode,
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attrs={
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'text': tstr,
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@ -353,15 +354,15 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
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'h_align': 'center'
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})
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mathnode.connectattr('output', txtnode, 'position')
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ba.animate(txtnode, 'scale', {
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bs.animate(txtnode, 'scale', {
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0.0: 0,
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0.2: 0.019,
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2.0: 0.019,
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2.2: 0
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})
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ba.timer(2.3, mathnode.delete)
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bs.timer(2.3, mathnode.delete)
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except Exception:
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ba.print_exception('Error printing lap.')
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babase.print_exception('Error printing lap.')
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def on_team_join(self, team: Team) -> None:
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self._update_scoreboard()
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@ -372,9 +373,9 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
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# A player leaving disqualifies the team if 'Entire Team Must Finish'
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# is on (otherwise in teams mode everyone could just leave except the
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# leading player to win).
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if (isinstance(self.session, ba.DualTeamSession)
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if (isinstance(self.session, bs.DualTeamSession)
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and self._entire_team_must_finish):
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ba.screenmessage(ba.Lstr(
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bs.broadcastmessage(babase.Lstr(
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translate=('statements',
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'${TEAM} is disqualified because ${PLAYER} left'),
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subs=[('${TEAM}', player.team.name),
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@ -383,18 +384,18 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
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player.team.finished = True
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player.team.time = None
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player.team.lap = 0
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ba.playsound(ba.getsound('boo'))
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bs.getsound('boo').play()
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for otherplayer in player.team.players:
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otherplayer.lap = 0
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otherplayer.finished = True
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try:
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if otherplayer.actor is not None:
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otherplayer.actor.handlemessage(ba.DieMessage())
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otherplayer.actor.handlemessage(bs.DieMessage())
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except Exception:
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ba.print_exception('Error sending DieMessage.')
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babase.print_exception('Error sending DieMessage.')
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# Defer so team/player lists will be updated.
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ba.pushcall(self._check_end_game)
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babase.pushcall(self._check_end_game)
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def _update_scoreboard(self) -> None:
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for team in self.teams:
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|
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@ -402,7 +403,7 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
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if not distances:
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teams_dist = 0.0
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else:
|
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if (isinstance(self.session, ba.DualTeamSession)
|
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if (isinstance(self.session, bs.DualTeamSession)
|
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and self._entire_team_must_finish):
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teams_dist = min(distances)
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else:
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|
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@ -415,14 +416,14 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
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show_value=False)
|
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def on_begin(self) -> None:
|
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from bastd.actor.onscreentimer import OnScreenTimer
|
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from bascenev1lib.actor.onscreentimer import OnScreenTimer
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super().on_begin()
|
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self.setup_standard_time_limit(self._time_limit)
|
||||
self.setup_standard_powerup_drops()
|
||||
self._team_finish_pts = 100
|
||||
if self._credits:
|
||||
self._cd_text = ba.NodeActor(
|
||||
ba.newnode('text',
|
||||
self._cd_text = bs.NodeActor(
|
||||
bs.newnode('text',
|
||||
attrs={
|
||||
'position': (0, 0),
|
||||
'h_attach': 'center',
|
||||
|
|
@ -437,8 +438,8 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
|
|||
}))
|
||||
|
||||
# Throw a timer up on-screen.
|
||||
self._time_text = ba.NodeActor(
|
||||
ba.newnode('text',
|
||||
self._time_text = bs.NodeActor(
|
||||
bs.newnode('text',
|
||||
attrs={
|
||||
'v_attach': 'top',
|
||||
'h_attach': 'center',
|
||||
|
|
@ -458,14 +459,14 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
|
|||
for p in self.map.get_def_points('race_mine')
|
||||
]
|
||||
if self._race_mines:
|
||||
self._race_mine_timer = ba.Timer(0.001 * self._mine_spawning,
|
||||
self._race_mine_timer = bs.Timer(0.001 * self._mine_spawning,
|
||||
self._update_race_mine,
|
||||
repeat=True)
|
||||
|
||||
self._scoreboard_timer = ba.Timer(0.25,
|
||||
self._scoreboard_timer = bs.Timer(0.25,
|
||||
self._update_scoreboard,
|
||||
repeat=True)
|
||||
self._player_order_update_timer = ba.Timer(0.25,
|
||||
self._player_order_update_timer = bs.Timer(0.25,
|
||||
self._update_player_order,
|
||||
repeat=True)
|
||||
|
||||
|
|
@ -478,30 +479,30 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
|
|||
lstart = 7.1 * t_scale
|
||||
inc = 1.25 * t_scale
|
||||
|
||||
ba.timer(lstart, self._do_light_1)
|
||||
ba.timer(lstart + inc, self._do_light_2)
|
||||
ba.timer(lstart + 2 * inc, self._do_light_3)
|
||||
ba.timer(lstart + 3 * inc, self._start_race)
|
||||
bs.timer(lstart, self._do_light_1)
|
||||
bs.timer(lstart + inc, self._do_light_2)
|
||||
bs.timer(lstart + 2 * inc, self._do_light_3)
|
||||
bs.timer(lstart + 3 * inc, self._start_race)
|
||||
|
||||
self._start_lights = []
|
||||
for i in range(4):
|
||||
lnub = ba.newnode('image',
|
||||
lnub = bs.newnode('image',
|
||||
attrs={
|
||||
'texture': ba.gettexture('nub'),
|
||||
'texture': bs.gettexture('nub'),
|
||||
'opacity': 1.0,
|
||||
'absolute_scale': True,
|
||||
'position': (-75 + i * 50, light_y),
|
||||
'scale': (50, 50),
|
||||
'attach': 'center'
|
||||
})
|
||||
ba.animate(
|
||||
bs.animate(
|
||||
lnub, 'opacity', {
|
||||
4.0 * t_scale: 0,
|
||||
5.0 * t_scale: 1.0,
|
||||
12.0 * t_scale: 1.0,
|
||||
12.5 * t_scale: 0.0
|
||||
})
|
||||
ba.timer(13.0 * t_scale, lnub.delete)
|
||||
bs.timer(13.0 * t_scale, lnub.delete)
|
||||
self._start_lights.append(lnub)
|
||||
|
||||
self._start_lights[0].color = (0.2, 0, 0)
|
||||
|
|
@ -512,45 +513,45 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
|
|||
def _do_light_1(self) -> None:
|
||||
assert self._start_lights is not None
|
||||
self._start_lights[0].color = (1.0, 0, 0)
|
||||
ba.playsound(self._beep_1_sound)
|
||||
self._beep_1_sound.play()
|
||||
|
||||
def _do_light_2(self) -> None:
|
||||
assert self._start_lights is not None
|
||||
self._start_lights[1].color = (1.0, 0, 0)
|
||||
ba.playsound(self._beep_1_sound)
|
||||
self._beep_1_sound.play()
|
||||
|
||||
def _do_light_3(self) -> None:
|
||||
assert self._start_lights is not None
|
||||
self._start_lights[2].color = (1.0, 0.3, 0)
|
||||
ba.playsound(self._beep_1_sound)
|
||||
self._beep_1_sound.play()
|
||||
|
||||
def _start_race(self) -> None:
|
||||
assert self._start_lights is not None
|
||||
self._start_lights[3].color = (0.0, 1.0, 0)
|
||||
ba.playsound(self._beep_2_sound)
|
||||
self._beep_2_sound.play()
|
||||
for player in self.players:
|
||||
if player.actor is not None:
|
||||
try:
|
||||
assert isinstance(player.actor, PlayerSpaz)
|
||||
player.actor.connect_controls_to_player()
|
||||
except Exception:
|
||||
ba.print_exception('Error in race player connects.')
|
||||
babase.print_exception('Error in race player connects.')
|
||||
assert self._timer is not None
|
||||
self._timer.start()
|
||||
|
||||
if self._bomb_spawning != 0:
|
||||
self._bomb_spawn_timer = ba.Timer(0.001 * self._bomb_spawning,
|
||||
self._bomb_spawn_timer = bs.Timer(0.001 * self._bomb_spawning,
|
||||
self._spawn_bomb,
|
||||
repeat=True)
|
||||
|
||||
def knock_players():
|
||||
activity = _ba.get_foreground_host_activity()
|
||||
gnode = ba.getactivity().globalsnode
|
||||
activity = bs.get_foreground_host_activity()
|
||||
gnode = bs.getactivity().globalsnode
|
||||
for players in activity.players:
|
||||
gnode.tint = (0.5, 0.5, 0.5)
|
||||
node = players.actor.node
|
||||
node.handlemessage('knockout', 600.0)
|
||||
self.text_offset = ba.newnode('math',
|
||||
self.text_offset = bs.newnode('math',
|
||||
owner=node,
|
||||
attrs={'input1': (-0.5, 0.5, 0.25),
|
||||
'operation': 'add'})
|
||||
|
|
@ -558,7 +559,7 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
|
|||
'torso_position',
|
||||
self.text_offset,
|
||||
'input2')
|
||||
self.text = ba.newnode('text',
|
||||
self.text = bs.newnode('text',
|
||||
owner=node,
|
||||
attrs={
|
||||
'h_align': 'right',
|
||||
|
|
@ -571,12 +572,12 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
|
|||
'output',
|
||||
self.text,
|
||||
'position')
|
||||
ba.animate(self.text, 'scale', {0: 0.0, 1.0: 0.01})
|
||||
ba.timer(2, self.text.delete)
|
||||
bs.animate(self.text, 'scale', {0: 0.0, 1.0: 0.01})
|
||||
bs.timer(2, self.text.delete)
|
||||
|
||||
if self._knockout_time != 0:
|
||||
knock_time = 0.001 * self._knockout_time
|
||||
self._knockout_timer = ba.Timer(knock_time,
|
||||
self._knockout_timer = bs.Timer(knock_time,
|
||||
knock_players,
|
||||
repeat=True)
|
||||
|
||||
|
|
@ -586,18 +587,18 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
|
|||
|
||||
# Calc all player distances.
|
||||
for player in self.players:
|
||||
pos: Optional[ba.Vec3]
|
||||
pos: Optional[babase.Vec3]
|
||||
try:
|
||||
pos = player.position
|
||||
except ba.NotFoundError:
|
||||
except bs.NotFoundError:
|
||||
pos = None
|
||||
if pos is not None:
|
||||
r_index = player.last_region
|
||||
rg1 = self._regions[r_index]
|
||||
r1pt = ba.Vec3(rg1.pos[:3])
|
||||
r1pt = babase.Vec3(rg1.pos[:3])
|
||||
rg2 = self._regions[0] if r_index == len(
|
||||
self._regions) - 1 else self._regions[r_index + 1]
|
||||
r2pt = ba.Vec3(rg2.pos[:3])
|
||||
r2pt = babase.Vec3(rg2.pos[:3])
|
||||
r2dist = (pos - r2pt).length()
|
||||
amt = 1.0 - (r2dist / (r2pt - r1pt).length())
|
||||
amt = player.lap + (r_index + amt) * (1.0 / len(self._regions))
|
||||
|
|
@ -628,8 +629,8 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
|
|||
(-region_scale * pos[5], region_scale * pos[5]))
|
||||
pos = (pos[0] + random.uniform(*x_range), pos[1] + 1.0,
|
||||
pos[2] + random.uniform(*z_range))
|
||||
ba.timer(random.uniform(0.0, 2.0),
|
||||
ba.WeakCall(self._spawn_bomb_at_pos, pos))
|
||||
bs.timer(random.uniform(0.0, 2.0),
|
||||
bs.WeakCall(self._spawn_bomb_at_pos, pos))
|
||||
|
||||
def _spawn_bomb_at_pos(self, pos: Sequence[float]) -> None:
|
||||
if self.has_ended():
|
||||
|
|
@ -645,15 +646,15 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
|
|||
def _flash_mine(self, i: int) -> None:
|
||||
assert self._race_mines is not None
|
||||
rmine = self._race_mines[i]
|
||||
light = ba.newnode('light',
|
||||
light = bs.newnode('light',
|
||||
attrs={
|
||||
'position': rmine.point[:3],
|
||||
'color': (1, 0.2, 0.2),
|
||||
'radius': 0.1,
|
||||
'height_attenuated': False
|
||||
})
|
||||
ba.animate(light, 'intensity', {0.0: 0, 0.1: 1.0, 0.2: 0}, loop=True)
|
||||
ba.timer(1.0, light.delete)
|
||||
bs.animate(light, 'intensity', {0.0: 0, 0.1: 1.0, 0.2: 0}, loop=True)
|
||||
bs.timer(1.0, light.delete)
|
||||
|
||||
def _update_race_mine(self) -> None:
|
||||
assert self._race_mines is not None
|
||||
|
|
@ -667,9 +668,9 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
|
|||
assert rmine is not None
|
||||
if not rmine.mine:
|
||||
self._flash_mine(m_index)
|
||||
ba.timer(0.95, ba.Call(self._make_mine, m_index))
|
||||
bs.timer(0.95, babase.Call(self._make_mine, m_index))
|
||||
|
||||
def spawn_player(self, player: Player) -> ba.Actor:
|
||||
def spawn_player(self, player: Player) -> bs.Actor:
|
||||
if player.team.finished:
|
||||
# FIXME: This is not type-safe!
|
||||
# This call is expected to always return an Actor!
|
||||
|
|
@ -692,7 +693,7 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
|
|||
# Prevent controlling of characters before the start of the race.
|
||||
if not self._race_started:
|
||||
spaz.disconnect_controls_from_player()
|
||||
mathnode = ba.newnode('math',
|
||||
mathnode = bs.newnode('math',
|
||||
owner=spaz.node,
|
||||
attrs={
|
||||
'input1': (0, 1.4, 0),
|
||||
|
|
@ -700,7 +701,7 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
|
|||
})
|
||||
spaz.node.connectattr('torso_position', mathnode, 'input2')
|
||||
|
||||
distance_txt = ba.newnode('text',
|
||||
distance_txt = bs.newnode('text',
|
||||
owner=spaz.node,
|
||||
attrs={
|
||||
'text': '',
|
||||
|
|
@ -730,14 +731,14 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
|
|||
# In teams mode its over as soon as any team finishes the race
|
||||
|
||||
# FIXME: The get_ffa_point_awards code looks dangerous.
|
||||
if isinstance(session, ba.DualTeamSession):
|
||||
if isinstance(session, bs.DualTeamSession):
|
||||
self.end_game()
|
||||
else:
|
||||
# In ffa we keep the race going while there's still any points
|
||||
# to be handed out. Find out how many points we have to award
|
||||
# and how many teams have finished, and once that matches
|
||||
# we're done.
|
||||
assert isinstance(session, ba.FreeForAllSession)
|
||||
assert isinstance(session, bs.FreeForAllSession)
|
||||
points_to_award = len(session.get_ffa_point_awards())
|
||||
if teams_completed >= points_to_award - teams_completed:
|
||||
self.end_game()
|
||||
|
|
@ -754,7 +755,7 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
|
|||
endtime=None if self._last_team_time is None else (
|
||||
self._timer.getstarttime() + self._last_team_time))
|
||||
|
||||
results = ba.GameResults()
|
||||
results = bs.GameResults()
|
||||
|
||||
for team in self.teams:
|
||||
if team.time is not None:
|
||||
|
|
@ -768,10 +769,10 @@ class SleepRaceGame(ba.TeamGameActivity[Player, Team]):
|
|||
# odd to be announcing that now.
|
||||
self.end(results=results,
|
||||
announce_winning_team=isinstance(self.session,
|
||||
ba.DualTeamSession))
|
||||
bs.DualTeamSession))
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
if isinstance(msg, ba.PlayerDiedMessage):
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
# Augment default behavior.
|
||||
super().handlemessage(msg)
|
||||
player = msg.getplayer(Player)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue