mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2025-11-19 05:46:00 +00:00
Needs some testing
This commit is contained in:
parent
1bce1d7d76
commit
4719c3e718
23 changed files with 2124 additions and 1626 deletions
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@ -1,20 +1,21 @@
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# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
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# Released under the MIT License. See LICENSE for details.
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# BY Stary_Agent
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"""Hockey game and support classes."""
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# ba_meta require api 7
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# ba_meta require api 8
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# (see https://ballistica.net/wiki/meta-tag-system)
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import ba
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import _ba
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from bastd.actor.playerspaz import PlayerSpaz
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from bastd.actor.scoreboard import Scoreboard
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from bastd.actor.powerupbox import PowerupBoxFactory
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from bastd.gameutils import SharedObjects
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import babase
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import bascenev1 as bs
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from bascenev1lib.actor.playerspaz import PlayerSpaz
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from bascenev1lib.actor.scoreboard import Scoreboard
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from bascenev1lib.actor.powerupbox import PowerupBoxFactory
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from bascenev1lib.gameutils import SharedObjects
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if TYPE_CHECKING:
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from typing import Any, Sequence, Dict, Type, List, Optional, Union
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@ -32,13 +33,13 @@ def create_slope(self):
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x = 5
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y = 12
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for i in range(0, 10):
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ba.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (0.2, 0.1, 6),
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bs.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (0.2, 0.1, 6),
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'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
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x = x+0.3
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y = y+0.1
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class Puck(ba.Actor):
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class Puck(bs.Actor):
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"""A lovely giant hockey puck."""
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def __init__(self, position: Sequence[float] = (0.0, 13.0, 0.0)):
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@ -53,10 +54,10 @@ class Puck(ba.Actor):
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assert activity is not None
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assert isinstance(activity, HockeyGame)
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pmats = [shared.object_material, activity.puck_material]
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self.node = ba.newnode('prop',
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self.node = bs.newnode('prop',
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delegate=self,
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attrs={
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'model': activity.puck_model,
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'mesh': activity.puck_mesh,
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'color_texture': activity.puck_tex,
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'body': 'sphere',
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'reflection': 'soft',
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@ -67,10 +68,10 @@ class Puck(ba.Actor):
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'position': self._spawn_pos,
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'materials': pmats
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})
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ba.animate(self.node, 'model_scale', {0: 0, 0.2: 1.3, 0.26: 1})
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bs.animate(self.node, 'mesh_scale', {0: 0, 0.2: 1.3, 0.26: 1})
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, ba.DieMessage):
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if isinstance(msg, bs.DieMessage):
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assert self.node
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self.node.delete()
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activity = self._activity()
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@ -78,11 +79,11 @@ class Puck(ba.Actor):
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activity.handlemessage(PuckDiedMessage(self))
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# If we go out of bounds, move back to where we started.
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elif isinstance(msg, ba.OutOfBoundsMessage):
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elif isinstance(msg, bs.OutOfBoundsMessage):
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assert self.node
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self.node.position = self._spawn_pos
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elif isinstance(msg, ba.HitMessage):
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elif isinstance(msg, bs.HitMessage):
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assert self.node
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assert msg.force_direction is not None
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self.node.handlemessage(
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@ -103,31 +104,31 @@ class Puck(ba.Actor):
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super().handlemessage(msg)
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class Player(ba.Player['Team']):
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class Player(bs.Player['Team']):
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"""Our player type for this game."""
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class Team(ba.Team[Player]):
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class Team(bs.Team[Player]):
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"""Our team type for this game."""
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def __init__(self) -> None:
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self.score = 0
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# ba_meta export game
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class AirSoccerGame(ba.TeamGameActivity[Player, Team]):
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# ba_meta export bascenev1.GameActivity
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class AirSoccerGame(bs.TeamGameActivity[Player, Team]):
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"""Ice hockey game."""
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name = 'Epic Air Soccer'
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description = 'Score some goals.'
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available_settings = [
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ba.IntSetting(
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bs.IntSetting(
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'Score to Win',
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min_value=1,
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default=1,
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increment=1,
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),
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ba.IntChoiceSetting(
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bs.IntChoiceSetting(
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'Time Limit',
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choices=[
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('None', 0),
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@ -139,7 +140,7 @@ class AirSoccerGame(ba.TeamGameActivity[Player, Team]):
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],
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default=0,
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),
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ba.FloatChoiceSetting(
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bs.FloatChoiceSetting(
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'Respawn Times',
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choices=[
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('Shorter', 0.1),
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@ -151,14 +152,14 @@ class AirSoccerGame(ba.TeamGameActivity[Player, Team]):
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default=1.0,
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),
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]
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default_music = ba.MusicType.HOCKEY
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default_music = bs.MusicType.HOCKEY
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@classmethod
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def supports_session_type(cls, sessiontype: Type[ba.Session]) -> bool:
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return issubclass(sessiontype, ba.DualTeamSession)
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def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
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return issubclass(sessiontype, bs.DualTeamSession)
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@classmethod
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def get_supported_maps(cls, sessiontype: Type[ba.Session]) -> List[str]:
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def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
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return ['Creative Thoughts']
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def __init__(self, settings: dict):
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@ -166,16 +167,16 @@ class AirSoccerGame(ba.TeamGameActivity[Player, Team]):
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shared = SharedObjects.get()
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self.slow_motion = True
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self._scoreboard = Scoreboard()
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self._cheer_sound = ba.getsound('cheer')
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self._chant_sound = ba.getsound('crowdChant')
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self._foghorn_sound = ba.getsound('foghorn')
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self._swipsound = ba.getsound('swip')
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self._whistle_sound = ba.getsound('refWhistle')
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self.puck_model = ba.getmodel('bomb')
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self.puck_tex = ba.gettexture('landMine')
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self.puck_scored_tex = ba.gettexture('landMineLit')
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self._puck_sound = ba.getsound('metalHit')
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self.puck_material = ba.Material()
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self._cheer_sound = bs.getsound('cheer')
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self._chant_sound = bs.getsound('crowdChant')
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self._foghorn_sound = bs.getsound('foghorn')
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self._swipsound = bs.getsound('swip')
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self._whistle_sound = bs.getsound('refWhistle')
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self.puck_mesh = bs.getmesh('bomb')
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self.puck_tex = bs.gettexture('landMine')
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self.puck_scored_tex = bs.gettexture('landMineLit')
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self._puck_sound = bs.getsound('metalHit')
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self.puck_material = bs.Material()
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self.puck_material.add_actions(actions=(('modify_part_collision',
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'friction', 0.5)))
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self.puck_material.add_actions(conditions=('they_have_material',
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@ -194,7 +195,7 @@ class AirSoccerGame(ba.TeamGameActivity[Player, Team]):
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shared.footing_material),
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actions=('impact_sound',
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self._puck_sound, 0.2, 5))
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self._real_wall_material = ba.Material()
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self._real_wall_material = bs.Material()
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self._real_wall_material.add_actions(
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actions=(
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@ -210,7 +211,7 @@ class AirSoccerGame(ba.TeamGameActivity[Player, Team]):
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('modify_part_collision', 'physical', True)
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))
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self._goal_post_material = ba.Material()
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self._goal_post_material = bs.Material()
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self._goal_post_material.add_actions(
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actions=(
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@ -237,15 +238,15 @@ class AirSoccerGame(ba.TeamGameActivity[Player, Team]):
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conditions=('they_have_material',
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PowerupBoxFactory.get().powerup_material),
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actions=(('modify_part_collision', 'physical', False),
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('message', 'their_node', 'at_connect', ba.DieMessage())))
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self._score_region_material = ba.Material()
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('message', 'their_node', 'at_connect', bs.DieMessage())))
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self._score_region_material = bs.Material()
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self._score_region_material.add_actions(
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conditions=('they_have_material', self.puck_material),
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actions=(('modify_part_collision', 'collide',
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True), ('modify_part_collision', 'physical', False),
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('call', 'at_connect', self._handle_score)))
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self._puck_spawn_pos: Optional[Sequence[float]] = None
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self._score_regions: Optional[List[ba.NodeActor]] = None
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self._score_regions: Optional[List[bs.NodeActor]] = None
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self._puck: Optional[Puck] = None
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self._score_to_win = int(settings['Score to Win'])
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self._time_limit = float(settings['Time Limit'])
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@ -273,8 +274,8 @@ class AirSoccerGame(ba.TeamGameActivity[Player, Team]):
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defs = self.map.defs
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self._score_regions = []
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self._score_regions.append(
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ba.NodeActor(
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ba.newnode('region',
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bs.NodeActor(
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bs.newnode('region',
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attrs={
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'position': (17, 14.5, -5.52),
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'scale': (1, 3, 1),
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@ -282,8 +283,8 @@ class AirSoccerGame(ba.TeamGameActivity[Player, Team]):
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'materials': [self._score_region_material]
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})))
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self._score_regions.append(
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ba.NodeActor(
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ba.newnode('region',
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bs.NodeActor(
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bs.newnode('region',
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attrs={
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'position': (-17, 14.5, -5.52),
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'scale': (1, 3, 1),
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@ -291,36 +292,36 @@ class AirSoccerGame(ba.TeamGameActivity[Player, Team]):
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'materials': [self._score_region_material]
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})))
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self._update_scoreboard()
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ba.playsound(self._chant_sound)
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self._chant_sound.play()
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def on_team_join(self, team: Team) -> None:
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self._update_scoreboard()
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def _handle_puck_player_collide(self) -> None:
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collision = ba.getcollision()
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collision = bs.getcollision()
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try:
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puck = collision.sourcenode.getdelegate(Puck, True)
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player = collision.opposingnode.getdelegate(PlayerSpaz,
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True).getplayer(
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Player, True)
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except ba.NotFoundError:
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except bs.NotFoundError:
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return
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puck.last_players_to_touch[player.team.id] = player
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def make_map(self):
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shared = SharedObjects.get()
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_ba.get_foreground_host_activity()._map.leftwall.materials = [
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bs.get_foreground_host_activity()._map.leftwall.materials = [
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shared.footing_material, self._real_wall_material]
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_ba.get_foreground_host_activity()._map.rightwall.materials = [
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bs.get_foreground_host_activity()._map.rightwall.materials = [
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shared.footing_material, self._real_wall_material]
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_ba.get_foreground_host_activity()._map.topwall.materials = [
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bs.get_foreground_host_activity()._map.topwall.materials = [
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shared.footing_material, self._real_wall_material]
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self.floorwall = ba.newnode('region', attrs={'position': (0, 5, -5.52), 'scale': (
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self.floorwall = bs.newnode('region', attrs={'position': (0, 5, -5.52), 'scale': (
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35.4, 0.2, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
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ba.newnode('locator', attrs={'shape': 'box', 'position': (
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bs.newnode('locator', attrs={'shape': 'box', 'position': (
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0, 5, -5.52), 'color': (0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (35.4, 0.2, 2)})
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self.create_goal_post(-16.65, 12.69)
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@ -343,9 +344,9 @@ class AirSoccerGame(ba.TeamGameActivity[Player, Team]):
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floor += "_ "
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shared = SharedObjects.get()
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step = {}
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step["r"] = ba.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (
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step["r"] = bs.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (
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3, 0.1, 6), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
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ba.newnode('locator', attrs={'shape': 'box', 'position': (
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bs.newnode('locator', attrs={'shape': 'box', 'position': (
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x, y, -5.52), 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (3, 0.1, 2)})
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return step
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@ -359,10 +360,10 @@ class AirSoccerGame(ba.TeamGameActivity[Player, Team]):
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floor = ""
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for i in range(0, 4):
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floor += "_ "
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ba.newnode('region', attrs={'position': (x-0.2, y, -5.52), 'scale': (1.8, 0.1, 6),
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bs.newnode('region', attrs={'position': (x-0.2, y, -5.52), 'scale': (1.8, 0.1, 6),
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'type': 'box', 'materials': [shared.footing_material, self._goal_post_material]})
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ba.newnode('locator', attrs={'shape': 'box', 'position': (
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bs.newnode('locator', attrs={'shape': 'box', 'position': (
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x-0.2, y, -5.52), 'color': color, 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (1.8, 0.1, 2)})
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def create_vertical(self, x, y):
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@ -370,9 +371,9 @@ class AirSoccerGame(ba.TeamGameActivity[Player, Team]):
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floor = ""
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for i in range(0, 4):
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floor += "|\n"
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ba.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (0.1, 2.8, 1),
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bs.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (0.1, 2.8, 1),
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'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
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ba.newnode('locator', attrs={'shape': 'box', 'position': (
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bs.newnode('locator', attrs={'shape': 'box', 'position': (
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x, y, -5.52), 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (0.1, 2.8, 2)})
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def spawn_player_spaz(self,
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@ -402,7 +403,7 @@ class AirSoccerGame(ba.TeamGameActivity[Player, Team]):
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if self._puck.scored:
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return
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region = ba.getcollision().sourcenode
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region = bs.getcollision().sourcenode
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index = 0
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for index in range(len(self._score_regions)):
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if region == self._score_regions[index].node:
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@ -416,7 +417,7 @@ class AirSoccerGame(ba.TeamGameActivity[Player, Team]):
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# Tell all players to celebrate.
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for player in team.players:
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if player.actor:
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player.actor.handlemessage(ba.CelebrateMessage(2.0))
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player.actor.handlemessage(bs.CelebrateMessage(2.0))
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# If we've got the player from the scoring team that last
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# touched us, give them points.
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@ -431,30 +432,30 @@ class AirSoccerGame(ba.TeamGameActivity[Player, Team]):
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if team.score >= self._score_to_win:
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self.end_game()
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ba.playsound(self._foghorn_sound)
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ba.playsound(self._cheer_sound)
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self._foghorn_sound.play()
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self._cheer_sound.play()
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self._puck.scored = True
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# Change puck texture to something cool
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self._puck.node.color_texture = self.puck_scored_tex
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# Kill the puck (it'll respawn itself shortly).
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ba.timer(1.0, self._kill_puck)
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bs.timer(1.0, self._kill_puck)
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light = ba.newnode('light',
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light = bs.newnode('light',
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attrs={
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'position': ba.getcollision().position,
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'position': bs.getcollision().position,
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'height_attenuated': False,
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'color': (1, 0, 0)
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})
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ba.animate(light, 'intensity', {0: 0, 0.5: 1, 1.0: 0}, loop=True)
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ba.timer(1.0, light.delete)
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bs.animate(light, 'intensity', {0: 0, 0.5: 1, 1.0: 0}, loop=True)
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bs.timer(1.0, light.delete)
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ba.cameraflash(duration=10.0)
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bs.cameraflash(duration=10.0)
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self._update_scoreboard()
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def end_game(self) -> None:
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results = ba.GameResults()
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results = bs.GameResults()
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for team in self.teams:
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results.set_team_score(team, team.score)
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self.end(results=results)
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@ -467,7 +468,7 @@ class AirSoccerGame(ba.TeamGameActivity[Player, Team]):
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def handlemessage(self, msg: Any) -> Any:
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# Respawn dead players if they're still in the game.
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if isinstance(msg, ba.PlayerDiedMessage):
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if isinstance(msg, bs.PlayerDiedMessage):
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# Augment standard behavior...
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super().handlemessage(msg)
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self.respawn_player(msg.getplayer(Player))
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@ -475,23 +476,23 @@ class AirSoccerGame(ba.TeamGameActivity[Player, Team]):
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# Respawn dead pucks.
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elif isinstance(msg, PuckDiedMessage):
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if not self.has_ended():
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ba.timer(3.0, self._spawn_puck)
|
||||
bs.timer(3.0, self._spawn_puck)
|
||||
else:
|
||||
super().handlemessage(msg)
|
||||
|
||||
def _flash_puck_spawn(self) -> None:
|
||||
light = ba.newnode('light',
|
||||
light = bs.newnode('light',
|
||||
attrs={
|
||||
'position': self._puck_spawn_pos,
|
||||
'height_attenuated': False,
|
||||
'color': (1, 0, 0)
|
||||
})
|
||||
ba.animate(light, 'intensity', {0.0: 0, 0.25: 1, 0.5: 0}, loop=True)
|
||||
ba.timer(1.0, light.delete)
|
||||
bs.animate(light, 'intensity', {0.0: 0, 0.25: 1, 0.5: 0}, loop=True)
|
||||
bs.timer(1.0, light.delete)
|
||||
|
||||
def _spawn_puck(self) -> None:
|
||||
ba.playsound(self._swipsound)
|
||||
ba.playsound(self._whistle_sound)
|
||||
self._swipsound.play()
|
||||
self._whistle_sound.play()
|
||||
self._flash_puck_spawn()
|
||||
assert self._puck_spawn_pos is not None
|
||||
self._puck = Puck(position=self._puck_spawn_pos)
|
||||
|
|
@ -541,7 +542,7 @@ class mapdefs:
|
|||
0.5245740665, 0.5245740665, 0.01941146064)
|
||||
|
||||
|
||||
class CreativeThoughts(ba.Map):
|
||||
class CreativeThoughts(bs.Map):
|
||||
"""Freaking map by smoothy."""
|
||||
|
||||
defs = mapdefs
|
||||
|
|
@ -562,26 +563,26 @@ class CreativeThoughts(ba.Map):
|
|||
@classmethod
|
||||
def on_preload(cls) -> Any:
|
||||
data: Dict[str, Any] = {
|
||||
'model': ba.getmodel('alwaysLandLevel'),
|
||||
'bottom_model': ba.getmodel('alwaysLandLevelBottom'),
|
||||
'bgmodel': ba.getmodel('alwaysLandBG'),
|
||||
'collide_model': ba.getcollidemodel('alwaysLandLevelCollide'),
|
||||
'tex': ba.gettexture('alwaysLandLevelColor'),
|
||||
'bgtex': ba.gettexture('alwaysLandBGColor'),
|
||||
'vr_fill_mound_model': ba.getmodel('alwaysLandVRFillMound'),
|
||||
'vr_fill_mound_tex': ba.gettexture('vrFillMound')
|
||||
'mesh': bs.getmesh('alwaysLandLevel'),
|
||||
'bottom_mesh': bs.getmesh('alwaysLandLevelBottom'),
|
||||
'bgmesh': bs.getmesh('alwaysLandBG'),
|
||||
'collision_mesh': bs.getcollisionmesh('alwaysLandLevelCollide'),
|
||||
'tex': bs.gettexture('alwaysLandLevelColor'),
|
||||
'bgtex': bs.gettexture('alwaysLandBGColor'),
|
||||
'vr_fill_mound_mesh': bs.getmesh('alwaysLandVRFillMound'),
|
||||
'vr_fill_mound_tex': bs.gettexture('vrFillMound')
|
||||
}
|
||||
return data
|
||||
|
||||
@classmethod
|
||||
def get_music_type(cls) -> ba.MusicType:
|
||||
return ba.MusicType.FLYING
|
||||
def get_music_type(cls) -> bs.MusicType:
|
||||
return bs.MusicType.FLYING
|
||||
|
||||
def __init__(self) -> None:
|
||||
super().__init__(vr_overlay_offset=(0, -3.7, 2.5))
|
||||
shared = SharedObjects.get()
|
||||
self._fake_wall_material = ba.Material()
|
||||
self._real_wall_material = ba.Material()
|
||||
self._fake_wall_material = bs.Material()
|
||||
self._real_wall_material = bs.Material()
|
||||
self._fake_wall_material.add_actions(
|
||||
conditions=(('they_are_younger_than', 9000), 'and',
|
||||
('they_have_material', shared.player_material)),
|
||||
|
|
@ -597,29 +598,29 @@ class CreativeThoughts(ba.Map):
|
|||
('modify_part_collision', 'physical', True)
|
||||
|
||||
))
|
||||
self.background = ba.newnode(
|
||||
self.background = bs.newnode(
|
||||
'terrain',
|
||||
attrs={
|
||||
'model': self.preloaddata['bgmodel'],
|
||||
'mesh': self.preloaddata['bgmesh'],
|
||||
'lighting': False,
|
||||
'background': True,
|
||||
'color_texture': ba.gettexture("rampageBGColor")
|
||||
'color_texture': bs.gettexture("rampageBGColor")
|
||||
})
|
||||
|
||||
self.leftwall = ba.newnode('region', attrs={'position': (-17.75152479, 13, -5.52), 'scale': (
|
||||
self.leftwall = bs.newnode('region', attrs={'position': (-17.75152479, 13, -5.52), 'scale': (
|
||||
0.1, 15.5, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
self.rightwall = ba.newnode('region', attrs={'position': (17.75, 13, -5.52), 'scale': (
|
||||
self.rightwall = bs.newnode('region', attrs={'position': (17.75, 13, -5.52), 'scale': (
|
||||
0.1, 15.5, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
self.topwall = ba.newnode('region', attrs={'position': (0, 21.0, -5.52), 'scale': (
|
||||
self.topwall = bs.newnode('region', attrs={'position': (0, 21.0, -5.52), 'scale': (
|
||||
35.4, 0.2, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
ba.newnode('locator', attrs={'shape': 'box', 'position': (-17.75152479, 13, -5.52), 'color': (
|
||||
bs.newnode('locator', attrs={'shape': 'box', 'position': (-17.75152479, 13, -5.52), 'color': (
|
||||
0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (0.1, 15.5, 2)})
|
||||
ba.newnode('locator', attrs={'shape': 'box', 'position': (17.75, 13, -5.52), 'color': (
|
||||
bs.newnode('locator', attrs={'shape': 'box', 'position': (17.75, 13, -5.52), 'color': (
|
||||
0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (0.1, 15.5, 2)})
|
||||
ba.newnode('locator', attrs={'shape': 'box', 'position': (0, 21.0, -5.52), 'color': (
|
||||
bs.newnode('locator', attrs={'shape': 'box', 'position': (0, 21.0, -5.52), 'color': (
|
||||
0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (35.4, 0.2, 2)})
|
||||
|
||||
gnode = ba.getactivity().globalsnode
|
||||
gnode = bs.getactivity().globalsnode
|
||||
gnode.happy_thoughts_mode = True
|
||||
gnode.shadow_offset = (0.0, 8.0, 5.0)
|
||||
gnode.tint = (1.3, 1.23, 1.0)
|
||||
|
|
@ -630,9 +631,9 @@ class CreativeThoughts(ba.Map):
|
|||
self.is_flying = True
|
||||
|
||||
# throw out some tips on flying
|
||||
txt = ba.newnode('text',
|
||||
txt = bs.newnode('text',
|
||||
attrs={
|
||||
'text': ba.Lstr(resource='pressJumpToFlyText'),
|
||||
'text': babase.Lstr(resource='pressJumpToFlyText'),
|
||||
'scale': 1.2,
|
||||
'maxwidth': 800,
|
||||
'position': (0, 200),
|
||||
|
|
@ -641,7 +642,7 @@ class CreativeThoughts(ba.Map):
|
|||
'h_align': 'center',
|
||||
'v_attach': 'bottom'
|
||||
})
|
||||
cmb = ba.newnode('combine',
|
||||
cmb = bs.newnode('combine',
|
||||
owner=txt,
|
||||
attrs={
|
||||
'size': 4,
|
||||
|
|
@ -649,12 +650,12 @@ class CreativeThoughts(ba.Map):
|
|||
'input1': 0.9,
|
||||
'input2': 0.0
|
||||
})
|
||||
ba.animate(cmb, 'input3', {3.0: 0, 4.0: 1, 9.0: 1, 10.0: 0})
|
||||
bs.animate(cmb, 'input3', {3.0: 0, 4.0: 1, 9.0: 1, 10.0: 0})
|
||||
cmb.connectattr('output', txt, 'color')
|
||||
ba.timer(10.0, txt.delete)
|
||||
bs.timer(10.0, txt.delete)
|
||||
|
||||
|
||||
try:
|
||||
ba._map.register_map(CreativeThoughts)
|
||||
bs._map.register_map(CreativeThoughts)
|
||||
except:
|
||||
pass
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue