mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2025-11-07 17:36:00 +00:00
Update gamemode for API 8
This commit is contained in:
parent
3a92dfa32a
commit
3cdac453ca
1 changed files with 14 additions and 205 deletions
|
|
@ -1,224 +1,33 @@
|
|||
# Made by your friend: @[Just] Freak#4999
|
||||
|
||||
# ba_meta require api 7
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import ba
|
||||
from bastd.actor.playerspaz import PlayerSpaz
|
||||
from bastd.actor.scoreboard import Scoreboard
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Type, List, Dict, Tuple, Union, Sequence, Optional
|
||||
# Made by your friend: Freaku
|
||||
|
||||
|
||||
class Player(ba.Player['Team']):
|
||||
"""Our player type for this game."""
|
||||
import babase
|
||||
import bascenev1 as bs
|
||||
from bascenev1lib.game.deathmatch import Player, DeathMatchGame
|
||||
|
||||
|
||||
class Team(ba.Team[Player]):
|
||||
"""Our team type for this game."""
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.score = 0
|
||||
|
||||
|
||||
# ba_meta export game
|
||||
class BoxingGame(ba.TeamGameActivity[Player, Team]):
|
||||
# ba_meta require api 8
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
class YeetingGame(DeathMatchGame):
|
||||
"""A game of yeeting people out of map"""
|
||||
|
||||
name = 'Yeeting Party!'
|
||||
description = 'Yeet your enemies out of the map'
|
||||
|
||||
# Print messages when players die since it matters here.
|
||||
announce_player_deaths = True
|
||||
|
||||
@classmethod
|
||||
def get_available_settings(
|
||||
cls, sessiontype: Type[ba.Session]) -> List[ba.Setting]:
|
||||
settings = [
|
||||
ba.IntSetting(
|
||||
'Kills to Win Per Player',
|
||||
min_value=1,
|
||||
default=5,
|
||||
increment=1,
|
||||
),
|
||||
ba.IntChoiceSetting(
|
||||
'Time Limit',
|
||||
choices=[
|
||||
('None', 0),
|
||||
('1 Minute', 60),
|
||||
('2 Minutes', 120),
|
||||
('5 Minutes', 300),
|
||||
('10 Minutes', 600),
|
||||
('20 Minutes', 1200),
|
||||
],
|
||||
default=0,
|
||||
),
|
||||
ba.FloatChoiceSetting(
|
||||
'Respawn Times',
|
||||
choices=[
|
||||
('Shorter', 0.25),
|
||||
('Short', 0.5),
|
||||
('Normal', 1.0),
|
||||
('Long', 2.0),
|
||||
('Longer', 4.0),
|
||||
],
|
||||
default=1.0,
|
||||
),
|
||||
ba.BoolSetting('Epic Mode', default=False),
|
||||
]
|
||||
|
||||
# In teams mode, a suicide gives a point to the other team, but in
|
||||
# free-for-all it subtracts from your own score. By default we clamp
|
||||
# this at zero to benefit new players, but pro players might like to
|
||||
# be able to go negative. (to avoid a strategy of just
|
||||
# suiciding until you get a good drop)
|
||||
if issubclass(sessiontype, ba.FreeForAllSession):
|
||||
settings.append(
|
||||
ba.BoolSetting('Allow Negative Scores', default=False))
|
||||
|
||||
return settings
|
||||
|
||||
@classmethod
|
||||
def supports_session_type(cls, sessiontype: Type[ba.Session]) -> bool:
|
||||
return (issubclass(sessiontype, ba.DualTeamSession)
|
||||
or issubclass(sessiontype, ba.FreeForAllSession))
|
||||
|
||||
@classmethod
|
||||
def get_supported_maps(cls, sessiontype: Type[ba.Session]) -> List[str]:
|
||||
def get_supported_maps(cls, sessiontype):
|
||||
return ['Bridgit', 'Rampage', 'Monkey Face']
|
||||
|
||||
def __init__(self, settings: dict):
|
||||
super().__init__(settings)
|
||||
self._scoreboard = Scoreboard()
|
||||
self._score_to_win: Optional[int] = None
|
||||
self._dingsound = ba.getsound('dingSmall')
|
||||
self._epic_mode = bool(settings['Epic Mode'])
|
||||
self._kills_to_win_per_player = int(
|
||||
settings['Kills to Win Per Player'])
|
||||
self._time_limit = float(settings['Time Limit'])
|
||||
self._allow_negative_scores = bool(
|
||||
settings.get('Allow Negative Scores', False))
|
||||
|
||||
# Base class overrides.
|
||||
self.slow_motion = self._epic_mode
|
||||
self.default_music = (ba.MusicType.EPIC if self._epic_mode else
|
||||
ba.MusicType.TO_THE_DEATH)
|
||||
|
||||
def get_instance_description(self) -> Union[str, Sequence]:
|
||||
def get_instance_description(self):
|
||||
return 'Yeet ${ARG1} enemies out of the map!', self._score_to_win
|
||||
|
||||
def get_instance_description_short(self) -> Union[str, Sequence]:
|
||||
def get_instance_description_short(self):
|
||||
return 'yeet ${ARG1} enemies', self._score_to_win
|
||||
|
||||
def on_team_join(self, team: Team) -> None:
|
||||
if self.has_begun():
|
||||
self._update_scoreboard()
|
||||
|
||||
def getRandomPowerupPoint(self) -> None:
|
||||
myMap = self.map.getname()
|
||||
if myMap == 'Doom Shroom':
|
||||
while True:
|
||||
x = random.uniform(-1.0, 1.0)
|
||||
y = random.uniform(-1.0, 1.0)
|
||||
if x*x+y*y < 1.0:
|
||||
break
|
||||
return ((8.0*x, 2.5, -3.5+5.0*y))
|
||||
elif myMap == 'Rampage':
|
||||
x = random.uniform(-6.0, 7.0)
|
||||
y = random.uniform(-6.0, -2.5)
|
||||
return ((x, 5.2, y))
|
||||
else:
|
||||
x = random.uniform(-5.0, 5.0)
|
||||
y = random.uniform(-6.0, 0.0)
|
||||
return ((x, 8.0, y))
|
||||
|
||||
def on_begin(self) -> None:
|
||||
super().on_begin()
|
||||
ba.screenmessage("start Yeeting", color=(0.2, 1, 1))
|
||||
self.setup_standard_time_limit(self._time_limit)
|
||||
# Base kills needed to win on the size of the largest team.
|
||||
self._score_to_win = (self._kills_to_win_per_player *
|
||||
max(1, max(len(t.players) for t in self.teams)))
|
||||
self._update_scoreboard()
|
||||
|
||||
def spawn_player(self, player: Player) -> ba.Actor:
|
||||
def setup_standard_powerup_drops(self, enable_tnt: bool = True) -> None:
|
||||
pass
|
||||
|
||||
def spawn_player(self, player: Player):
|
||||
spaz = self.spawn_player_spaz(player)
|
||||
|
||||
# Let's reconnect this player's controls to this
|
||||
# spaz but *without* the ability to attack or pick stuff up.
|
||||
spaz.connect_controls_to_player(enable_punch=False,
|
||||
enable_jump=True,
|
||||
enable_bomb=False,
|
||||
enable_pickup=True)
|
||||
spaz.connect_controls_to_player(enable_punch=False, enable_bomb=False)
|
||||
return spaz
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
|
||||
if isinstance(msg, ba.PlayerDiedMessage):
|
||||
|
||||
# Augment standard behavior.
|
||||
super().handlemessage(msg)
|
||||
|
||||
player = msg.getplayer(Player)
|
||||
self.respawn_player(player)
|
||||
|
||||
killer = msg.getkillerplayer(Player)
|
||||
if killer is None:
|
||||
return None
|
||||
|
||||
# Handle team-kills.
|
||||
if killer.team is player.team:
|
||||
|
||||
# In free-for-all, killing yourself loses you a point.
|
||||
if isinstance(self.session, ba.FreeForAllSession):
|
||||
new_score = player.team.score - 1
|
||||
if not self._allow_negative_scores:
|
||||
new_score = max(0, new_score)
|
||||
player.team.score = new_score
|
||||
|
||||
# In teams-mode it gives a point to the other team.
|
||||
else:
|
||||
ba.playsound(self._dingsound)
|
||||
for team in self.teams:
|
||||
if team is not killer.team:
|
||||
team.score += 1
|
||||
|
||||
# Killing someone on another team nets a kill.
|
||||
else:
|
||||
killer.team.score += 1
|
||||
ba.playsound(self._dingsound)
|
||||
|
||||
# In FFA show scores since its hard to find on the scoreboard.
|
||||
if isinstance(killer.actor, PlayerSpaz) and killer.actor:
|
||||
killer.actor.set_score_text(str(killer.team.score) + '/' +
|
||||
str(self._score_to_win),
|
||||
color=killer.team.color,
|
||||
flash=True)
|
||||
|
||||
self._update_scoreboard()
|
||||
|
||||
# If someone has won, set a timer to end shortly.
|
||||
# (allows the dust to clear and draws to occur if deaths are
|
||||
# close enough)
|
||||
assert self._score_to_win is not None
|
||||
if any(team.score >= self._score_to_win for team in self.teams):
|
||||
ba.timer(0.5, self.end_game)
|
||||
|
||||
else:
|
||||
return super().handlemessage(msg)
|
||||
return None
|
||||
|
||||
def _update_scoreboard(self) -> None:
|
||||
for team in self.teams:
|
||||
self._scoreboard.set_team_value(team, team.score,
|
||||
self._score_to_win)
|
||||
|
||||
def end_game(self) -> None:
|
||||
results = ba.GameResults()
|
||||
for team in self.teams:
|
||||
results.set_team_score(team, team.score)
|
||||
self.end(results=results)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue