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https://github.com/bombsquad-community/plugin-manager.git
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Updating colored_bomb_explosion_patches to api 9
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parent
27a116fb92
commit
37914bb401
2 changed files with 13 additions and 7 deletions
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@ -381,6 +381,7 @@
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}
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],
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"versions": {
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"1.0.2": null,
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"1.0.1": {
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"api_version": 8,
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"commit_sha": "2b5c9ee",
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@ -1,13 +1,10 @@
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# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
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# ba_meta require api 8
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# (see https://ballistica.net/wiki/meta-tag-system)
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# ba_meta require api 9
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import babase
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import bauiv1 as bui
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import bascenev1 as bs
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import random
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from bascenev1lib.actor import bomb
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@ -19,6 +16,7 @@ if TYPE_CHECKING:
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class NewBlast(bomb.Blast):
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def __init__(
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self,
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*,
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position: Sequence[float] = (0.0, 1.0, 0.0),
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velocity: Sequence[float] = (0.0, 0.0, 0.0),
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blast_radius: float = 2.0,
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@ -27,9 +25,16 @@ class NewBlast(bomb.Blast):
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hit_type: str = 'explosion',
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hit_subtype: str = 'normal',
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):
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super().__init__(position, velocity, blast_radius, blast_type,
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source_player, hit_type, hit_subtype)
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scorch_radius = light_radius = self.radius
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super().__init__(
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position=position,
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velocity=velocity,
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blast_radius=blast_radius,
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blast_type=blast_type,
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source_player=source_player,
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hit_type=hit_type,
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hit_subtype=hit_subtype
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)
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scorch_radius = self.radius
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if self.blast_type == 'tnt':
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scorch_radius *= 1.15
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scorch = bs.newnode(
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