mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2025-10-08 14:54:36 +00:00
[ci] auto-format
This commit is contained in:
parent
da505cd56b
commit
36673fc368
8 changed files with 1204 additions and 1124 deletions
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@ -305,7 +305,8 @@ class EggGame(bs.TeamGameActivity[Player, Team]):
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'materials': (self._fake_wall_material, )
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})))
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pos = (0, 0.1, -5)
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self.main_ground=bs.newnode('region',attrs={'position': pos,'scale': (25,0.001,22),'type': 'box','materials': [self.main_ground_material]})
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self.main_ground = bs.newnode('region', attrs={'position': pos, 'scale': (
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25, 0.001, 22), 'type': 'box', 'materials': [self.main_ground_material]})
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self._update_scoreboard()
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self._chant_sound.play()
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@ -326,6 +327,7 @@ class EggGame(bs.TeamGameActivity[Player, Team]):
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def _kill_puck(self) -> None:
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self._puck = None
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def _handle_egg_collision(self) -> None:
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no = bs.getcollision().opposingnode
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@ -335,7 +337,6 @@ class EggGame(bs.TeamGameActivity[Player, Team]):
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if source_player == None or pos[0] < -8 or not source_player.node.exists():
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return
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try:
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col = source_player.team.color
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self.flagg = Flag(pos, touchable=False, color=col).autoretain()
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@ -344,7 +345,6 @@ class EggGame(bs.TeamGameActivity[Player, Team]):
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distance = math.sqrt(pow(player_pos[0]-pos[0], 2) + pow(player_pos[2]-pos[2], 2))
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dis_mark = bs.newnode('text',
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attrs={
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@ -371,8 +371,8 @@ class EggGame(bs.TeamGameActivity[Player, Team]):
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except ():
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pass
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def spawn_player(self, player: Player) -> bs.Actor:
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def spawn_player(self, player: Player) -> bs.Actor:
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zoo = random.randrange(-4, 5)
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pos = (-11.204887390136719, 0.2998693287372589, zoo)
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@ -383,6 +383,7 @@ class EggGame(bs.TeamGameActivity[Player, Team]):
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# Prevent controlling of characters before the start of the race.
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return spaz
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def _handle_score(self) -> None:
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"""A point has been scored."""
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@ -481,6 +482,7 @@ class EggGame(bs.TeamGameActivity[Player, Team]):
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# bs.animate(light, 'intensity', {0.0: 0, 0.25: 1, 0.5: 0}, loop=True)
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# bs.timer(1.0, light.delete)
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pass
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def _spawn_puck(self) -> None:
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# self._swipsound.play()
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# self._whistle_sound.play()
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@ -1002,7 +1002,6 @@ class RaceGame(bs.TeamGameActivity[Player, Team]):
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bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
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(-1.5, 5, 0), (0, 0, 0), 1.0, 1.0, (0, 20, 3)), repeat=True)
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bs.timer(1.6, bs.WeakCall(self._bomb, 'sticky',
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(-1, 5, -8), (0, 10, 0), 1.0, 1.0), repeat=True)
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bs.timer(1.6, bs.WeakCall(self._bomb, 'sticky',
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@ -17,9 +17,11 @@ from bascenev1lib.actor.onscreentimer import OnScreenTimer
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if TYPE_CHECKING:
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from typing import Any, Sequence, Optional, List, Dict, Type, Type
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class _GotTouched():
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pass
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class UFO(bs.Actor):
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def __init__(self, pos: float = (0, 0, 0)):
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@ -43,15 +45,19 @@ class UFO(bs.Actor):
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self.ufo_collide = None
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def create_target(self):
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if not self.node.exists(): return
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if not self.node.exists():
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return
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self.dis = []
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shared = SharedObjects.get()
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try:
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def pass_():
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self.regs.clear()
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bs.timer(3875*0.001, self.move)
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try: bs.timer(3277*0.001, lambda: Bomb(velocity=(0,0,0), position=(self.target[0], self.node.position[1]-0.43999, self.target[2]), bomb_type='impact').autoretain().arm())
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except: pass
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try:
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bs.timer(3277*0.001, lambda: Bomb(velocity=(0, 0, 0), position=(
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self.target[0], self.node.position[1]-0.43999, self.target[2]), bomb_type='impact').autoretain().arm())
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except:
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pass
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key = bs.Material()
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key.add_actions(
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conditions=('they_have_material', shared.object_material),
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@ -60,7 +66,8 @@ class UFO(bs.Actor):
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('modify_part_collision', 'physical', False),
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('call', 'at_connect', pass_()),
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))
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except: pass
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except:
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pass
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self.regs.append(bs.NodeActor(bs.newnode('region',
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attrs={
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'position': self.target,
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@ -69,25 +76,32 @@ class UFO(bs.Actor):
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'materials': [key]})))
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def move(self):
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if not self.node.exists(): return
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if not self.node.exists():
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return
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try:
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self.create_target()
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for j in bs.getnodes():
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n = j.getdelegate(object)
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if j.getnodetype() == 'prop' and isinstance(n, TileFloor):
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if n.node.exists(): self.dis.append(n.node)
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if n.node.exists():
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self.dis.append(n.node)
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self.r = random.randint(0, len(self.dis)-1)
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self.target = (self.dis[self.r].position[0], self.node.position[1], self.dis[self.r].position[2])
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self.target = (self.dis[self.r].position[0],
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self.node.position[1], self.dis[self.r].position[2])
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bs.animate_array(self.node, 'position', 3, {
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0: self.node.position,
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3.0: self.target})
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except: pass
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except:
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pass
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def handlemessage(self, msg):
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if isinstance(msg, bs.DieMessage):
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self.node.delete()
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elif isinstance(msg ,bs.OutOfBoundsMessage): self.handlemessage(bs.DieMessage())
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else: super().handlemessage(msg)
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elif isinstance(msg, bs.OutOfBoundsMessage):
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self.handlemessage(bs.DieMessage())
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else:
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super().handlemessage(msg)
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class TileFloor(bs.Actor):
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@ -98,8 +112,10 @@ class TileFloor(bs.Actor):
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self.pos = pos
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self.scale = 1.5
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self.mat, self.mat2, self.test = bs.Material(), bs.Material(), bs.Material()
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self.mat.add_actions(conditions=('we_are_older_than', 1), actions=(('modify_part_collision', 'collide', False)))
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self.mat2.add_actions(conditions=('we_are_older_than', 1), actions=(('modify_part_collision', 'collide', True)))
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self.mat.add_actions(conditions=('we_are_older_than', 1),
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actions=(('modify_part_collision', 'collide', False)))
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self.mat2.add_actions(conditions=('we_are_older_than', 1),
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actions=(('modify_part_collision', 'collide', True)))
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self.test.add_actions(
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conditions=('they_have_material', BombFactory.get().bomb_material),
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actions=(
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@ -125,6 +141,7 @@ class TileFloor(bs.Actor):
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'type': 'box',
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'materials': [get_mat.footing_material, self.mat2]
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})
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def handlemessage(self, msg):
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if isinstance(msg, bs.DieMessage):
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self.node.delete()
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@ -132,58 +149,78 @@ class TileFloor(bs.Actor):
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elif isinstance(msg, _GotTouched):
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def do(): self.handlemessage(bs.DieMessage())
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bs.timer(0.1, do)
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else: super().handlemessage(msg)
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else:
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super().handlemessage(msg)
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class defs():
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points = boxes = {}
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boxes['area_of_interest_bounds'] = (-1.3440, 1.185751251, 3.7326226188) + (
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0.0, 0.0, 0.0) + (29.8180273, 15.57249038, 22.93859993)
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boxes['map_bounds'] = (0.0, 2.585751251, 0.4326226188) + (0.0, 0.0, 0.0) + (29.09506485, 15.81173179, 33.76723155)
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boxes['map_bounds'] = (0.0, 2.585751251, 0.4326226188) + (0.0, 0.0,
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0.0) + (29.09506485, 15.81173179, 33.76723155)
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class DummyMapForGame(bs.Map):
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defs, name = defs(), 'Tile Lands'
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@classmethod
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def get_play_types(cls) -> List[str]:
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return []
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@classmethod
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def get_preview_texture_name(cls) -> str:
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return 'achievementCrossHair'
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@classmethod
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def on_preload(cls) -> Any:
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data: Dict[str, Any] = {'bg_1': bs.gettexture('rampageBGColor'),'bg_2': bs.gettexture('rampageBGColor2'),'bg_mesh_1': bs.getmesh('rampageBG'),'bg_mesh_2': bs.getmesh('rampageBG2'),}
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data: Dict[str, Any] = {'bg_1': bs.gettexture('rampageBGColor'), 'bg_2': bs.gettexture(
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'rampageBGColor2'), 'bg_mesh_1': bs.getmesh('rampageBG'), 'bg_mesh_2': bs.getmesh('rampageBG2'), }
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return data
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def __init__(self) -> None:
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super().__init__()
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self.bg1 = bs.newnode('terrain',attrs={'mesh': self.preloaddata['bg_mesh_1'],'lighting': False,'background': True,'color_texture': self.preloaddata['bg_2']})
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self.bg2 = bs.newnode('terrain',attrs={ 'mesh': self.preloaddata['bg_mesh_2'], 'lighting': False,'background': True, 'color_texture': self.preloaddata['bg_2']})
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self.bg1 = bs.newnode('terrain', attrs={
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'mesh': self.preloaddata['bg_mesh_1'], 'lighting': False, 'background': True, 'color_texture': self.preloaddata['bg_2']})
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self.bg2 = bs.newnode('terrain', attrs={
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'mesh': self.preloaddata['bg_mesh_2'], 'lighting': False, 'background': True, 'color_texture': self.preloaddata['bg_2']})
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a = bs.getactivity().globalsnode
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a.tint, a.ambient_color, a.vignette_outer, a.vignette_inner = (1.2, 1.1, 0.97), (1.3, 1.2, 1.03), (0.62, 0.64, 0.69), (0.97, 0.95, 0.93)
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a.tint, a.ambient_color, a.vignette_outer, a.vignette_inner = (
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1.2, 1.1, 0.97), (1.3, 1.2, 1.03), (0.62, 0.64, 0.69), (0.97, 0.95, 0.93)
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class DummyMapForGame2(bs.Map):
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defs, name = defs(), 'Tile Lands Night'
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@classmethod
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def get_play_types(cls) -> List[str]:
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return []
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@classmethod
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def get_preview_texture_name(cls) -> str:
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return 'achievementCrossHair'
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@classmethod
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def on_preload(cls) -> Any:
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data: Dict[str, Any] = {'bg_1': bs.gettexture('menuBG'),'bg_2': bs.gettexture('menuBG'),'bg_mesh_1': bs.getmesh('thePadBG'),'bg_mesh_2': bs.getmesh('thePadBG'),}
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data: Dict[str, Any] = {'bg_1': bs.gettexture('menuBG'), 'bg_2': bs.gettexture(
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'menuBG'), 'bg_mesh_1': bs.getmesh('thePadBG'), 'bg_mesh_2': bs.getmesh('thePadBG'), }
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return data
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def __init__(self) -> None:
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super().__init__()
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self.bg1 = bs.newnode('terrain',attrs={'mesh': self.preloaddata['bg_mesh_1'],'lighting': False,'background': True,'color_texture': self.preloaddata['bg_2']})
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self.bg2 = bs.newnode('terrain',attrs={ 'mesh': self.preloaddata['bg_mesh_2'], 'lighting': False,'background': True, 'color_texture': self.preloaddata['bg_2']})
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self.bg1 = bs.newnode('terrain', attrs={
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'mesh': self.preloaddata['bg_mesh_1'], 'lighting': False, 'background': True, 'color_texture': self.preloaddata['bg_2']})
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self.bg2 = bs.newnode('terrain', attrs={
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'mesh': self.preloaddata['bg_mesh_2'], 'lighting': False, 'background': True, 'color_texture': self.preloaddata['bg_2']})
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a = bs.getactivity().globalsnode
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a.tint, a.ambient_color, a.vignette_outer, a.vignette_inner = (0.5, 0.7, 1.27), (2.5, 2.5, 2.5), (0.62, 0.64, 0.69), (0.97, 0.95, 0.93)
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a.tint, a.ambient_color, a.vignette_outer, a.vignette_inner = (
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0.5, 0.7, 1.27), (2.5, 2.5, 2.5), (0.62, 0.64, 0.69), (0.97, 0.95, 0.93)
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bs._map.register_map(DummyMapForGame)
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bs._map.register_map(DummyMapForGame2)
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class Player(bs.Player['Team']):
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"""Our player type for this game."""
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@ -215,9 +252,11 @@ class UFOAttackGame(bs.TeamGameActivity[Player, Team]):
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# Print messages when players die (since its meaningful in this game).
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announce_player_deaths = True
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@classmethod
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def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
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return ['Tile Lands', 'Tile Lands Night']
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@classmethod
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def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
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return (issubclass(sessiontype, bs.DualTeamSession)
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@ -237,7 +276,8 @@ class UFOAttackGame(bs.TeamGameActivity[Player, Team]):
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if self._epic_mode else bs.MusicType.SURVIVAL)
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if bool(settings["Display Map Area Dimension"]):
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self.game_name = "UFO Attack " + "(" + str(self.col) + "x" + str(self.row) + ")"
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else: self.game_name = "UFO Attack"
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else:
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self.game_name = "UFO Attack"
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if self._epic_mode:
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self.slow_motion = True
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@ -280,7 +320,8 @@ class UFOAttackGame(bs.TeamGameActivity[Player, Team]):
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if a.getnodetype() == 'prop' and isinstance(g, TileFloor):
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dis.append(g.node)
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r = random.randint(0, len(dis)-1)
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spaz = self.spawn_player_spaz(player, position=(dis[r].position[0], dis[r].position[1]+1.005958, dis[r].position[2]))
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spaz = self.spawn_player_spaz(player, position=(
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dis[r].position[0], dis[r].position[1]+1.005958, dis[r].position[2]))
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spaz.connect_controls_to_player(enable_punch=False,
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enable_bomb=False,
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enable_run=self.bool1,
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@ -288,6 +329,7 @@ class UFOAttackGame(bs.TeamGameActivity[Player, Team]):
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enable_pickup=False)
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spaz.play_big_death_sound = True
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return spaz
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, bs.PlayerDiedMessage):
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super().handlemessage(msg)
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@ -176,6 +176,7 @@ class Team(bs.Team[Player]):
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self.survival_seconds: Optional[int] = None
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self.spawn_order: List[Player] = []
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lang = bs.app.lang.language
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if lang == 'Spanish':
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description = 'Mantente en la zona segura.'
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@ -187,6 +188,8 @@ else:
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kill_timer = 'Kill timer: '
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# ba_meta export bascenev1.GameActivity
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class SafeZoneGame(bs.TeamGameActivity[Player, Team]):
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"""Game type where last player(s) left alive win."""
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@ -362,10 +365,14 @@ class SafeZoneGame(bs.TeamGameActivity[Player, Team]):
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def spawn_zone(self):
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self.zone_pos = (random.randrange(-10, 10), 0.05, random.randrange(-5, 5))
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self.zone = bs.newnode('locator',attrs={'shape':'circle','position':self.zone_pos,'color':(1, 1, 0),'opacity':0.8,'draw_beauty':True,'additive':False,'drawShadow':False})
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self.zone_limit = bs.newnode('locator',attrs={'shape':'circleOutline','position':self.zone_pos,'color':(1, 0.2, 0.2),'opacity':0.8,'draw_beauty':True,'additive':False,'drawShadow':False})
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bs.animate_array(self.zone, 'size', 1,{0:[0], 0.3:[self.get_players_count()*0.85], 0.35:[self.get_players_count()*0.8]})
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bs.animate_array(self.zone_limit, 'size', 1,{0:[0], 0.3:[self.get_players_count()*1.2], 0.35:[self.get_players_count()*0.95]})
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self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': self.zone_pos, 'color': (
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1, 1, 0), 'opacity': 0.8, 'draw_beauty': True, 'additive': False, 'drawShadow': False})
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self.zone_limit = bs.newnode('locator', attrs={'shape': 'circleOutline', 'position': self.zone_pos, 'color': (
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1, 0.2, 0.2), 'opacity': 0.8, 'draw_beauty': True, 'additive': False, 'drawShadow': False})
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bs.animate_array(self.zone, 'size', 1, {0: [0], 0.3: [
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self.get_players_count()*0.85], 0.35: [self.get_players_count()*0.8]})
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bs.animate_array(self.zone_limit, 'size', 1, {0: [0], 0.3: [
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self.get_players_count()*1.2], 0.35: [self.get_players_count()*0.95]})
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self.last_players_count = self.get_players_count()
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bs.getsound('laserReverse').play()
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self.start_timer()
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@ -380,11 +387,15 @@ class SafeZoneGame(bs.TeamGameActivity[Player, Team]):
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bs.timer(1, self.spawn_zone)
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def move_zone(self):
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if self.zone_pos[0] > 0: x = random.randrange(0,10)
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else: x = random.randrange(-10,0)
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if self.zone_pos[0] > 0:
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x = random.randrange(0, 10)
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else:
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x = random.randrange(-10, 0)
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||||
|
||||
if self.zone_pos[2] > 0: y = random.randrange(0,5)
|
||||
else: y = random.randrange(-5,0)
|
||||
if self.zone_pos[2] > 0:
|
||||
y = random.randrange(0, 5)
|
||||
else:
|
||||
y = random.randrange(-5, 0)
|
||||
|
||||
new_pos = (x, 0.05, y)
|
||||
bs.animate_array(self.zone, 'position', 3, {0: self.zone.position, 8: new_pos})
|
||||
|
|
@ -418,8 +429,10 @@ class SafeZoneGame(bs.TeamGameActivity[Player, Team]):
|
|||
def check_players(self):
|
||||
if self._time_remaining <= 0:
|
||||
self.stop_timer()
|
||||
bs.animate_array(self.zone, 'size', 1,{0:[self.last_players_count*0.8], 1.4:[self.last_players_count*0.8],1.5:[0]})
|
||||
bs.animate_array(self.zone_limit, 'size', 1,{0:[self.last_players_count*0.95], 1.45:[self.last_players_count*0.95],1.5:[0]})
|
||||
bs.animate_array(self.zone, 'size', 1, {
|
||||
0: [self.last_players_count*0.8], 1.4: [self.last_players_count*0.8], 1.5: [0]})
|
||||
bs.animate_array(self.zone_limit, 'size', 1, {
|
||||
0: [self.last_players_count*0.95], 1.45: [self.last_players_count*0.95], 1.5: [0]})
|
||||
bs.timer(1.5, self.delete_zone)
|
||||
for player in self.players:
|
||||
if not player.actor is None:
|
||||
|
|
@ -654,10 +667,14 @@ class SafeZoneGame(bs.TeamGameActivity[Player, Team]):
|
|||
spaz._charge_speed = self._get_bot_speed(spaz_type)
|
||||
|
||||
def add_bot(self, pos=None):
|
||||
if pos == 'left': position = (-11,0,random.randrange(-5,5))
|
||||
elif pos == 'right': position = (11,0,random.randrange(-5,5))
|
||||
else: position = pos
|
||||
self._bots.spawn_bot(self.get_random_bot(),pos=position,spawn_time=1,on_spawn_call=babase.Call(self._on_bot_spawn))
|
||||
if pos == 'left':
|
||||
position = (-11, 0, random.randrange(-5, 5))
|
||||
elif pos == 'right':
|
||||
position = (11, 0, random.randrange(-5, 5))
|
||||
else:
|
||||
position = pos
|
||||
self._bots.spawn_bot(self.get_random_bot(), pos=position, spawn_time=1,
|
||||
on_spawn_call=babase.Call(self._on_bot_spawn))
|
||||
|
||||
def move_bot(self, bot):
|
||||
p = bot.node.position
|
||||
|
|
|
|||
|
|
@ -18,6 +18,8 @@ if TYPE_CHECKING:
|
|||
|
||||
|
||||
Spaz._old_init = Spaz.__init__
|
||||
|
||||
|
||||
def __init__(self,
|
||||
color: Sequence[float] = (1.0, 1.0, 1.0),
|
||||
highlight: Sequence[float] = (0.5, 0.5, 0.5),
|
||||
|
|
@ -31,6 +33,7 @@ def __init__(self,
|
|||
can_accept_powerups, powerups_expire, demo_mode)
|
||||
if self.source_player:
|
||||
self.equip_shields()
|
||||
|
||||
def animate_shield():
|
||||
if not self.shield:
|
||||
return
|
||||
|
|
@ -41,6 +44,7 @@ def __init__(self,
|
|||
bs.timer(0.2, animate_shield, repeat=True)
|
||||
self.impact_scale = 0
|
||||
|
||||
|
||||
def equip_shields(self, decay: bool = False) -> None:
|
||||
"""
|
||||
Give this spaz a nice energy shield.
|
||||
|
|
|
|||
|
|
@ -52,18 +52,22 @@ Configs = {
|
|||
}
|
||||
|
||||
# Useful global fucntions
|
||||
|
||||
|
||||
def setconfigs() -> None:
|
||||
"""
|
||||
Set required defualt configs for mod
|
||||
"""
|
||||
cnfg = babase.app.config
|
||||
profiles = cnfg['Player Profiles']
|
||||
if not "TagConf" in cnfg: cnfg["TagConf"] = {}
|
||||
if not "TagConf" in cnfg:
|
||||
cnfg["TagConf"] = {}
|
||||
for p in profiles:
|
||||
if not p in cnfg["TagConf"]:
|
||||
cnfg["TagConf"][str(p)] = Configs
|
||||
babase.app.config.apply_and_commit()
|
||||
|
||||
|
||||
def getanimcolor(name: str) -> dict:
|
||||
"""
|
||||
Returns dictnary of colors with prefective time -> {seconds: (r, g, b)}
|
||||
|
|
@ -80,6 +84,7 @@ def getanimcolor(name: str) -> dict:
|
|||
}
|
||||
return animcolor
|
||||
|
||||
|
||||
def gethostname() -> str:
|
||||
"""
|
||||
Return player name, by using -1 only host can use tags.
|
||||
|
|
@ -94,11 +99,14 @@ def gethostname() -> str:
|
|||
return '__account__'
|
||||
return name
|
||||
|
||||
|
||||
# Dummy functions for extend functionality for class object
|
||||
PlayerSpaz.init = PlayerSpaz.__init__
|
||||
EditProfileWindow.init = EditProfileWindow.__init__
|
||||
|
||||
# PlayerSpaz object at -> bascenev1lib.actor.playerspaz
|
||||
|
||||
|
||||
def NewPlayerSzapInit(self,
|
||||
player: bs.Player,
|
||||
color: Sequence[float] = (1.0, 1.0, 1.0),
|
||||
|
|
@ -112,7 +120,8 @@ def NewPlayerSzapInit(self,
|
|||
cnfg = babase.app.config["TagConf"]
|
||||
if cnfg[str(self.curname)]["enabletag"]:
|
||||
# Tag node
|
||||
self.mnode = bs.newnode('math', owner=self.node, attrs={'input1': (0, 1.5, 0),'operation': 'add'})
|
||||
self.mnode = bs.newnode('math', owner=self.node, attrs={
|
||||
'input1': (0, 1.5, 0), 'operation': 'add'})
|
||||
self.node.connectattr('torso_position', self.mnode, 'input2')
|
||||
|
||||
tagtext = cnfg[str(self.curname)]["tag"]
|
||||
|
|
@ -138,7 +147,8 @@ def NewPlayerSzapInit(self,
|
|||
if cnfg[str(self.curname)]["animtag"]:
|
||||
kys = getanimcolor(self.curname)
|
||||
bs.animate_array(node=self.Tag, attr='color', size=3, keys=kys, loop=True)
|
||||
except Exception: pass
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
|
||||
def NewEditProfileWindowInit(self,
|
||||
|
|
@ -168,6 +178,7 @@ def NewEditProfileWindowInit(self,
|
|||
text_scale=1.2,
|
||||
on_activate_call=babase.Call(_on_tagwinbtn_press, self))
|
||||
|
||||
|
||||
def _on_tagwinbtn_press(self):
|
||||
"""
|
||||
Calls tag config window passes all paramisters
|
||||
|
|
@ -558,7 +569,8 @@ class CustomConfigNumberEdit:
|
|||
self._update_display()
|
||||
if self._callback:
|
||||
self._callback(self._value)
|
||||
babase.app.config[self._configkey[0]][self._configkey[1]][self._configkey[2]] = float(str(f'{self._value:.1f}'))
|
||||
babase.app.config[self._configkey[0]][self._configkey[1]
|
||||
][self._configkey[2]] = float(str(f'{self._value:.1f}'))
|
||||
babase.app.config.apply_and_commit()
|
||||
|
||||
def _update_display(self) -> None:
|
||||
|
|
|
|||
|
|
@ -12,13 +12,17 @@ from bascenev1lib.gameutils import SharedObjects
|
|||
if TYPE_CHECKING:
|
||||
pass
|
||||
|
||||
|
||||
class BombPickupMessage:
|
||||
""" message says that someone pick up the dropped bomb """
|
||||
|
||||
|
||||
# for bs.FreezeMessage
|
||||
freeze: bool = True
|
||||
|
||||
# ba_meta export plugin
|
||||
|
||||
|
||||
class Plugin(babase.Plugin):
|
||||
|
||||
# there are two ways to ignore our team player hits
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue