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https://github.com/bombsquad-community/plugin-manager.git
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[ci] auto-format
This commit is contained in:
parent
da505cd56b
commit
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8 changed files with 1204 additions and 1124 deletions
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@ -4,8 +4,8 @@
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"""Egg game and support classes."""
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"""Egg game and support classes."""
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# The Egg Game - throw egg as far as you can
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# The Egg Game - throw egg as far as you can
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# created in BCS (Bombsquad Consultancy Service) - opensource bombsquad mods for all
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# created in BCS (Bombsquad Consultancy Service) - opensource bombsquad mods for all
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# discord.gg/ucyaesh join now and give your contribution
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# discord.gg/ucyaesh join now and give your contribution
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# The Egg game by mr.smoothy
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# The Egg game by mr.smoothy
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# ba_meta require api 8
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# ba_meta require api 8
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# (see https://ballistica.net/wiki/meta-tag-system)
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# (see https://ballistica.net/wiki/meta-tag-system)
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@ -45,14 +45,14 @@ class Puck(bs.Actor):
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# Spawn just above the provided point.
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# Spawn just above the provided point.
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self._spawn_pos = (position[0], position[1] + 1.0, position[2])
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self._spawn_pos = (position[0], position[1] + 1.0, position[2])
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self.last_players_to_touch =None
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self.last_players_to_touch = None
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self.scored = False
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self.scored = False
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self.egg_mesh = bs.getmesh('egg')
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self.egg_mesh = bs.getmesh('egg')
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self.egg_tex_1 = bs.gettexture('eggTex1')
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self.egg_tex_1 = bs.gettexture('eggTex1')
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self.egg_tex_2 = bs.gettexture('eggTex2')
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self.egg_tex_2 = bs.gettexture('eggTex2')
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self.egg_tex_3 = bs.gettexture('eggTex3')
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self.egg_tex_3 = bs.gettexture('eggTex3')
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self.eggtx=[self.egg_tex_1,self.egg_tex_2,self.egg_tex_3]
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self.eggtx = [self.egg_tex_1, self.egg_tex_2, self.egg_tex_3]
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regg=random.randrange(0,3)
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regg = random.randrange(0, 3)
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assert activity is not None
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assert activity is not None
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assert isinstance(activity, EggGame)
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assert isinstance(activity, EggGame)
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pmats = [shared.object_material, activity.puck_material]
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pmats = [shared.object_material, activity.puck_material]
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@ -65,7 +65,7 @@ class Puck(bs.Actor):
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'reflection': 'soft',
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'reflection': 'soft',
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'reflection_scale': [0.2],
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'reflection_scale': [0.2],
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'shadow_size': 0.5,
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'shadow_size': 0.5,
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'body_scale':0.7,
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'body_scale': 0.7,
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'is_area_of_interest': True,
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'is_area_of_interest': True,
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'position': self._spawn_pos,
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'position': self._spawn_pos,
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'materials': pmats
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'materials': pmats
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@ -180,14 +180,14 @@ class EggGame(bs.TeamGameActivity[Player, Team]):
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self.puck_scored_tex = bs.gettexture('landMineLit')
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self.puck_scored_tex = bs.gettexture('landMineLit')
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self._puck_sound = bui.getsound('metalHit')
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self._puck_sound = bui.getsound('metalHit')
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self.puck_material = bs.Material()
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self.puck_material = bs.Material()
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self._fake_wall_material=bs.Material()
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self._fake_wall_material = bs.Material()
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self.HIGHEST=0
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self.HIGHEST = 0
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self._fake_wall_material.add_actions(
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self._fake_wall_material.add_actions(
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conditions=('they_have_material', shared.player_material),
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conditions=('they_have_material', shared.player_material),
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actions=(
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actions=(
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('modify_part_collision', 'collide', True),
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('modify_part_collision', 'collide', True),
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('modify_part_collision', 'physical', True)
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('modify_part_collision', 'physical', True)
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))
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))
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self.puck_material.add_actions(actions=(('modify_part_collision',
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self.puck_material.add_actions(actions=(('modify_part_collision',
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'friction', 0.5)))
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'friction', 0.5)))
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@ -232,8 +232,8 @@ class EggGame(bs.TeamGameActivity[Player, Team]):
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actions=(('modify_part_collision', 'collide',
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actions=(('modify_part_collision', 'collide',
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True), ('modify_part_collision', 'physical', False),
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True), ('modify_part_collision', 'physical', False),
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('call', 'at_connect', self._handle_score)))
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('call', 'at_connect', self._handle_score)))
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self.main_ground_material= bs.Material()
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self.main_ground_material = bs.Material()
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self.main_ground_material.add_actions(
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self.main_ground_material.add_actions(
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conditions=('they_have_material', self.puck_material),
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conditions=('they_have_material', self.puck_material),
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actions=(('modify_part_collision', 'collide',
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actions=(('modify_part_collision', 'collide',
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@ -243,7 +243,7 @@ class EggGame(bs.TeamGameActivity[Player, Team]):
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self._puck_spawn_pos: Optional[Sequence[float]] = None
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self._puck_spawn_pos: Optional[Sequence[float]] = None
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self._score_regions: Optional[List[bs.NodeActor]] = None
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self._score_regions: Optional[List[bs.NodeActor]] = None
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self._puck: Optional[Puck] = None
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self._puck: Optional[Puck] = None
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self._pucks=[]
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self._pucks = []
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self._score_to_win = int(settings['Score to Win'])
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self._score_to_win = int(settings['Score to Win'])
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self._time_limit = float(settings['Time Limit'])
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self._time_limit = float(settings['Time Limit'])
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@ -255,8 +255,8 @@ class EggGame(bs.TeamGameActivity[Player, Team]):
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def on_begin(self) -> None:
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def on_begin(self) -> None:
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super().on_begin()
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super().on_begin()
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if self._time_limit==0.0:
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if self._time_limit == 0.0:
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self._time_limit=60
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self._time_limit = 60
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self.setup_standard_time_limit(self._time_limit)
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self.setup_standard_time_limit(self._time_limit)
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# self.setup_standard_powerup_drops()
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# self.setup_standard_powerup_drops()
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self._puck_spawn_pos = self.map.get_flag_position(None)
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self._puck_spawn_pos = self.map.get_flag_position(None)
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@ -269,10 +269,10 @@ class EggGame(bs.TeamGameActivity[Player, Team]):
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# Set up the two score regions.
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# Set up the two score regions.
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defs = self.map.defs
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defs = self.map.defs
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self._score_regions = []
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self._score_regions = []
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pos=(11.88630542755127, 0.3009839951992035, 1.33331298828125)
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pos = (11.88630542755127, 0.3009839951992035, 1.33331298828125)
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# mat=bs.Material()
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# mat=bs.Material()
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# mat.add_actions(
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# mat.add_actions(
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# actions=( ('modify_part_collision','physical',True),
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# actions=( ('modify_part_collision','physical',True),
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# ('modify_part_collision','collide',True))
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# ('modify_part_collision','collide',True))
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# )
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# )
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@ -299,13 +299,14 @@ class EggGame(bs.TeamGameActivity[Player, Team]):
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bs.NodeActor(
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bs.NodeActor(
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bs.newnode('region',
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bs.newnode('region',
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attrs={
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attrs={
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'position': (-9.21,defs.boxes['goal2'][0:3][1],defs.boxes['goal2'][0:3][2]),
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'position': (-9.21, defs.boxes['goal2'][0:3][1], defs.boxes['goal2'][0:3][2]),
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'scale': defs.boxes['goal2'][6:9],
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'scale': defs.boxes['goal2'][6:9],
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'type': 'box',
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'type': 'box',
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'materials': (self._fake_wall_material, )
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'materials': (self._fake_wall_material, )
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})))
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})))
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pos=(0,0.1,-5)
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pos = (0, 0.1, -5)
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self.main_ground=bs.newnode('region',attrs={'position': pos,'scale': (25,0.001,22),'type': 'box','materials': [self.main_ground_material]})
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self.main_ground = bs.newnode('region', attrs={'position': pos, 'scale': (
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25, 0.001, 22), 'type': 'box', 'materials': [self.main_ground_material]})
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self._update_scoreboard()
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self._update_scoreboard()
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self._chant_sound.play()
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self._chant_sound.play()
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@ -326,63 +327,63 @@ class EggGame(bs.TeamGameActivity[Player, Team]):
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def _kill_puck(self) -> None:
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def _kill_puck(self) -> None:
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self._puck = None
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self._puck = None
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def _handle_egg_collision(self) -> None:
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def _handle_egg_collision(self) -> None:
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no=bs.getcollision().opposingnode
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no = bs.getcollision().opposingnode
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pos=no.position
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pos = no.position
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egg=no.getdelegate(Puck)
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egg = no.getdelegate(Puck)
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source_player=egg.last_players_to_touch
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source_player = egg.last_players_to_touch
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if source_player==None or pos[0]< -8 or not source_player.node.exists() :
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if source_player == None or pos[0] < -8 or not source_player.node.exists():
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return
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return
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try:
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try:
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col=source_player.team.color
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col = source_player.team.color
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self.flagg=Flag(pos,touchable=False,color=col).autoretain()
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self.flagg = Flag(pos, touchable=False, color=col).autoretain()
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self.flagg.is_area_of_interest=True
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self.flagg.is_area_of_interest = True
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player_pos=source_player.node.position
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player_pos = source_player.node.position
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distance = math.sqrt( pow(player_pos[0]-pos[0],2) + pow(player_pos[2]-pos[2],2))
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distance = math.sqrt(pow(player_pos[0]-pos[0], 2) + pow(player_pos[2]-pos[2], 2))
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dis_mark = bs.newnode('text',
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dis_mark=bs.newnode('text',
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attrs={
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attrs={
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'text': str(round(distance, 2))+"m",
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'text':str(round(distance,2))+"m",
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'in_world': True,
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'in_world':True,
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'scale': 0.02,
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'scale':0.02,
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'h_align': 'center',
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'h_align':'center',
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'position': (pos[0], 1.6, pos[2]),
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'position':(pos[0],1.6,pos[2]),
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'color': col
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'color':col
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})
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})
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bs.animate(dis_mark, 'scale', {
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bs.animate(dis_mark,'scale',{
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0.0: 0, 0.5: 0.01
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0.0:0, 0.5:0.01
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})
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})
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if distance > self.HIGHEST:
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if distance > self.HIGHEST:
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self.HIGHEST=distance
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self.HIGHEST = distance
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self.stats.player_scored(
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self.stats.player_scored(
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source_player,
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source_player,
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10,
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10,
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big_message=False)
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big_message=False)
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no.delete()
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no.delete()
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bs.timer(2,self._spawn_puck)
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bs.timer(2, self._spawn_puck)
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source_player.team.score=int(distance)
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source_player.team.score = int(distance)
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except():
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except ():
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pass
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pass
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def spawn_player(self, player: Player) -> bs.Actor:
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def spawn_player(self, player: Player) -> bs.Actor:
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zoo = random.randrange(-4, 5)
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zoo=random.randrange(-4,5)
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pos = (-11.204887390136719, 0.2998693287372589, zoo)
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pos=(-11.204887390136719, 0.2998693287372589, zoo)
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spaz = self.spawn_player_spaz(
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spaz = self.spawn_player_spaz(
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player, position=pos, angle=90 )
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player, position=pos, angle=90)
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assert spaz.node
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assert spaz.node
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# Prevent controlling of characters before the start of the race.
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# Prevent controlling of characters before the start of the race.
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return spaz
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return spaz
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def _handle_score(self) -> None:
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def _handle_score(self) -> None:
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"""A point has been scored."""
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"""A point has been scored."""
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@ -481,11 +482,12 @@ class EggGame(bs.TeamGameActivity[Player, Team]):
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# bs.animate(light, 'intensity', {0.0: 0, 0.25: 1, 0.5: 0}, loop=True)
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# bs.animate(light, 'intensity', {0.0: 0, 0.25: 1, 0.5: 0}, loop=True)
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# bs.timer(1.0, light.delete)
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# bs.timer(1.0, light.delete)
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pass
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pass
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def _spawn_puck(self) -> None:
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def _spawn_puck(self) -> None:
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# self._swipsound.play()
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# self._swipsound.play()
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# self._whistle_sound.play()
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# self._whistle_sound.play()
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self._flash_puck_spawn()
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self._flash_puck_spawn()
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assert self._puck_spawn_pos is not None
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assert self._puck_spawn_pos is not None
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zoo=random.randrange(-5,6)
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zoo = random.randrange(-5, 6)
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pos=(-11.204887390136719, 0.2998693287372589, zoo)
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pos = (-11.204887390136719, 0.2998693287372589, zoo)
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self._pucks.append (Puck(position=pos))
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self._pucks.append(Puck(position=pos))
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@ -425,12 +425,12 @@ class NewBomb(Bomb):
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self._exploded = True
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self._exploded = True
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if self.node:
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if self.node:
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blast = NewBlast(position=self.node.position,
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blast = NewBlast(position=self.node.position,
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velocity=self.node.velocity,
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velocity=self.node.velocity,
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blast_radius=self.blast_radius,
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blast_radius=self.blast_radius,
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blast_type=self.bomb_type,
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blast_type=self.bomb_type,
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source_player=babase.existing(self._source_player),
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source_player=babase.existing(self._source_player),
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hit_type=self.hit_type,
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hit_type=self.hit_type,
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hit_subtype=self.hit_subtype).autoretain()
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hit_subtype=self.hit_subtype).autoretain()
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for callback in self._explode_callbacks:
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for callback in self._explode_callbacks:
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callback(self, blast)
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callback(self, blast)
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@ -458,7 +458,7 @@ class TNT(bs.Actor):
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self._collide_material.add_actions(
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self._collide_material.add_actions(
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actions=('modify_part_collision', 'collide', True),
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actions=('modify_part_collision', 'collide', True),
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)
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)
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if teleport:
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if teleport:
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collide = self._collide_material
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collide = self._collide_material
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else:
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else:
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@ -649,7 +649,7 @@ class RaceGame(bs.TeamGameActivity[Player, Team]):
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('modify_part_collision', 'physical', False),
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('modify_part_collision', 'physical', False),
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('call', 'at_connect',
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('call', 'at_connect',
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self._handle_race_point_collide),
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self._handle_race_point_collide),
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))
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))
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for rpt in pts:
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for rpt in pts:
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self._regions.append(RaceRegion(rpt, len(self._regions)))
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self._regions.append(RaceRegion(rpt, len(self._regions)))
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@ -685,18 +685,18 @@ class RaceGame(bs.TeamGameActivity[Player, Team]):
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collision = bs.getcollision()
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collision = bs.getcollision()
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try:
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try:
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region = collision.sourcenode.getdelegate(RaceRegion, True)
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region = collision.sourcenode.getdelegate(RaceRegion, True)
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spaz = collision.opposingnode.getdelegate(PlayerSpaz,True)
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spaz = collision.opposingnode.getdelegate(PlayerSpaz, True)
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except bs.NotFoundError:
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except bs.NotFoundError:
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return
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return
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if not spaz.is_alive():
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if not spaz.is_alive():
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return
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return
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try:
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try:
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player = spaz.getplayer(Player, True)
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player = spaz.getplayer(Player, True)
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except bs.NotFoundError:
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except bs.NotFoundError:
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return
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return
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last_region = player.last_region
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last_region = player.last_region
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this_region = region.index
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this_region = region.index
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@ -713,7 +713,7 @@ class RaceGame(bs.TeamGameActivity[Player, Team]):
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translate=('statements', 'Killing ${NAME} for'
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translate=('statements', 'Killing ${NAME} for'
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' skipping part of the track!'),
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' skipping part of the track!'),
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subs=[('${NAME}', player.getname(full=True))]),
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subs=[('${NAME}', player.getname(full=True))]),
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color=(1, 0, 0))
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color=(1, 0, 0))
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else:
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else:
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# If this player is in first, note that this is the
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# If this player is in first, note that this is the
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# front-most race-point.
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# front-most race-point.
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@ -788,10 +788,10 @@ class RaceGame(bs.TeamGameActivity[Player, Team]):
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player.actor.node.connectattr(
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player.actor.node.connectattr(
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'torso_position', mathnode, 'input2')
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'torso_position', mathnode, 'input2')
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tstr = babase.Lstr(resource='lapNumberText',
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tstr = babase.Lstr(resource='lapNumberText',
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subs=[('${CURRENT}',
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subs=[('${CURRENT}',
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str(player.lap + 1)),
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str(player.lap + 1)),
|
||||||
('${TOTAL}', str(self._laps))
|
('${TOTAL}', str(self._laps))
|
||||||
])
|
])
|
||||||
txtnode = bs.newnode('text',
|
txtnode = bs.newnode('text',
|
||||||
owner=mathnode,
|
owner=mathnode,
|
||||||
attrs={
|
attrs={
|
||||||
|
|
@ -828,7 +828,7 @@ class RaceGame(bs.TeamGameActivity[Player, Team]):
|
||||||
'${TEAM} is disqualified because ${PLAYER} left'),
|
'${TEAM} is disqualified because ${PLAYER} left'),
|
||||||
subs=[('${TEAM}', player.team.name),
|
subs=[('${TEAM}', player.team.name),
|
||||||
('${PLAYER}', player.getname(full=True))]),
|
('${PLAYER}', player.getname(full=True))]),
|
||||||
color=(1, 1, 0))
|
color=(1, 1, 0))
|
||||||
player.team.finished = True
|
player.team.finished = True
|
||||||
player.team.time = None
|
player.team.time = None
|
||||||
player.team.lap = 0
|
player.team.lap = 0
|
||||||
|
|
@ -967,55 +967,54 @@ class RaceGame(bs.TeamGameActivity[Player, Team]):
|
||||||
self._tnt((-6, 5, 1), (0, 0, 0), 1.3)
|
self._tnt((-6, 5, 1), (0, 0, 0), 1.3)
|
||||||
|
|
||||||
bs.timer(0.1, bs.WeakCall(self._tnt, (-3.2, 5, 1),
|
bs.timer(0.1, bs.WeakCall(self._tnt, (-3.2, 5, 1),
|
||||||
(0, 0, 0), 1.0, (0, 20, 60)), repeat=True)
|
(0, 0, 0), 1.0, (0, 20, 60)), repeat=True)
|
||||||
|
|
||||||
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
||||||
(6, 7, 1), (0, 0, 0), 1.0, 1.0), repeat=True)
|
(6, 7, 1), (0, 0, 0), 1.0, 1.0), repeat=True)
|
||||||
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
||||||
(6.8, 7, 1), (0, 0, 0), 1.0, 1.0), repeat=True)
|
(6.8, 7, 1), (0, 0, 0), 1.0, 1.0), repeat=True)
|
||||||
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
||||||
(7.6, 7, 1), (0, 0, 0), 1.0, 1.0), repeat=True)
|
(7.6, 7, 1), (0, 0, 0), 1.0, 1.0), repeat=True)
|
||||||
|
|
||||||
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
||||||
(6, 7, -2.2), (0, 0, 0), 1.0, 1.0), repeat=True)
|
(6, 7, -2.2), (0, 0, 0), 1.0, 1.0), repeat=True)
|
||||||
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
||||||
(6.8, 7, -2.2), (0, 0, 0), 1.0, 1.0), repeat=True)
|
(6.8, 7, -2.2), (0, 0, 0), 1.0, 1.0), repeat=True)
|
||||||
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
||||||
(7.6, 7, -2.2), (0, 0, 0), 1.0, 1.0), repeat=True)
|
(7.6, 7, -2.2), (0, 0, 0), 1.0, 1.0), repeat=True)
|
||||||
|
|
||||||
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
||||||
(6, 7, -5.2), (0, 0, 0), 1.0, 1.0), repeat=True)
|
(6, 7, -5.2), (0, 0, 0), 1.0, 1.0), repeat=True)
|
||||||
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
||||||
(6.8, 7, -5.2), (0, 0, 0), 1.0, 1.0), repeat=True)
|
(6.8, 7, -5.2), (0, 0, 0), 1.0, 1.0), repeat=True)
|
||||||
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
||||||
(7.6, 7, -5.2), (0, 0, 0), 1.0, 1.0), repeat=True)
|
(7.6, 7, -5.2), (0, 0, 0), 1.0, 1.0), repeat=True)
|
||||||
|
|
||||||
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
||||||
(6, 7, -8), (0, 0, 0), 1.0, 1.0), repeat=True)
|
(6, 7, -8), (0, 0, 0), 1.0, 1.0), repeat=True)
|
||||||
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
||||||
(6.8, 7, -8), (0, 0, 0), 1.0, 1.0), repeat=True)
|
(6.8, 7, -8), (0, 0, 0), 1.0, 1.0), repeat=True)
|
||||||
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
||||||
(7.6, 7, -8), (0, 0, 0), 1.0, 1.0), repeat=True)
|
(7.6, 7, -8), (0, 0, 0), 1.0, 1.0), repeat=True)
|
||||||
|
|
||||||
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
||||||
(-5, 5, 0), (0, 0, 0), 1.0, 1.0, (0, 20, 3)), repeat=True)
|
(-5, 5, 0), (0, 0, 0), 1.0, 1.0, (0, 20, 3)), repeat=True)
|
||||||
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
bs.timer(1.6, bs.WeakCall(self._bomb, 'impact',
|
||||||
(-1.5, 5, 0), (0, 0, 0), 1.0, 1.0, (0, 20, 3)), repeat=True)
|
(-1.5, 5, 0), (0, 0, 0), 1.0, 1.0, (0, 20, 3)), repeat=True)
|
||||||
|
|
||||||
|
|
||||||
bs.timer(1.6, bs.WeakCall(self._bomb, 'sticky',
|
bs.timer(1.6, bs.WeakCall(self._bomb, 'sticky',
|
||||||
(-1, 5, -8), (0, 10, 0), 1.0, 1.0), repeat=True)
|
(-1, 5, -8), (0, 10, 0), 1.0, 1.0), repeat=True)
|
||||||
bs.timer(1.6, bs.WeakCall(self._bomb, 'sticky',
|
bs.timer(1.6, bs.WeakCall(self._bomb, 'sticky',
|
||||||
(-1, 5, -9), (0, 10, 0), 1.0, 1.0), repeat=True)
|
(-1, 5, -9), (0, 10, 0), 1.0, 1.0), repeat=True)
|
||||||
bs.timer(1.6, bs.WeakCall(self._bomb, 'sticky',
|
bs.timer(1.6, bs.WeakCall(self._bomb, 'sticky',
|
||||||
(-1, 5, -10), (0, 10, 0), 1.0, 1.0), repeat=True)
|
(-1, 5, -10), (0, 10, 0), 1.0, 1.0), repeat=True)
|
||||||
|
|
||||||
bs.timer(1.6, bs.WeakCall(self._bomb, 'sticky',
|
bs.timer(1.6, bs.WeakCall(self._bomb, 'sticky',
|
||||||
(-4.6, 5, -8), (0, 10, 0), 1.0, 1.0), repeat=True)
|
(-4.6, 5, -8), (0, 10, 0), 1.0, 1.0), repeat=True)
|
||||||
bs.timer(1.6, bs.WeakCall(self._bomb, 'sticky',
|
bs.timer(1.6, bs.WeakCall(self._bomb, 'sticky',
|
||||||
(-4.6, 5, -9), (0, 10, 0), 1.0, 1.0), repeat=True)
|
(-4.6, 5, -9), (0, 10, 0), 1.0, 1.0), repeat=True)
|
||||||
bs.timer(1.6, bs.WeakCall(self._bomb, 'sticky',
|
bs.timer(1.6, bs.WeakCall(self._bomb, 'sticky',
|
||||||
(-4.6, 5, -10), (0, 10, 0), 1.0, 1.0), repeat=True)
|
(-4.6, 5, -10), (0, 10, 0), 1.0, 1.0), repeat=True)
|
||||||
|
|
||||||
bs.timer(1.6, bs.WeakCall(
|
bs.timer(1.6, bs.WeakCall(
|
||||||
self._powerup, (2, 5, -5), 'curse', (0, 20, -3)), repeat=True)
|
self._powerup, (2, 5, -5), 'curse', (0, 20, -3)), repeat=True)
|
||||||
|
|
@ -1029,7 +1028,7 @@ class RaceGame(bs.TeamGameActivity[Player, Team]):
|
||||||
extra_acceleration: float = None) -> None:
|
extra_acceleration: float = None) -> None:
|
||||||
if extra_acceleration:
|
if extra_acceleration:
|
||||||
TNT(position, velocity, tnt_scale, False).autoretain(
|
TNT(position, velocity, tnt_scale, False).autoretain(
|
||||||
).node.extra_acceleration = extra_acceleration
|
).node.extra_acceleration = extra_acceleration
|
||||||
else:
|
else:
|
||||||
TNT(position, velocity, tnt_scale).autoretain()
|
TNT(position, velocity, tnt_scale).autoretain()
|
||||||
|
|
||||||
|
|
@ -1044,7 +1043,7 @@ class RaceGame(bs.TeamGameActivity[Player, Team]):
|
||||||
NewBomb(position=position,
|
NewBomb(position=position,
|
||||||
velocity=velocity,
|
velocity=velocity,
|
||||||
bomb_type=type).autoretain(
|
bomb_type=type).autoretain(
|
||||||
).node.extra_acceleration = extra_acceleration
|
).node.extra_acceleration = extra_acceleration
|
||||||
else:
|
else:
|
||||||
NewBomb(position=position,
|
NewBomb(position=position,
|
||||||
velocity=velocity,
|
velocity=velocity,
|
||||||
|
|
@ -1057,7 +1056,7 @@ class RaceGame(bs.TeamGameActivity[Player, Team]):
|
||||||
if extra_acceleration:
|
if extra_acceleration:
|
||||||
PowerupBox(position=position,
|
PowerupBox(position=position,
|
||||||
poweruptype=poweruptype).autoretain(
|
poweruptype=poweruptype).autoretain(
|
||||||
).node.extra_acceleration = extra_acceleration
|
).node.extra_acceleration = extra_acceleration
|
||||||
else:
|
else:
|
||||||
PowerupBox(position=position, poweruptype=poweruptype).autoretain()
|
PowerupBox(position=position, poweruptype=poweruptype).autoretain()
|
||||||
|
|
||||||
|
|
|
||||||
File diff suppressed because it is too large
Load diff
|
|
@ -17,173 +17,210 @@ from bascenev1lib.actor.onscreentimer import OnScreenTimer
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from typing import Any, Sequence, Optional, List, Dict, Type, Type
|
from typing import Any, Sequence, Optional, List, Dict, Type, Type
|
||||||
|
|
||||||
|
|
||||||
class _GotTouched():
|
class _GotTouched():
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
class UFO(bs.Actor):
|
class UFO(bs.Actor):
|
||||||
|
|
||||||
def __init__(self, pos: float = (0,0,0)):
|
def __init__(self, pos: float = (0, 0, 0)):
|
||||||
super().__init__()
|
super().__init__()
|
||||||
shared = SharedObjects.get()
|
shared = SharedObjects.get()
|
||||||
self.r: Optional[int] = 0
|
self.r: Optional[int] = 0
|
||||||
self.dis: Optional[List] = []
|
self.dis: Optional[List] = []
|
||||||
self.target: float = (0.0, 0.0, 0.0)
|
self.target: float = (0.0, 0.0, 0.0)
|
||||||
self.regs: List[bs.NodeActor] = []
|
self.regs: List[bs.NodeActor] = []
|
||||||
self.node = bs.newnode('prop',
|
self.node = bs.newnode('prop',
|
||||||
delegate=self,
|
delegate=self,
|
||||||
attrs={'body':'landMine',
|
attrs={'body': 'landMine',
|
||||||
'position': pos,
|
'position': pos,
|
||||||
'mesh':bs.getmesh('landMine'),
|
'mesh': bs.getmesh('landMine'),
|
||||||
'mesh_scale': 1.5,
|
'mesh_scale': 1.5,
|
||||||
'body_scale': 0.01,
|
'body_scale': 0.01,
|
||||||
'shadow_size': 0.000001,
|
'shadow_size': 0.000001,
|
||||||
'gravity_scale': 0.0,
|
'gravity_scale': 0.0,
|
||||||
'color_texture': bs.gettexture("achievementCrossHair"),
|
'color_texture': bs.gettexture("achievementCrossHair"),
|
||||||
'materials': [shared.object_material]})
|
'materials': [shared.object_material]})
|
||||||
self.ufo_collide = None
|
self.ufo_collide = None
|
||||||
|
|
||||||
def create_target(self):
|
def create_target(self):
|
||||||
if not self.node.exists(): return
|
if not self.node.exists():
|
||||||
self.dis = []
|
return
|
||||||
shared = SharedObjects.get()
|
self.dis = []
|
||||||
try:
|
shared = SharedObjects.get()
|
||||||
def pass_():
|
try:
|
||||||
self.regs.clear()
|
def pass_():
|
||||||
bs.timer(3875*0.001, self.move)
|
self.regs.clear()
|
||||||
try: bs.timer(3277*0.001, lambda: Bomb(velocity=(0,0,0), position=(self.target[0], self.node.position[1]-0.43999, self.target[2]), bomb_type='impact').autoretain().arm())
|
bs.timer(3875*0.001, self.move)
|
||||||
except: pass
|
try:
|
||||||
key = bs.Material()
|
bs.timer(3277*0.001, lambda: Bomb(velocity=(0, 0, 0), position=(
|
||||||
key.add_actions(
|
self.target[0], self.node.position[1]-0.43999, self.target[2]), bomb_type='impact').autoretain().arm())
|
||||||
conditions=('they_have_material', shared.object_material),
|
except:
|
||||||
actions=(
|
pass
|
||||||
('modify_part_collision', 'collide', True),
|
key = bs.Material()
|
||||||
('modify_part_collision', 'physical', False),
|
key.add_actions(
|
||||||
('call', 'at_connect', pass_()),
|
conditions=('they_have_material', shared.object_material),
|
||||||
))
|
actions=(
|
||||||
except: pass
|
('modify_part_collision', 'collide', True),
|
||||||
self.regs.append(bs.NodeActor(bs.newnode('region',
|
('modify_part_collision', 'physical', False),
|
||||||
attrs={
|
('call', 'at_connect', pass_()),
|
||||||
'position': self.target,
|
))
|
||||||
'scale': (0.04, 22, 0.04),
|
except:
|
||||||
'type': 'sphere',
|
pass
|
||||||
'materials':[key]})))
|
self.regs.append(bs.NodeActor(bs.newnode('region',
|
||||||
|
attrs={
|
||||||
|
'position': self.target,
|
||||||
|
'scale': (0.04, 22, 0.04),
|
||||||
|
'type': 'sphere',
|
||||||
|
'materials': [key]})))
|
||||||
|
|
||||||
def move(self):
|
def move(self):
|
||||||
if not self.node.exists(): return
|
if not self.node.exists():
|
||||||
try:
|
return
|
||||||
self.create_target()
|
try:
|
||||||
for j in bs.getnodes():
|
self.create_target()
|
||||||
n = j.getdelegate(object)
|
for j in bs.getnodes():
|
||||||
if j.getnodetype() == 'prop' and isinstance(n, TileFloor):
|
n = j.getdelegate(object)
|
||||||
if n.node.exists(): self.dis.append(n.node)
|
if j.getnodetype() == 'prop' and isinstance(n, TileFloor):
|
||||||
self.r = random.randint(0,len(self.dis)-1)
|
if n.node.exists():
|
||||||
self.target = (self.dis[self.r].position[0], self.node.position[1], self.dis[self.r].position[2])
|
self.dis.append(n.node)
|
||||||
bs.animate_array(self.node, 'position', 3, {
|
self.r = random.randint(0, len(self.dis)-1)
|
||||||
0:self.node.position,
|
self.target = (self.dis[self.r].position[0],
|
||||||
3.0:self.target})
|
self.node.position[1], self.dis[self.r].position[2])
|
||||||
except: pass
|
bs.animate_array(self.node, 'position', 3, {
|
||||||
def handlemessage(self, msg):
|
0: self.node.position,
|
||||||
|
3.0: self.target})
|
||||||
|
except:
|
||||||
|
pass
|
||||||
|
|
||||||
if isinstance(msg, bs.DieMessage):
|
def handlemessage(self, msg):
|
||||||
self.node.delete()
|
|
||||||
elif isinstance(msg ,bs.OutOfBoundsMessage): self.handlemessage(bs.DieMessage())
|
if isinstance(msg, bs.DieMessage):
|
||||||
else: super().handlemessage(msg)
|
self.node.delete()
|
||||||
|
elif isinstance(msg, bs.OutOfBoundsMessage):
|
||||||
|
self.handlemessage(bs.DieMessage())
|
||||||
|
else:
|
||||||
|
super().handlemessage(msg)
|
||||||
|
|
||||||
|
|
||||||
class TileFloor(bs.Actor):
|
class TileFloor(bs.Actor):
|
||||||
def __init__(self,
|
def __init__(self,
|
||||||
pos: float = (0, 0, 0)):
|
pos: float = (0, 0, 0)):
|
||||||
super().__init__()
|
super().__init__()
|
||||||
get_mat = SharedObjects.get()
|
get_mat = SharedObjects.get()
|
||||||
self.pos = pos
|
self.pos = pos
|
||||||
self.scale = 1.5
|
self.scale = 1.5
|
||||||
self.mat, self.mat2, self.test = bs.Material(), bs.Material(), bs.Material()
|
self.mat, self.mat2, self.test = bs.Material(), bs.Material(), bs.Material()
|
||||||
self.mat.add_actions(conditions=('we_are_older_than', 1), actions=(('modify_part_collision', 'collide', False)))
|
self.mat.add_actions(conditions=('we_are_older_than', 1),
|
||||||
self.mat2.add_actions(conditions=('we_are_older_than', 1), actions=(('modify_part_collision', 'collide', True)))
|
actions=(('modify_part_collision', 'collide', False)))
|
||||||
self.test.add_actions(
|
self.mat2.add_actions(conditions=('we_are_older_than', 1),
|
||||||
|
actions=(('modify_part_collision', 'collide', True)))
|
||||||
|
self.test.add_actions(
|
||||||
conditions=('they_have_material', BombFactory.get().bomb_material),
|
conditions=('they_have_material', BombFactory.get().bomb_material),
|
||||||
actions=(
|
actions=(
|
||||||
('modify_part_collision', 'collide', True),
|
('modify_part_collision', 'collide', True),
|
||||||
('modify_part_collision', 'physical', False),
|
('modify_part_collision', 'physical', False),
|
||||||
('message', 'our_node', 'at_connect', _GotTouched())))
|
('message', 'our_node', 'at_connect', _GotTouched())))
|
||||||
self.node = bs.newnode('prop',
|
self.node = bs.newnode('prop',
|
||||||
delegate=self,
|
delegate=self,
|
||||||
attrs={'body':'puck',
|
attrs={'body': 'puck',
|
||||||
'position': self.pos,
|
'position': self.pos,
|
||||||
'mesh':bs.getmesh('buttonSquareOpaque'),
|
'mesh': bs.getmesh('buttonSquareOpaque'),
|
||||||
'mesh_scale': self.scale*1.16,
|
'mesh_scale': self.scale*1.16,
|
||||||
'body_scale': self.scale,
|
'body_scale': self.scale,
|
||||||
'shadow_size': 0.0002,
|
'shadow_size': 0.0002,
|
||||||
'gravity_scale': 0.0,
|
'gravity_scale': 0.0,
|
||||||
'color_texture': bs.gettexture("tnt"),
|
'color_texture': bs.gettexture("tnt"),
|
||||||
'is_area_of_interest': True,
|
'is_area_of_interest': True,
|
||||||
'materials': [self.mat, self.test]})
|
'materials': [self.mat, self.test]})
|
||||||
self.node_support = bs.newnode('region',
|
self.node_support = bs.newnode('region',
|
||||||
attrs={
|
attrs={
|
||||||
'position': self.pos,
|
'position': self.pos,
|
||||||
'scale': (self.scale*0.8918, 0.1, self.scale*0.8918),
|
'scale': (self.scale*0.8918, 0.1, self.scale*0.8918),
|
||||||
'type': 'box',
|
'type': 'box',
|
||||||
'materials':[get_mat.footing_material, self.mat2]
|
'materials': [get_mat.footing_material, self.mat2]
|
||||||
})
|
})
|
||||||
def handlemessage(self, msg):
|
|
||||||
if isinstance(msg, bs.DieMessage):
|
def handlemessage(self, msg):
|
||||||
self.node.delete()
|
if isinstance(msg, bs.DieMessage):
|
||||||
self.node_support.delete()
|
self.node.delete()
|
||||||
elif isinstance(msg, _GotTouched):
|
self.node_support.delete()
|
||||||
def do(): self.handlemessage(bs.DieMessage())
|
elif isinstance(msg, _GotTouched):
|
||||||
bs.timer(0.1, do)
|
def do(): self.handlemessage(bs.DieMessage())
|
||||||
else: super().handlemessage(msg)
|
bs.timer(0.1, do)
|
||||||
|
else:
|
||||||
|
super().handlemessage(msg)
|
||||||
|
|
||||||
|
|
||||||
class defs():
|
class defs():
|
||||||
points = boxes = {}
|
points = boxes = {}
|
||||||
boxes['area_of_interest_bounds'] = (-1.3440, 1.185751251, 3.7326226188) + (
|
boxes['area_of_interest_bounds'] = (-1.3440, 1.185751251, 3.7326226188) + (
|
||||||
0.0, 0.0, 0.0) + (29.8180273, 15.57249038, 22.93859993)
|
0.0, 0.0, 0.0) + (29.8180273, 15.57249038, 22.93859993)
|
||||||
boxes['map_bounds'] = (0.0, 2.585751251, 0.4326226188) + (0.0, 0.0, 0.0) + (29.09506485, 15.81173179, 33.76723155)
|
boxes['map_bounds'] = (0.0, 2.585751251, 0.4326226188) + (0.0, 0.0,
|
||||||
|
0.0) + (29.09506485, 15.81173179, 33.76723155)
|
||||||
|
|
||||||
|
|
||||||
class DummyMapForGame(bs.Map):
|
class DummyMapForGame(bs.Map):
|
||||||
defs, name = defs(), 'Tile Lands'
|
defs, name = defs(), 'Tile Lands'
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def get_play_types(cls) -> List[str]:
|
def get_play_types(cls) -> List[str]:
|
||||||
return []
|
return []
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def get_preview_texture_name(cls) -> str:
|
def get_preview_texture_name(cls) -> str:
|
||||||
return 'achievementCrossHair'
|
return 'achievementCrossHair'
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def on_preload(cls) -> Any:
|
def on_preload(cls) -> Any:
|
||||||
data: Dict[str, Any] = {'bg_1': bs.gettexture('rampageBGColor'),'bg_2': bs.gettexture('rampageBGColor2'),'bg_mesh_1': bs.getmesh('rampageBG'),'bg_mesh_2': bs.getmesh('rampageBG2'),}
|
data: Dict[str, Any] = {'bg_1': bs.gettexture('rampageBGColor'), 'bg_2': bs.gettexture(
|
||||||
|
'rampageBGColor2'), 'bg_mesh_1': bs.getmesh('rampageBG'), 'bg_mesh_2': bs.getmesh('rampageBG2'), }
|
||||||
return data
|
return data
|
||||||
|
|
||||||
def __init__(self) -> None:
|
def __init__(self) -> None:
|
||||||
super().__init__()
|
super().__init__()
|
||||||
self.bg1 = bs.newnode('terrain',attrs={'mesh': self.preloaddata['bg_mesh_1'],'lighting': False,'background': True,'color_texture': self.preloaddata['bg_2']})
|
self.bg1 = bs.newnode('terrain', attrs={
|
||||||
self.bg2 = bs.newnode('terrain',attrs={ 'mesh': self.preloaddata['bg_mesh_2'], 'lighting': False,'background': True, 'color_texture': self.preloaddata['bg_2']})
|
'mesh': self.preloaddata['bg_mesh_1'], 'lighting': False, 'background': True, 'color_texture': self.preloaddata['bg_2']})
|
||||||
|
self.bg2 = bs.newnode('terrain', attrs={
|
||||||
|
'mesh': self.preloaddata['bg_mesh_2'], 'lighting': False, 'background': True, 'color_texture': self.preloaddata['bg_2']})
|
||||||
a = bs.getactivity().globalsnode
|
a = bs.getactivity().globalsnode
|
||||||
a.tint, a.ambient_color, a.vignette_outer, a.vignette_inner = (1.2, 1.1, 0.97), (1.3, 1.2, 1.03), (0.62, 0.64, 0.69), (0.97, 0.95, 0.93)
|
a.tint, a.ambient_color, a.vignette_outer, a.vignette_inner = (
|
||||||
|
1.2, 1.1, 0.97), (1.3, 1.2, 1.03), (0.62, 0.64, 0.69), (0.97, 0.95, 0.93)
|
||||||
|
|
||||||
|
|
||||||
class DummyMapForGame2(bs.Map):
|
class DummyMapForGame2(bs.Map):
|
||||||
defs, name = defs(), 'Tile Lands Night'
|
defs, name = defs(), 'Tile Lands Night'
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def get_play_types(cls) -> List[str]:
|
def get_play_types(cls) -> List[str]:
|
||||||
return []
|
return []
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def get_preview_texture_name(cls) -> str:
|
def get_preview_texture_name(cls) -> str:
|
||||||
return 'achievementCrossHair'
|
return 'achievementCrossHair'
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def on_preload(cls) -> Any:
|
def on_preload(cls) -> Any:
|
||||||
data: Dict[str, Any] = {'bg_1': bs.gettexture('menuBG'),'bg_2': bs.gettexture('menuBG'),'bg_mesh_1': bs.getmesh('thePadBG'),'bg_mesh_2': bs.getmesh('thePadBG'),}
|
data: Dict[str, Any] = {'bg_1': bs.gettexture('menuBG'), 'bg_2': bs.gettexture(
|
||||||
|
'menuBG'), 'bg_mesh_1': bs.getmesh('thePadBG'), 'bg_mesh_2': bs.getmesh('thePadBG'), }
|
||||||
return data
|
return data
|
||||||
|
|
||||||
def __init__(self) -> None:
|
def __init__(self) -> None:
|
||||||
super().__init__()
|
super().__init__()
|
||||||
self.bg1 = bs.newnode('terrain',attrs={'mesh': self.preloaddata['bg_mesh_1'],'lighting': False,'background': True,'color_texture': self.preloaddata['bg_2']})
|
self.bg1 = bs.newnode('terrain', attrs={
|
||||||
self.bg2 = bs.newnode('terrain',attrs={ 'mesh': self.preloaddata['bg_mesh_2'], 'lighting': False,'background': True, 'color_texture': self.preloaddata['bg_2']})
|
'mesh': self.preloaddata['bg_mesh_1'], 'lighting': False, 'background': True, 'color_texture': self.preloaddata['bg_2']})
|
||||||
|
self.bg2 = bs.newnode('terrain', attrs={
|
||||||
|
'mesh': self.preloaddata['bg_mesh_2'], 'lighting': False, 'background': True, 'color_texture': self.preloaddata['bg_2']})
|
||||||
a = bs.getactivity().globalsnode
|
a = bs.getactivity().globalsnode
|
||||||
a.tint, a.ambient_color, a.vignette_outer, a.vignette_inner = (0.5, 0.7, 1.27), (2.5, 2.5, 2.5), (0.62, 0.64, 0.69), (0.97, 0.95, 0.93)
|
a.tint, a.ambient_color, a.vignette_outer, a.vignette_inner = (
|
||||||
|
0.5, 0.7, 1.27), (2.5, 2.5, 2.5), (0.62, 0.64, 0.69), (0.97, 0.95, 0.93)
|
||||||
|
|
||||||
|
|
||||||
bs._map.register_map(DummyMapForGame)
|
bs._map.register_map(DummyMapForGame)
|
||||||
bs._map.register_map(DummyMapForGame2)
|
bs._map.register_map(DummyMapForGame2)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
class Player(bs.Player['Team']):
|
class Player(bs.Player['Team']):
|
||||||
"""Our player type for this game."""
|
"""Our player type for this game."""
|
||||||
|
|
||||||
|
|
@ -202,12 +239,12 @@ class UFOAttackGame(bs.TeamGameActivity[Player, Team]):
|
||||||
name = 'UFO Attack'
|
name = 'UFO Attack'
|
||||||
description = 'Dodge the falling bombs.'
|
description = 'Dodge the falling bombs.'
|
||||||
available_settings = [
|
available_settings = [
|
||||||
bs.BoolSetting('Epic Mode', default=False),
|
bs.BoolSetting('Epic Mode', default=False),
|
||||||
bs.BoolSetting('Enable Run', default=True),
|
bs.BoolSetting('Enable Run', default=True),
|
||||||
bs.BoolSetting('Enable Jump', default=True),
|
bs.BoolSetting('Enable Jump', default=True),
|
||||||
bs.BoolSetting('Display Map Area Dimension', default=False),
|
bs.BoolSetting('Display Map Area Dimension', default=False),
|
||||||
bs.IntSetting('No. of Rows' + u' →',max_value=13, min_value=1, default=8, increment=1),
|
bs.IntSetting('No. of Rows' + u' →', max_value=13, min_value=1, default=8, increment=1),
|
||||||
bs.IntSetting('No. of Columns' + u' ↓', max_value=12, min_value=1, default=6, increment=1)
|
bs.IntSetting('No. of Columns' + u' ↓', max_value=12, min_value=1, default=6, increment=1)
|
||||||
]
|
]
|
||||||
scoreconfig = bs.ScoreConfig(label='Survived',
|
scoreconfig = bs.ScoreConfig(label='Survived',
|
||||||
scoretype=bs.ScoreType.SECONDS,
|
scoretype=bs.ScoreType.SECONDS,
|
||||||
|
|
@ -215,9 +252,11 @@ class UFOAttackGame(bs.TeamGameActivity[Player, Team]):
|
||||||
|
|
||||||
# Print messages when players die (since its meaningful in this game).
|
# Print messages when players die (since its meaningful in this game).
|
||||||
announce_player_deaths = True
|
announce_player_deaths = True
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
|
def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
|
||||||
return ['Tile Lands', 'Tile Lands Night']
|
return ['Tile Lands', 'Tile Lands Night']
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
|
def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
|
||||||
return (issubclass(sessiontype, bs.DualTeamSession)
|
return (issubclass(sessiontype, bs.DualTeamSession)
|
||||||
|
|
@ -225,7 +264,7 @@ class UFOAttackGame(bs.TeamGameActivity[Player, Team]):
|
||||||
|
|
||||||
def __init__(self, settings: dict):
|
def __init__(self, settings: dict):
|
||||||
super().__init__(settings)
|
super().__init__(settings)
|
||||||
|
|
||||||
self.col = int(settings['No. of Columns' + u' ↓'])
|
self.col = int(settings['No. of Columns' + u' ↓'])
|
||||||
self.row = int(settings['No. of Rows' + u' →'])
|
self.row = int(settings['No. of Rows' + u' →'])
|
||||||
self.bool1 = bool(settings['Enable Run'])
|
self.bool1 = bool(settings['Enable Run'])
|
||||||
|
|
@ -237,7 +276,8 @@ class UFOAttackGame(bs.TeamGameActivity[Player, Team]):
|
||||||
if self._epic_mode else bs.MusicType.SURVIVAL)
|
if self._epic_mode else bs.MusicType.SURVIVAL)
|
||||||
if bool(settings["Display Map Area Dimension"]):
|
if bool(settings["Display Map Area Dimension"]):
|
||||||
self.game_name = "UFO Attack " + "(" + str(self.col) + "x" + str(self.row) + ")"
|
self.game_name = "UFO Attack " + "(" + str(self.col) + "x" + str(self.row) + ")"
|
||||||
else: self.game_name = "UFO Attack"
|
else:
|
||||||
|
self.game_name = "UFO Attack"
|
||||||
if self._epic_mode:
|
if self._epic_mode:
|
||||||
self.slow_motion = True
|
self.slow_motion = True
|
||||||
|
|
||||||
|
|
@ -248,11 +288,11 @@ class UFOAttackGame(bs.TeamGameActivity[Player, Team]):
|
||||||
super().on_begin()
|
super().on_begin()
|
||||||
self._timer = OnScreenTimer()
|
self._timer = OnScreenTimer()
|
||||||
self._timer.start()
|
self._timer.start()
|
||||||
#bs.timer(5.0, self._check_end_game)
|
# bs.timer(5.0, self._check_end_game)
|
||||||
for r in range(self.col):
|
for r in range(self.col):
|
||||||
for j in range(self.row):
|
for j in range(self.row):
|
||||||
tile = TileFloor(pos=(-6.204283+(j*1.399), 3.425666,
|
tile = TileFloor(pos=(-6.204283+(j*1.399), 3.425666,
|
||||||
-1.3538+(r*1.399))).autoretain()
|
-1.3538+(r*1.399))).autoretain()
|
||||||
self.ufo = UFO(pos=(-5.00410667, 6.616383286, -2.503472)).autoretain()
|
self.ufo = UFO(pos=(-5.00410667, 6.616383286, -2.503472)).autoretain()
|
||||||
bs.timer(7000*0.001, lambda: self.ufo.move())
|
bs.timer(7000*0.001, lambda: self.ufo.move())
|
||||||
for t in self.players:
|
for t in self.players:
|
||||||
|
|
@ -262,7 +302,7 @@ class UFOAttackGame(bs.TeamGameActivity[Player, Team]):
|
||||||
if self.has_begun():
|
if self.has_begun():
|
||||||
bs.broadcastmessage(
|
bs.broadcastmessage(
|
||||||
babase.Lstr(resource='playerDelayedJoinText',
|
babase.Lstr(resource='playerDelayedJoinText',
|
||||||
subs=[('${PLAYER}', player.getname(full=True))]),
|
subs=[('${PLAYER}', player.getname(full=True))]),
|
||||||
color=(0, 1, 0),
|
color=(0, 1, 0),
|
||||||
)
|
)
|
||||||
assert self._timer is not None
|
assert self._timer is not None
|
||||||
|
|
@ -278,9 +318,10 @@ class UFOAttackGame(bs.TeamGameActivity[Player, Team]):
|
||||||
for a in bs.getnodes():
|
for a in bs.getnodes():
|
||||||
g = a.getdelegate(object)
|
g = a.getdelegate(object)
|
||||||
if a.getnodetype() == 'prop' and isinstance(g, TileFloor):
|
if a.getnodetype() == 'prop' and isinstance(g, TileFloor):
|
||||||
dis.append(g.node)
|
dis.append(g.node)
|
||||||
r = random.randint(0, len(dis)-1)
|
r = random.randint(0, len(dis)-1)
|
||||||
spaz = self.spawn_player_spaz(player, position=(dis[r].position[0], dis[r].position[1]+1.005958, dis[r].position[2]))
|
spaz = self.spawn_player_spaz(player, position=(
|
||||||
|
dis[r].position[0], dis[r].position[1]+1.005958, dis[r].position[2]))
|
||||||
spaz.connect_controls_to_player(enable_punch=False,
|
spaz.connect_controls_to_player(enable_punch=False,
|
||||||
enable_bomb=False,
|
enable_bomb=False,
|
||||||
enable_run=self.bool1,
|
enable_run=self.bool1,
|
||||||
|
|
@ -288,6 +329,7 @@ class UFOAttackGame(bs.TeamGameActivity[Player, Team]):
|
||||||
enable_pickup=False)
|
enable_pickup=False)
|
||||||
spaz.play_big_death_sound = True
|
spaz.play_big_death_sound = True
|
||||||
return spaz
|
return spaz
|
||||||
|
|
||||||
def handlemessage(self, msg: Any) -> Any:
|
def handlemessage(self, msg: Any) -> Any:
|
||||||
if isinstance(msg, bs.PlayerDiedMessage):
|
if isinstance(msg, bs.PlayerDiedMessage):
|
||||||
super().handlemessage(msg)
|
super().handlemessage(msg)
|
||||||
|
|
@ -308,7 +350,7 @@ class UFOAttackGame(bs.TeamGameActivity[Player, Team]):
|
||||||
living_team_count += 1
|
living_team_count += 1
|
||||||
break
|
break
|
||||||
if living_team_count <= 1:
|
if living_team_count <= 1:
|
||||||
self.end_game()
|
self.end_game()
|
||||||
|
|
||||||
def end_game(self) -> None:
|
def end_game(self) -> None:
|
||||||
self.ufo.handlemessage(bs.DieMessage())
|
self.ufo.handlemessage(bs.DieMessage())
|
||||||
|
|
@ -337,4 +379,4 @@ class UFOAttackGame(bs.TeamGameActivity[Player, Team]):
|
||||||
# Submit the score value in milliseconds.
|
# Submit the score value in milliseconds.
|
||||||
results.set_team_score(team, int(longest_life))
|
results.set_team_score(team, int(longest_life))
|
||||||
|
|
||||||
self.end(results=results)
|
self.end(results=results)
|
||||||
|
|
|
||||||
|
|
@ -176,6 +176,7 @@ class Team(bs.Team[Player]):
|
||||||
self.survival_seconds: Optional[int] = None
|
self.survival_seconds: Optional[int] = None
|
||||||
self.spawn_order: List[Player] = []
|
self.spawn_order: List[Player] = []
|
||||||
|
|
||||||
|
|
||||||
lang = bs.app.lang.language
|
lang = bs.app.lang.language
|
||||||
if lang == 'Spanish':
|
if lang == 'Spanish':
|
||||||
description = 'Mantente en la zona segura.'
|
description = 'Mantente en la zona segura.'
|
||||||
|
|
@ -187,6 +188,8 @@ else:
|
||||||
kill_timer = 'Kill timer: '
|
kill_timer = 'Kill timer: '
|
||||||
|
|
||||||
# ba_meta export bascenev1.GameActivity
|
# ba_meta export bascenev1.GameActivity
|
||||||
|
|
||||||
|
|
||||||
class SafeZoneGame(bs.TeamGameActivity[Player, Team]):
|
class SafeZoneGame(bs.TeamGameActivity[Player, Team]):
|
||||||
"""Game type where last player(s) left alive win."""
|
"""Game type where last player(s) left alive win."""
|
||||||
|
|
||||||
|
|
@ -244,7 +247,7 @@ class SafeZoneGame(bs.TeamGameActivity[Player, Team]):
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
|
def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
|
||||||
return ['Football Stadium','Hockey Stadium']
|
return ['Football Stadium', 'Hockey Stadium']
|
||||||
|
|
||||||
def __init__(self, settings: dict):
|
def __init__(self, settings: dict):
|
||||||
super().__init__(settings)
|
super().__init__(settings)
|
||||||
|
|
@ -263,7 +266,7 @@ class SafeZoneGame(bs.TeamGameActivity[Player, Team]):
|
||||||
self.slow_motion = self._epic_mode
|
self.slow_motion = self._epic_mode
|
||||||
self.default_music = (bs.MusicType.EPIC
|
self.default_music = (bs.MusicType.EPIC
|
||||||
if self._epic_mode else bs.MusicType.SURVIVAL)
|
if self._epic_mode else bs.MusicType.SURVIVAL)
|
||||||
|
|
||||||
self._tick_sound = bs.getsound('tick')
|
self._tick_sound = bs.getsound('tick')
|
||||||
|
|
||||||
def get_instance_description(self) -> Union[str, Sequence]:
|
def get_instance_description(self) -> Union[str, Sequence]:
|
||||||
|
|
@ -286,7 +289,7 @@ class SafeZoneGame(bs.TeamGameActivity[Player, Team]):
|
||||||
player.team.survival_seconds = 0
|
player.team.survival_seconds = 0
|
||||||
bs.broadcastmessage(
|
bs.broadcastmessage(
|
||||||
babase.Lstr(resource='playerDelayedJoinText',
|
babase.Lstr(resource='playerDelayedJoinText',
|
||||||
subs=[('${PLAYER}', player.getname(full=True))]),
|
subs=[('${PLAYER}', player.getname(full=True))]),
|
||||||
color=(0, 1, 0),
|
color=(0, 1, 0),
|
||||||
)
|
)
|
||||||
return
|
return
|
||||||
|
|
@ -305,21 +308,21 @@ class SafeZoneGame(bs.TeamGameActivity[Player, Team]):
|
||||||
# Don't waste time doing this until begin.
|
# Don't waste time doing this until begin.
|
||||||
if self.has_begun():
|
if self.has_begun():
|
||||||
self._update_icons()
|
self._update_icons()
|
||||||
|
|
||||||
def on_begin(self) -> None:
|
def on_begin(self) -> None:
|
||||||
super().on_begin()
|
super().on_begin()
|
||||||
self._start_time = bs.time()
|
self._start_time = bs.time()
|
||||||
self.setup_standard_time_limit(self._time_limit)
|
self.setup_standard_time_limit(self._time_limit)
|
||||||
#self.setup_standard_powerup_drops()
|
# self.setup_standard_powerup_drops()
|
||||||
|
|
||||||
bs.timer(5,self.spawn_zone)
|
bs.timer(5, self.spawn_zone)
|
||||||
self._bots = stdbot.SpazBotSet()
|
self._bots = stdbot.SpazBotSet()
|
||||||
bs.timer(3,babase.Call(self.add_bot,'left'))
|
bs.timer(3, babase.Call(self.add_bot, 'left'))
|
||||||
bs.timer(3,babase.Call(self.add_bot,'right'))
|
bs.timer(3, babase.Call(self.add_bot, 'right'))
|
||||||
if len(self.initialplayerinfos) > 4:
|
if len(self.initialplayerinfos) > 4:
|
||||||
bs.timer(5,babase.Call(self.add_bot,'right'))
|
bs.timer(5, babase.Call(self.add_bot, 'right'))
|
||||||
bs.timer(5,babase.Call(self.add_bot,'left'))
|
bs.timer(5, babase.Call(self.add_bot, 'left'))
|
||||||
|
|
||||||
if self._solo_mode:
|
if self._solo_mode:
|
||||||
self._vs_text = bs.NodeActor(
|
self._vs_text = bs.NodeActor(
|
||||||
bs.newnode('text',
|
bs.newnode('text',
|
||||||
|
|
@ -359,78 +362,88 @@ class SafeZoneGame(bs.TeamGameActivity[Player, Team]):
|
||||||
# We could check game-over conditions at explicit trigger points,
|
# We could check game-over conditions at explicit trigger points,
|
||||||
# but lets just do the simple thing and poll it.
|
# but lets just do the simple thing and poll it.
|
||||||
bs.timer(1.0, self._update, repeat=True)
|
bs.timer(1.0, self._update, repeat=True)
|
||||||
|
|
||||||
def spawn_zone(self):
|
def spawn_zone(self):
|
||||||
self.zone_pos = (random.randrange(-10,10),0.05,random.randrange(-5,5))
|
self.zone_pos = (random.randrange(-10, 10), 0.05, random.randrange(-5, 5))
|
||||||
self.zone = bs.newnode('locator',attrs={'shape':'circle','position':self.zone_pos,'color':(1, 1, 0),'opacity':0.8,'draw_beauty':True,'additive':False,'drawShadow':False})
|
self.zone = bs.newnode('locator', attrs={'shape': 'circle', 'position': self.zone_pos, 'color': (
|
||||||
self.zone_limit = bs.newnode('locator',attrs={'shape':'circleOutline','position':self.zone_pos,'color':(1, 0.2, 0.2),'opacity':0.8,'draw_beauty':True,'additive':False,'drawShadow':False})
|
1, 1, 0), 'opacity': 0.8, 'draw_beauty': True, 'additive': False, 'drawShadow': False})
|
||||||
bs.animate_array(self.zone, 'size', 1,{0:[0], 0.3:[self.get_players_count()*0.85], 0.35:[self.get_players_count()*0.8]})
|
self.zone_limit = bs.newnode('locator', attrs={'shape': 'circleOutline', 'position': self.zone_pos, 'color': (
|
||||||
bs.animate_array(self.zone_limit, 'size', 1,{0:[0], 0.3:[self.get_players_count()*1.2], 0.35:[self.get_players_count()*0.95]})
|
1, 0.2, 0.2), 'opacity': 0.8, 'draw_beauty': True, 'additive': False, 'drawShadow': False})
|
||||||
|
bs.animate_array(self.zone, 'size', 1, {0: [0], 0.3: [
|
||||||
|
self.get_players_count()*0.85], 0.35: [self.get_players_count()*0.8]})
|
||||||
|
bs.animate_array(self.zone_limit, 'size', 1, {0: [0], 0.3: [
|
||||||
|
self.get_players_count()*1.2], 0.35: [self.get_players_count()*0.95]})
|
||||||
self.last_players_count = self.get_players_count()
|
self.last_players_count = self.get_players_count()
|
||||||
bs.getsound('laserReverse').play()
|
bs.getsound('laserReverse').play()
|
||||||
self.start_timer()
|
self.start_timer()
|
||||||
self.move_zone()
|
self.move_zone()
|
||||||
|
|
||||||
def delete_zone(self):
|
def delete_zone(self):
|
||||||
self.zone.delete()
|
self.zone.delete()
|
||||||
self.zone = None
|
self.zone = None
|
||||||
self.zone_limit.delete()
|
self.zone_limit.delete()
|
||||||
self.zone_limit = None
|
self.zone_limit = None
|
||||||
bs.getsound('shieldDown').play()
|
bs.getsound('shieldDown').play()
|
||||||
bs.timer(1,self.spawn_zone)
|
bs.timer(1, self.spawn_zone)
|
||||||
|
|
||||||
def move_zone(self):
|
def move_zone(self):
|
||||||
if self.zone_pos[0] > 0: x = random.randrange(0,10)
|
if self.zone_pos[0] > 0:
|
||||||
else: x = random.randrange(-10,0)
|
x = random.randrange(0, 10)
|
||||||
|
else:
|
||||||
if self.zone_pos[2] > 0: y = random.randrange(0,5)
|
x = random.randrange(-10, 0)
|
||||||
else: y = random.randrange(-5,0)
|
|
||||||
|
if self.zone_pos[2] > 0:
|
||||||
new_pos = (x,0.05,y)
|
y = random.randrange(0, 5)
|
||||||
bs.animate_array(self.zone, 'position', 3,{0:self.zone.position, 8:new_pos})
|
else:
|
||||||
bs.animate_array(self.zone_limit, 'position', 3,{0:self.zone_limit.position,8:new_pos})
|
y = random.randrange(-5, 0)
|
||||||
|
|
||||||
|
new_pos = (x, 0.05, y)
|
||||||
|
bs.animate_array(self.zone, 'position', 3, {0: self.zone.position, 8: new_pos})
|
||||||
|
bs.animate_array(self.zone_limit, 'position', 3, {0: self.zone_limit.position, 8: new_pos})
|
||||||
|
|
||||||
def start_timer(self):
|
def start_timer(self):
|
||||||
count = self.get_players_count()
|
count = self.get_players_count()
|
||||||
self._time_remaining = 10 if count > 9 else count-1 if count > 6 else count if count > 2 else count*2
|
self._time_remaining = 10 if count > 9 else count-1 if count > 6 else count if count > 2 else count*2
|
||||||
self._timer_x = bs.Timer(1.0,bs.WeakCall(self.tick),repeat=True)
|
self._timer_x = bs.Timer(1.0, bs.WeakCall(self.tick), repeat=True)
|
||||||
# gnode = bs.getactivity().globalsnode
|
# gnode = bs.getactivity().globalsnode
|
||||||
# tint = gnode.tint
|
# tint = gnode.tint
|
||||||
# bs.animate_array(gnode,'tint',3,{0:tint,self._time_remaining*1.5:(1.0,0.5,0.5),self._time_remaining*1.55:tint})
|
# bs.animate_array(gnode,'tint',3,{0:tint,self._time_remaining*1.5:(1.0,0.5,0.5),self._time_remaining*1.55:tint})
|
||||||
|
|
||||||
def stop_timer(self):
|
def stop_timer(self):
|
||||||
self._time = None
|
self._time = None
|
||||||
self._timer_x = None
|
self._timer_x = None
|
||||||
|
|
||||||
def tick(self):
|
def tick(self):
|
||||||
self.check_players()
|
self.check_players()
|
||||||
self._time = bs.NodeActor(bs.newnode('text',
|
self._time = bs.NodeActor(bs.newnode('text',
|
||||||
attrs={'v_attach':'top','h_attach':'center',
|
attrs={'v_attach': 'top', 'h_attach': 'center',
|
||||||
'text':kill_timer+str(self._time_remaining)+'s',
|
'text': kill_timer+str(self._time_remaining)+'s',
|
||||||
'opacity':0.8,'maxwidth':100,'h_align':'center',
|
'opacity': 0.8, 'maxwidth': 100, 'h_align': 'center',
|
||||||
'v_align':'center','shadow':1.0,'flatness':1.0,
|
'v_align': 'center', 'shadow': 1.0, 'flatness': 1.0,
|
||||||
'color':(1,1,1),'scale':1.5,'position':(0,-50)}
|
'color': (1, 1, 1), 'scale': 1.5, 'position': (0, -50)}
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
self._time_remaining -= 1
|
self._time_remaining -= 1
|
||||||
self._tick_sound.play()
|
self._tick_sound.play()
|
||||||
|
|
||||||
def check_players(self):
|
def check_players(self):
|
||||||
if self._time_remaining <= 0:
|
if self._time_remaining <= 0:
|
||||||
self.stop_timer()
|
self.stop_timer()
|
||||||
bs.animate_array(self.zone, 'size', 1,{0:[self.last_players_count*0.8], 1.4:[self.last_players_count*0.8],1.5:[0]})
|
bs.animate_array(self.zone, 'size', 1, {
|
||||||
bs.animate_array(self.zone_limit, 'size', 1,{0:[self.last_players_count*0.95], 1.45:[self.last_players_count*0.95],1.5:[0]})
|
0: [self.last_players_count*0.8], 1.4: [self.last_players_count*0.8], 1.5: [0]})
|
||||||
bs.timer(1.5,self.delete_zone)
|
bs.animate_array(self.zone_limit, 'size', 1, {
|
||||||
|
0: [self.last_players_count*0.95], 1.45: [self.last_players_count*0.95], 1.5: [0]})
|
||||||
|
bs.timer(1.5, self.delete_zone)
|
||||||
for player in self.players:
|
for player in self.players:
|
||||||
if not player.actor is None:
|
if not player.actor is None:
|
||||||
if player.actor.is_alive():
|
if player.actor.is_alive():
|
||||||
p1 = player.actor.node.position
|
p1 = player.actor.node.position
|
||||||
p2 = self.zone.position
|
p2 = self.zone.position
|
||||||
diff = (babase.Vec3(p1[0]-p2[0],0.0,p1[2]-p2[2]))
|
diff = (babase.Vec3(p1[0]-p2[0], 0.0, p1[2]-p2[2]))
|
||||||
dist = (diff.length())
|
dist = (diff.length())
|
||||||
if dist > (self.get_players_count()*0.7):
|
if dist > (self.get_players_count()*0.7):
|
||||||
player.actor.handlemessage(bs.DieMessage())
|
player.actor.handlemessage(bs.DieMessage())
|
||||||
|
|
||||||
def get_players_count(self):
|
def get_players_count(self):
|
||||||
count = 0
|
count = 0
|
||||||
for player in self.players:
|
for player in self.players:
|
||||||
|
|
@ -438,7 +451,7 @@ class SafeZoneGame(bs.TeamGameActivity[Player, Team]):
|
||||||
if player.actor.is_alive():
|
if player.actor.is_alive():
|
||||||
count += 1
|
count += 1
|
||||||
return count
|
return count
|
||||||
|
|
||||||
def _update_solo_mode(self) -> None:
|
def _update_solo_mode(self) -> None:
|
||||||
# For both teams, find the first player on the spawn order list with
|
# For both teams, find the first player on the spawn order list with
|
||||||
# lives remaining and spawn them if they're not alive.
|
# lives remaining and spawn them if they're not alive.
|
||||||
|
|
@ -558,9 +571,9 @@ class SafeZoneGame(bs.TeamGameActivity[Player, Team]):
|
||||||
|
|
||||||
# spaz but *without* the ability to attack or pick stuff up.
|
# spaz but *without* the ability to attack or pick stuff up.
|
||||||
actor.connect_controls_to_player(enable_punch=False,
|
actor.connect_controls_to_player(enable_punch=False,
|
||||||
enable_bomb=False,
|
enable_bomb=False,
|
||||||
enable_pickup=False)
|
enable_pickup=False)
|
||||||
|
|
||||||
# If we have any icons, update their state.
|
# If we have any icons, update their state.
|
||||||
for icon in player.icons:
|
for icon in player.icons:
|
||||||
icon.handle_player_spawned()
|
icon.handle_player_spawned()
|
||||||
|
|
@ -642,38 +655,42 @@ class SafeZoneGame(bs.TeamGameActivity[Player, Team]):
|
||||||
if self._solo_mode:
|
if self._solo_mode:
|
||||||
player.team.spawn_order.remove(player)
|
player.team.spawn_order.remove(player)
|
||||||
player.team.spawn_order.append(player)
|
player.team.spawn_order.append(player)
|
||||||
elif isinstance(msg,stdbot.SpazBotDiedMessage):
|
elif isinstance(msg, stdbot.SpazBotDiedMessage):
|
||||||
self._on_spaz_bot_died(msg)
|
self._on_spaz_bot_died(msg)
|
||||||
|
|
||||||
def _on_spaz_bot_died(self,die_msg):
|
def _on_spaz_bot_died(self, die_msg):
|
||||||
bs.timer(1,babase.Call(self.add_bot,die_msg.spazbot.node.position))
|
bs.timer(1, babase.Call(self.add_bot, die_msg.spazbot.node.position))
|
||||||
|
|
||||||
def _on_bot_spawn(self,spaz):
|
def _on_bot_spawn(self, spaz):
|
||||||
spaz.update_callback = self.move_bot
|
spaz.update_callback = self.move_bot
|
||||||
spaz_type = type(spaz)
|
spaz_type = type(spaz)
|
||||||
spaz._charge_speed = self._get_bot_speed(spaz_type)
|
spaz._charge_speed = self._get_bot_speed(spaz_type)
|
||||||
|
|
||||||
def add_bot(self,pos=None):
|
def add_bot(self, pos=None):
|
||||||
if pos == 'left': position = (-11,0,random.randrange(-5,5))
|
if pos == 'left':
|
||||||
elif pos == 'right': position = (11,0,random.randrange(-5,5))
|
position = (-11, 0, random.randrange(-5, 5))
|
||||||
else: position = pos
|
elif pos == 'right':
|
||||||
self._bots.spawn_bot(self.get_random_bot(),pos=position,spawn_time=1,on_spawn_call=babase.Call(self._on_bot_spawn))
|
position = (11, 0, random.randrange(-5, 5))
|
||||||
|
else:
|
||||||
|
position = pos
|
||||||
|
self._bots.spawn_bot(self.get_random_bot(), pos=position, spawn_time=1,
|
||||||
|
on_spawn_call=babase.Call(self._on_bot_spawn))
|
||||||
|
|
||||||
def move_bot(self,bot):
|
def move_bot(self, bot):
|
||||||
p = bot.node.position
|
p = bot.node.position
|
||||||
speed = -bot._charge_speed if(p[0]>=-11 and p[0]<0) else bot._charge_speed
|
speed = -bot._charge_speed if (p[0] >= -11 and p[0] < 0) else bot._charge_speed
|
||||||
|
|
||||||
if (p[0]>=-11) and (p[0]<=11):
|
if (p[0] >= -11) and (p[0] <= 11):
|
||||||
bot.node.move_left_right = speed
|
bot.node.move_left_right = speed
|
||||||
bot.node.move_up_down = 0.0
|
bot.node.move_up_down = 0.0
|
||||||
bot.node.run = 0.0
|
bot.node.run = 0.0
|
||||||
return True
|
return True
|
||||||
return False
|
return False
|
||||||
|
|
||||||
def get_random_bot(self):
|
def get_random_bot(self):
|
||||||
bots = [stdbot.BomberBotStatic, stdbot.TriggerBotStatic]
|
bots = [stdbot.BomberBotStatic, stdbot.TriggerBotStatic]
|
||||||
return (random.choice(bots))
|
return (random.choice(bots))
|
||||||
|
|
||||||
def _get_bot_speed(self, bot_type):
|
def _get_bot_speed(self, bot_type):
|
||||||
if bot_type == stdbot.BomberBotStatic:
|
if bot_type == stdbot.BomberBotStatic:
|
||||||
return 0.48
|
return 0.48
|
||||||
|
|
@ -681,7 +698,7 @@ class SafeZoneGame(bs.TeamGameActivity[Player, Team]):
|
||||||
return 0.73
|
return 0.73
|
||||||
else:
|
else:
|
||||||
raise Exception('Invalid bot type to _getBotSpeed(): '+str(bot_type))
|
raise Exception('Invalid bot type to _getBotSpeed(): '+str(bot_type))
|
||||||
|
|
||||||
def _update(self) -> None:
|
def _update(self) -> None:
|
||||||
if self._solo_mode:
|
if self._solo_mode:
|
||||||
# For both teams, find the first player on the spawn order
|
# For both teams, find the first player on the spawn order
|
||||||
|
|
|
||||||
|
|
@ -18,6 +18,8 @@ if TYPE_CHECKING:
|
||||||
|
|
||||||
|
|
||||||
Spaz._old_init = Spaz.__init__
|
Spaz._old_init = Spaz.__init__
|
||||||
|
|
||||||
|
|
||||||
def __init__(self,
|
def __init__(self,
|
||||||
color: Sequence[float] = (1.0, 1.0, 1.0),
|
color: Sequence[float] = (1.0, 1.0, 1.0),
|
||||||
highlight: Sequence[float] = (0.5, 0.5, 0.5),
|
highlight: Sequence[float] = (0.5, 0.5, 0.5),
|
||||||
|
|
@ -27,10 +29,11 @@ def __init__(self,
|
||||||
can_accept_powerups: bool = True,
|
can_accept_powerups: bool = True,
|
||||||
powerups_expire: bool = False,
|
powerups_expire: bool = False,
|
||||||
demo_mode: bool = False):
|
demo_mode: bool = False):
|
||||||
self._old_init(color,highlight,character,source_player,start_invincible,
|
self._old_init(color, highlight, character, source_player, start_invincible,
|
||||||
can_accept_powerups,powerups_expire,demo_mode)
|
can_accept_powerups, powerups_expire, demo_mode)
|
||||||
if self.source_player:
|
if self.source_player:
|
||||||
self.equip_shields()
|
self.equip_shields()
|
||||||
|
|
||||||
def animate_shield():
|
def animate_shield():
|
||||||
if not self.shield:
|
if not self.shield:
|
||||||
return
|
return
|
||||||
|
|
@ -41,6 +44,7 @@ def __init__(self,
|
||||||
bs.timer(0.2, animate_shield, repeat=True)
|
bs.timer(0.2, animate_shield, repeat=True)
|
||||||
self.impact_scale = 0
|
self.impact_scale = 0
|
||||||
|
|
||||||
|
|
||||||
def equip_shields(self, decay: bool = False) -> None:
|
def equip_shields(self, decay: bool = False) -> None:
|
||||||
"""
|
"""
|
||||||
Give this spaz a nice energy shield.
|
Give this spaz a nice energy shield.
|
||||||
|
|
|
||||||
|
|
@ -29,7 +29,7 @@ from typing import (
|
||||||
Tuple,
|
Tuple,
|
||||||
Optional,
|
Optional,
|
||||||
Sequence,
|
Sequence,
|
||||||
Union,
|
Union,
|
||||||
Callable,
|
Callable,
|
||||||
Any,
|
Any,
|
||||||
List,
|
List,
|
||||||
|
|
@ -52,18 +52,22 @@ Configs = {
|
||||||
}
|
}
|
||||||
|
|
||||||
# Useful global fucntions
|
# Useful global fucntions
|
||||||
|
|
||||||
|
|
||||||
def setconfigs() -> None:
|
def setconfigs() -> None:
|
||||||
"""
|
"""
|
||||||
Set required defualt configs for mod
|
Set required defualt configs for mod
|
||||||
"""
|
"""
|
||||||
cnfg = babase.app.config
|
cnfg = babase.app.config
|
||||||
profiles = cnfg['Player Profiles']
|
profiles = cnfg['Player Profiles']
|
||||||
if not "TagConf" in cnfg: cnfg["TagConf"] = {}
|
if not "TagConf" in cnfg:
|
||||||
|
cnfg["TagConf"] = {}
|
||||||
for p in profiles:
|
for p in profiles:
|
||||||
if not p in cnfg["TagConf"]:
|
if not p in cnfg["TagConf"]:
|
||||||
cnfg["TagConf"][str(p)] = Configs
|
cnfg["TagConf"][str(p)] = Configs
|
||||||
babase.app.config.apply_and_commit()
|
babase.app.config.apply_and_commit()
|
||||||
|
|
||||||
|
|
||||||
def getanimcolor(name: str) -> dict:
|
def getanimcolor(name: str) -> dict:
|
||||||
"""
|
"""
|
||||||
Returns dictnary of colors with prefective time -> {seconds: (r, g, b)}
|
Returns dictnary of colors with prefective time -> {seconds: (r, g, b)}
|
||||||
|
|
@ -72,14 +76,15 @@ def getanimcolor(name: str) -> dict:
|
||||||
s1 = 0.0
|
s1 = 0.0
|
||||||
s2 = s1 + freq
|
s2 = s1 + freq
|
||||||
s3 = s2 + freq
|
s3 = s2 + freq
|
||||||
|
|
||||||
animcolor = {
|
animcolor = {
|
||||||
s1: (1,0,0),
|
s1: (1, 0, 0),
|
||||||
s2: (0,1,0),
|
s2: (0, 1, 0),
|
||||||
s3: (0,0,1)
|
s3: (0, 0, 1)
|
||||||
}
|
}
|
||||||
return animcolor
|
return animcolor
|
||||||
|
|
||||||
|
|
||||||
def gethostname() -> str:
|
def gethostname() -> str:
|
||||||
"""
|
"""
|
||||||
Return player name, by using -1 only host can use tags.
|
Return player name, by using -1 only host can use tags.
|
||||||
|
|
@ -94,17 +99,20 @@ def gethostname() -> str:
|
||||||
return '__account__'
|
return '__account__'
|
||||||
return name
|
return name
|
||||||
|
|
||||||
|
|
||||||
# Dummy functions for extend functionality for class object
|
# Dummy functions for extend functionality for class object
|
||||||
PlayerSpaz.init = PlayerSpaz.__init__
|
PlayerSpaz.init = PlayerSpaz.__init__
|
||||||
EditProfileWindow.init = EditProfileWindow.__init__
|
EditProfileWindow.init = EditProfileWindow.__init__
|
||||||
|
|
||||||
# PlayerSpaz object at -> bascenev1lib.actor.playerspaz
|
# PlayerSpaz object at -> bascenev1lib.actor.playerspaz
|
||||||
|
|
||||||
|
|
||||||
def NewPlayerSzapInit(self,
|
def NewPlayerSzapInit(self,
|
||||||
player: bs.Player,
|
player: bs.Player,
|
||||||
color: Sequence[float] = (1.0, 1.0, 1.0),
|
color: Sequence[float] = (1.0, 1.0, 1.0),
|
||||||
highlight: Sequence[float] = (0.5, 0.5, 0.5),
|
highlight: Sequence[float] = (0.5, 0.5, 0.5),
|
||||||
character: str = 'Spaz',
|
character: str = 'Spaz',
|
||||||
powerups_expire: bool = True) -> None:
|
powerups_expire: bool = True) -> None:
|
||||||
self.init(player, color, highlight, character, powerups_expire)
|
self.init(player, color, highlight, character, powerups_expire)
|
||||||
self.curname = gethostname()
|
self.curname = gethostname()
|
||||||
|
|
||||||
|
|
@ -112,7 +120,8 @@ def NewPlayerSzapInit(self,
|
||||||
cnfg = babase.app.config["TagConf"]
|
cnfg = babase.app.config["TagConf"]
|
||||||
if cnfg[str(self.curname)]["enabletag"]:
|
if cnfg[str(self.curname)]["enabletag"]:
|
||||||
# Tag node
|
# Tag node
|
||||||
self.mnode = bs.newnode('math', owner=self.node, attrs={'input1': (0, 1.5, 0),'operation': 'add'})
|
self.mnode = bs.newnode('math', owner=self.node, attrs={
|
||||||
|
'input1': (0, 1.5, 0), 'operation': 'add'})
|
||||||
self.node.connectattr('torso_position', self.mnode, 'input2')
|
self.node.connectattr('torso_position', self.mnode, 'input2')
|
||||||
|
|
||||||
tagtext = cnfg[str(self.curname)]["tag"]
|
tagtext = cnfg[str(self.curname)]["tag"]
|
||||||
|
|
@ -120,7 +129,7 @@ def NewPlayerSzapInit(self,
|
||||||
shadow = cnfg[str(self.curname)]["shadow"]
|
shadow = cnfg[str(self.curname)]["shadow"]
|
||||||
sl = cnfg[str(self.curname)]["scale"]
|
sl = cnfg[str(self.curname)]["scale"]
|
||||||
scale = 0.01 if sl == 'mediam' else 0.009 if not sl == 'large' else 0.02
|
scale = 0.01 if sl == 'mediam' else 0.009 if not sl == 'large' else 0.02
|
||||||
|
|
||||||
self.Tag = bs.newnode(
|
self.Tag = bs.newnode(
|
||||||
type='text',
|
type='text',
|
||||||
owner=self.node,
|
owner=self.node,
|
||||||
|
|
@ -128,7 +137,7 @@ def NewPlayerSzapInit(self,
|
||||||
'text': str(tagtext),
|
'text': str(tagtext),
|
||||||
'in_world': True,
|
'in_world': True,
|
||||||
'shadow': shadow,
|
'shadow': shadow,
|
||||||
'color': (0,0,0),
|
'color': (0, 0, 0),
|
||||||
'scale': scale,
|
'scale': scale,
|
||||||
'opacity': opacity,
|
'opacity': opacity,
|
||||||
'flatness': 1.0,
|
'flatness': 1.0,
|
||||||
|
|
@ -138,13 +147,14 @@ def NewPlayerSzapInit(self,
|
||||||
if cnfg[str(self.curname)]["animtag"]:
|
if cnfg[str(self.curname)]["animtag"]:
|
||||||
kys = getanimcolor(self.curname)
|
kys = getanimcolor(self.curname)
|
||||||
bs.animate_array(node=self.Tag, attr='color', size=3, keys=kys, loop=True)
|
bs.animate_array(node=self.Tag, attr='color', size=3, keys=kys, loop=True)
|
||||||
except Exception: pass
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
def NewEditProfileWindowInit(self,
|
def NewEditProfileWindowInit(self,
|
||||||
existing_profile: Optional[str],
|
existing_profile: Optional[str],
|
||||||
in_main_menu: bool,
|
in_main_menu: bool,
|
||||||
transition: str = 'in_right') -> None:
|
transition: str = 'in_right') -> None:
|
||||||
"""
|
"""
|
||||||
New boilerplate for editprofilewindow, addeds button to call TagSettings window
|
New boilerplate for editprofilewindow, addeds button to call TagSettings window
|
||||||
"""
|
"""
|
||||||
|
|
@ -156,17 +166,18 @@ def NewEditProfileWindowInit(self,
|
||||||
x_inset = self._x_inset
|
x_inset = self._x_inset
|
||||||
b_width = 50
|
b_width = 50
|
||||||
b_height = 30
|
b_height = 30
|
||||||
|
|
||||||
self.tagwinbtn = bui.buttonwidget(
|
self.tagwinbtn = bui.buttonwidget(
|
||||||
parent=self._root_widget,
|
parent=self._root_widget,
|
||||||
autoselect=True,
|
autoselect=True,
|
||||||
position=(505 + x_inset, v - 38 - 15),
|
position=(505 + x_inset, v - 38 - 15),
|
||||||
size=(b_width, b_height),
|
size=(b_width, b_height),
|
||||||
color=(0.6, 0.5, 0.6),
|
color=(0.6, 0.5, 0.6),
|
||||||
label='Tag',
|
label='Tag',
|
||||||
button_type='square',
|
button_type='square',
|
||||||
text_scale=1.2,
|
text_scale=1.2,
|
||||||
on_activate_call=babase.Call(_on_tagwinbtn_press, self))
|
on_activate_call=babase.Call(_on_tagwinbtn_press, self))
|
||||||
|
|
||||||
|
|
||||||
def _on_tagwinbtn_press(self):
|
def _on_tagwinbtn_press(self):
|
||||||
"""
|
"""
|
||||||
|
|
@ -174,10 +185,10 @@ def _on_tagwinbtn_press(self):
|
||||||
"""
|
"""
|
||||||
bui.containerwidget(edit=self._root_widget, transition='out_scale')
|
bui.containerwidget(edit=self._root_widget, transition='out_scale')
|
||||||
bui.app.ui_v1.set_main_menu_window(
|
bui.app.ui_v1.set_main_menu_window(
|
||||||
TagWindow(self.existing_profile,
|
TagWindow(self.existing_profile,
|
||||||
self.in_main_menu,
|
self.in_main_menu,
|
||||||
self._name,
|
self._name,
|
||||||
transition='in_right').get_root_widget(), from_window=self._root_widget)
|
transition='in_right').get_root_widget(), from_window=self._root_widget)
|
||||||
|
|
||||||
|
|
||||||
# ba_meta require api 8
|
# ba_meta require api 8
|
||||||
|
|
@ -188,10 +199,10 @@ class Tag(babase.Plugin):
|
||||||
Tag above actor player head, replacing PlayerSpaz class for getting actor,
|
Tag above actor player head, replacing PlayerSpaz class for getting actor,
|
||||||
using EditProfileWindow for UI.
|
using EditProfileWindow for UI.
|
||||||
"""
|
"""
|
||||||
if _babase.env().get("build_number",0) >= 20327:
|
if _babase.env().get("build_number", 0) >= 20327:
|
||||||
setconfigs()
|
setconfigs()
|
||||||
self.Replace()
|
self.Replace()
|
||||||
|
|
||||||
def Replace(self) -> None:
|
def Replace(self) -> None:
|
||||||
"""
|
"""
|
||||||
Replacing bolierplates no harm to relative funtionality only extending
|
Replacing bolierplates no harm to relative funtionality only extending
|
||||||
|
|
@ -203,10 +214,10 @@ class Tag(babase.Plugin):
|
||||||
class TagWindow(bui.Window):
|
class TagWindow(bui.Window):
|
||||||
|
|
||||||
def __init__(self,
|
def __init__(self,
|
||||||
existing_profile: Optional[str],
|
existing_profile: Optional[str],
|
||||||
in_main_menu: bool,
|
in_main_menu: bool,
|
||||||
profilename: str,
|
profilename: str,
|
||||||
transition: Optional[str] = 'in_right'):
|
transition: Optional[str] = 'in_right'):
|
||||||
self.existing_profile = existing_profile
|
self.existing_profile = existing_profile
|
||||||
self.in_main_menu = in_main_menu
|
self.in_main_menu = in_main_menu
|
||||||
self.profilename = profilename
|
self.profilename = profilename
|
||||||
|
|
@ -220,205 +231,205 @@ class TagWindow(bui.Window):
|
||||||
top_extra = 20 if uiscale is babase.UIScale.SMALL else 0
|
top_extra = 20 if uiscale is babase.UIScale.SMALL else 0
|
||||||
|
|
||||||
super().__init__(
|
super().__init__(
|
||||||
root_widget=bui.containerwidget(
|
root_widget=bui.containerwidget(
|
||||||
size=(self._width, self._height),
|
size=(self._width, self._height),
|
||||||
transition=transition,
|
transition=transition,
|
||||||
scale=(2.06 if uiscale is babase.UIScale.SMALL else
|
scale=(2.06 if uiscale is babase.UIScale.SMALL else
|
||||||
1.4 if uiscale is babase.UIScale.MEDIUM else 1.0)))
|
1.4 if uiscale is babase.UIScale.MEDIUM else 1.0)))
|
||||||
|
|
||||||
self._back_button = bui.buttonwidget(
|
self._back_button = bui.buttonwidget(
|
||||||
parent=self._root_widget,
|
parent=self._root_widget,
|
||||||
autoselect=True,
|
autoselect=True,
|
||||||
selectable=False, # FIXME: when press a in text field it selets to button
|
selectable=False, # FIXME: when press a in text field it selets to button
|
||||||
position=(52 + self.extra_x, self._height - 60),
|
position=(52 + self.extra_x, self._height - 60),
|
||||||
size=(60, 60),
|
size=(60, 60),
|
||||||
scale=0.8,
|
scale=0.8,
|
||||||
label=babase.charstr(babase.SpecialChar.BACK),
|
label=babase.charstr(babase.SpecialChar.BACK),
|
||||||
button_type='backSmall',
|
button_type='backSmall',
|
||||||
on_activate_call=self._back)
|
on_activate_call=self._back)
|
||||||
bui.containerwidget(edit=self._root_widget, cancel_button=self._back_button)
|
bui.containerwidget(edit=self._root_widget, cancel_button=self._back_button)
|
||||||
|
|
||||||
self._save_button = bui.buttonwidget(
|
self._save_button = bui.buttonwidget(
|
||||||
parent=self._root_widget,
|
parent=self._root_widget,
|
||||||
position=(self._width - (177 + extra_x),
|
position=(self._width - (177 + extra_x),
|
||||||
self._height - 60),
|
self._height - 60),
|
||||||
size=(155, 60),
|
size=(155, 60),
|
||||||
color=(0, 0.7, 0.5),
|
color=(0, 0.7, 0.5),
|
||||||
autoselect=True,
|
autoselect=True,
|
||||||
selectable=False, # FIXME: when press a in text field it selets to button
|
selectable=False, # FIXME: when press a in text field it selets to button
|
||||||
scale=0.8,
|
scale=0.8,
|
||||||
label=babase.Lstr(resource='saveText'),
|
label=babase.Lstr(resource='saveText'),
|
||||||
on_activate_call=self.on_save)
|
on_activate_call=self.on_save)
|
||||||
bui.widget(edit=self._save_button, left_widget=self._back_button)
|
bui.widget(edit=self._save_button, left_widget=self._back_button)
|
||||||
bui.widget(edit=self._back_button, right_widget=self._save_button)
|
bui.widget(edit=self._back_button, right_widget=self._save_button)
|
||||||
bui.containerwidget(edit=self._root_widget, start_button=self._save_button)
|
bui.containerwidget(edit=self._root_widget, start_button=self._save_button)
|
||||||
|
|
||||||
self._title_text = bui.textwidget(
|
self._title_text = bui.textwidget(
|
||||||
parent=self._root_widget,
|
parent=self._root_widget,
|
||||||
position=(0, self._height - 52 - top_extra),
|
position=(0, self._height - 52 - top_extra),
|
||||||
size=(self._width, 25),
|
size=(self._width, 25),
|
||||||
text='Tag',
|
text='Tag',
|
||||||
color=bui.app.ui_v1.title_color,
|
color=bui.app.ui_v1.title_color,
|
||||||
scale=1.5,
|
scale=1.5,
|
||||||
h_align='center',
|
h_align='center',
|
||||||
v_align='top')
|
v_align='top')
|
||||||
|
|
||||||
self._scroll_width = self._width - (100 + 2 * extra_x)
|
self._scroll_width = self._width - (100 + 2 * extra_x)
|
||||||
self._scroll_height = self._height - 115.0
|
self._scroll_height = self._height - 115.0
|
||||||
self._sub_width = self._scroll_width * 0.95
|
self._sub_width = self._scroll_width * 0.95
|
||||||
self._sub_height = 724.0
|
self._sub_height = 724.0
|
||||||
self._spacing = 32
|
self._spacing = 32
|
||||||
self._extra_button_spacing = self._spacing * 2.5
|
self._extra_button_spacing = self._spacing * 2.5
|
||||||
|
|
||||||
self._scrollwidget = bui.scrollwidget(
|
self._scrollwidget = bui.scrollwidget(
|
||||||
parent=self._root_widget,
|
parent=self._root_widget,
|
||||||
position=(50 + extra_x, 50),
|
position=(50 + extra_x, 50),
|
||||||
simple_culling_v=20.0,
|
simple_culling_v=20.0,
|
||||||
highlight=False,
|
highlight=False,
|
||||||
size=(self._scroll_width,
|
size=(self._scroll_width,
|
||||||
self._scroll_height),
|
self._scroll_height),
|
||||||
selection_loops_to_parent=True)
|
selection_loops_to_parent=True)
|
||||||
bui.widget(edit=self._scrollwidget, right_widget=self._scrollwidget)
|
bui.widget(edit=self._scrollwidget, right_widget=self._scrollwidget)
|
||||||
|
|
||||||
self._subcontainer = bui.containerwidget(
|
self._subcontainer = bui.containerwidget(
|
||||||
parent=self._scrollwidget,
|
parent=self._scrollwidget,
|
||||||
size=(self._sub_width,
|
size=(self._sub_width,
|
||||||
self._sub_height),
|
self._sub_height),
|
||||||
background=False,
|
background=False,
|
||||||
selection_loops_to_parent=True)
|
selection_loops_to_parent=True)
|
||||||
|
|
||||||
v = self._sub_height - 35
|
v = self._sub_height - 35
|
||||||
v -= self._spacing * 1.2
|
v -= self._spacing * 1.2
|
||||||
|
|
||||||
self._prof = babase.app.config["TagConf"][self.profilename]
|
self._prof = babase.app.config["TagConf"][self.profilename]
|
||||||
self.enabletagcb = bui.checkboxwidget(
|
self.enabletagcb = bui.checkboxwidget(
|
||||||
parent=self._subcontainer,
|
parent=self._subcontainer,
|
||||||
autoselect=False,
|
autoselect=False,
|
||||||
position=(10.0, v + 30),
|
position=(10.0, v + 30),
|
||||||
size=(10, 10),
|
size=(10, 10),
|
||||||
text='Enable Tag',
|
text='Enable Tag',
|
||||||
textcolor=(0.8, 0.8, 0.8),
|
textcolor=(0.8, 0.8, 0.8),
|
||||||
value=self._prof['enabletag'],
|
value=self._prof['enabletag'],
|
||||||
on_value_change_call=babase.Call(self.change_val, [f'{self.profilename}', 'enabletag']),
|
on_value_change_call=babase.Call(self.change_val, [f'{self.profilename}', 'enabletag']),
|
||||||
scale=1.1 if uiscale is babase.UIScale.SMALL else 1.5,
|
scale=1.1 if uiscale is babase.UIScale.SMALL else 1.5,
|
||||||
maxwidth=430)
|
maxwidth=430)
|
||||||
|
|
||||||
self.tag_text = bui.textwidget(
|
self.tag_text = bui.textwidget(
|
||||||
parent=self._subcontainer,
|
parent=self._subcontainer,
|
||||||
text='Tag',
|
text='Tag',
|
||||||
position=(25.0, v - 30),
|
position=(25.0, v - 30),
|
||||||
flatness=1.0,
|
flatness=1.0,
|
||||||
scale=1.55,
|
scale=1.55,
|
||||||
maxwidth=430,
|
maxwidth=430,
|
||||||
h_align='center',
|
h_align='center',
|
||||||
v_align='center',
|
v_align='center',
|
||||||
color=(0.8, 0.8, 0.8))
|
color=(0.8, 0.8, 0.8))
|
||||||
|
|
||||||
self.tagtextfield = bui.textwidget(
|
self.tagtextfield = bui.textwidget(
|
||||||
parent=self._subcontainer,
|
parent=self._subcontainer,
|
||||||
position=(100.0, v - 45),
|
position=(100.0, v - 45),
|
||||||
size=(350, 50),
|
size=(350, 50),
|
||||||
text=self._prof["tag"],
|
text=self._prof["tag"],
|
||||||
h_align='center',
|
h_align='center',
|
||||||
v_align='center',
|
v_align='center',
|
||||||
max_chars=16,
|
max_chars=16,
|
||||||
autoselect=True,
|
autoselect=True,
|
||||||
editable=True,
|
editable=True,
|
||||||
padding=4,
|
padding=4,
|
||||||
color=(0.9, 0.9, 0.9, 1.0))
|
color=(0.9, 0.9, 0.9, 1.0))
|
||||||
|
|
||||||
self.tag_color_text = bui.textwidget(
|
self.tag_color_text = bui.textwidget(
|
||||||
parent=self._subcontainer,
|
parent=self._subcontainer,
|
||||||
text='Color',
|
text='Color',
|
||||||
position=(40.0, v - 80),
|
position=(40.0, v - 80),
|
||||||
flatness=1.0,
|
flatness=1.0,
|
||||||
scale=1.25,
|
scale=1.25,
|
||||||
maxwidth=430,
|
maxwidth=430,
|
||||||
h_align='center',
|
h_align='center',
|
||||||
v_align='center',
|
v_align='center',
|
||||||
color=(0.8, 0.8, 0.8))
|
color=(0.8, 0.8, 0.8))
|
||||||
|
|
||||||
self.tag_scale_text = bui.textwidget(
|
self.tag_scale_text = bui.textwidget(
|
||||||
parent=self._subcontainer,
|
parent=self._subcontainer,
|
||||||
text='Scale',
|
text='Scale',
|
||||||
position=(40.0, v - 130),
|
position=(40.0, v - 130),
|
||||||
flatness=1.0,
|
flatness=1.0,
|
||||||
scale=1.25,
|
scale=1.25,
|
||||||
maxwidth=430,
|
maxwidth=430,
|
||||||
h_align='center',
|
h_align='center',
|
||||||
v_align='center',
|
v_align='center',
|
||||||
color=(0.8, 0.8, 0.8))
|
color=(0.8, 0.8, 0.8))
|
||||||
|
|
||||||
self.tag_scale_button = PopupMenu(
|
self.tag_scale_button = PopupMenu(
|
||||||
parent=self._subcontainer,
|
parent=self._subcontainer,
|
||||||
position=(330.0, v - 145),
|
position=(330.0, v - 145),
|
||||||
width=150,
|
width=150,
|
||||||
autoselect=True,
|
autoselect=True,
|
||||||
on_value_change_call=bs.WeakCall(self._on_menu_choice),
|
on_value_change_call=bs.WeakCall(self._on_menu_choice),
|
||||||
choices=['large', 'medium', 'small'],
|
choices=['large', 'medium', 'small'],
|
||||||
button_size=(150, 50),
|
button_size=(150, 50),
|
||||||
#choices_display=('large', 'medium', 'small'),
|
# choices_display=('large', 'medium', 'small'),
|
||||||
current_choice=self._prof["scale"])
|
current_choice=self._prof["scale"])
|
||||||
|
|
||||||
CustomConfigNumberEdit(
|
CustomConfigNumberEdit(
|
||||||
parent=self._subcontainer,
|
parent=self._subcontainer,
|
||||||
position=(40.0, v - 180),
|
position=(40.0, v - 180),
|
||||||
xoffset=65,
|
xoffset=65,
|
||||||
displayname='Opacity',
|
displayname='Opacity',
|
||||||
configkey=['TagConf', f'{self.profilename}', 'opacity'],
|
configkey=['TagConf', f'{self.profilename}', 'opacity'],
|
||||||
changesound=False,
|
changesound=False,
|
||||||
minval=0.5,
|
minval=0.5,
|
||||||
maxval=2.0,
|
maxval=2.0,
|
||||||
increment=0.1,
|
increment=0.1,
|
||||||
textscale=1.25)
|
textscale=1.25)
|
||||||
|
|
||||||
CustomConfigNumberEdit(
|
CustomConfigNumberEdit(
|
||||||
parent=self._subcontainer,
|
parent=self._subcontainer,
|
||||||
position=(40.0, v - 230),
|
position=(40.0, v - 230),
|
||||||
xoffset=65,
|
xoffset=65,
|
||||||
displayname='Shadow',
|
displayname='Shadow',
|
||||||
configkey=['TagConf', f'{self.profilename}', 'shadow'],
|
configkey=['TagConf', f'{self.profilename}', 'shadow'],
|
||||||
changesound=False,
|
changesound=False,
|
||||||
minval=0.0,
|
minval=0.0,
|
||||||
maxval=2.0,
|
maxval=2.0,
|
||||||
increment=0.1,
|
increment=0.1,
|
||||||
textscale=1.25)
|
textscale=1.25)
|
||||||
|
|
||||||
self.enabletaganim = bui.checkboxwidget(
|
self.enabletaganim = bui.checkboxwidget(
|
||||||
parent=self._subcontainer,
|
parent=self._subcontainer,
|
||||||
autoselect=True,
|
autoselect=True,
|
||||||
position=(10.0, v - 280),
|
position=(10.0, v - 280),
|
||||||
size=(10, 10),
|
size=(10, 10),
|
||||||
text='Animate tag',
|
text='Animate tag',
|
||||||
textcolor=(0.8, 0.8, 0.8),
|
textcolor=(0.8, 0.8, 0.8),
|
||||||
value=self._prof['enabletag'],
|
value=self._prof['enabletag'],
|
||||||
on_value_change_call=babase.Call(self.change_val, [f'{self.profilename}', 'animtag']),
|
on_value_change_call=babase.Call(self.change_val, [f'{self.profilename}', 'animtag']),
|
||||||
scale=1.1 if uiscale is babase.UIScale.SMALL else 1.5,
|
scale=1.1 if uiscale is babase.UIScale.SMALL else 1.5,
|
||||||
maxwidth=430)
|
maxwidth=430)
|
||||||
|
|
||||||
CustomConfigNumberEdit(
|
CustomConfigNumberEdit(
|
||||||
parent=self._subcontainer,
|
parent=self._subcontainer,
|
||||||
position=(40.0, v - 330),
|
position=(40.0, v - 330),
|
||||||
xoffset=65,
|
xoffset=65,
|
||||||
displayname='Frequency',
|
displayname='Frequency',
|
||||||
configkey=['TagConf', f'{self.profilename}', 'frequency'],
|
configkey=['TagConf', f'{self.profilename}', 'frequency'],
|
||||||
changesound=False,
|
changesound=False,
|
||||||
minval=0.1,
|
minval=0.1,
|
||||||
maxval=5.0,
|
maxval=5.0,
|
||||||
increment=0.1,
|
increment=0.1,
|
||||||
textscale=1.25)
|
textscale=1.25)
|
||||||
|
|
||||||
def _back(self) -> None:
|
def _back(self) -> None:
|
||||||
"""
|
"""
|
||||||
transit window into back window
|
transit window into back window
|
||||||
"""
|
"""
|
||||||
bui.containerwidget(edit=self._root_widget,
|
bui.containerwidget(edit=self._root_widget,
|
||||||
transition='out_scale')
|
transition='out_scale')
|
||||||
bui.app.ui_v1.set_main_menu_window(EditProfileWindow(
|
bui.app.ui_v1.set_main_menu_window(EditProfileWindow(
|
||||||
self.existing_profile,
|
self.existing_profile,
|
||||||
self.in_main_menu,
|
self.in_main_menu,
|
||||||
transition='in_left').get_root_widget(), from_window=self._root_widget)
|
transition='in_left').get_root_widget(), from_window=self._root_widget)
|
||||||
|
|
||||||
def change_val(self, config: List[str], val: bool) -> None:
|
def change_val(self, config: List[str], val: bool) -> None:
|
||||||
"""
|
"""
|
||||||
chamges the value of check boxes
|
chamges the value of check boxes
|
||||||
|
|
@ -428,10 +439,10 @@ class TagWindow(bui.Window):
|
||||||
cnfg[config[0]][config[1]] = val
|
cnfg[config[0]][config[1]] = val
|
||||||
bui.getsound('gunCocking').play()
|
bui.getsound('gunCocking').play()
|
||||||
except Exception:
|
except Exception:
|
||||||
bui.screenmessage("error", color=(1,0,0))
|
bui.screenmessage("error", color=(1, 0, 0))
|
||||||
bui.getsound('error').play()
|
bui.getsound('error').play()
|
||||||
babase.app.config.apply_and_commit()
|
babase.app.config.apply_and_commit()
|
||||||
|
|
||||||
def _on_menu_choice(self, choice: str):
|
def _on_menu_choice(self, choice: str):
|
||||||
"""
|
"""
|
||||||
Changes the given choice in configs
|
Changes the given choice in configs
|
||||||
|
|
@ -439,7 +450,7 @@ class TagWindow(bui.Window):
|
||||||
cnfg = babase.app.config["TagConf"][self.profilename]
|
cnfg = babase.app.config["TagConf"][self.profilename]
|
||||||
cnfg["scale"] = choice
|
cnfg["scale"] = choice
|
||||||
babase.app.config.apply_and_commit()
|
babase.app.config.apply_and_commit()
|
||||||
|
|
||||||
def on_save(self):
|
def on_save(self):
|
||||||
"""
|
"""
|
||||||
Gets the text in text field of tag and then save it
|
Gets the text in text field of tag and then save it
|
||||||
|
|
@ -451,15 +462,15 @@ class TagWindow(bui.Window):
|
||||||
babase.app.config.apply_and_commit()
|
babase.app.config.apply_and_commit()
|
||||||
bui.getsound('gunCocking').play()
|
bui.getsound('gunCocking').play()
|
||||||
else:
|
else:
|
||||||
bui.screenmessage(f"please define tag", color=(1,0,0))
|
bui.screenmessage(f"please define tag", color=(1, 0, 0))
|
||||||
bui.getsound('error').play()
|
bui.getsound('error').play()
|
||||||
|
|
||||||
bui.containerwidget(edit=self._root_widget,
|
bui.containerwidget(edit=self._root_widget,
|
||||||
transition='out_scale')
|
transition='out_scale')
|
||||||
bui.app.ui_v1.set_main_menu_window(EditProfileWindow(
|
bui.app.ui_v1.set_main_menu_window(EditProfileWindow(
|
||||||
self.existing_profile,
|
self.existing_profile,
|
||||||
self.in_main_menu,
|
self.in_main_menu,
|
||||||
transition='in_left').get_root_widget(), from_window=self._root_widget)
|
transition='in_left').get_root_widget(), from_window=self._root_widget)
|
||||||
|
|
||||||
|
|
||||||
class CustomConfigNumberEdit:
|
class CustomConfigNumberEdit:
|
||||||
|
|
@ -503,46 +514,46 @@ class CustomConfigNumberEdit:
|
||||||
self._value = babase.app.config[configkey[0]][configkey[1]][configkey[2]]
|
self._value = babase.app.config[configkey[0]][configkey[1]][configkey[2]]
|
||||||
|
|
||||||
self.nametext = bui.textwidget(
|
self.nametext = bui.textwidget(
|
||||||
parent=parent,
|
parent=parent,
|
||||||
position=position,
|
position=position,
|
||||||
size=(100, 30),
|
size=(100, 30),
|
||||||
text=displayname,
|
text=displayname,
|
||||||
maxwidth=160 + xoffset,
|
maxwidth=160 + xoffset,
|
||||||
color=(0.8, 0.8, 0.8, 1.0),
|
color=(0.8, 0.8, 0.8, 1.0),
|
||||||
h_align='left',
|
h_align='left',
|
||||||
v_align='center',
|
v_align='center',
|
||||||
scale=textscale)
|
scale=textscale)
|
||||||
|
|
||||||
self.valuetext = bui.textwidget(
|
self.valuetext = bui.textwidget(
|
||||||
parent=parent,
|
parent=parent,
|
||||||
position=(246 + xoffset, position[1]),
|
position=(246 + xoffset, position[1]),
|
||||||
size=(60, 28),
|
size=(60, 28),
|
||||||
editable=False,
|
editable=False,
|
||||||
color=(0.3, 1.0, 0.3, 1.0),
|
color=(0.3, 1.0, 0.3, 1.0),
|
||||||
h_align='right',
|
h_align='right',
|
||||||
v_align='center',
|
v_align='center',
|
||||||
text=str(self._value),
|
text=str(self._value),
|
||||||
padding=2)
|
padding=2)
|
||||||
|
|
||||||
self.minusbutton = bui.buttonwidget(
|
self.minusbutton = bui.buttonwidget(
|
||||||
parent=parent,
|
parent=parent,
|
||||||
position=(330 + xoffset, position[1]),
|
position=(330 + xoffset, position[1]),
|
||||||
size=(28, 28),
|
size=(28, 28),
|
||||||
label='-',
|
label='-',
|
||||||
autoselect=True,
|
autoselect=True,
|
||||||
on_activate_call=babase.Call(self._down),
|
on_activate_call=babase.Call(self._down),
|
||||||
repeat=True,
|
repeat=True,
|
||||||
enable_sound=changesound)
|
enable_sound=changesound)
|
||||||
|
|
||||||
self.plusbutton = bui.buttonwidget(parent=parent,
|
self.plusbutton = bui.buttonwidget(parent=parent,
|
||||||
position=(380 + xoffset, position[1]),
|
position=(380 + xoffset, position[1]),
|
||||||
size=(28, 28),
|
size=(28, 28),
|
||||||
label='+',
|
label='+',
|
||||||
autoselect=True,
|
autoselect=True,
|
||||||
on_activate_call=babase.Call(self._up),
|
on_activate_call=babase.Call(self._up),
|
||||||
repeat=True,
|
repeat=True,
|
||||||
enable_sound=changesound)
|
enable_sound=changesound)
|
||||||
|
|
||||||
bui.uicleanupcheck(self, self.nametext)
|
bui.uicleanupcheck(self, self.nametext)
|
||||||
self._update_display()
|
self._update_display()
|
||||||
|
|
||||||
|
|
@ -558,8 +569,9 @@ class CustomConfigNumberEdit:
|
||||||
self._update_display()
|
self._update_display()
|
||||||
if self._callback:
|
if self._callback:
|
||||||
self._callback(self._value)
|
self._callback(self._value)
|
||||||
babase.app.config[self._configkey[0]][self._configkey[1]][self._configkey[2]] = float(str(f'{self._value:.1f}'))
|
babase.app.config[self._configkey[0]][self._configkey[1]
|
||||||
|
][self._configkey[2]] = float(str(f'{self._value:.1f}'))
|
||||||
babase.app.config.apply_and_commit()
|
babase.app.config.apply_and_commit()
|
||||||
|
|
||||||
def _update_display(self) -> None:
|
def _update_display(self) -> None:
|
||||||
bui.textwidget(edit=self.valuetext, text=f'{self._value:.1f}')
|
bui.textwidget(edit=self.valuetext, text=f'{self._value:.1f}')
|
||||||
|
|
|
||||||
|
|
@ -12,85 +12,89 @@ from bascenev1lib.gameutils import SharedObjects
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
class BombPickupMessage:
|
class BombPickupMessage:
|
||||||
""" message says that someone pick up the dropped bomb """
|
""" message says that someone pick up the dropped bomb """
|
||||||
|
|
||||||
|
|
||||||
# for bs.FreezeMessage
|
# for bs.FreezeMessage
|
||||||
freeze: bool = True
|
freeze: bool = True
|
||||||
|
|
||||||
# ba_meta export plugin
|
# ba_meta export plugin
|
||||||
|
|
||||||
|
|
||||||
class Plugin(babase.Plugin):
|
class Plugin(babase.Plugin):
|
||||||
|
|
||||||
# there are two ways to ignore our team player hits
|
# there are two ways to ignore our team player hits
|
||||||
# either change playerspaz handlemessage or change spaz handlemessage
|
# either change playerspaz handlemessage or change spaz handlemessage
|
||||||
def playerspaz_new_handlemessage(func: fuction) -> fuction:
|
def playerspaz_new_handlemessage(func: fuction) -> fuction:
|
||||||
def wrapper(*args, **kwargs):
|
def wrapper(*args, **kwargs):
|
||||||
global freeze
|
global freeze
|
||||||
|
|
||||||
# only run if session is dual team
|
# only run if session is dual team
|
||||||
if isinstance(args[0].activity.session, bs.DualTeamSession):
|
if isinstance(args[0].activity.session, bs.DualTeamSession):
|
||||||
# when spaz got hurt by any reason this statement is runs.
|
# when spaz got hurt by any reason this statement is runs.
|
||||||
if isinstance(args[1], bs.HitMessage):
|
if isinstance(args[1], bs.HitMessage):
|
||||||
our_team_players: list[type(args[0]._player)]
|
our_team_players: list[type(args[0]._player)]
|
||||||
|
|
||||||
# source_player
|
# source_player
|
||||||
attacker = args[1].get_source_player(type(args[0]._player))
|
attacker = args[1].get_source_player(type(args[0]._player))
|
||||||
|
|
||||||
# our team payers
|
# our team payers
|
||||||
our_team_players = args[0]._player.team.players.copy()
|
our_team_players = args[0]._player.team.players.copy()
|
||||||
|
|
||||||
if len(our_team_players) > 0:
|
if len(our_team_players) > 0:
|
||||||
|
|
||||||
# removing our self
|
# removing our self
|
||||||
our_team_players.remove(args[0]._player)
|
our_team_players.remove(args[0]._player)
|
||||||
|
|
||||||
# if we honding teammate or if we have a shield, do hit.
|
# if we honding teammate or if we have a shield, do hit.
|
||||||
for player in our_team_players:
|
for player in our_team_players:
|
||||||
if player.actor.exists() and args[0]._player.actor.exists():
|
if player.actor.exists() and args[0]._player.actor.exists():
|
||||||
if args[0]._player.actor.node.hold_node == player.actor.node or args[0]._player.actor.shield:
|
if args[0]._player.actor.node.hold_node == player.actor.node or args[0]._player.actor.shield:
|
||||||
our_team_players.remove(player)
|
our_team_players.remove(player)
|
||||||
break
|
break
|
||||||
|
|
||||||
if attacker in our_team_players:
|
if attacker in our_team_players:
|
||||||
freeze = False
|
freeze = False
|
||||||
return None
|
return None
|
||||||
else:
|
else:
|
||||||
freeze = True
|
freeze = True
|
||||||
|
|
||||||
# if ice_bomb blast hits any spaz this statement runs.
|
# if ice_bomb blast hits any spaz this statement runs.
|
||||||
elif isinstance(args[1], bs.FreezeMessage):
|
elif isinstance(args[1], bs.FreezeMessage):
|
||||||
if not freeze:
|
if not freeze:
|
||||||
freeze = True # use it and reset it
|
freeze = True # use it and reset it
|
||||||
return None
|
return None
|
||||||
|
|
||||||
# orignal unchanged code goes here
|
# orignal unchanged code goes here
|
||||||
func(*args, **kwargs)
|
func(*args, **kwargs)
|
||||||
|
|
||||||
return wrapper
|
return wrapper
|
||||||
|
|
||||||
# replace original fuction to modified function
|
# replace original fuction to modified function
|
||||||
bascenev1lib.actor.playerspaz.PlayerSpaz.handlemessage = playerspaz_new_handlemessage(
|
bascenev1lib.actor.playerspaz.PlayerSpaz.handlemessage = playerspaz_new_handlemessage(
|
||||||
bascenev1lib.actor.playerspaz.PlayerSpaz.handlemessage)
|
bascenev1lib.actor.playerspaz.PlayerSpaz.handlemessage)
|
||||||
|
|
||||||
# let's add a message when bomb is pick by player
|
# let's add a message when bomb is pick by player
|
||||||
def bombfact_new_init(func: function) -> function:
|
def bombfact_new_init(func: function) -> function:
|
||||||
def wrapper(*args):
|
def wrapper(*args):
|
||||||
|
|
||||||
func(*args) # original code
|
func(*args) # original code
|
||||||
|
|
||||||
args[0].bomb_material.add_actions(
|
args[0].bomb_material.add_actions(
|
||||||
conditions=('they_have_material', SharedObjects.get().pickup_material),
|
conditions=('they_have_material', SharedObjects.get().pickup_material),
|
||||||
actions=('message', 'our_node', 'at_connect', BombPickupMessage()),
|
actions=('message', 'our_node', 'at_connect', BombPickupMessage()),
|
||||||
)
|
)
|
||||||
return wrapper
|
return wrapper
|
||||||
|
|
||||||
# you get the idea
|
# you get the idea
|
||||||
bascenev1lib.actor.bomb.BombFactory.__init__ = bombfact_new_init(
|
bascenev1lib.actor.bomb.BombFactory.__init__ = bombfact_new_init(
|
||||||
bascenev1lib.actor.bomb.BombFactory.__init__)
|
bascenev1lib.actor.bomb.BombFactory.__init__)
|
||||||
|
|
||||||
def bomb_new_handlemessage(func: function) -> function:
|
def bomb_new_handlemessage(func: function) -> function:
|
||||||
def wrapper(*args, **kwargs):
|
def wrapper(*args, **kwargs):
|
||||||
# only run if session is dual team
|
# only run if session is dual team
|
||||||
if isinstance(args[0].activity.session, bs.DualTeamSession):
|
if isinstance(args[0].activity.session, bs.DualTeamSession):
|
||||||
if isinstance(args[1], BombPickupMessage):
|
if isinstance(args[1], BombPickupMessage):
|
||||||
# get the pickuper and assign the pickuper to the source_player(attacker) of bomb blast
|
# get the pickuper and assign the pickuper to the source_player(attacker) of bomb blast
|
||||||
|
|
@ -99,10 +103,10 @@ class Plugin(babase.Plugin):
|
||||||
if player.actor.node.hold_node == args[0].node:
|
if player.actor.node.hold_node == args[0].node:
|
||||||
args[0]._source_player = player
|
args[0]._source_player = player
|
||||||
break
|
break
|
||||||
|
|
||||||
func(*args, **kwargs) # original
|
func(*args, **kwargs) # original
|
||||||
|
|
||||||
return wrapper
|
return wrapper
|
||||||
|
|
||||||
bascenev1lib.actor.bomb.Bomb.handlemessage = bomb_new_handlemessage(
|
bascenev1lib.actor.bomb.Bomb.handlemessage = bomb_new_handlemessage(
|
||||||
bascenev1lib.actor.bomb.Bomb.handlemessage)
|
bascenev1lib.actor.bomb.Bomb.handlemessage)
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue