[ci] auto-format

This commit is contained in:
Loup-Garou911XD 2023-05-20 14:58:01 +00:00 committed by github-actions[bot]
parent 6bf4dae698
commit 2e2540ae5b

View file

@ -30,9 +30,7 @@ class State:
self.next = None self.next = None
self.index = None self.index = None
def apply(self, player, spaz):
def apply(self, player,spaz):
spaz.disconnect_controls_from_player() spaz.disconnect_controls_from_player()
spaz.connect_controls_to_player(enable_punch=self.punch, spaz.connect_controls_to_player(enable_punch=self.punch,
@ -46,10 +44,10 @@ class State:
spaz.set_score_text(self.name) spaz.set_score_text(self.name)
def set_controls(): def set_controls():
player.actor.node.bomb_pressed=True player.actor.node.bomb_pressed = True
player.actor.on_bomb_release() player.actor.on_bomb_release()
release_input=(ba.InputType.PUNCH_RELEASE,ba.InputType.PICK_UP_RELEASE) release_input = (ba.InputType.PUNCH_RELEASE, ba.InputType.PICK_UP_RELEASE)
if not self.bomb is None: if not self.bomb is None:
for release in release_input: for release in release_input:
player.assigninput( player.assigninput(
@ -169,14 +167,13 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
player.state = self.states[0] player.state = self.states[0]
self.spawn_player(player) self.spawn_player(player)
# overriding the default character spawning.. # overriding the default character spawning..
def spawn_player(self, player): def spawn_player(self, player):
if player.state is None: if player.state is None:
player.state = self.states[0] player.state = self.states[0]
super().spawn_player(player) super().spawn_player(player)
player.state.apply(player,player.actor) player.state.apply(player, player.actor)
def isValidKill(self, m): def isValidKill(self, m):
if m.getkillerplayer(Player) is None: if m.getkillerplayer(Player) is None:
@ -194,7 +191,8 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
self.stats.player_scored(msg.getkillerplayer(Player), 10, kill=True) self.stats.player_scored(msg.getkillerplayer(Player), 10, kill=True)
if not msg.getkillerplayer(Player).state.final: if not msg.getkillerplayer(Player).state.final:
msg.getkillerplayer(Player).state = msg.getkillerplayer(Player).state.next msg.getkillerplayer(Player).state = msg.getkillerplayer(Player).state.next
msg.getkillerplayer(Player).state.apply(msg.getkillerplayer(Player),msg.getkillerplayer(Player).actor) msg.getkillerplayer(Player).state.apply(
msg.getkillerplayer(Player), msg.getkillerplayer(Player).actor)
else: else:
msg.getkillerplayer(Player).team.score += 1 msg.getkillerplayer(Player).team.score += 1
self.end_game() self.end_game()