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[ci] auto-format
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parent
6bf4dae698
commit
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1 changed files with 8 additions and 10 deletions
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@ -30,8 +30,6 @@ class State:
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self.next = None
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self.next = None
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self.index = None
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self.index = None
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def apply(self, player, spaz):
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def apply(self, player, spaz):
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spaz.disconnect_controls_from_player()
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spaz.disconnect_controls_from_player()
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@ -169,15 +167,14 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
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player.state = self.states[0]
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player.state = self.states[0]
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self.spawn_player(player)
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self.spawn_player(player)
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# overriding the default character spawning..
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# overriding the default character spawning..
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def spawn_player(self, player):
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def spawn_player(self, player):
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if player.state is None:
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if player.state is None:
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player.state = self.states[0]
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player.state = self.states[0]
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super().spawn_player(player)
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super().spawn_player(player)
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player.state.apply(player, player.actor)
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player.state.apply(player, player.actor)
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def isValidKill(self, m):
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def isValidKill(self, m):
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if m.getkillerplayer(Player) is None:
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if m.getkillerplayer(Player) is None:
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return False
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return False
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@ -194,7 +191,8 @@ class ArmsRaceGame(ba.TeamGameActivity[Player, Team]):
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self.stats.player_scored(msg.getkillerplayer(Player), 10, kill=True)
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self.stats.player_scored(msg.getkillerplayer(Player), 10, kill=True)
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if not msg.getkillerplayer(Player).state.final:
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if not msg.getkillerplayer(Player).state.final:
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msg.getkillerplayer(Player).state = msg.getkillerplayer(Player).state.next
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msg.getkillerplayer(Player).state = msg.getkillerplayer(Player).state.next
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msg.getkillerplayer(Player).state.apply(msg.getkillerplayer(Player),msg.getkillerplayer(Player).actor)
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msg.getkillerplayer(Player).state.apply(
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msg.getkillerplayer(Player), msg.getkillerplayer(Player).actor)
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else:
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else:
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msg.getkillerplayer(Player).team.score += 1
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msg.getkillerplayer(Player).team.score += 1
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self.end_game()
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self.end_game()
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