[ci] auto-format

This commit is contained in:
SenjuZoro 2023-07-24 00:25:32 +00:00 committed by github-actions[bot]
parent 12d51c3b1d
commit 2b046cb433

View file

@ -27,12 +27,15 @@ if TYPE_CHECKING:
class TouchedToSpaz(object):
pass
class TouchedToAnything(object):
pass
class TouchedToFootingMaterial(object):
pass
class QuakeBallFactory(object):
"""Components used by QuakeBall stuff
@ -40,6 +43,7 @@ class QuakeBallFactory(object):
"""
_STORENAME = babase.storagename()
@classmethod
def get(cls) -> QuakeBallFactory:
"""Get/create a shared bascenev1lib.actor.bomb.BombFactory object."""
@ -230,8 +234,6 @@ class QuakeBall(bs.Actor):
super().handlemessage(m)
class Player(bs.Player['Team']):
...
@ -243,6 +245,8 @@ class Team(bs.Team[Player]):
self.score = 0
# ba_meta export bascenev1.GameActivity
class QuakeGame(bs.TeamGameActivity[Player, Team]):
"""A game type based on acquiring kills."""
@ -391,9 +395,10 @@ class QuakeGame(bs.TeamGameActivity[Player, Team]):
shape=int(self.settings['Obstacles Shape'])).autoretain()
if self.settings['Graphics'] == 2:
bs.getactivity().globalsnode.tint = (bs.getactivity().globalsnode.tint[0]-0.6, bs.getactivity().globalsnode.tint[1]-0.6, bs.getactivity().globalsnode.tint[2]-0.6)
bs.getactivity().globalsnode.tint = (bs.getactivity(
).globalsnode.tint[0]-0.6, bs.getactivity().globalsnode.tint[1]-0.6, bs.getactivity().globalsnode.tint[2]-0.6)
light = bs.newnode('light', attrs={
'position': (9, 10, 0) if map == 'Football Stadium' else (6, 7, -2) \
'position': (9, 10, 0) if map == 'Football Stadium' else (6, 7, -2)
if not map == 'Rampage' else (6, 11, -2) if not map == 'The Pad' else (6, 8.5, -2),
'color': (0.4, 0.4, 0.45),
'radius': 1,
@ -401,7 +406,7 @@ class QuakeGame(bs.TeamGameActivity[Player, Team]):
'volume_intensity_scale': 10.0})
light2 = bs.newnode('light', attrs={
'position': (-9, 10, 0) if map == 'Football Stadium' else (-6, 7, -2) \
'position': (-9, 10, 0) if map == 'Football Stadium' else (-6, 7, -2)
if not map == 'Rampage' else (-6, 11, -2) if not map == 'The Pad' else (-6, 8.5, -2),
'color': (0.4, 0.4, 0.45),
'radius': 1,
@ -409,7 +414,8 @@ class QuakeGame(bs.TeamGameActivity[Player, Team]):
'volume_intensity_scale': 10.0})
if len(self.teams) > 0:
self._score_to_win = self.settings['Kills to Win Per Player']*max(1, max(len(t.players) for t in self.teams))
self._score_to_win = self.settings['Kills to Win Per Player'] * \
max(1, max(len(t.players) for t in self.teams))
else:
self._score_to_win = self.settings['Kills to Win Per Player']
self._update_scoreboard()
@ -461,7 +467,8 @@ class QuakeGame(bs.TeamGameActivity[Player, Team]):
enable_run=True,
enable_fly=False)
if self.settings['Fast Movespeed']: spaz.node.hockey = True
if self.settings['Fast Movespeed']:
spaz.node.hockey = True
spaz.spaz_light = bs.newnode('light', attrs={
'position': (0, 0, 0),
'color': spaz.node.color,
@ -542,6 +549,7 @@ class QuakeGame(bs.TeamGameActivity[Player, Team]):
results.set_team_score(team, team.score)
self.end(results=results)
class Obstacle(bs.Actor):
def __init__(self,
@ -590,7 +598,7 @@ class Obstacle(bs.Actor):
if graphics == 2:
self.light_node = bs.newnode('light', attrs={
'position': (0, 0, 0),
'color': ((0.8, 0.2, 0.2) if i < count/2 else (0.2, 0.2, 0.8)) \
'color': ((0.8, 0.2, 0.2) if i < count/2 else (0.2, 0.2, 0.8))
if not random_color else ((random.uniform(0, 1.1), random.uniform(0, 1.1), random.uniform(0, 1.1))),
'radius': 0.2,
'intensity': 1,