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[ci] auto-format
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10 changed files with 1225 additions and 1214 deletions
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@ -1,4 +1,4 @@
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#snake
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# snake
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# Released under the MIT License. See LICENSE for details.
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#
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"""Snake game by SEBASTIAN2059"""
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@ -18,50 +18,61 @@ from bastd.actor import bomb as stdbomb
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if TYPE_CHECKING:
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from typing import Any, Type, List, Dict, Tuple, Union, Sequence, Optional
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class ScoreMessage:
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"""It will help us with the scores."""
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def __init__(self,player: Player):
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def __init__(self, player: Player):
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self.player = player
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def getplayer(self):
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return self.player
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class Player(ba.Player['Team']):
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"""Our player type for this game."""
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def __init__(self) -> None:
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self.mines = []
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self.actived = None
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class Team(ba.Team[Player]):
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"""Our team type for this game."""
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def __init__(self) -> None:
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self.score = 0
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lang = ba.app.lang.language
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if lang == 'Spanish':
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description = 'Sobrevive a un número determinado de minas para ganar.'
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join_description = 'Corre y no te dejes matar.'
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view_description = 'sobrevive ${ARG1} minas'
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else:
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description = 'Survive a set number of mines to win.'
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join_description = "Run and don't get killed."
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view_description = 'survive ${ARG1} mines'
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class Custom_Mine(stdbomb.Bomb):
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"""Custom a mine :)"""
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def __init__(self,position,source_player):
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stdbomb.Bomb.__init__(self,position=position,bomb_type='land_mine',source_player=source_player)
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def handlemessage(self,msg: Any) -> Any:
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def __init__(self, position, source_player):
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stdbomb.Bomb.__init__(self, position=position, bomb_type='land_mine',
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source_player=source_player)
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, ba.HitMessage):
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return
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else:
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super().handlemessage(msg)
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# ba_meta export game
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class SnakeGame(ba.TeamGameActivity[Player, Team]):
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"""A game type based on acquiring kills."""
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@ -122,17 +133,17 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
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self._scoreboard = Scoreboard()
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self._score_to_win: Optional[int] = None
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self._dingsound = ba.getsound('dingSmall')
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self._beep_1_sound = ba.getsound('raceBeep1')
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self._beep_2_sound = ba.getsound('raceBeep2')
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self._epic_mode = bool(settings['Epic Mode'])
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self._kills_to_win_per_player = int(
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settings['Score to Win'])
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self._time_limit = float(settings['Time Limit'])
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self._started = False
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# Base class overrides.
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self.slow_motion = self._epic_mode
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self.default_music = (ba.MusicType.EPIC if self._epic_mode else
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@ -151,14 +162,13 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
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def on_begin(self) -> None:
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super().on_begin()
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self.setup_standard_time_limit(self._time_limit)
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#self.setup_standard_powerup_drops()
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# self.setup_standard_powerup_drops()
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# Base kills needed to win on the size of the largest team.
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self._score_to_win = (self._kills_to_win_per_player *
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max(1, max(len(t.players) for t in self.teams)))
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self._update_scoreboard()
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if self.slow_motion:
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t_scale = 0.4
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light_y = 50
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@ -220,10 +230,10 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
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ba.playsound(self._beep_2_sound)
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self._started = True
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for player in self.players:
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self.generate_mines(player)
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# overriding the default character spawning..
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def spawn_player(self, player: Player) -> ba.Actor:
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spaz = self.spawn_player_spaz(player)
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@ -239,33 +249,30 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
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if self._started:
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self.generate_mines(player)
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return spaz
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def generate_mines(self,player: Player):
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def generate_mines(self, player: Player):
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try:
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player.actived = ba.Timer(0.5,ba.Call(self.spawn_mine, player),repeat=True)
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player.actived = ba.Timer(0.5, ba.Call(self.spawn_mine, player), repeat=True)
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except Exception as e:
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print('Exception -> '+ str(e))
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def spawn_mine(self,player: Player):
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print('Exception -> ' + str(e))
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def spawn_mine(self, player: Player):
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if player.team.score >= self._score_to_win:
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return
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pos = player.actor.node.position
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# mine = stdbomb.Bomb(position=(pos[0], pos[1] + 2.0, pos[2]),
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# velocity=(0, 0, 0),
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# bomb_type='land_mine',
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# #blast_radius=,
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# source_player=player.actor.source_player,
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# owner=player.actor.node).autoretain()
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# velocity=(0, 0, 0),
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# bomb_type='land_mine',
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# #blast_radius=,
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# source_player=player.actor.source_player,
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# owner=player.actor.node).autoretain()
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mine = Custom_Mine(position=(pos[0], pos[1] + 2.0, pos[2]),
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source_player=player.actor.source_player)
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source_player=player.actor.source_player)
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def arm():
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mine.arm()
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ba.timer(0.5,arm)
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ba.timer(0.5, arm)
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player.mines.append(mine)
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if len(player.mines) > 15:
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for m in player.mines:
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@ -275,9 +282,9 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
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pass
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player.mines.remove(m)
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break
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self.handlemessage(ScoreMessage(player))
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, ba.PlayerDiedMessage):
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@ -286,18 +293,18 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
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player = msg.getplayer(Player)
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self.respawn_player(player)
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player.actived = None
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elif isinstance(msg, ScoreMessage):
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player = msg.getplayer()
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player.team.score += 1
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self._update_scoreboard()
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assert self._score_to_win is not None
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if any(team.score >= self._score_to_win for team in self.teams):
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self.end_game() #ba.timer(0.5, self.end_game)
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self.end_game() # ba.timer(0.5, self.end_game)
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else:
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return super().handlemessage(msg)
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return None
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