[ci] auto-format

This commit is contained in:
Loup-Garou911XD 2023-05-15 10:58:00 +00:00 committed by github-actions[bot]
parent 4af785998d
commit 2ac90c8677
10 changed files with 1225 additions and 1214 deletions

View file

@ -1,4 +1,4 @@
#snake
# snake
# Released under the MIT License. See LICENSE for details.
#
"""Snake game by SEBASTIAN2059"""
@ -18,50 +18,61 @@ from bastd.actor import bomb as stdbomb
if TYPE_CHECKING:
from typing import Any, Type, List, Dict, Tuple, Union, Sequence, Optional
class ScoreMessage:
"""It will help us with the scores."""
def __init__(self,player: Player):
def __init__(self, player: Player):
self.player = player
def getplayer(self):
return self.player
class Player(ba.Player['Team']):
"""Our player type for this game."""
def __init__(self) -> None:
self.mines = []
self.actived = None
class Team(ba.Team[Player]):
"""Our team type for this game."""
def __init__(self) -> None:
self.score = 0
lang = ba.app.lang.language
if lang == 'Spanish':
description = 'Sobrevive a un número determinado de minas para ganar.'
join_description = 'Corre y no te dejes matar.'
view_description = 'sobrevive ${ARG1} minas'
else:
description = 'Survive a set number of mines to win.'
join_description = "Run and don't get killed."
view_description = 'survive ${ARG1} mines'
class Custom_Mine(stdbomb.Bomb):
"""Custom a mine :)"""
def __init__(self,position,source_player):
stdbomb.Bomb.__init__(self,position=position,bomb_type='land_mine',source_player=source_player)
def handlemessage(self,msg: Any) -> Any:
def __init__(self, position, source_player):
stdbomb.Bomb.__init__(self, position=position, bomb_type='land_mine',
source_player=source_player)
def handlemessage(self, msg: Any) -> Any:
if isinstance(msg, ba.HitMessage):
return
else:
super().handlemessage(msg)
# ba_meta export game
class SnakeGame(ba.TeamGameActivity[Player, Team]):
"""A game type based on acquiring kills."""
@ -122,17 +133,17 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
self._scoreboard = Scoreboard()
self._score_to_win: Optional[int] = None
self._dingsound = ba.getsound('dingSmall')
self._beep_1_sound = ba.getsound('raceBeep1')
self._beep_2_sound = ba.getsound('raceBeep2')
self._epic_mode = bool(settings['Epic Mode'])
self._kills_to_win_per_player = int(
settings['Score to Win'])
self._time_limit = float(settings['Time Limit'])
self._started = False
# Base class overrides.
self.slow_motion = self._epic_mode
self.default_music = (ba.MusicType.EPIC if self._epic_mode else
@ -151,14 +162,13 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
def on_begin(self) -> None:
super().on_begin()
self.setup_standard_time_limit(self._time_limit)
#self.setup_standard_powerup_drops()
# self.setup_standard_powerup_drops()
# Base kills needed to win on the size of the largest team.
self._score_to_win = (self._kills_to_win_per_player *
max(1, max(len(t.players) for t in self.teams)))
self._update_scoreboard()
if self.slow_motion:
t_scale = 0.4
light_y = 50
@ -220,10 +230,10 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
ba.playsound(self._beep_2_sound)
self._started = True
for player in self.players:
self.generate_mines(player)
# overriding the default character spawning..
def spawn_player(self, player: Player) -> ba.Actor:
spaz = self.spawn_player_spaz(player)
@ -239,33 +249,30 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
if self._started:
self.generate_mines(player)
return spaz
def generate_mines(self,player: Player):
def generate_mines(self, player: Player):
try:
player.actived = ba.Timer(0.5,ba.Call(self.spawn_mine, player),repeat=True)
player.actived = ba.Timer(0.5, ba.Call(self.spawn_mine, player), repeat=True)
except Exception as e:
print('Exception -> '+ str(e))
def spawn_mine(self,player: Player):
print('Exception -> ' + str(e))
def spawn_mine(self, player: Player):
if player.team.score >= self._score_to_win:
return
pos = player.actor.node.position
# mine = stdbomb.Bomb(position=(pos[0], pos[1] + 2.0, pos[2]),
# velocity=(0, 0, 0),
# bomb_type='land_mine',
# #blast_radius=,
# source_player=player.actor.source_player,
# owner=player.actor.node).autoretain()
# velocity=(0, 0, 0),
# bomb_type='land_mine',
# #blast_radius=,
# source_player=player.actor.source_player,
# owner=player.actor.node).autoretain()
mine = Custom_Mine(position=(pos[0], pos[1] + 2.0, pos[2]),
source_player=player.actor.source_player)
source_player=player.actor.source_player)
def arm():
mine.arm()
ba.timer(0.5,arm)
ba.timer(0.5, arm)
player.mines.append(mine)
if len(player.mines) > 15:
for m in player.mines:
@ -275,9 +282,9 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
pass
player.mines.remove(m)
break
self.handlemessage(ScoreMessage(player))
def handlemessage(self, msg: Any) -> Any:
if isinstance(msg, ba.PlayerDiedMessage):
@ -286,18 +293,18 @@ class SnakeGame(ba.TeamGameActivity[Player, Team]):
player = msg.getplayer(Player)
self.respawn_player(player)
player.actived = None
elif isinstance(msg, ScoreMessage):
player = msg.getplayer()
player.team.score += 1
self._update_scoreboard()
assert self._score_to_win is not None
if any(team.score >= self._score_to_win for team in self.teams):
self.end_game() #ba.timer(0.5, self.end_game)
self.end_game() # ba.timer(0.5, self.end_game)
else:
return super().handlemessage(msg)
return None