[ci] auto-format

This commit is contained in:
imayushsaini 2023-06-04 20:03:05 +00:00 committed by github-actions[bot]
parent 25e60eaa8c
commit 2aa1e50877
4 changed files with 122 additions and 99 deletions

View file

@ -22,6 +22,8 @@ if TYPE_CHECKING:
from typing import Any, Sequence
# ba_meta export game
class DemolitionWar(EliminationGame):
name = 'DemolitionWar'
description = 'Last remaining alive wins.'
@ -121,7 +123,7 @@ class DemolitionWar(EliminationGame):
(0, 2, 0), 30, 1, spread=1, chunk_type='splinter')
ba.timer(0.1, ba.Call(node.delete))
def map_extend(self):
def map_extend(self):
# TODO need to improve here , so we can increase size of map easily with settings
p = [-6, -4.3, -2.6, -0.9, 0.8, 2.5, 4.2, 5.9]
q = [-4, -2.3, -0.6, 1.1, 2.8, 4.5]
@ -186,7 +188,6 @@ class DemolitionWar(EliminationGame):
return ud_1_r
class mapdefs:
points = {}
# noinspection PyDictCreation
@ -203,9 +204,9 @@ class mapdefs:
points['flag2'] = (11.01486398, 0.03986567039, 0.1095578275)
points['flag_default'] = (-0.1001374046, 0.04180340146, 0.1095578275)
boxes['goal1'] = (12.22454533, 1.0,
0.1087926362) + (0.0, 0.0, 0.0) + (2.0, 2.0, 12.97466313)
0.1087926362) + (0.0, 0.0, 0.0) + (2.0, 2.0, 12.97466313)
boxes['goal2'] = (-12.15961605, 1.0,
0.1097860203) + (0.0, 0.0, 0.0) + (2.0, 2.0, 13.11856424)
0.1097860203) + (0.0, 0.0, 0.0) + (2.0, 2.0, 13.11856424)
boxes['map_bounds'] = (0.0, 1.185751251, 0.4326226188) + (0.0, 0.0, 0.0) + (
42.09506485, 22.81173179, 29.76723155)
points['powerup_spawn1'] = (5.414681236, 0.9515026107, -5.037912441)
@ -215,6 +216,8 @@ class mapdefs:
points['spawn1'] = (-10.03866341, 0.02275111462, 0.0) + (0.5, 1.0, 4.0)
points['spawn2'] = (9.823107149, 0.01092306765, 0.0) + (0.5, 1.0, 4.0)
points['tnt1'] = (-0.08421587483, 0.9515026107, -0.7762602271)
class WoodenFloor(ba.Map):
"""Stadium map for football games."""
defs = mapdefs
@ -261,13 +264,13 @@ class WoodenFloor(ba.Map):
'color_texture': self.preloaddata['model_bg_tex']
})
self.vr = ba.newnode('terrain',
attrs={
'model': self.preloaddata['bg_vr_fill_model'],
'lighting': False,
'vr_only': True,
'background': True,
'color_texture': self.preloaddata['model_bg_tex']
})
attrs={
'model': self.preloaddata['bg_vr_fill_model'],
'lighting': False,
'vr_only': True,
'background': True,
'color_texture': self.preloaddata['model_bg_tex']
})
gnode = ba.getactivity().globalsnode
gnode.tint = (1.3, 1.2, 1.0)
gnode.ambient_color = (1.3, 1.2, 1.0)
@ -276,7 +279,6 @@ class WoodenFloor(ba.Map):
gnode.vr_camera_offset = (0, -0.8, -1.1)
gnode.vr_near_clip = 0.5
def is_point_near_edge(self,
point: ba.Vec3,
running: bool = False) -> bool:
@ -296,8 +298,7 @@ class WoodenFloor(ba.Map):
player.shatter(True)
try:
ba._map.register_map(WoodenFloor)
except:
pass
pass