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Updated sandbox for API9
yes
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1 changed files with 8 additions and 10 deletions
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@ -1,6 +1,6 @@
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import babase as ba
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import babase as ba
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import _babase as _ba # music control
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import _babase as _ba # music control
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import bauiv1lib.mainmenu as mm
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from bauiv1lib.ingamemenu import InGameMenuWindow as igm
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import bauiv1 as bui
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import bauiv1 as bui
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import bascenev1 as bs
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import bascenev1 as bs
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from bascenev1 import broadcastmessage as push, get_foreground_host_activity as ga
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from bascenev1 import broadcastmessage as push, get_foreground_host_activity as ga
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@ -20,7 +20,6 @@ from bascenev1lib.actor.powerupbox import PowerupBox
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from bascenev1lib.actor.bomb import TNTSpawner
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from bascenev1lib.actor.bomb import TNTSpawner
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from os import listdir as ls
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from os import listdir as ls
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def error(real): # not fake
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def error(real): # not fake
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bui.getsound('error').play()
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bui.getsound('error').play()
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with ga().context:
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with ga().context:
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@ -48,7 +47,7 @@ def var(s, v=None):
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cfg.commit()
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cfg.commit()
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class Nice(mm.MainMenuWindow):
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class Nice(igm):
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# config, trash code ik
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# config, trash code ik
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def_attrs = [False, "Spaz", 2.0, 0.0, 1.0, 0.4, (1, 1, 1), 3, "normal", False, False,
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def_attrs = [False, "Spaz", 2.0, 0.0, 1.0, 0.4, (1, 1, 1), 3, "normal", False, False,
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(1, 1, 1), 0.5, False, 0.0, False, False, 9.0, 5.0, 1.0, 0.7, True, False,
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(1, 1, 1), 0.5, False, 0.0, False, False, 9.0, 5.0, 1.0, 0.7, True, False,
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@ -1559,8 +1558,7 @@ class Nice(mm.MainMenuWindow):
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tn.append(i)
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tn.append(i)
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try:
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try:
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attr = getattr(blex, i) if i not in [
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attr = getattr(blex, i) if i not in [
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# gay
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"punch_position", "punch_velocity", "punch_momentum_linear"] else (0, 0, 0) # gay
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"punch_position", "punch_velocity", "punch_momentum_linear"] else (0, 0, 0)
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except:
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except:
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attr = None
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attr = None
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typez.append(str(type(attr).__name__))
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typez.append(str(type(attr).__name__))
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@ -2415,7 +2413,7 @@ class Nice(mm.MainMenuWindow):
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if self.sbox.exists():
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if self.sbox.exists():
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bui.buttonwidget(edit=self.sbox, icon=bui.gettexture('chestIcon'))
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bui.buttonwidget(edit=self.sbox, icon=bui.gettexture('chestIcon'))
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def wrap(self=mm.MainMenuWindow._refresh_in_game, *args, **kwargs):
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def wrap(self=igm._refresh_in_game, *args, **kwargs):
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r = s(self, *args, **kwargs)
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r = s(self, *args, **kwargs)
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h = 125
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h = 125
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v = self._height - 60.0
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v = self._height - 60.0
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@ -3108,7 +3106,7 @@ class Nice(mm.MainMenuWindow):
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bui.textwidget(edit=preview_text4, text=currently_txt)
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bui.textwidget(edit=preview_text4, text=currently_txt)
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s.hl2(lmao_bots[currently_dux].node, True)
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s.hl2(lmao_bots[currently_dux].node, True)
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# start colntrol from here
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# start control from here
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i.assigninput(ba.InputType.UP_DOWN, bs.Call(s.set_x))
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i.assigninput(ba.InputType.UP_DOWN, bs.Call(s.set_x))
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i.assigninput(ba.InputType.LEFT_RIGHT, bs.Call(s.set_y))
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i.assigninput(ba.InputType.LEFT_RIGHT, bs.Call(s.set_y))
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i.assigninput(ba.InputType.PICK_UP_PRESS, bs.Call(s.key, 0))
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i.assigninput(ba.InputType.PICK_UP_PRESS, bs.Call(s.key, 0))
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@ -3983,7 +3981,7 @@ class Nice(mm.MainMenuWindow):
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s.preview(i, (bot.node.hurt < 1), 1)
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s.preview(i, (bot.node.hurt < 1), 1)
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def listen_window(s):
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def listen_window(s):
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global listen_widget, music_preview_image, music_preview_text, music_preview_text2, music_dux
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global listen_widget, music_preview_image, wmusic_preview_text, music_preview_text2, music_dux
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music_dux = 8
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music_dux = 8
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listen_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
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listen_widget = bui.containerwidget(parent=bui.get_special_widget('overlay_stack'),
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size=(500, 300),
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size=(500, 300),
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@ -5925,7 +5923,7 @@ class CustomBotSet(SpazBotSet):
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except:
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except:
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pass
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pass
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# ba_meta require api 8
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# ba_meta require api 9
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# BroBordd touch grass
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# BroBordd touch grass
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# Copyright 2024, solely by BroBordd. All rights reserved.
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# Copyright 2024, solely by BroBordd. All rights reserved.
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# ba_meta export plugin
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# ba_meta export plugin
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@ -5933,7 +5931,7 @@ class CustomBotSet(SpazBotSet):
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class byBordd(ba.Plugin):
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class byBordd(ba.Plugin):
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def __init__(s):
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def __init__(s):
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mm.MainMenuWindow._refresh_in_game = Nice.Button(mm.MainMenuWindow._refresh_in_game)
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igm._refresh_in_game = Nice.Button(igm._refresh_in_game)
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# All Textures (generated)
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# All Textures (generated)
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