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merge conflicts
This commit is contained in:
commit
212be77f9e
2 changed files with 127 additions and 110 deletions
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@ -313,7 +313,12 @@
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}
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],
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"versions": {
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"1.0.0": null
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"1.0.0": {
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"api_version": 7,
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"commit_sha": "7bc4d9e",
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"released_on": "26-11-2022",
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"md5sum": "0ef6342b43ca82cdfbb6276d6119a488"
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}
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}
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},
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"server_switch": {
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@ -35,29 +35,37 @@ original_chatmessage = _ba.chatmessage
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class ControlsUI:
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def on_jump_press(activity):
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activity._jump_image.node.color = list(channel * 2 for channel in activity._jump_image.node.color[:3]) + [1]
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def on_jump_release(activity):
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activity._jump_image.node.color = list(channel * 0.5 for channel in activity._jump_image.node.color[:3]) + [1]
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activity._jump_image.node.color = list(
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channel * 0.5 for channel in activity._jump_image.node.color[:3]) + [1]
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def on_pickup_press(activity):
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activity._pickup_image.node.color = list(channel * 2 for channel in activity._pickup_image.node.color[:3]) + [1]
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activity._pickup_image.node.color = list(
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channel * 2 for channel in activity._pickup_image.node.color[:3]) + [1]
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def on_pickup_release(activity):
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activity._pickup_image.node.color = list(channel * 0.5 for channel in activity._pickup_image.node.color[:3]) + [1]
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activity._pickup_image.node.color = list(
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channel * 0.5 for channel in activity._pickup_image.node.color[:3]) + [1]
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def on_punch_press(activity):
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activity._punch_image.node.color = list(channel * 2 for channel in activity._punch_image.node.color[:3]) + [1]
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activity._punch_image.node.color = list(
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channel * 2 for channel in activity._punch_image.node.color[:3]) + [1]
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def on_punch_release(activity):
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activity._punch_image.node.color = list(channel * 0.5 for channel in activity._punch_image.node.color[:3]) + [1]
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activity._punch_image.node.color = list(
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channel * 0.5 for channel in activity._punch_image.node.color[:3]) + [1]
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def on_bomb_press(activity):
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activity._bomb_image.node.color = list(channel * 2 for channel in activity._bomb_image.node.color[:3]) + [1]
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activity._bomb_image.node.color = list(
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channel * 2 for channel in activity._bomb_image.node.color[:3]) + [1]
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def on_bomb_release(activity):
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activity._bomb_image.node.color = list(channel * 0.5 for channel in activity._bomb_image.node.color[:3]) + [1]
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activity._bomb_image.node.color = list(
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channel * 0.5 for channel in activity._bomb_image.node.color[:3]) + [1]
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def on_move_ud(activity, value):
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activity.set_stick_image_position(activity, x=activity.stick_image_position_x, y=value)
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@ -94,6 +102,8 @@ CONTROLS_UI_MAP = {
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"UP_DOWN": ControlsUI.on_move_ud,
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"LEFT_RIGHT": ControlsUI.on_move_lr
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}
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class NewSpaz(bastd.actor.spaz.Spaz):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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@ -113,6 +123,7 @@ class NewSpaz(bastd.actor.spaz.Spaz):
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"RUN": self.on_run,
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}
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class NewPlayerSpaz(bastd.actor.playerspaz.PlayerSpaz):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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@ -135,7 +146,6 @@ class NewPlayerSpaz(bastd.actor.playerspaz.PlayerSpaz):
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self.source_player.in_replay = False
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self.source_player.mirror_mode = False
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def _handle_action(self, action, value: Optional[float] = None) -> None:
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if self.source_player.sessionplayer in PLAYERS_STUNT_INFO:
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PLAYERS_STUNT_INFO[self.source_player.sessionplayer].append({
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@ -160,9 +170,6 @@ class NewPlayerSpaz(bastd.actor.playerspaz.PlayerSpaz):
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else:
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mspaz.move_map[action]()
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def on_move_up_down(self, value: float, *args, **kwargs) -> None:
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self._handle_action("UP_DOWN", value)
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super().on_move_up_down(value, *args, **kwargs)
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@ -228,10 +235,12 @@ def get_player_from_client_id(client_id, activity=None):
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return player
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raise ba.SessionPlayerNotFound()
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def mirror(clieid):
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player = get_player_from_client_id(clieid)
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spawn_mirror_spaz(player)
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def capture(player):
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with ba.Context(player.actor._activity()):
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player.recording_start_time = ba.time()
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@ -277,15 +286,18 @@ def replay(player, stunt_name):
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time_to_hide_controls = last_move_time + 1
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ba.timer(time_to_hide_controls, ba.Call(handle_player_replay_end, player))
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def spawn_mirror_spaz(player):
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player.mirror_mode = True
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with ba.Context(player.actor._activity()):
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bot = spaz.Spaz(player.color, player.highlight, character=player.character).autoretain()
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bot.handlemessage(ba.StandMessage((player.actor.node.position[0], player.actor.node.position[1], player.actor.node.position[2]+1), 93))
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bot.handlemessage(ba.StandMessage(
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(player.actor.node.position[0], player.actor.node.position[1], player.actor.node.position[2]+1), 93))
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bot.node.name = player.actor.node.name
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bot.node.name_color = player.actor.node.name_color
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player.actor.mirror_spaz.append(bot)
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def ghost(player, stunt_name):
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stunt_path = f"{os.path.join(BASE_STUNTS_DIRECTORY, stunt_name)}.json"
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if stunt_name in STUNT_CACHE:
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@ -300,7 +312,6 @@ def ghost(player, stunt_name):
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return
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player.in_replay = True
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with ba.Context(player.actor._activity()):
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bot = spaz.Spaz((1, 0, 0), character="Spaz").autoretain()
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bot.handlemessage(ba.StandMessage(player.actor.node.position, 93))
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@ -336,6 +347,7 @@ def ghost(player, stunt_name):
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ba.timer(time_to_hide_controls, ba.Call(handle_player_replay_end, player))
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ba.timer(time_to_hide_controls, ba.Call(bot.node.delete))
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def give_ghost_power(spaz):
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spaz.node.invincible = True
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shared = SharedObjects.get()
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@ -422,6 +434,7 @@ def new_chatmessage(msg):
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spawn_mirror_spaz(player)
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return original_chatmessage(msg)
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def set_stick_image_position(self, x: float, y: float) -> None:
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# Clamp this to a circle.
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@ -456,6 +469,7 @@ def set_stick_image_position(self, x: float, y: float) -> None:
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assert self._stick_base_image is not None
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self._stick_base_image.color = c
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def on_begin(self, *args, **kwargs) -> None:
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self._jump_image = Image(
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ba.gettexture('buttonJump'),
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@ -520,8 +534,6 @@ class byHeySmoothy(ba.Plugin):
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bastd.actor.spaz.Spaz = NewSpaz
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# lets define a sample elimination game that can use super power of this plugin
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# ba_meta export game
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