diff --git a/plugins/minigames.json b/plugins/minigames.json index 7c2495f..5da3292 100644 --- a/plugins/minigames.json +++ b/plugins/minigames.json @@ -1055,6 +1055,12 @@ } ], "versions": { + "1.0.1": { + "api_version": 9, + "commit_sha": "7cf3de7", + "released_on": "27-11-2025", + "md5sum": "d0bd3ee5a83d877dfcca74a7768024e0" + }, "1.0.0": { "api_version": 9, "commit_sha": "25b58cb", diff --git a/plugins/minigames/botsvsbots.py b/plugins/minigames/botsvsbots.py index c8cd7b0..95f2115 100644 --- a/plugins/minigames/botsvsbots.py +++ b/plugins/minigames/botsvsbots.py @@ -53,6 +53,7 @@ class SpazBot2(SpazBot): class BouncyBotSemiLite(BouncyBot): + # nerfed bouncybot. this is due to the base bouncybot being the same lv as pro bots. highlight = (1, 1, 0.8) punchiness = 0.85 run = False @@ -81,6 +82,7 @@ class FroshBotShielded(FroshBot): class StickyBotShielded(StickyBot): + # shielded stickybots. *not bonus bots cuz they act the same as normal stickybots default_shields = True @@ -218,6 +220,7 @@ class TeamBotSet(SpazBotSet): if self._punching_bots_only == False: bot_types += [ BomberBotProShielded, + StickyBotShielded, ] if self._bonus_bots == True: bot_types += [ @@ -236,7 +239,6 @@ class TeamBotSet(SpazBotSet): if self._punching_bots_only == False: bot_types += [ FroshBotShielded, - StickyBotShielded, ] return random.choice(bot_types) @@ -259,7 +261,7 @@ class BotsVSBotsGame(bs.TeamGameActivity[bs.Player, Team]): """A game type based on acquiring kills.""" name = 'Bots VS Bots' - description = 'Sit down and enjoy mobs from your team fight the opposing team for you. \n Feel free to enjoy some popcorn with it or place a bet with your friends.' # , self._score_to_win + description = 'Sit down and enjoy mobs from your team fight the opposing team for you. \n Feel free to enjoy some popcorn with it or place a bet with your friends.' @override @classmethod @@ -306,9 +308,8 @@ class BotsVSBotsGame(bs.TeamGameActivity[bs.Player, Team]): # Base class overrides. self.slow_motion = self._epic_mode self.spawn_time = 1.6 if self._epic_mode else 4.0 - self.default_music = ( - bs.MusicType.TO_THE_DEATH - ) + self.default_music = (bs.MusicType.EPIC + if self._epic_mode else bs.MusicType.TO_THE_DEATH) @override def get_instance_description(self) -> str | Sequence: @@ -329,8 +330,6 @@ class BotsVSBotsGame(bs.TeamGameActivity[bs.Player, Team]): def spawn_player(self, player: Player) -> None: return None - # def team_pois_set - def spawn_team(self, team: Team) -> None: camp = self.map.get_flag_position(team.id) for i in range(self._bots_per_team):