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plugins/utilities/infinite_impact_bombs.py
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44
plugins/utilities/infinite_impact_bombs.py
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# ba_meta require api 9
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import babase
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import bauiv1 as bui
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import bauiv1lib.party
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import bascenev1 as bs
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class InfiniteImpactBombs(bauiv1lib.party.PartyWindow):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self._bombs_enabled = False # Track bomb state
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self._btn = bui.buttonwidget(
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parent=self._root_widget,
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size=(200, 50),
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scale=0.7,
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label="Toggle Impact Bombs",
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button_type="square",
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position=(self._width - 210, self._height - 50),
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on_activate_call=self._toggle_bombs
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)
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def _toggle_bombs(self):
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"""Toggle infinite impact bombs for the player."""
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activity = bs.get_foreground_host_activity()
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if activity is None or not hasattr(activity, "players"):
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bui.screenmessage("No game running!", color=(1, 0, 0))
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return
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for player in activity.players:
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if player and player.actor:
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spaz = player.actor
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if self._bombs_enabled:
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spaz.bomb_type = "normal"
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bui.screenmessage("Impact Bombs Disabled", color=(1, 0, 0))
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else:
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spaz.bomb_type = "impact"
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bui.screenmessage("Impact Bombs Enabled", color=(0, 1, 0))
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self._bombs_enabled = not self._bombs_enabled
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# ba_meta export plugin
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class ByANES(babase.Plugin):
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def __init__(self):
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bauiv1lib.party.PartyWindow = InfiniteImpactBombs
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