[ci] auto-format

This commit is contained in:
SEBASTIAN2059 2023-04-29 17:16:42 +00:00 committed by github-actions[bot]
parent 176e19b9d0
commit 095a77331c

View file

@ -11,7 +11,8 @@ from typing import TYPE_CHECKING
import random
import ba,_ba
import ba
import _ba
from bastd.actor.playerspaz import PlayerSpaz
from bastd.actor.scoreboard import Scoreboard
from bastd.actor.powerupbox import PowerupBoxFactory
@ -23,15 +24,18 @@ from bastd.actor.spaz import PickupMessage, BombDiedMessage
if TYPE_CHECKING:
from typing import Any, Sequence, Dict, Type, List, Optional, Union
class BallDiedMessage:
"""Inform something that a ball has died."""
def __init__(self, ball: Ball):
self.ball = ball
class ExplodeHitMessage:
"""Tell an object it was hit by an explosion."""
class Ball(ba.Actor):
"""A lovely bomb mortal"""
@ -106,7 +110,8 @@ class Ball(ba.Actor):
self._tick_timer = ba.Timer(1.0,
call=ba.WeakCall(self._tick),
repeat=True)
m = ba.newnode('math', owner=self.node, attrs={'input1': (0, 0.6, 0), 'operation': 'add'})
m = ba.newnode('math', owner=self.node, attrs={
'input1': (0, 0.6, 0), 'operation': 'add'})
self.node.connectattr('position', m, 'input2')
self._counter = ba.newnode(
'text',
@ -140,9 +145,9 @@ class Ball(ba.Actor):
if self.node:
ba.playsound(ba.getsound('scamper01'), volume=0.4)
def explode(self, color=(3, 1, 0)) -> None:
sound = random.choice(['explosion01','explosion02','explosion03','explosion04','explosion05'])
sound = random.choice(['explosion01', 'explosion02',
'explosion03', 'explosion04', 'explosion05'])
ba.playsound(ba.getsound(sound), volume=1)
ba.emitfx(position=self.node.position,
velocity=(0, 10, 0),
@ -257,7 +262,8 @@ class Ball(ba.Actor):
def handlemessage(self, msg: Any) -> Any:
if isinstance(msg, ba.DieMessage):
if not self.node: return
if not self.node:
return
self.node.delete()
activity = self._activity()
if activity and not msg.immediate:
@ -270,11 +276,13 @@ class Ball(ba.Actor):
elif isinstance(msg, ba.PickedUpMessage):
d = self.d_time
def damage():
if (msg is not None and msg.node.exists()
and msg.node.getdelegate(PlayerSpaz).hitpoints > 0):
spaz = msg.node.getdelegate(PlayerSpaz)
spaz.node.color = (spaz.node.color[0]-0.1,spaz.node.color[1]-0.1,spaz.node.color[2]-0.1)
spaz.node.color = (spaz.node.color[0]-0.1,
spaz.node.color[1]-0.1, spaz.node.color[2]-0.1)
if spaz.node.hold_node != self.node:
self.handlemessage(ba.DroppedMessage(spaz.node))
if spaz.hitpoints > 10000:
@ -322,7 +330,8 @@ class Ball(ba.Actor):
elif isinstance(msg, ExplodeHitMessage):
node = ba.getcollision().opposingnode
if not self.node: return
if not self.node:
return
nodepos = self.region.position
mag = 2000.0
@ -341,12 +350,14 @@ class Ball(ba.Actor):
super().handlemessage(msg)
### HUMAN###
class NewPlayerSpaz(PlayerSpaz):
move_mult = 1.0
reload = True
extra_jump = True
###calls
# calls
def impulse(self):
self.reload = False
@ -394,7 +405,6 @@ class NewPlayerSpaz(PlayerSpaz):
source_player=self.source_player,
owner=self.node).autoretain()
assert bomb.node
if dropping_bomb:
self.bomb_count -= 1
@ -1012,8 +1022,10 @@ class HotBombGame(ba.TeamGameActivity[Player, Team]):
self._ball.light.color = (0, 0, 3)
def update_ball(self):
if not self._ball: return
if not self._ball.node: return
if not self._ball:
return
if not self._ball.node:
return
gnode = ba.getactivity().globalsnode
if self._ball.node.position[0] > 0:
@ -1193,7 +1205,6 @@ class HotBombGame(ba.TeamGameActivity[Player, Team]):
if player:
self.spawn_player(player)
def spawn_player_spaz(self, player: PlayerType) -> None:
position = (0, 1, 0)
angle = None
@ -1208,12 +1219,16 @@ class HotBombGame(ba.TeamGameActivity[Player, Team]):
return super().spawn_player_spaz(player, position, angle)
##### New-Bomb#####
class ExplodeMessage:
"""Tells an object to explode."""
class ImpactMessage:
"""Tell an object it touched something."""
class NewBomb(ba.Actor):
def __init__(self, position: Sequence[float] = (0, 1, 0),
@ -1295,7 +1310,6 @@ class NewBomb(ba.Actor):
return
self.handlemessage(ExplodeMessage())
def _explode(self):
if self.node:
# Set our position a bit lower so we throw more things upward.
@ -1331,7 +1345,6 @@ class NewBomb(ba.Actor):
ba.animate(scorch, 'size', {0: 1.0, 5: 0})
ba.timer(5, scorch.delete)
ba.timer(0.05, self.explode_region.delete)
ba.timer(0.001, ba.WeakCall(self.handlemessage, ba.DieMessage()))
@ -1353,7 +1366,8 @@ class NewBomb(ba.Actor):
if player.team == owner_team:
return
player.actor.node.handlemessage('knockout', 500.0)
ba.animate_array(player.actor.node,'color',3,{0:color,0.1:(1.5,1,0),0.5:(1.5,1,0),0.6:color})
ba.animate_array(player.actor.node, 'color', 3, {
0: color, 0.1: (1.5, 1, 0), 0.5: (1.5, 1, 0), 0.6: color})
def _check(self) -> None:
"""Prevent the cube from annihilating."""
@ -1371,6 +1385,8 @@ class NewBomb(ba.Actor):
self.node.delete()
###### Object#####
class HealthFactory:
"""Wraps up media and other resources used by ba.Bombs.
@ -1407,8 +1423,6 @@ class HealthFactory:
assert isinstance(factory, HealthFactory)
return factory
def __init__(self) -> None:
"""Instantiate a BombFactory.
@ -1450,6 +1464,7 @@ class HealthFactory:
self.health_material.add_actions(actions=('modify_part_collision',
'friction', 0.3))
class HealthBox(ba.Actor):
def __init__(self, position: Sequence[float] = (0, 1, 0),
@ -1521,6 +1536,7 @@ class HealthBox(ba.Actor):
spaz = msg.node.getdelegate(PlayerSpaz)
self.regen_timer = None
class Torso(ba.Actor):
def __init__(self, position: Sequence[float] = (0, 1, 0),
@ -1561,6 +1577,7 @@ class Torso(ba.Actor):
if self.node:
self.node.delete()
class Bone(ba.Actor):
def __init__(self, position: Sequence[float] = (0, 1, 0),
@ -1570,7 +1587,8 @@ class Bone(ba.Actor):
super().__init__()
shared = SharedObjects.get()
models = ['bonesUpperArm','bonesUpperLeg','bonesForeArm','bonesPelvis','bonesToes','bonesHand']
models = ['bonesUpperArm', 'bonesUpperLeg', 'bonesForeArm',
'bonesPelvis', 'bonesToes', 'bonesHand']
bone = None
model = 0
for i in models:
@ -1610,6 +1628,8 @@ class Bone(ba.Actor):
self.node.delete()
###### Object#####
class Box(ba.Actor):
def __init__(self, position: Sequence[float] = (0, 1, 0),