[ci] apply-plugin-metadata-and-formatting

This commit is contained in:
MrParadox1691 2026-06-10 16:12:12 +00:00 committed by github-actions[bot]
parent 4804a55ca0
commit 0749053077
2 changed files with 25 additions and 25 deletions

View file

@ -1694,8 +1694,8 @@
"external_url": "https://discord.gg/sQGDsztQcy", "external_url": "https://discord.gg/sQGDsztQcy",
"authors": [ "authors": [
{ {
"name": "Mr.Paradox", "name": "Mr.ghosty",
"email": "microsoftusergame@gmail.com", "email": "",
"discord": "gaurangbroyo" "discord": "gaurangbroyo"
}, },
{ {
@ -1705,6 +1705,7 @@
} }
], ],
"versions": { "versions": {
"2.1.0": null,
"1.0.2": { "1.0.2": {
"api_version": 9, "api_version": 9,
"commit_sha": "edaed70", "commit_sha": "edaed70",

View file

@ -1,5 +1,10 @@
# ba_meta require api 9 # ba_meta require api 9
from __future__ import annotations from __future__ import annotations
from bascenev1lib.gameutils import SharedObjects
import bascenev1 as bs
import babase
import random
from typing import Optional, List, Dict, Any
# Vanishing Tiles - BombSquad Minigame # Vanishing Tiles - BombSquad Minigame
# Tiles disappear one by one. Survive all rounds to win. # Tiles disappear one by one. Survive all rounds to win.
@ -16,12 +21,6 @@ plugman = dict(
version="2.1.0", version="2.1.0",
) )
from typing import Optional, List, Dict, Any
import random
import babase
import bascenev1 as bs
from bascenev1lib.gameutils import SharedObjects
class Player(bs.Player['Team']): class Player(bs.Player['Team']):
def __init__(self) -> None: def __init__(self) -> None:
@ -36,7 +35,7 @@ class Team(bs.Team[Player]):
# ba_meta export bascenev1.GameActivity # ba_meta export bascenev1.GameActivity
class VanishingTilesGame(bs.TeamGameActivity[Player, Team]): class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
name = 'Vanishing Tiles' name = 'Vanishing Tiles'
description = 'Tiles disappear one by one. Be the last one standing!' description = 'Tiles disappear one by one. Be the last one standing!'
scoreconfig = bs.ScoreConfig(label='Survived', scoretype=bs.ScoreType.MILLISECONDS) scoreconfig = bs.ScoreConfig(label='Survived', scoretype=bs.ScoreType.MILLISECONDS)
announce_player_deaths = True announce_player_deaths = True
@ -58,17 +57,17 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
def __init__(self, settings: dict) -> None: def __init__(self, settings: dict) -> None:
super().__init__(settings) super().__init__(settings)
self._epic_mode: bool = bool(settings.get('Epic Mode', False)) self._epic_mode: bool = bool(settings.get('Epic Mode', False))
self._show_credits: bool = bool(settings.get('Show Credits', True)) self._show_credits: bool = bool(settings.get('Show Credits', True))
self.default_music = bs.MusicType.EPIC if self._epic_mode else bs.MusicType.SURVIVAL self.default_music = bs.MusicType.EPIC if self._epic_mode else bs.MusicType.SURVIVAL
self._round: int = 1 self._round: int = 1
self._removing: bool = False self._removing: bool = False
self._game_start_time: Optional[float] = None self._game_start_time: Optional[float] = None
self._tile_nodes: Dict[int, bs.Node] = {} self._tile_nodes: Dict[int, bs.Node] = {}
self._region_nodes: Dict[int, bs.Node] = {} self._region_nodes: Dict[int, bs.Node] = {}
self._present_tile_ids: set[int] = set() self._present_tile_ids: set[int] = set()
self._remove_speed: float = 1.8 self._remove_speed: float = 1.8
@ -78,8 +77,8 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
self._no_collide_mat.add_actions(actions=(('modify_part_collision', 'collide', False),)) self._no_collide_mat.add_actions(actions=(('modify_part_collision', 'collide', False),))
self._default_tex = bs.gettexture('powerupHealth') self._default_tex = bs.gettexture('powerupHealth')
self._warn_tex = bs.gettexture('powerupCurse') self._warn_tex = bs.gettexture('powerupCurse')
self._final_tex = bs.gettexture('powerupPunch') self._final_tex = bs.gettexture('powerupPunch')
self._hud_round: Optional[bs.Node] = None self._hud_round: Optional[bs.Node] = None
self._hud_players: Optional[bs.Node] = None self._hud_players: Optional[bs.Node] = None
@ -163,7 +162,7 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
self._hud_players.text = f'Players alive: {alive}' self._hud_players.text = f'Players alive: {alive}'
if self._hud_tiles: if self._hud_tiles:
self._hud_tiles.color = (1.0, 0.3, 0.3, 1) if urgent else (0.5, 1.0, 0.5, 1) self._hud_tiles.color = (1.0, 0.3, 0.3, 1) if urgent else (0.5, 1.0, 0.5, 1)
self._hud_tiles.text = f'Tiles left: {tiles}' self._hud_tiles.text = f'Tiles left: {tiles}'
def _show_round_banner(self) -> None: def _show_round_banner(self) -> None:
node = bs.newnode('text', attrs={ node = bs.newnode('text', attrs={
@ -195,7 +194,7 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
(-1.5, 2, -9), (-1.5, 2, -6), (-1.5, 2, -3), (-1.5, 2, 0), (-1.5, 2, -9), (-1.5, 2, -6), (-1.5, 2, -3), (-1.5, 2, 0),
(-4.5, 2, -9), (-4.5, 2, -6), (-4.5, 2, -3), (-4.5, 2, 0), (-4.5, 2, -9), (-4.5, 2, -6), (-4.5, 2, -3), (-4.5, 2, 0),
] ]
model = bs.getmesh('buttonSquareOpaque') model = bs.getmesh('buttonSquareOpaque')
shared = SharedObjects.get() shared = SharedObjects.get()
for i, pos in enumerate(positions): for i, pos in enumerate(positions):
tile = bs.newnode('prop', attrs={ tile = bs.newnode('prop', attrs={
@ -208,7 +207,7 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
'position': pos, 'scale': (3.5, 0.1, 3.5), 'type': 'box', 'position': pos, 'scale': (3.5, 0.1, 3.5), 'type': 'box',
'materials': [self._collide_mat, shared.footing_material], 'materials': [self._collide_mat, shared.footing_material],
}) })
self._tile_nodes[i] = tile self._tile_nodes[i] = tile
self._region_nodes[i] = region self._region_nodes[i] = region
self._present_tile_ids.add(i) self._present_tile_ids.add(i)
self._refresh_hud() self._refresh_hud()
@ -221,7 +220,7 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
def _make_final_tile(self) -> None: def _make_final_tile(self) -> None:
try: try:
tile_id = list(self._present_tile_ids)[0] tile_id = list(self._present_tile_ids)[0]
tile = self._tile_nodes.get(tile_id) tile = self._tile_nodes.get(tile_id)
if tile and tile.exists(): if tile and tile.exists():
tile.color_texture = self._final_tex tile.color_texture = self._final_tex
except Exception: except Exception:
@ -248,7 +247,7 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
bs.timer(self._remove_speed, self._remove_next_tile) bs.timer(self._remove_speed, self._remove_next_tile)
def _remove_tile(self, tile_id: int) -> None: def _remove_tile(self, tile_id: int) -> None:
tile = self._tile_nodes.get(tile_id) tile = self._tile_nodes.get(tile_id)
region = self._region_nodes.get(tile_id) region = self._region_nodes.get(tile_id)
if tile is None or not tile.exists(): if tile is None or not tile.exists():
self._present_tile_ids.discard(tile_id) self._present_tile_ids.discard(tile_id)
@ -345,12 +344,12 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
if self.has_ended(): if self.has_ended():
return return
cur_time = bs.time() cur_time = bs.time()
start = self._game_start_time or cur_time start = self._game_start_time or cur_time
results = bs.GameResults() results = bs.GameResults()
for team in self.teams: for team in self.teams:
longest = 0.0 longest = 0.0
for p in team.players: for p in team.players:
death = p.death_time or (cur_time + 1) death = p.death_time or (cur_time + 1)
longest = max(longest, death - start) longest = max(longest, death - start)
results.set_team_score(team, int(longest * 1000)) results.set_team_score(team, int(longest * 1000))
@ -378,7 +377,7 @@ class VanishingTilesGame(bs.TeamGameActivity[Player, Team]):
class VanishingTilesMapDefs: class VanishingTilesMapDefs:
points = {'spawn1': (0, 3, -5)} points = {'spawn1': (0, 3, -5)}
boxes = { boxes = {
'area_of_interest_bounds': (0, 4, -5, 0, 0, 0, 16, 8, 16), 'area_of_interest_bounds': (0, 4, -5, 0, 0, 0, 16, 8, 16),
'map_bounds': (0, 4, -5, 0, 0, 0, 30, 14, 30), 'map_bounds': (0, 4, -5, 0, 0, 0, 30, 14, 30),
} }