mirror of
https://github.com/bombsquad-community/plugin-manager.git
synced 2025-10-08 14:54:36 +00:00
fix quick custom game
This commit is contained in:
parent
c0fac8061a
commit
06d63d907a
1 changed files with 165 additions and 138 deletions
|
|
@ -21,17 +21,17 @@ if TYPE_CHECKING:
|
|||
|
||||
lang = bs.app.lang.language
|
||||
|
||||
if lang == 'Spanish':
|
||||
custom_txt = 'personalizar...'
|
||||
if lang == "Spanish":
|
||||
custom_txt = "personalizar..."
|
||||
else:
|
||||
custom_txt = 'custom...'
|
||||
custom_txt = "custom..."
|
||||
|
||||
|
||||
if 'quick_game_button' in babase.app.config:
|
||||
config = babase.app.config['quick_game_button']
|
||||
if "quick_game_button" in babase.app.config:
|
||||
config = babase.app.config["quick_game_button"]
|
||||
else:
|
||||
config = {'selected': None, 'config': None}
|
||||
babase.app.config['quick_game_button'] = config
|
||||
config = {"selected": None, "config": None}
|
||||
babase.app.config["quick_game_button"] = config
|
||||
babase.app.config.commit()
|
||||
|
||||
|
||||
|
|
@ -43,7 +43,8 @@ def start_game(session: bs.Session, fadeout: bool = True):
|
|||
bs.new_host_session(session)
|
||||
except Exception:
|
||||
from bascenev1lib import mainmenu
|
||||
babase.print_exception('exception running session', session)
|
||||
|
||||
babase.print_exception("exception running session", session)
|
||||
|
||||
# Drop back into a main menu session.
|
||||
bs.new_host_session(mainmenu.MainMenuSession)
|
||||
|
|
@ -56,33 +57,31 @@ def start_game(session: bs.Session, fadeout: bool = True):
|
|||
|
||||
|
||||
class SimplePlaylist:
|
||||
|
||||
def __init__(self,
|
||||
settings: dict,
|
||||
gametype: type[bs.GameActivity]):
|
||||
def __init__(self, settings: dict, gametype: type[bs.GameActivity]):
|
||||
self.settings = settings
|
||||
self.gametype = gametype
|
||||
|
||||
def pull_next(self) -> None:
|
||||
if 'map' not in self.settings['settings']:
|
||||
settings = dict(
|
||||
map=self.settings['map'], **self.settings['settings'])
|
||||
if "map" not in self.settings["settings"]:
|
||||
settings = dict(map=self.settings["map"], **self.settings["settings"])
|
||||
else:
|
||||
settings = self.settings['settings']
|
||||
settings = self.settings["settings"]
|
||||
return dict(resolved_type=self.gametype, settings=settings)
|
||||
|
||||
|
||||
class CustomSession(FreeForAllSession):
|
||||
|
||||
def __init__(self, *args, **kwargs):
|
||||
# pylint: disable=cyclic-import
|
||||
self.use_teams = False
|
||||
self._tutorial_activity_instance = None
|
||||
bs.Session.__init__(self, depsets=[],
|
||||
team_names=None,
|
||||
team_colors=None,
|
||||
min_players=1,
|
||||
max_players=self.get_max_players())
|
||||
bs.Session.__init__(
|
||||
self,
|
||||
depsets=[],
|
||||
team_names=None,
|
||||
team_colors=None,
|
||||
min_players=1,
|
||||
max_players=self.get_max_players(),
|
||||
)
|
||||
|
||||
self._series_length = 1
|
||||
self._ffa_series_length = 1
|
||||
|
|
@ -90,15 +89,14 @@ class CustomSession(FreeForAllSession):
|
|||
# Which game activity we're on.
|
||||
self._game_number = 0
|
||||
self._playlist = SimplePlaylist(self._config, self._gametype)
|
||||
config['selected'] = self._gametype.__name__
|
||||
config['config'] = self._config
|
||||
config["selected"] = self._gametype.__name__
|
||||
config["config"] = self._config
|
||||
babase.app.config.commit()
|
||||
|
||||
# Get a game on deck ready to go.
|
||||
self._current_game_spec: Optional[Dict[str, Any]] = None
|
||||
self._next_game_spec: Dict[str, Any] = self._playlist.pull_next()
|
||||
self._next_game: Type[bs.GameActivity] = (
|
||||
self._next_game_spec['resolved_type'])
|
||||
self._next_game: Type[bs.GameActivity] = self._next_game_spec["resolved_type"]
|
||||
|
||||
# Go ahead and instantiate the next game we'll
|
||||
# use so it has lots of time to load.
|
||||
|
|
@ -109,8 +107,7 @@ class CustomSession(FreeForAllSession):
|
|||
|
||||
|
||||
class SelectGameWindow(PlaylistAddGameWindow):
|
||||
|
||||
def __init__(self, transition: str = 'in_right'):
|
||||
def __init__(self, transition: str = "in_right"):
|
||||
class EditController:
|
||||
_sessiontype = bs.FreeForAllSession
|
||||
|
||||
|
|
@ -118,32 +115,44 @@ class SelectGameWindow(PlaylistAddGameWindow):
|
|||
return self._sessiontype
|
||||
|
||||
self._editcontroller = EditController()
|
||||
self._r = 'addGameWindow'
|
||||
self._r = "addGameWindow"
|
||||
uiscale = bui.app.ui_v1.uiscale
|
||||
self._width = 750 if uiscale is babase.UIScale.SMALL else 650
|
||||
x_inset = 50 if uiscale is babase.UIScale.SMALL else 0
|
||||
self._height = (346 if uiscale is babase.UIScale.SMALL else
|
||||
380 if uiscale is babase.UIScale.MEDIUM else 440)
|
||||
self._height = (
|
||||
346
|
||||
if uiscale is babase.UIScale.SMALL
|
||||
else 380
|
||||
if uiscale is babase.UIScale.MEDIUM
|
||||
else 440
|
||||
)
|
||||
top_extra = 30 if uiscale is babase.UIScale.SMALL else 20
|
||||
self._scroll_width = 210
|
||||
|
||||
self._root_widget = bui.containerwidget(
|
||||
size=(self._width, self._height + top_extra),
|
||||
transition=transition,
|
||||
scale=(2.17 if uiscale is babase.UIScale.SMALL else
|
||||
1.5 if uiscale is babase.UIScale.MEDIUM else 1.0),
|
||||
stack_offset=(0, 1) if uiscale is babase.UIScale.SMALL else (0, 0))
|
||||
scale=(
|
||||
2.17
|
||||
if uiscale is babase.UIScale.SMALL
|
||||
else 1.5
|
||||
if uiscale is babase.UIScale.MEDIUM
|
||||
else 1.0
|
||||
),
|
||||
stack_offset=(0, 1) if uiscale is babase.UIScale.SMALL else (0, 0),
|
||||
)
|
||||
|
||||
self._back_button = bui.buttonwidget(parent=self._root_widget,
|
||||
position=(58 + x_inset,
|
||||
self._height - 53),
|
||||
size=(165, 70),
|
||||
scale=0.75,
|
||||
text_scale=1.2,
|
||||
label=babase.Lstr(resource='backText'),
|
||||
autoselect=True,
|
||||
button_type='back',
|
||||
on_activate_call=self._back)
|
||||
self._back_button = bui.buttonwidget(
|
||||
parent=self._root_widget,
|
||||
position=(58 + x_inset, self._height - 53),
|
||||
size=(165, 70),
|
||||
scale=0.75,
|
||||
text_scale=1.2,
|
||||
label=babase.Lstr(resource="backText"),
|
||||
autoselect=True,
|
||||
button_type="back",
|
||||
on_activate_call=self._back,
|
||||
)
|
||||
self._select_button = select_button = bui.buttonwidget(
|
||||
parent=self._root_widget,
|
||||
position=(self._width - (172 + x_inset), self._height - 50),
|
||||
|
|
@ -151,22 +160,26 @@ class SelectGameWindow(PlaylistAddGameWindow):
|
|||
size=(160, 60),
|
||||
scale=0.75,
|
||||
text_scale=1.2,
|
||||
label=babase.Lstr(resource='selectText'),
|
||||
on_activate_call=self._add)
|
||||
label=babase.Lstr(resource="selectText"),
|
||||
on_activate_call=self._add,
|
||||
)
|
||||
|
||||
if bui.app.ui_v1.use_toolbars:
|
||||
bui.widget(edit=select_button,
|
||||
right_widget=bui.get_special_widget('party_button'))
|
||||
bui.widget(
|
||||
edit=select_button, right_widget=bui.get_special_widget("party_button")
|
||||
)
|
||||
|
||||
bui.textwidget(parent=self._root_widget,
|
||||
position=(self._width * 0.5, self._height - 28),
|
||||
size=(0, 0),
|
||||
scale=1.0,
|
||||
text=babase.Lstr(resource=self._r + '.titleText'),
|
||||
h_align='center',
|
||||
color=bui.app.ui_v1.title_color,
|
||||
maxwidth=250,
|
||||
v_align='center')
|
||||
bui.textwidget(
|
||||
parent=self._root_widget,
|
||||
position=(self._width * 0.5, self._height - 28),
|
||||
size=(0, 0),
|
||||
scale=1.0,
|
||||
text=babase.Lstr(resource=self._r + ".titleText"),
|
||||
h_align="center",
|
||||
color=bui.app.ui_v1.title_color,
|
||||
maxwidth=250,
|
||||
v_align="center",
|
||||
)
|
||||
v = self._height - 64
|
||||
|
||||
self._selected_title_text = bui.textwidget(
|
||||
|
|
@ -176,8 +189,9 @@ class SelectGameWindow(PlaylistAddGameWindow):
|
|||
scale=1.0,
|
||||
color=(0.7, 1.0, 0.7, 1.0),
|
||||
maxwidth=self._width - self._scroll_width - 150 - x_inset * 2,
|
||||
h_align='left',
|
||||
v_align='center')
|
||||
h_align="left",
|
||||
v_align="center",
|
||||
)
|
||||
v -= 30
|
||||
|
||||
self._selected_description_text = bui.textwidget(
|
||||
|
|
@ -187,111 +201,115 @@ class SelectGameWindow(PlaylistAddGameWindow):
|
|||
scale=0.7,
|
||||
color=(0.5, 0.8, 0.5, 1.0),
|
||||
maxwidth=self._width - self._scroll_width - 150 - x_inset * 2,
|
||||
h_align='left')
|
||||
h_align="left",
|
||||
)
|
||||
|
||||
scroll_height = self._height - 100
|
||||
|
||||
v = self._height - 60
|
||||
|
||||
self._scrollwidget = bui.scrollwidget(parent=self._root_widget,
|
||||
position=(x_inset + 61,
|
||||
v - scroll_height),
|
||||
size=(self._scroll_width,
|
||||
scroll_height),
|
||||
highlight=False)
|
||||
bui.widget(edit=self._scrollwidget,
|
||||
up_widget=self._back_button,
|
||||
left_widget=self._back_button,
|
||||
right_widget=select_button)
|
||||
self._scrollwidget = bui.scrollwidget(
|
||||
parent=self._root_widget,
|
||||
position=(x_inset + 61, v - scroll_height),
|
||||
size=(self._scroll_width, scroll_height),
|
||||
highlight=False,
|
||||
)
|
||||
bui.widget(
|
||||
edit=self._scrollwidget,
|
||||
up_widget=self._back_button,
|
||||
left_widget=self._back_button,
|
||||
right_widget=select_button,
|
||||
)
|
||||
self._column: Optional[bui.Widget] = None
|
||||
|
||||
v -= 35
|
||||
bui.containerwidget(edit=self._root_widget,
|
||||
cancel_button=self._back_button,
|
||||
start_button=select_button)
|
||||
bui.containerwidget(
|
||||
edit=self._root_widget,
|
||||
cancel_button=self._back_button,
|
||||
start_button=select_button,
|
||||
)
|
||||
self._selected_game_type: Optional[Type[bs.GameActivity]] = None
|
||||
|
||||
bui.containerwidget(edit=self._root_widget,
|
||||
selected_child=self._scrollwidget)
|
||||
bui.containerwidget(edit=self._root_widget, selected_child=self._scrollwidget)
|
||||
|
||||
self._game_types: list[type[bs.GameActivity]] = []
|
||||
|
||||
# Get actual games loading in the bg.
|
||||
babase.app.meta.load_exported_classes(bs.GameActivity,
|
||||
self._on_game_types_loaded,
|
||||
completion_cb_in_bg_thread=True)
|
||||
babase.app.meta.load_exported_classes(
|
||||
bs.GameActivity, self._on_game_types_loaded, completion_cb_in_bg_thread=True
|
||||
)
|
||||
|
||||
# Refresh with our initial empty list. We'll refresh again once
|
||||
# game loading is complete.
|
||||
self._refresh()
|
||||
|
||||
if config['selected']:
|
||||
if config["selected"]:
|
||||
for gt in self._game_types:
|
||||
if gt.__name__ == config['selected']:
|
||||
if gt.__name__ == config["selected"]:
|
||||
self._refresh(selected=gt)
|
||||
self._set_selected_game_type(gt)
|
||||
|
||||
def _refresh(self,
|
||||
select_get_more_games_button: bool = False,
|
||||
selected: bool = None) -> None:
|
||||
def _refresh(
|
||||
self, select_get_more_games_button: bool = False, selected: bool = None
|
||||
) -> None:
|
||||
# from babase.internal import get_game_types
|
||||
|
||||
if self._column is not None:
|
||||
self._column.delete()
|
||||
|
||||
self._column = bui.columnwidget(parent=self._scrollwidget,
|
||||
border=2,
|
||||
margin=0)
|
||||
self._column = bui.columnwidget(parent=self._scrollwidget, border=2, margin=0)
|
||||
|
||||
for i, gametype in enumerate(self._game_types):
|
||||
|
||||
def _doit() -> None:
|
||||
if self._select_button:
|
||||
bs.apptimer(0.1,
|
||||
self._select_button.activate)
|
||||
bs.apptimer(0.1, self._select_button.activate)
|
||||
|
||||
txt = bui.textwidget(parent=self._column,
|
||||
position=(0, 0),
|
||||
size=(self._width - 88, 24),
|
||||
text=gametype.get_display_string(),
|
||||
h_align='left',
|
||||
v_align='center',
|
||||
color=(0.8, 0.8, 0.8, 1.0),
|
||||
maxwidth=self._scroll_width * 0.8,
|
||||
on_select_call=babase.Call(
|
||||
self._set_selected_game_type, gametype),
|
||||
always_highlight=True,
|
||||
selectable=True,
|
||||
on_activate_call=_doit)
|
||||
txt = bui.textwidget(
|
||||
parent=self._column,
|
||||
position=(0, 0),
|
||||
size=(self._width - 88, 24),
|
||||
text=gametype.get_display_string(),
|
||||
h_align="left",
|
||||
v_align="center",
|
||||
color=(0.8, 0.8, 0.8, 1.0),
|
||||
maxwidth=self._scroll_width * 0.8,
|
||||
on_select_call=babase.Call(self._set_selected_game_type, gametype),
|
||||
always_highlight=True,
|
||||
selectable=True,
|
||||
on_activate_call=_doit,
|
||||
)
|
||||
if i == 0:
|
||||
bui.widget(edit=txt, up_widget=self._back_button)
|
||||
|
||||
self._get_more_games_button = bui.buttonwidget(
|
||||
parent=self._column,
|
||||
autoselect=True,
|
||||
label=babase.Lstr(resource=self._r + '.getMoreGamesText'),
|
||||
label=babase.Lstr(resource=self._r + ".getMoreGamesText"),
|
||||
color=(0.54, 0.52, 0.67),
|
||||
textcolor=(0.7, 0.65, 0.7),
|
||||
on_activate_call=self._on_get_more_games_press,
|
||||
size=(178, 50))
|
||||
size=(178, 50),
|
||||
)
|
||||
if select_get_more_games_button:
|
||||
bui.containerwidget(edit=self._column,
|
||||
selected_child=self._get_more_games_button,
|
||||
visible_child=self._get_more_games_button)
|
||||
bui.containerwidget(
|
||||
edit=self._column,
|
||||
selected_child=self._get_more_games_button,
|
||||
visible_child=self._get_more_games_button,
|
||||
)
|
||||
|
||||
def _add(self) -> None:
|
||||
_babase.lock_all_input() # Make sure no more commands happen.
|
||||
bs.apptimer(0.1, _babase.unlock_all_input)
|
||||
gameconfig = {}
|
||||
if config['selected'] == self._selected_game_type.__name__:
|
||||
if config['config']:
|
||||
gameconfig = config['config']
|
||||
if 'map' in gameconfig:
|
||||
gameconfig['settings']['map'] = gameconfig.pop('map')
|
||||
if config["selected"] == self._selected_game_type.__name__:
|
||||
if config["config"]:
|
||||
gameconfig = config["config"]
|
||||
if "map" in gameconfig:
|
||||
gameconfig["settings"]["map"] = gameconfig.pop("map")
|
||||
self._selected_game_type.create_settings_ui(
|
||||
self._editcontroller.get_session_type(),
|
||||
gameconfig,
|
||||
self._edit_game_done)
|
||||
self._editcontroller.get_session_type(), gameconfig, self._edit_game_done
|
||||
)
|
||||
|
||||
def _edit_game_done(self, config: Optional[Dict[str, Any]]) -> None:
|
||||
if config:
|
||||
|
|
@ -299,14 +317,21 @@ class SelectGameWindow(PlaylistAddGameWindow):
|
|||
CustomSession._gametype = self._selected_game_type
|
||||
start_game(CustomSession)
|
||||
else:
|
||||
bui.app.ui_v1.clear_main_menu_window(transition='out_right')
|
||||
bui.app.ui_v1.clear_main_menu_window(transition="out_right")
|
||||
bui.app.ui_v1.set_main_menu_window(
|
||||
SelectGameWindow(transition='in_left').get_root_widget())
|
||||
SelectGameWindow(transition="in_left").get_root_widget(),
|
||||
from_window=None,
|
||||
)
|
||||
|
||||
def _back(self) -> None:
|
||||
bui.containerwidget(edit=self._root_widget, transition='out_right')
|
||||
if not self._root_widget or self._root_widget.transitioning_out:
|
||||
return
|
||||
|
||||
bui.containerwidget(edit=self._root_widget, transition="out_right")
|
||||
bui.app.ui_v1.set_main_menu_window(
|
||||
PlayWindow(transition='in_left').get_root_widget())
|
||||
PlayWindow(transition="in_left").get_root_widget(),
|
||||
from_window=self._root_widget,
|
||||
)
|
||||
|
||||
|
||||
PlayWindow._old_init = PlayWindow.__init__
|
||||
|
|
@ -319,10 +344,14 @@ def __init__(self, *args, **kwargs):
|
|||
height = 550
|
||||
|
||||
def do_quick_game() -> None:
|
||||
if not self._root_widget or self._root_widget.transitioning_out:
|
||||
return
|
||||
|
||||
self._save_state()
|
||||
bui.containerwidget(edit=self._root_widget, transition='out_left')
|
||||
bui.containerwidget(edit=self._root_widget, transition="out_left")
|
||||
bui.app.ui_v1.set_main_menu_window(
|
||||
SelectGameWindow().get_root_widget())
|
||||
SelectGameWindow().get_root_widget(), from_window=self._root_widget
|
||||
)
|
||||
|
||||
self._quick_game_button = bui.buttonwidget(
|
||||
parent=self._root_widget,
|
||||
|
|
@ -334,46 +363,44 @@ def __init__(self, *args, **kwargs):
|
|||
label=custom_txt,
|
||||
on_activate_call=do_quick_game,
|
||||
color=(0.54, 0.52, 0.67),
|
||||
textcolor=(0.7, 0.65, 0.7))
|
||||
textcolor=(0.7, 0.65, 0.7),
|
||||
)
|
||||
|
||||
self._restore_state()
|
||||
|
||||
|
||||
def states(self) -> None:
|
||||
return {
|
||||
'Team Games': self._teams_button,
|
||||
'Co-op Games': self._coop_button,
|
||||
'Free-for-All Games': self._free_for_all_button,
|
||||
'Back': self._back_button,
|
||||
'Quick Game': self._quick_game_button
|
||||
"Team Games": self._teams_button,
|
||||
"Co-op Games": self._coop_button,
|
||||
"Free-for-All Games": self._free_for_all_button,
|
||||
"Back": self._back_button,
|
||||
"Quick Game": self._quick_game_button,
|
||||
}
|
||||
|
||||
|
||||
def _save_state(self) -> None:
|
||||
swapped = {v: k for k, v in states(self).items()}
|
||||
if self._root_widget.get_selected_child() in swapped:
|
||||
bui.app.ui_v1.window_states[
|
||||
self.__class__.__name__] = swapped[
|
||||
self._root_widget.get_selected_child()]
|
||||
bui.app.ui_v1.window_states[self.__class__.__name__] = swapped[
|
||||
self._root_widget.get_selected_child()
|
||||
]
|
||||
else:
|
||||
babase.print_exception(f'Error saving state for {self}.')
|
||||
babase.print_exception(f"Error saving state for {self}.")
|
||||
|
||||
|
||||
def _restore_state(self) -> None:
|
||||
if not hasattr(self, '_quick_game_button'):
|
||||
if not hasattr(self, "_quick_game_button"):
|
||||
return # ensure that our monkey patched init ran
|
||||
if self.__class__.__name__ not in bui.app.ui_v1.window_states:
|
||||
bui.containerwidget(edit=self._root_widget,
|
||||
selected_child=self._coop_button)
|
||||
bui.containerwidget(edit=self._root_widget, selected_child=self._coop_button)
|
||||
return
|
||||
sel = states(self).get(
|
||||
bui.app.ui_v1.window_states[self.__class__.__name__], None)
|
||||
sel = states(self).get(bui.app.ui_v1.window_states[self.__class__.__name__], None)
|
||||
if sel:
|
||||
bui.containerwidget(edit=self._root_widget, selected_child=sel)
|
||||
else:
|
||||
bui.containerwidget(edit=self._root_widget,
|
||||
selected_child=self._coop_button)
|
||||
babase.print_exception(f'Error restoring state for {self}.')
|
||||
bui.containerwidget(edit=self._root_widget, selected_child=self._coop_button)
|
||||
babase.print_exception(f"Error restoring state for {self}.")
|
||||
|
||||
|
||||
# ba_meta export plugin
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue