mirror of
https://github.com/bombsquad-community/plugin-manager.git
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Alliance elimination API 8
This commit is contained in:
parent
9344e45bac
commit
06aec55378
2 changed files with 61 additions and 58 deletions
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@ -166,6 +166,7 @@
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}
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],
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"versions": {
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"2.0.0": null,
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"1.1.0": {
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"api_version": 7,
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"commit_sha": "40b70fe",
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@ -2,23 +2,25 @@
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#
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"""Elimination mini-game."""
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# ba_meta require api 7
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# ba_meta require api 8
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# (see https://ballistica.net/wiki/meta-tag-system)
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import ba
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from bastd.actor.spazfactory import SpazFactory
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from bastd.actor.scoreboard import Scoreboard
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import babase
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import bauiv1 as bui
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import bascenev1 as bs
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from bascenev1lib.actor.spazfactory import SpazFactory
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from bascenev1lib.actor.scoreboard import Scoreboard
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if TYPE_CHECKING:
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from typing import (Any, Tuple, Type, List, Sequence, Optional,
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Union)
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class Icon(ba.Actor):
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class Icon(bs.Actor):
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"""Creates in in-game icon on screen."""
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def __init__(self,
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@ -37,10 +39,10 @@ class Icon(ba.Actor):
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self._show_lives = show_lives
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self._show_death = show_death
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self._name_scale = name_scale
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self._outline_tex = ba.gettexture('characterIconMask')
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self._outline_tex = bs.gettexture('characterIconMask')
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icon = player.get_icon()
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self.node = ba.newnode('image',
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self.node = bs.newnode('image',
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delegate=self,
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attrs={
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'texture': icon['texture'],
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@ -53,12 +55,12 @@ class Icon(ba.Actor):
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'absolute_scale': True,
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'attach': 'bottomCenter'
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})
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self._name_text = ba.newnode(
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self._name_text = bs.newnode(
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'text',
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owner=self.node,
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attrs={
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'text': ba.Lstr(value=player.getname()),
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'color': ba.safecolor(player.team.color),
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'text': babase.Lstr(value=player.getname()),
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'color': babase.safecolor(player.team.color),
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'h_align': 'center',
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'v_align': 'center',
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'vr_depth': 410,
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@ -69,7 +71,7 @@ class Icon(ba.Actor):
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'v_attach': 'bottom'
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})
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if self._show_lives:
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self._lives_text = ba.newnode('text',
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self._lives_text = bs.newnode('text',
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owner=self.node,
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attrs={
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'text': 'x0',
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@ -125,7 +127,7 @@ class Icon(ba.Actor):
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if not self.node:
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return
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if self._show_death:
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ba.animate(
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bs.animate(
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self.node, 'opacity', {
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0.00: 1.0,
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0.05: 0.0,
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@ -142,16 +144,16 @@ class Icon(ba.Actor):
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})
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lives = self._player.lives
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if lives == 0:
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ba.timer(0.6, self.update_for_lives)
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bs.timer(0.6, self.update_for_lives)
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, ba.DieMessage):
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if isinstance(msg, bs.DieMessage):
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self.node.delete()
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return None
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return super().handlemessage(msg)
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class Player(ba.Player['Team']):
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class Player(bs.Player['Team']):
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"""Our player type for this game."""
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def __init__(self) -> None:
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@ -159,7 +161,7 @@ class Player(ba.Player['Team']):
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self.icons: List[Icon] = []
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class Team(ba.Team[Player]):
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class Team(bs.Team[Player]):
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"""Our team type for this game."""
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def __init__(self) -> None:
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@ -167,14 +169,14 @@ class Team(ba.Team[Player]):
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self.spawn_order: List[Player] = []
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# ba_meta export game
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class AllianceEliminationGame(ba.TeamGameActivity[Player, Team]):
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# ba_meta export bascenev1.GameActivity
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class AllianceEliminationGame(bs.TeamGameActivity[Player, Team]):
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"""Game type where last player(s) left alive win."""
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name = 'Alliance Elimination'
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description = 'Fight in groups of duo, trio, or more.\nLast remaining alive wins.'
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scoreconfig = ba.ScoreConfig(label='Survived',
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scoretype=ba.ScoreType.SECONDS,
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scoreconfig = bs.ScoreConfig(label='Survived',
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scoretype=bs.ScoreType.SECONDS,
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none_is_winner=True)
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# Show messages when players die since it's meaningful here.
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announce_player_deaths = True
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@ -183,23 +185,23 @@ class AllianceEliminationGame(ba.TeamGameActivity[Player, Team]):
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@classmethod
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def get_available_settings(
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cls, sessiontype: Type[ba.Session]) -> List[ba.Setting]:
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cls, sessiontype: Type[bs.Session]) -> List[babase.Setting]:
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settings = [
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ba.IntSetting(
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bs.IntSetting(
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'Lives Per Player',
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default=1,
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min_value=1,
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max_value=10,
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increment=1,
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),
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ba.IntSetting(
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bs.IntSetting(
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'Players Per Team In Arena',
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default=2,
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min_value=2,
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max_value=10,
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increment=1,
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),
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ba.IntChoiceSetting(
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bs.IntChoiceSetting(
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'Time Limit',
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choices=[
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('None', 0),
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@ -211,7 +213,7 @@ class AllianceEliminationGame(ba.TeamGameActivity[Player, Team]):
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],
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default=0,
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),
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ba.FloatChoiceSetting(
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bs.FloatChoiceSetting(
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'Respawn Times',
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choices=[
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('Shorter', 0.25),
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@ -222,27 +224,27 @@ class AllianceEliminationGame(ba.TeamGameActivity[Player, Team]):
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],
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default=1.0,
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),
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ba.BoolSetting('Epic Mode', default=False),
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bs.BoolSetting('Epic Mode', default=False),
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]
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if issubclass(sessiontype, ba.DualTeamSession):
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if issubclass(sessiontype, bs.DualTeamSession):
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settings.append(
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ba.BoolSetting('Balance Total Lives', default=False))
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bs.BoolSetting('Balance Total Lives', default=False))
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return settings
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@classmethod
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def supports_session_type(cls, sessiontype: Type[ba.Session]) -> bool:
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return issubclass(sessiontype, ba.DualTeamSession)
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def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
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return issubclass(sessiontype, bs.DualTeamSession)
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@classmethod
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def get_supported_maps(cls, sessiontype: Type[ba.Session]) -> List[str]:
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return ba.getmaps('melee')
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def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
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return bs.app.classic.getmaps('melee')
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def __init__(self, settings: dict):
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super().__init__(settings)
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self._scoreboard = Scoreboard()
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self._start_time: Optional[float] = None
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self._vs_text: Optional[ba.Actor] = None
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self._round_end_timer: Optional[ba.Timer] = None
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self._vs_text: Optional[bs.Actor] = None
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self._round_end_timer: Optional[bs.Timer] = None
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self._epic_mode = bool(settings['Epic Mode'])
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self._lives_per_player = int(settings['Lives Per Player'])
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self._time_limit = float(settings['Time Limit'])
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@ -253,16 +255,16 @@ class AllianceEliminationGame(ba.TeamGameActivity[Player, Team]):
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# Base class overrides:
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self.slow_motion = self._epic_mode
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self.default_music = (ba.MusicType.EPIC
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if self._epic_mode else ba.MusicType.SURVIVAL)
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self.default_music = (bs.MusicType.EPIC
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if self._epic_mode else bs.MusicType.SURVIVAL)
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def get_instance_description(self) -> Union[str, Sequence]:
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return 'Last team standing wins.' if isinstance(
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self.session, ba.DualTeamSession) else 'Last one standing wins.'
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self.session, bs.DualTeamSession) else 'Last one standing wins.'
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def get_instance_description_short(self) -> Union[str, Sequence]:
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return 'last team standing wins' if isinstance(
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self.session, ba.DualTeamSession) else 'last one standing wins'
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self.session, bs.DualTeamSession) else 'last one standing wins'
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def on_player_join(self, player: Player) -> None:
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@ -275,8 +277,8 @@ class AllianceEliminationGame(ba.TeamGameActivity[Player, Team]):
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if (self._get_total_team_lives(player.team) == 0
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and player.team.survival_seconds is None):
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player.team.survival_seconds = 0
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ba.screenmessage(
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ba.Lstr(resource='playerDelayedJoinText',
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bs.broadcastmessage(
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babase.Lstr(resource='playerDelayedJoinText',
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subs=[('${PLAYER}', player.getname(full=True))]),
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color=(0, 1, 0),
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)
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@ -293,11 +295,11 @@ class AllianceEliminationGame(ba.TeamGameActivity[Player, Team]):
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def on_begin(self) -> None:
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super().on_begin()
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self._start_time = ba.time()
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self._start_time = bs.time()
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self.setup_standard_time_limit(self._time_limit)
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self.setup_standard_powerup_drops()
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self._vs_text = ba.NodeActor(
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ba.newnode('text',
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self._vs_text = bs.NodeActor(
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bs.newnode('text',
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attrs={
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'position': (0, 92),
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'h_attach': 'center',
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@ -308,12 +310,12 @@ class AllianceEliminationGame(ba.TeamGameActivity[Player, Team]):
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'scale': 0.6,
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'v_attach': 'bottom',
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'color': (0.8, 0.8, 0.3, 1.0),
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'text': ba.Lstr(resource='vsText')
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'text': babase.Lstr(resource='vsText')
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}))
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# If balance-team-lives is on, add lives to the smaller team until
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# total lives match.
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if (isinstance(self.session, ba.DualTeamSession)
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if (isinstance(self.session, bs.DualTeamSession)
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and self._balance_total_lives and self.teams[0].players
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and self.teams[1].players):
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if self._get_total_team_lives(
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@ -333,7 +335,7 @@ class AllianceEliminationGame(ba.TeamGameActivity[Player, Team]):
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# We could check game-over conditions at explicit trigger points,
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# but lets just do the simple thing and poll it.
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ba.timer(1.0, self._update, repeat=True)
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bs.timer(1.0, self._update, repeat=True)
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def _update_alliance_mode(self) -> None:
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# For both teams, find the first player on the spawn order list with
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@ -391,10 +393,10 @@ class AllianceEliminationGame(ba.TeamGameActivity[Player, Team]):
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nplayers -= 1
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test_lives += 1
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def _get_spawn_point(self, player: Player) -> Optional[ba.Vec3]:
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def _get_spawn_point(self, player: Player) -> Optional[babase.Vec3]:
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return None
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def spawn_player(self, player: Player) -> ba.Actor:
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def spawn_player(self, player: Player) -> bs.Actor:
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actor = self.spawn_player_spaz(player, self._get_spawn_point(player))
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# If we have any icons, update their state.
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@ -403,7 +405,7 @@ class AllianceEliminationGame(ba.TeamGameActivity[Player, Team]):
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return actor
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def _print_lives(self, player: Player) -> None:
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from bastd.actor import popuptext
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from bascenev1lib.actor import popuptext
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# We get called in a timer so it's possible our player has left/etc.
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if not player or not player.is_alive() or not player.node:
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@ -426,20 +428,20 @@ class AllianceEliminationGame(ba.TeamGameActivity[Player, Team]):
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# Update icons in a moment since our team will be gone from the
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# list then.
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ba.timer(0, self._update_icons)
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bs.timer(0, self._update_icons)
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# If the player to leave was the last in spawn order and had
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# their final turn currently in-progress, mark the survival time
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# for their team.
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if self._get_total_team_lives(player.team) == 0:
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assert self._start_time is not None
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player.team.survival_seconds = int(ba.time() - self._start_time)
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player.team.survival_seconds = int(bs.time() - self._start_time)
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def _get_total_team_lives(self, team: Team) -> int:
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return sum(player.lives for player in team.players)
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, ba.PlayerDiedMessage):
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if isinstance(msg, bs.PlayerDiedMessage):
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# Augment standard behavior.
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super().handlemessage(msg)
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@ -447,7 +449,7 @@ class AllianceEliminationGame(ba.TeamGameActivity[Player, Team]):
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player.lives -= 1
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if player.lives < 0:
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ba.print_error(
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babase.print_error(
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"Got lives < 0 in Alliance Elimination; this shouldn't happen.")
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player.lives = 0
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@ -458,14 +460,14 @@ class AllianceEliminationGame(ba.TeamGameActivity[Player, Team]):
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# Play big death sound on our last death
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# or for every one.
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if player.lives == 0:
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ba.playsound(SpazFactory.get().single_player_death_sound)
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SpazFactory.get().single_player_death_sound.play()
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# If we hit zero lives, we're dead (and our team might be too).
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if player.lives == 0:
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# If the whole team is now dead, mark their survival time.
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if self._get_total_team_lives(player.team) == 0:
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assert self._start_time is not None
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player.team.survival_seconds = int(ba.time() -
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player.team.survival_seconds = int(bs.time() -
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self._start_time)
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# Put ourself at the back of the spawn order.
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@ -493,7 +495,7 @@ class AllianceEliminationGame(ba.TeamGameActivity[Player, Team]):
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# the game (allows the dust to settle and draws to occur if deaths
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# are close enough).
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if len(self._get_living_teams()) < 2:
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self._round_end_timer = ba.Timer(0.5, self.end_game)
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self._round_end_timer = bs.Timer(0.5, self.end_game)
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def _get_living_teams(self) -> List[Team]:
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return [
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@ -505,7 +507,7 @@ class AllianceEliminationGame(ba.TeamGameActivity[Player, Team]):
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def end_game(self) -> None:
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if self.has_ended():
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return
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results = ba.GameResults()
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results = bs.GameResults()
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self._vs_text = None # Kill our 'vs' if its there.
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for team in self.teams:
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results.set_team_score(team, team.survival_seconds)
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